GAME GENIE CODES FOR SUPER NES(tm) (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. SUPER STREET FIGHTER II(tm) GAME--FINAL VERSION 1 D002-EDD5 No charging required for some special moves 2 DD47-8DD1 Some special moves can be done in the air 3 3C10-7467 + 3C10-74A7 Don't take damage except from throws or grabs--both players 4 DD10-7707 1st normal hit wins--except throws or grabs 5 1077-7F61 Dizziness doesn't last 6 4A9C-7FDF Both players start with 1/4 health 7 969C-7FDF Both players start with 1/2 health 8 609C-7FDF Both players start with 3/4 health 9 CB17-8FAD + 7D17-84DD Every hit sets opponent on fire 10 CB17-8FAD + F617-84DD Every hit sets the opponent on fire and knocks him down 11 CB17-8FAD + FC17-84DD Every hit zaps the opponent and knocks him down 12 CB17-8FAD + FA17-84DD Every hit knocks the opponent down 13 CB17-8FAD + DC17-84DD Every hit is a "hard hit"--opponent almost never gets knocked down CODES 14 AND 15 DON'T WORK FOR THE COMPUTER 14 CB79-EF61 + D579-EFA1 Players jump slower 15 CB79-EF61 + D879-EFA1 Players jump faster THE FOLLOWING CODES MAKE THE MOVES LISTED DO HEAVY DAMAGE Ryu 16 6E9D-8729 Jab dragon punch, close to opponent 17 6E9B-E429 Fierce red fireballs from far away 18 6E9D-E429 Roundhouse hurricane kick in the air Ken 19 6E96-8721 Fierce dragon punch, close to opponent 20 6E92-8F21 Fierce fireballs, close to opponent 21 6E9A-5721 Roundhouse hurricane kick while on the ground Blanka 22 6E1C-E720 Fierce forward ball 23 6E1B-7D29 Beast leap 24 6E15-ED20 Jab zap Chun-Li 25 6E5D-7D20 Fierce fireball 26 DE10-5425 Down step 27 6E11-8425 Short lightning kick Honda 28 6E99-8795 Jab hundred-hand slap 29 6E96-E495 Fierce torpedo 30 6E92-E795 Fierce sumo splash Guile 31 6E16-5491 Fierce sonic boom 32 6E1E-7491 Roundhouse sonic kick, extremely close range Zangief 33 6E51-EF90 Double spinning lariat (only certain hits) 34 6E5F-ED90 Spinning clothesline Dhalsim 35 DE5E-8729 Yoga spear 36 6E5E-E429 Strong yoga flame (solid hit) 37 6E58-E729 Fierce yoga fire Sagat 38 6E64-5F20 Roundhouse low tiger, from far away 39 6E62-7720 Fierce high tiger, from far away 40 6E53-ED25 Short tiger knee 41 EE27-479E Jab projectiles move slower for everyone but Sagat 42 EE20-4D2E Jab projectiles move slower for Sagat 43 EC20-4D9E Fierce projectiles move faster for everyone but Sagat 44 E520-4F2E Fierce projectiles move faster for Sagat Vega 45 AE6A-8491 Fierce claw dive 46 6E62-8F91 Rolling claw attack 47 6E6E-EF91 Claw thrust Balrog 48 6E6A-EF90 Fierce charging punch 49 6E62-E790 Roundhouse charging uppercut 50 6E69-5799 Fierce shoulder butt Cammy 51 6EB3-5F20 Fierce spin knuckle 52 6EBB-5720 Roundhouse front kick 53 6EBF-5420 Roundhouse cannon drill, from far away Hawk 54 6EB3-5F91 The Hawk Fei Long 55 6EC7-5F20 Fierce slide punch (1st hit) 56 6EC0-5D20 Fierce slide punch (2nd hit) 57 6EC0-5720 Fierce slide punch (3rd hit) 58 6ECE-7420 Roundhouse dragon kick Dee Jay 59 6EC5-EF99 Fierce hyper fist (1st hit) 60 6ECF-7D91 Fierce Max Out 61 6EC3-8F99 Roundhouse dread kick Super Street Fighter II and related names are trademarks of Capcom.