SPIDER KEY
in storage by: 10.
spider key
KEY
PENTAGON KEY
pentagon key
PADDED ARMOR
carried by: 3.
padded armor (+2,+0)
ARMOR
BODY
75%, 1d5.
LEATHER ARMOR
leather armor (+2,+0)
75%, 1d7.
STUDDED LEATHER ARMO
studded leather armor (+3,+0)
75%, 1d4.
SPIKED LEATHER ARMOR
spiked leather armor (+3,+0)
75%, 1d3.
HIDE ARMOR
hide armor (+4,+0)
SCALE MAIL ARMOR
scale mail (+4,+0)
in storage by: 3.
scale mail armor (+5,+0) [Sea Elf]
15%, 1d2.
BRIGANDINE ARMOR
brigandine armor (+4,+0)
CHAIN MAIL ARMOR
chain mail armor (+5,+0)
75%, 1d10.
RING MAIL ARMOR
ring mail armor (+3,+0)
BANDED MAIL ARMOR
banded mail armor (+6,+0)
SPLINT MAIL ARMOR
splint mail armor (+6,+0)
BRONZE PLATE MAIL AR
bronze plate mail armor (+6,+0)
PLATE MAIL ARMOR
plate mail armor (+7,+0)
FIELD PLATE ARMOR
field plate armor (+8,+0)
75%, 1d2.
FULL PLATE ARMOR
full plate armor (+9,+0)
leather armor (+3,+0) [Gnomish Workman]
35%, 1d1.
chain mail armor (+5,+0) [Elven]
chain mail armor (+6,+1) [Drow Elf]
plate mail armor (+8,+0) [Dwarven]
BATTLE AXE
in storage by: 2.
battle axe (+0,+0)
WEAPON
1d8
45%, 1d6.
CLUB
carried by: 2.
club (+0,+0)
1d6
45%, 1d8.
DAGGER
dagger (+0,+0)
1d4
45%, 1d10.
FOOTMAN'S FLAIL
footman's flail (+0,+0)
2d4
45%, 1d5.
FOOTMAN'S MACE
footman's mace (+0,+1)
45%, 1d3.
FOOTMAN'S PICK
footman's pick (+0,+0)
HAND AXE
hand axe (+0,+0)
battle axe (+0,+0) [Dwarvish blade]
40%, 1d2.
AWL PIKE
awl pike (+0,+0)
1d12
45%, 1d4.
BARDICHE
bardiche (+0,+0)
2d6
FAUCHARD
fauchard (+0,+0)
GUISARME
guisarme
HALBERD
halberd (+0,+0)
QUARTERSTAFF
quarterstaff (+0,+0)
SICKLE
sickle (+0,+0)
BASTARD SWORD
bastard sword (+0,+0) [One handed]
bastard sword (+0,+0) [Two-handed]
2d8
KHOPESH SWORD
khopesh sword (+0,+0)
LONG SWORD
long sword (+0,+0)
SCIMITAR SWORD
scimitar sword (+0,+0)
45%, 1d2.
SHORT SWORD
short sword (+0,+0)
TWO-HANDED SWORD
two-handed sword (+0,+0)
3d6
TRIDENT
trident (+0,+0)
3d4
WARHAMMER
warhammer (+0,+1)
BUCKLER SHIELD
carried by: 6.
buckler shield (+1,+0)
ACCESSORY
ARM
75%, 1d6.
SMALL SHIELD
small shield (+1,+0)
MEDIUM SHIELD
in storage by: 6.
medium shield (+2,+0)
BODY SHIELD
body shield (+3,+0)
LEATHER CAP
leather cap (+1,+0)
HEAD
CHAIN COIF
chain coif (+1,+0)
OPEN-FACE HELMET
open-face helmet (+1,+0)
CLOSED-FACE HELMET
closed-face helmet (+2,+0)
GREAT HELM
great helm (+3,+0)
50%, 1d2.
TORCH
carried by: 7.
torch
LIGHT
75%, 1d50.
SULFUR TORCH
sulfur torch
75%, 1d40.
LANTERN
lantern
75%, 1d30.
LOCK PICKS
carried by: 10.
lock picks (+0)
85%, 1d10.
RED KEY
red key
WAND OF HEALING
in storage by: 9.
wand of healing [Cure light wounds]
MAGIC ITEM
CURE LIGHT WOUNDS
65%, 1d6.
wand of healing [Cure serious wounds]
CURE SERIOUS WOUNDS
65%, 1d5.
STAFF OF LIGHT
staff of light
quarterstaff (+1,+3) [Fireball ability]
FIREBALL
SCROLL OF HEALING
scroll of healing
65%, 1d10.
LIGHTNING WAND
lightning wand
LIGHTNING
field plate armor (+9,+1)
VOULGE
voulge (+0,+0)
SWAMP BOOTS
swamp boots (+1,+0)
0
FEET
DWARVEN CLOAK
dwarven cloak (+1,+1)
ABOUT
PARTISAN
partisan (+0,+1)
SCROLL OF RECALL
scroll of recall
RECALL
You see a scroll upon which has been written the recall spell.
90%, 1d12.
JEFF HOFFMAN
MITHRIL HELM
mithril helm (+2,+1)
RUSTY KEY
rusty key
Rust flakes off in your hand as you examine this key.
85%, 1d6.
LEATHER BOOTS
leather boots (+1,+0)
THORNED CLUB
thorned club
This is a large club, with lots of wicked thorns protruding from its end.
0%,1d0
ADAM ROSIEN
CHAIN MAIL
suit of chain mail
Basic chain mail - good protection.
TWISTED KEY
twisted key
This key is made from metal that has been twisted and tortured into position.
54%, 1d2.
ONXY KEY
onxy key
Use this key to open the onyx door to get to the next level of the palace.
97%, 1d2.
SHARA JESKE
BARITE KEY
barite key
To be used only in the Queen's palace.
95%, 1d1.
RUBY KEY
ruby key
Use this key to get through the ruby door, in order to get to level four.
95%, 1d2.
NASTY SWORD
nasty sword (+0,+0) [Two-handed]
1d14
"Have a nice day."
IVORY KEY
ivory key
Use this key to open the ivory door in the Queen's Palace.
95%, 1d3.
AMETHYST KEY
amethyst key
Use this key to open the amethyst door, which opens to a whole new world.
BUNNY SLIPPERS
bunny slippers (+1,+0)
"100% cotton.  Cold wash, tumble dry."
POINTY HAT
pointy hat (+1,+0) of bright clashing colors
Belongs to K.S.
90%, 2d3.
CITRINE KEY
citrine key
Use this key to open the citrine door in the Queen's Palace.
98%, 1d2.
LAZURITE KEY
lazurite key
Use this to open the lazurite door in the Queen's palace.
EMERALD KEY
emerald key
Use this key to open a door in the palace.
TIGER'S EYE KEY
tiger's eye key
Palace.  You figure it out!
90%, 1d2.
SILVER KEY
silver key
SHIELD
at location: 255.
shield
the shield of thy KING.........
SYSOP
KINGS TORCH
carried by: 78.
kings torch
TREE
at location: 264.
tree
SIGN
the KEY thy seek is a code, LIFT THY KING'S SWORD,remember EXACTLY as written
GOLD
GOLD COINS
KING'S NECKLACE
THE CODE IS "LIFT THY KING'S CROWN" FOR YOU ARE HIS CHAMPION!!!!!
NECK
SWORD 1
sword 1
1d100
at location: 515.
KING'S NECKLACE, of Bondage
THE CODE IS "LIFT THY KING'S CROWN" FOR YOU ARE THY KING'S CHAMPION!!!!!