SUPER NINTENDO GAME TRICKS AND STRATEGIES VOLUME 3.0 PLEASE REMEMBER: I'VE DONE MY BEST TO TEST ALL THE TRICKS HERE TO MAKE SURE THAT THEY WORK BUT AS YOU CAN IMAGINE IT IS QUITE IMPOSSIBLE TO TEST THEM ALL. SHOULD YOU FIND ANY PROBLEMS AT ALL (INCLUDING TYPOS) OR IF YOU HAVE SOME TRICKS YOU WANT TO SEND MY WAY (I'LL GIVE YOU CREDIT IN THE NEXT VOLUME) FEEL FREE TO LEAVE ME SOME E-MAIL AT ONE OF THE FOLLOWING BBSs. FOR INFORMATION ON WHO TO ADDRESS THE MAIL TO READ THE "READ THIS FIRST!!" SECTION. THANKS & ENJOY THE LATEST INSTALLMENT OF "SUPER NINTENDO GAME TRICKS AND STRATEGIES". MIKE ALLEN & BEEKER ÄÄ MAY 10th 1996 * CALL ONE OF THE FOLLOWING BBSs TO LEAVE E-MAIL TO THE AUTHORS * IGLOO STATION BBS LINE 1: (514)632-5556 IGLOO STATION BBS LINE 2: (514)632-5775 MEDIA SPECTRUM NODE 1: (514)366-0670 MEDIA SPECTRUM NODE 2: (514)366-0834 MEDIA SPECTRUM NODE 3: (514)366-0945 MEDIA SPECTRUM NODE 4: (514)366-1586 MENDAX BBS NODE 1: (514)336-3670 MENDAX BBS NODE 2: (514)336-3951 MENDAX BBS NODE 3: (514)336-3805 MENDAX BBS NODE 4: (514)333-9058 AND NOW THE LATEST TRICKS FOR YOUR FAVORITE SUPER NINTENDO GAMES: (FOR QUICKER REFERENCE CHECK THE "INDEX" SECTION OR HIT THE "S" KEY FOR THE "SEARCH" OPTION.) ACTRAISER -SPECIAL MODE- FINISH THE GAME ONCE, MOVE THE CURSOR DOWN AT THE TITLE SCREEN UNTIL THE WORD "SPECIAL MODE" APPEARS. PRESS START AND YOU WILL BE ABLE TO PLAY THROUGH THE ACTION SCENES ONLY -EXTRA 1-UPS- THERE ARE AT LEAST THREE EXTRA 1-UPS TO BE HAD WHILE DIRECTING THE BUILDING OF TOWNS. IF YOU CAUSE IT TO RAIN OVER THE LAKE EAST OF BLOODPOOL, THE PEOPLE WILL FIND AND PRESENT YOU WITH THE FIRST ONE. IN KASANDORA, ONCE YOU HAVE UNCOVERED THE PYRAMID CAUSE AN EARTHQUAKE AND ANOTHER SOURCE OF LIFE WILL BE UNCOVERED. THE THIRD ONE IS COLLECTED BY STRIKING THE NORTHWOOD TEMPLE WITH LIGHTNING. (THESE ARE ACTUALLY LISTED IN THE INSTRUCTIONS). ACTRAISER 2 -PLAY DEMO- SET DIFFICULTY TO HARD AND ENTER: BJQX TRKC DLSZ -PASSWORDS- PASSWORD: EFFECT: MTKM SKTK HNSH - END CREDITS. MFCL SYMC MSXF - DEATH HEIM CODE. MFMJ TVSY FVPX - 38 LIVES AT LAST STAGE. XXXX YYYY ZXXX - FIGHT A BOSS FROM ACTRAISER I THE ADDAMS FAMILY -1up ROOM- THERE ARE TWO DOORS ON THE "GAME OVER" SCREEN. PRESS LEFT TO WALK OFF THE EDGE OF THE SCREEN BEFORE YOU OPEN EITHER OF THEM AND YOU'LL END UP IN A HIDDEN AREA THAT CONTAINS FOUR 1ups. COLLECT THESE AND RETURN TO THE PREVIOUS