KP Typing Tutor International Generation Version 4.1 Copyright (C) 1996 Zijian Huang All Right Reserved Shareware KP Typing Tutor International Generation 4.1 with virtual keyboard and palms supports most of the keyboard templates and alphabet languages, supports the Dvorak keyboards as well; flexible and alternatives courses provides more free choices to users of various characteristics and experience; KP encourages you learn to type as soon as possible, shorten your total learning time as much as possible. MAIN CONTENT: (In file "readme.txt") * Requirement * Install and Run * Introduction to Functions * Suggestion to Learner * Learning to Type * Suggestion to Teachers * Distribution (In file "readme2.txt") * How the batch files work * Suggestion to network managers * How to modify or produce a keyboard template file * Update the game (In file "register.txt") * Registration and Payment Form * Licence Agreement for Single-User * Licence Agreement for Network [Public Computer Lab] * Copyright Note * Technical Support * Comment Form If you want to turn to the Dvorak keyboard typing style, please also read the file "dvorak.txt" with this software. ------------------------------------------------------------------------------ REQUIREMENT The KP requires the following minimum equipment to run properly: * IBM PC, XT, PS/2, 80X86, or any IBM compatible * MS-DOS Compatible - All versions from 3.0 and up * 640 KB memory * Monitor (Mono, EGA/VGA) ------------------------------------------------------------------------------ INSTALL and RUN KP file list abstract: ===================== *.exe *.txt *.bat *.key kp.rec KP file list and description: ============================ kpworldg.exe The running program kp.rec The user record readme.txt User manual (This file) readme2.txt Some technical details of KP useful to teachers and network managers register.txt Registration form, licence agreement, copyright issues (Please print "readme*.txt" and "register.txt") dvorak.txt Introduction of the Dvorak keyboards kpuk.bat Batch file to start KP, using UK keyboard template kpukf.bat using an alternative keyboard template for UK keyboard kpukm.bat using mono mode in mono monitor kpus.bat for US keyboard kpusf.bat using alternative keybaord template for US keyboard kpdvorak.bat for Dvorak keyboard, with Dvorak course kpdvoraf.bat using alternative keyboard template uk.key keyboard template for UK keyboard, a text file ukf.key an alternative keyboard template for UK, different colors us.key for US keyboard usf.key an alternative keyboard template for US, different colors dvorak.key for Dvorak keyboard dvorakf.key alternative keyboard template for Dvorak keyboard kp.txt Text file for skilful practice kpcourse.txt Course file for the QWERTY keyboard coursed.txt Course file for the Dvorak keyboard kpgame.txt Defining the content of the game NOTICE: New keyboard template files and course files supporting other keyboard templates and alphabetic languages may be added later without advance notice. You may select your favourite course for practice, by modifying a batch file. Other text files can be used as sample source files. For more details, please see the document "readme2.txt". It is recommended that you run KP via a batch file. In Ms-Win, you can just double-click the icon of a "*.bat" file to make it run. ------------------------------------------------------------------------------ INTRODUCTION TO FUNCTIONS The functions of KP are divided into seven parts: 1. Course 2. Letter Practice 3. Sentence Practice 4. Text Practice 5. File 6. Game 7. Help 0. Exit You can type the appropriate number or initial capital letter to select a function. YOU DON'T HAVE TO FOLLOW THE ORDER OF THESE FUNCTIONS TO PRACTISE. 1. Course ========= This function is for beginners who like to be guided to practise step by step from the very beginning. Following the prompt (instruction) on the screen, you will be given a line of sample text. There are also a virtual keyboard and palms shown on the screen. Then you can type characters following the sample. The key that should be typed is illustrated by blinking the appropriate key of the virtual keyboard and the appropriate virtual finger. When you press a key , the character will be printed on the screen under the sample. If the character that you typed is not correct, the character will be echoed with inverse format. When you accomplish typing the sample and press one more key, the speed and accuracy rate will be shown. You can terminate the current line of practice by pressing the Enter key, but the speed and accuracy rate are not given. IT SHOULD BE NOTICED that when the first character is typed, a beep will sound, and the stop watch start to run until the line has been finished. You can use the Backspace key to delete what has been typed. To train yourself for good manner of typing, just look at the sample, try not to look at the prompt of the virtual keyboard and palms, never look at the keyboard. 2. Letter ========= This function is for users who are in beginner level and want to practise a few letters first. You can input what you want to practise and then practise. When you input a character string as a sample, the character that you input and the virtual finger that you should use will blink. You may use the Backspace key to modify. After you press Enter, the string will be repeated several times to fill a line shown on the screen as a sample. Then you can type characters following the sample. For example: You input "afet koe"; then the screen will show "afet koe afet koe afet koe afet koe afet koe ..." 3. Sentence =========== This function is for users who are familiar with most of the key locations and want to practise more skilfully. A sample from a text file will be shown on the screen. There are also a virtual keyboard and palms shown on the screen. Then you can type characters following the sample. When you accomplish typing the sample and press one more key, the speed and accuracy rate will be shown. The line that you typed will be cleared. A new sample line will be shown randomly. You can terminate the current line of practice by pressing the Enter key, then the current sample and input are cleared, but the speed and accuracy rate are not given, a new sample line will be shown, waiting for you to practise. You can press Esc at any time to go back to the main menu. You can use the Backspace key to delete what has been typed. 