.D.DOWN.
DIS
You pass a sign which reads, "Welcome to the Dungeon Nightmare."
JEFF HOFFMAN
.EXAMINE.SEARCH.
PILE OF BONES
MAK
Sifting through the moldy bones, you discover a small key hidden among them.
.GET.TAKE.
SWORD
You are unable to dislodge the rusty sword from the chest of the fallen guard.
BODY
Searching the fallen guard, you discover a skull key around his neck.
.KNEEL.PRAY.
OPE
N
.KNEEL.PRAY
Lowering yourself to kneel, your knee hits a small button and a passage opens.
%A kneels and a passage opens to the north.
.SEARCH.
Sifting through the dust, you disturb a torn piece of a tattered scroll.
.W.WEST.
Moving west, your torchlight disperses a shadow, and you discover a passage.
.TAKE.GET.
MANDRAKE ROOT
"Get'yer grubby hands off'n me precious mandrake!" states the strange man.
.DROP.USE.
BOAT
You place the boat on the shore just enough to keep it floating here.
%A places a wooden boat on the shore of the black sea.
.N.NORTH.
Staring out over the dark waves, you think that is a bad idea at this point.
You slide down the dark pit for what seems like several minutes ...
.U.UP.
The pit that lead into this chamber lies high above you, unreachable.
You search the pile of rubble and discover a small key below a piece of wood.
.PULL.
TORCH HOLDER
Your first attempt fails, but the second holder slides neatly.  Three passages
%A pulls on a torch holder, causing several passages to slide open.
E
slide open from this chamber.
S
As you climb, you knock a small pebble from a ledge, and it disappears below
you, falling the great distance from here to the ground.
Grunting, you pull yourself up onto a ledge at the top of the mountain.
You pass a sign which reads, "Welcome to the Dungeon Dread."
Searching through the remains, you find a small, rusty key.
Leaping into darkness, you descend into the pit.
Searching the decayed body, you discover that the body is covered with decaying
%A searches the body.
leather armor, but the morning star in the grasp of the body looks useable.
A bolt of lightning strikes the ground nearby, and suddenly thunder roars out.
.AUTO.
REP
LR
.DROP.GIVE.
SHEET OF MITHRIL
Halgen gazes upon the metal with wide eyes.  His voice, when he eventually
%A places the mithril metal upon the counter.
CW
speaks, is quiet.  "You found it!  Now I shall forge the suit of armor that
you require."  Halgen disappears into the back room.  Hours later, he returns
proudly carrying the magical suit of mithril plate mail you sought.
"Thou hast proven thy worthiness.  Now I shall tell you how to DEFEAT the evil
%A gives the mandrake root to BranwenLlyr.
Puffalow and his hordes of undead minions," states BranwenLlyr.
.WAIT.
Sitting down, you begin to wait.  After only a couple of minutes, the winds
Everyone is waiting, and after a couple of minutes, the winds suddenly change.
suddenly change, blowing loudly.  In the center of the morn, the trails of a
A spirit of a man suddenly forms in the center of the Grove.
man's spirit begins to form.  A voice whispers, "This is what you need."
The spirit vanishes soon after, leaving behind a long, white object.
A long, white object lies on the ground where the spirit once stood.
.PLAY.USE.
ETHEREAL FLUTE
SUM
Your notes echo across the lake, and suddenly a beautiful sorcerer rises from
%A plays the magical flute, and suddenly a sorcerer rises from the waters.
the crystal waters of the lake.
Dark storm clouds form above you as you proceed down the hillside.
.W.WEST.S.SOUTH.
There is a roar from the crevice and a huge, black tentacles rises out.
A massive black tentacle rises from the crevice, following a roar.
D
Searching you discover a trapdoor that swings open, revealing stairs.
%A discovers a trapdoor that opens, revealing stairs that descend.
You pass a sign that reads:  "Dungeon Fear."
.SEARCH.EXAMINE.
You search the body and discover a black key around its neck.
Just as you are about to pass through the doors, a roar echoes from the dark
%A approaches the black doors and suddenly steps back as a roar enters the
and a huge, skeletal-dragon flies into the chamber, breathing flames.
chamber preceeding a massive dracolich!
.WHISPER.SAY.
ABYSS
Whispering the Word of Passage causes the cavern to shake.  Suddenly, a bridge
%A whispers, "Abyss."
forms from thin air, carved from stone, marble, and heat.
A bridge forms across the abyss.
.USE.
STONE
ROUND STONE
You place the stone in the hole causing the lava to stop.  As the lava drains
%A plugs the hole with the round stone.  The lava stops.
you discover a key on the floor.  You kick it into the center of the room just
as the round stone melts, causing the lava to flow again.
.MOVE.SHIFT.PULL.
TAPESTRY
Shifting the position of the tapestry, you discover a hidden passage.
%A moves the tapestry revealing a hidden passage.
.OPEN.
COFFIN
Removing the cover, you discover a hidden passage leading down.  At the same
%A opens the coffin and suddenly a decaying skeleton leaps into the chamber.
moment, you are thrown against the wall by a decaying skeleton that enters.
.UNLOCK.OPEN.
BLACK DOOR
EYE
You insert the eye into the missing socket engraved on the door.  Suddenly the
%A pulls open the black door, causing a stale breeze to blow down the hall.
door slides open, releasing a burst of stale air that rushes past your face.