SCREEN -COLLECT 99 MEN- WHEN YOU GET A PASSWORD AFTER SAVING A FAMILY MEMBER OR EARNING A HEART, RESET THE GAME AND COLLECT THE REPLENISHED 1ups. YOU CAN CARRY UP TO 99 MEN IN RESERVE. -HIDDEN ITEMS- ON THE PORTRAIT GALLERY LEVEL, WHEN YOU REACH THE LOWER GALLERY, YOU WILL SEE A BEAR RUG THAT, UNLIKE THE OTHER ONES, DOESN'T PRODUCE SMALL BEARS. CRAWL INTO THE MOUTH AND GET SOME ELUSIVE ITEMS. -MORE HIDDEN ITEMS- ONCE YOU START THE GAME, GO IN THE HALL OF STAIRS AND THEN PROCEED TO THE LEFT. ONCE YOU ARE PAST THE LAST DOOR TO THE LEFT, PUSH UP AND THERE WILL BE A SECRET DOOR THAT LEADS TO PUGSLEY'S DEN. GO THROUGH THE SECOND SECRET DOOR AND YOU WILL BE "BEHIND THE STAIRS". -CODES- &#KKN -START. 11111 -100 LIVES. 71117 -100 LIVES, 3 HEARTS, SWORD. W111W -100 LIVES, 4 HEARTS, SWORD. 21112 -100 LIVES, 5 HEARTS, SWORD. V1913 -AFTER PUGSLEY. BZYXC -START WITH FIVE HEARTS AND PUGSLEY FREE. B&J15 -AFTER GRANDMA. BDSXY -START WITH 72 MEN AND GRANNY RESCUED. B&1&B -80 LIVES, 5 HEARTS, GRANNY & PUGSLEY RESCUED. BD#K4 -AFTER WEDNESDAY. BL91B -AFTER FESTER. BLKX8 -START WITH FULL HEARTS, 72 MEN AND ONLY MORTICIA MISSING. -MUSIC ROOM TRICK- IF YOU ENTER THE MUSIC ROOM AND WAIT FOR THE MUSIC TO STOP, THE PASSAGE TO THE BASEMENT WILL BE UNBLOCKED. -SNAP ALONG- DURING THE MUSIC AT THE BEGINNING OF THE GAME, PRESS THE L AND R BUTTONS TO MAKE SNAP SOUNDS. ADDAMS FAMILY VALUES -Q & A- Q: WHICH KEYS MENTIONED IN THE MANUAL ARE NOT IN THE GAME? A: THE SKELETON, WOODEN, FOOL'S, AND MANSION KEYS. Q: WHAT IS THE MUSIC BOX FOR? A: USE IT TO DESTROY THE RED GHOSTS, SUCH AS "IVEL THE UNBEATABLE". Q: HOW DO I GET THE IRON KEY IN ICELANDS? A: USE THE MAGNET YOU FOUND IN DUNGEON SIX. -THE CANDLE- AFTER WEDNESDAY RECEIVES THE PUMPKIN, SHE WILL REQUEST A CANDLE TO ILLUMINATE HER JACK-O'-LANTERN. THE CANDLE IS LOCATED IN DUNGEON THREE. TO FIND THIS LABYRINTH, JUMP OFF A BRIDGE SOUTH OF WHERE YOU SPOKE TO WEDNESDAY. YOU CANNOT JUMP OFF THIS BRIDGE UNTIL YOU HAVE SPOKEN TO PHWEEP IN FRONT OF THE GREENHOUSE. TALK TO PHWEEP AT THE BRIDGE, THEN JUMP OFF. -HOW TO GET A PASSWORD- COUSIN "IT" PROVIDES PLAYERS WITH A PASSWORD TO SAVE THEIR GAME. YOU CAN FIND HIM IN THE DREARY FOREST AND SWAMP AREA. FROM THE SLEEPING GARGOYLES, ENTER THE SWAMP, WALK RIGHT AND DESCEND A STAIRCASE. CONTINUE RIGHT TO THE CENTIPEDE MOVING BACK AND FORTH. FROM THE CENTIPEDE, WALK DOWN TO AN INTERSECTION. GO