4. Text ======= This function is for those who know all the key locations and want to type faster or test their speed with a long article, simulating the real office typing environment. The program will ask you to indicate how many (like 5, 15, 218) lines you want to practise. After you input a number, several lines of text will be shown on the upper part of the screen, the cursor will be on the lower part waiting you to type. Within a line, you can delete. When you finish all the lines selected, the speed and accurate rate will be shown. You can press Enter to terminate input of the current line and go to next line, but the letters left behind are regarded to be typed incorrectly. You can also press Esc to go back to main menu. This function combined with function 4 can also be useful for competition of typing. For more detail, please read the document "readme2.txt". If you select too many lines out of the total lines of the text file, then the whole text file will be used. 5. File ======= You can re-define a text file as source of sample text. This function will change the text sample source used by function "Sentence Practice" and "Text Practice". You may use this function to select texts of your favourite subject to practise. In function "Text Practice", if you select too many lines out of the total lines of the text file, then the whole text file will be used. Function "File" combined with function "Text Practice" can also useful for competition of typing. 6. Game ======= This typing game will help you improve the speed of typing after you just learn to touch type, in a fun way. While playing the game, you will see words falling from the top to the bottom; at the bottom, there are three lines of block. You type a word, a "bullet" will thrust to the word, and then the word disappear, and your score increase. If you let a words go straight to the bottom "colliding" with the blocks, both parties will disappear, and your score will decrease. This is a typical typing game of falling words. You will see more details when you play the game. The difference between this typing game and other similar typing game is: KP typing game keeps the unique style of KP Typing Tutors -- flexible, allowing you to modifying the content of the game. For more details, please read "readme2.txt" about the game. You may interpret the scene of the game in any way, for example, you may regard the falling words are strikers from outer space, the blocks at the bottom is a city and you are trying to protect the city; you may regard the falling words are lovely stuffs, the blocks at the bottom are candy and ... just interpret the game any way you like. If you find some of the words offensive or you don't like some of words disappearing under the action you take, for the reason of your belief or religion, you may simply modify the game text file. ------------------------------------------------------------------------------ SUGGESTION TO LEARNER 1. Use all your fingers to type. With your fingers curved and positioned upright, place your fingers on the home keys "A S D F J K L ;"; Place your thumbs slightly above the space bar. You may easily return your fingers to the home keys by the index fingers detecting the 'F' and 'J' keys. 2. Hit the keys with your tips gently; Use one of your thumbs to press the space bar; Use your right little finger to press Enter, then return the finger to the typing position. Though the little fingers are shorter, you make sure the little fingers touch the home keys. 3. To type a upper case character, press Shift with the little finger of one hand, while it is fully pressed, strike the letter key using a finger of the other hand, then release the Shift key. 4. Always make your fingers are on the home keys after striking keys out of home. 5. Never look at the keyboard. Try your best not to look at the virtual keyboard and palms, unless you forget the key location or which finger should be used. * Any time you can press the Esc key to go back to the previous status. * When you press the first character in practice, the stopwatch starts to run, until you accomplish the practice and strike one more key. * You may use the Backspace to delete. But this is not recommended in the very beginning. * You can learn to type within 12 hours in one week, or 16 hours in two weeks, or 22 hours in three weeks. * Take it easy and learn it easy. You can teach yourself in the way you like. Several Mistakes Many beginner might make in the very beginning: 1. Always forget the return fingers to the home keys; 2. The little fingers always hang in the air without touching the 'A' and ';' keys. 3. Forget to make the fingers be curved; 4. Can not resist the temptation to look at the keyboard; 5. Too eager to type faster, don't care about the accuracy ------------------------------------------------------------------------------ LEARNING TO TYPE What is the standard for learning to type? * At least, you can type A-Z using at least nine of your fingers without looking at the keyboard. * Or you can type a sentence at a speed of 60 keystroke per minute, or 15 WPM. * Or you can type as fast as you write. * Or you can type at a speed of more than 240 keys per minute or 40 WPM. ... My opinion is that A-Z is enough for a beginner, other symbols can be neglected in the beginning. ------------------------------------------------------------------------------ SUGGESTION TO TEACHERS It is possible and recommended to change the content of practice according to your flavour and the situation of your students. You may produce your own text files as samples to be used by KP. KP provides two keyboard template styles each for the UK keyboard and the US keyboard. If you want to modify the color of the keyboard template, please refer to document "readme2.txt". You may get some ideas if you compare the running of 'kpus.bat' and "kpusf.bat", then compare "us.key" and "usf.key", and then read "readme2.txt". If you are teaching a group of children, you may would like to disable the game function of this typing tutor in case they prefer to play game rather than learn touch typing first. Please read "readme2.txt" for more details. ---------------------------------------------------------------------------- DISTRIBUTION You are very welcome to redistribute KP if all the files listed in document "readme.txt" are included and without any modification. The distribution that involve commercial benefit should follow the terms of the copyright note and the licence agreements of KP Typing Tutor International Generation. ------------------------------------------------------------------------------ Wish you learn to type soon. Zijian Huang Tel: +44(UK) 0421 377903 E-mail: n4521661@mailserv.ncl.ac.uk