Here's some info about using the BUILD editor dated September 1995 to make Duke3D levels: General: -------- Keypad Enter - Toggle 2D/3D mode 2D mode: -------- ESC - File options: N - New Level L - Load Level S - Save Level A - Save As Level Q - Quit R-mousedrag - Scroll map L-mousedrag - Drag point Space - Start vertex drawing. Hit space for every point and stop by ending at the start point Ins - Insert point Del - Delete sprite. I haven't figured out how to delete points yet S - Insert sprite Tab - Show sector info Shift-Tab - Show sprite/wall info A/Z - Zoom in/out G - Change grid size L - Toggle lock to grid Right shift - Drag mouse to select multiple things. You can then move them Scroll-lock - Set player start position - Strafe / Rotate sprite object F1-F4,F9,F10 - Fine tune the angle, x and y position J - Joins two sectors Alt-F - Makes the wall hightlighted first wall of sector Ctrl-T - Show flags on-off The functions of these are unknown: t - sector lo-tag h - sector hi-tag c - does something with the walls er sides f5 - gives sector number, and displays font f6 - gives wall number f7 - nick's sector variable f8 - nick's wall variable 3D mode: -------- You select target by positioning the mouse cursor on it. arrows - Move around Left shift - Run A/Z - Jump/crouch (press caps-lock to MOVE up/down) S - Insert sprite R - Rotate sprite | - Rotate texture/sprite | Try both and you will see the | difference T - Set transparent sprite [/] - Slant floor/ceiling from the first wall of the sector (use Alt-F in 2D) pgup/pgdn - Move floor/ceiling or sprite up/down shift-pgup/pgdn- Move floor/ceiling or sprite up/down in finer steps 8,2,4,6 - Stretch texture horizontally/vertically (keypad) Shift-8,2,4,6- Align textures (keypad) V - Select sprite/wall texture. Press twice to see full list E - Toggle texture density (1x, 2x) +/- - Increase/Decrease the lightning (keypad) That's all commands that I know of. Please let me know if you have any further. Good luck with your map making! Anders Korsvall korsvall@lysator.liu.se