RIGHT AT THE INTERSECTION, PAST A BRIDGE, AND FOLLOW THE PATH UP TO COUSIN "IT". -INCREASE FESTER'S LIFE BAR- WHILE FESTER NORMALLY INCREASES HIS ILL-HEALTH METER BY DEFEATING VARIOUS ENEMIES, MORTICIA CAN ALSO EXTEND FESTER'S LIFE. JUST BE SURE YOU GIVE HER THE RIGHT GIFT. THESE PRESENTS INCLUDE THE BLACK ROSE, THE SKULL RATTLE AND THE HEADLESS TEDDY. THE BLACK ROSE IS IN THE LOWER RIGHT CORNER OF DUNGEON ONE. THE SKULL RATTLE IS LOCATED IN THE ROCKIES. BE SURE TO TALK TO PHWEEP IN THE CAVE IN THE LOWER RIGHT CORNER. THE HEADLESS TEDDY IS IN DUNGEON FIVE, DOWN ONE ROOM AND LEFT ONE ROOM FROM THE POLLUTED WATER. AERO THE ACRO-BAT -SKIP LEVELS- ON OPTIONS SCREEN PRESS: DOWN, A, DOWN, Y, DOWN, A, DOWN, Y. YOU WILL HEAR A CHIME. BEGIN THE FIRST LEVEL. WHEN AERO APPEARS PRESS START TO PAUSE THEN PRESS: UP, X, DOWN, B, LEFT, Y, RIGHT, A, L, R. THEN, DURING GAME, PRESS START TO PAUSE AND SELECT TO SKIP LEVELS. -FIVE CONTINUES- DO THIS AT THE TITLE PICTURE WITH AERO FLYING, NOT ON THE TITLE SCREEN. PRESS: X, Y, B, A, X, A, B, Y, UP, L. YOU WILL HEAR A CHIME. -NINE CONTINUES- DO THIS AT THE TITLE PICTURE WITH AERO FLYING, NOT ON THE TITLE SCREEN. PRESS: X, Y, B, A, X, A, B, Y, UP, R. YOU WILL HEAR A CHIME. -LEVEL SELECT- COMPLETE ANY LEVEL. DURING BONUS POINT TALLY PRESS THE R BUTTON. THE LEVEL SELECT SCREEN APPEARS. ALFRED CHICKEN -SECRET ROOM- ON THE FIRST LEVEL OF THE GAME, FIND A BALLOON WITH A SUNFLOWER ON IT. ON THE BOTTOM OF THE LEDGE JUMP PAST THE BALLOON HITTING THE OPPOSITE WALL. A BLOCK WILL APPEAR ON THE RIGHT OF THE SCREEN. JUMP ON THE BLOCK AND GO TO TOP LEFT OF THE SCREEN. ONCE ABOVE THE CEILING PRESS UP. YOU WILL BE IN A ROOM WITH A DOOR ON IT. ENTER THE DOOR TO ACCESS WARP-MATIC MACHINE. YOU'LL BE ABLE TO WARP TO LEVELS 2, 3, 4, 5. ALIEN 3 -LEVEL CODES- LEVEL: 01 CODE: COMMENCE LEVEL: 02 CODE: QUESTION LEVEL: 03 CODE: MASTERED LEVEL: 04 CODE: MOTORWAY LEVEL: 05 CODE: CABINETS LEVEL: 06 CODE: SQUIRREL LEVEL: ENDING SCREEN CODE: OVERGAME -SUPER CHEATS- BEGIN THE GAME. PRESS: A, B, Y, X, ON CONTROLLER TWO. ON CONTROLLER ONE: #1 A = INVINCIBILITY. #2 B = DO MORE DAMAGE WITH WEAPONS. #4 X = UNLIMITED WEAPONS. THE LEFT CORNER OF THE SCREEN SHOWS NUMERIC TOTAL OF CHEATS, ALL=7. HERE IS ANOTHER VARIATION OF THE ABOVE CHEAT: -INVINCIBILITY PLUS- BEGIN THE GAME. PRESS: A, B, Y, X, ON CONTROLLER TWO. ON CONTROLLER ONE PRESS A. A NUMBER APPEARS IN TOP LEFT CORNER. RE-ENTER THE CONTROLLER NUMBER TWO CODE. INCREASE THE NUMBER BY PRESSING B OR X ON CONTROLLER TWO. NUMBERS CORRESPONDS TO THE FOLLOWING: 1 - INVINCIBILITY. 