Flaming hands
SORCERER
DAMAGE
HPOINTS
1d6
is engulfed in a spray of fire, receiving %D damage.
Light
LIGHT
The room becomes illuminated.
Flaming arrow
1d9
is pierced by an arrow of flame, receiving %D damage.
Acid arrow
1d12
is pierced by an arrow of acid, receiving %D damage.
Extended light
The room becomes brightly illuminated.
Lightning
2d5
is struck by a blast of lightning, receiving %D damage.
Fireball
2d10
is engulfed by a sphere of flaming, inflicting %D damage.
Chain Lightning
2d6
Fire storm
is engulfed in a tower of flame, receiving %D damage.
Cure light wounds
CLERIC
HEAL
is healed for %D hit points.
Cause light wounds
is inflicted with %D damage.
Conjure icy winds
is struck by a blast of cold air, receiving %D damage.
Calm
REPLACE
ENRAGED
begins to growl quietly, but does not lash out at you.
Cure serious wounds
Cause serious wounds
Call lightning
3d6
is struck by a bolt of lightning, receiving %D damage.
Cure critical wounds
Greater heal
2d3
is healed for %D damage.
Death wind
inhales the ghastly wind, receiving %D damage.
Vampiric Touch
UNDEAD
3d100
is touched by Nimweaver and looses %D experience.