2 - NO DAMAGE. 3 - INVINCIBILITY. 4 - UNLIMITED WEAPONS. 5 - UNLIMITED WEAPONS AND INVINCIBILITY. 6 - UNLIMITED WEAPONS AND NO DAMAGE. ALIENS VS PREDATOR -LEVEL SELECT- ON THE OPTION MENU, HOLD L, R, X, A, ON CONTROLLER TWO. THEN PRESS START ON CONTROLLER ONE. ARCANA -STAGE SELECT- PRESS: DOWN, SELECT, SELECT, X, Y, SELECT, SELECT, L, R, SELECT, SELECT, LEFT, RIGHT, UP, AND. ...A, FOR CHAPTER TWO. ...B, FOR CHAPTER THREE. ...X, FOR CHAPTER FOUR. ...Y, FOR CHAPTER FIVE. -SOUND ROOM- WHEN THE TITLE SCREEN APPEARS HOLD: L, R, AND B SIMULTANEOUSLY THEN PUSH START. ART OF FIGHTING -SEE THE ENDING- AT TITLE SCREEN, CHOOSE STORY MODE THEN PRESS START. CHOOSE ANY CHARACTER. PRESS SELECT IMMEDIATELY TO PAUSE ON CONTROLLER ONE. PRESS: UP, X, LEFT, Y, DOWN, B, RIGHT, A, L, Y. WHEN YOU RESUME PLAYING, THE SCREEN WILL FADE TO THE ENDING SCENES. A.S.P. AIR STRIKE PATROL -REFUEL AND REARM- DURING GAME, PRESS START TO PAUSE. ON CONTROLLER TWO PRESS: A, B, A, B, SELECT, A, B. FUEL AND ARMOR ARE REFILLED AND MISSILES ARE DOUBLED. NOTE: IF YOU USE THIS CODE WHEN YOU HAVE MORE THAN FIFTY MISSILES YOU WILL LOSE YOUR WEAPON. -SUPER A-10- START A NEW MISSION AND CHOOSE THE A-10. WHEN THE "GOOD LUCK" DISAPPEARS AT THE BEGINNING OF THE MISSION, SHOOT YOUR GUN ONCE. HOLD THE X BUTTON UNTIL A SUPER A-10 APPEARS IN THE LOWER LEFT OF SCREEN. THE GUN CAN NOW DESTROY BUILDINGS. BATMAN RETURNS -START WITH NINE MEN- GO INTO THE OPTIONS MODE. ON CONTROLLER NUMBER TWO PRESS: UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A. YOU'LL HEAR A CHIME NOISE IF IT IS DONE CORRECTLY. GO TO THE LIVES OPTIONS AND CHANGE IT TO NINE. -NINE CONTINUES- GO INTO THE OPTIONS MODE. ON CONTROLLER NUMBER TWO PRESS: UP, X, LEFT, Y, DOWN, B, RIGHT, A, UP, X. YOU'LL HEAR A CHIME NOISE IF IT IS DONE CORRECTLY. AT THE GAME OVER SCREEN YOU WILL SEE THAT YOU HAVE NINE CONTINUES. BATTLEBLAZE -EXTRA MODE- AT TITLE SCREEN, HOLD SELECT AND PRESS START. THE OPTION SCREEN WILL APPEAR. ON THE OPTIONS SCREEN PRESS AND HOLD THE R BUTTON. PUSH UP AND X AT SAME TIME, THEN RIGHT AND A, THEN DOWN AND B, AND FINALLY LEFT AND Y. THE EXTRA PLAY MODE SCREEN APPEARS. SWITCH TO A TWO PLAYER GAME, USE ANY FIGHTER, CHANGE THE BACKGROUND MUSIC AND GRAPHICS. -EXTRA CONTINUES- AT TITLE SCREEN HOLD SELECT AND PRESS START. THE OPTION SCREEN APPEARS. ON THE OPTIONS SCREEN PRESS AND HOLD THE L BUTTON. PUSH UP AND X AT SAME TIME, THEN LEFT AND Y, THEN DOWN AND B, AND FINALLY RIGHT AND A. THE CREDITS OPTION SCREEN APPEARS. ADJUST OPTION FOR 1, 3, 5 OR UNLIMITED CONTINUES. BATTLE CARS -MYSTERY MODE- AT TITLE SCREEN, PRESS: UP, DOWN, L, R, THEN SELECT. GO TO OPTIONS SCREEN. MYSTERY MODE WILL BE DISPLAYED AT THE BOTTOM. TURN MYSTERY MODE ON TO GET A TOP VIEW PERSPECTIVE. -BOSS CAR- AT TITLE SCREEN, PRESS: L, R, UP. YOU'LL HEAR A RUMBLING SOUND. BEGIN A NORMAL GAME. WHEN YOU REACH THE BOSS YOU'LL BE DRIVING HIS CAR. BATTLECLASH -SET DIFFICULTY LEVEL- AT TITLE SCREEN, PRESS: L AND SELECT AT THE SAME TIME. CHANGE THE AIM AND OPTIONS WITH THE SUPER SCOPE. THE DIFFICULTY SELECT SHOULD APPEAR. BATTLETOADS & DOUBLE DRAGON: THE ULTIMATE TEAM -STAGE SELECT + TEN LIVES- ON THE CHARACTER SELECT SCREEN, PRESS: UP, DOWN, DOWN, UP, X, B, Y, A, THEN START. THE SCREEN WILL FLICKER IF THE TRICK IS DONE PROPERLY. SELECT ANY CHARACTER AND PRESS START. CHOOSE ANY STAGE ON THE STAGE SELECT SCREEN. YOU'LL ALSO START WITH TEN LIVES. -BONUS FIGHTERS- ON THE PLAYER SELECT SCREEN, PRESS AND HOLD: UP, A, B, THEN PRESS START. NOW YOU HAVE FIVE FIGHTERS IN RESERVE INSTEAD OF THE NORMAL THREE. YOU MUST RE-ENTER THE CODE ON THE CONTINUE SCREEN IN ORDER TO RECEIVE THE EXTRA FIGHTERS WHEN YOU CONTINUE. -MAGA WARP ZONE- ON THE CHARACTER SELECT SCREEN, ON CONTROLLER TWO (THOUGH IT MIGHT BE ON CONTROLLER ONE), PRESS: UP, DOWN, UP, X, B, Y, A, THEN START. THE MAGA WARP ZONE SCREEN WILL APPEAR. BATTLETOADS IN BATTLEMANICS -FIVE LIVES INSTEAD OF THREE- AT TITLE SCREEN, PRESS: DOWN, A, B, START. A RED FLASH WILL CONFIRM IF THE TRICK WORKED. BEAVIS & BUTT-HEAD -PASSWORDS- A: YAH WOA YAH YAH HAH HUH YAH YAH B: HEH YEA YAH HUH WOO HEH HEH HEH C: HEH YEA YAH YAH HEH HEH HEH HEH D: WOA HAH YAH HUH WOA WOA HEH WOA BIG RUN -OPTION MODE- AT THE TITLE SCREEN, PRESS SELECT FOR THE OPTION MODE. BLACKTHORNE -THE SECOND BRIDGE KEY- YOU CAN USE THE BRIDGE KEYS IN BLACKTHORNE MORE THAN ONCE IN AN AREA, SO YOU DON'T HAVE TO FIND A SECOND KEY IN MINE LEVEL 3 IN ORDER TO ACTIVATE THE SECOND BRIDGE. ONCE YOU'VE CROSSED OVER AND BACK ON THE FIRST BRIDGE IN THE AREA, STAND IN FRONT OF THE BRIDGE GATE (THE GRAY BOX), AND PRESS UP ON THE CONTROL PAD TO REMOVE THE KEY. TAKE THE KEY TO THE SECOND BRIDGE GATE AND INSERT IT THERE TO ACTIVATE THAT BRIDGE. -HOW TO REACH THE GENERATOR IN MINE LEVEL 3- TAKE THE ELEVATOR ALL THE WAY TO THE LOWER FLOOR. IF YOU WALK TO THE RIGHT NOW, YOU'LL FIND THE GENERATOR, BUT IT'S UP NEAR THE TOP OF THE SCREEN OUT OF YOUR REACH. TO DESTROY IT, GO BACK TO THE LEFT, PAST THE ELEVATOR, UNTIL YOU REACH A ROOM WHERE YOU CAN CLIMB UP. GO UP AND TO THE RIGHT. KEEP CLIMBING UNTIL YOU SEE THE PURPLE GRAGG ON THE UPPER PLATFORM. WHEN YOU DEFEAT THE GRAGG, HE'LL DROP TWO WASP BOMBS. TAKE THEM BACK DOWN TO THE ROOM WITH THE GENERATOR. USE A HOVER BOMB TO DESTROY THE WHIP-WIELDING BLUE BADDIE, THEN SET OFF A WASP BOMB. USE THE CONTROL PAD TO DIRECT THE WASP BOMB UP AND OVER TO THE GENERATOR. DETONATE THE BOMB WHEN IT'S ON THE GENERATOR. DESTROYING THE GENERATOR SHUTS OFF A FORCE FIELD AHEAD. -HOW TO REACH THE THREE YELLOW BAGS ON LEVEL 3- ALTHOUGH THERE APPEARS TO BE NO WAY TO REACH THE THREE YELLOW TREASURE BAGS, THERE IS A HIDDEN LADDER THAT WILL TAKE YOU DOWN TO THEM. TO FIND IT, CLIMB TO THE ROOM ABOVE THE ONE WITH THE THREE BAGS. GO TO THE LOWER LEFT CORNER AND PRESS DOWN ON THE CONTROL PAD IN EVERY SPACE UNTIL YOU FIND THE HIDDEN LADDER. TAKE IT DOWN TO THE ROOM BELOW AND RETRIEVE THE THREE YELLOW TREASURE BAGS. -PASSWORDS- MINE 1: FBWC TREE 1: RRYB SAND 1: TJ1F CASTLE 1: HCKD MINE 2: QP7R TREE 2: ZS9P SAND 2: GSG3 CASTLE 2: NRLF MINE 3: WJTV TREE 3: XJSN SAND 3: BMHS CASTLE 3: J6BZ TREE 4: CGDM SAND 4: Y4DJ CASTLE 4: MJXG CASTLE 5: K3CH B.O.B. -PASSWORDS- GOTH: ANCIENA: ULTRAWORLD: AREA 1: 000000 AREA 1: 672451 AREA 1: 743690 AREA 2: 171058 AREA 2: 272578 AREA 2: 103928 AREA 3: 950745 AREA 3: 652074 AREA 3: 144895 AREA 4: 472149 AREA 4: 256648 AREA 4: 775092 AREA 5: 462893 AREA 5: 481376 AREA 6: 583172 -MORE PASSWORDS- START AT LEVEL 3 WITH 99 OF EACH WEAPON AND NINE OF EACH REMOTE BY ENTERING THIS CODE: 593172 MAX POWER UP. ENTER THIS CODE: 196420 -99 ROUNDS OF AMMO- GET 99 ROUNDS OF AMMO IN ANY LEVEL BY CHANGING THE SECOND DIGIT IN PASSWORD TO A "9". EXAMPLE "743690" TO "793690" BOMBUZAL -LEVEL CODES- 001: BOMB 027: EPIC 053: FIRE 079: NOTE 105: WORM 002: TEST 028: DATE 054: WASP 080: NEST 106: HOLD 003: SOAP 029: WEED 055: VISA 081: VASE 107: HILL 004: RACE 030: TIME 056: VEST 082: NAME 108: HERB 005: ROSS 031: PAIL 057: LAMP 083: NAIL 109: NOSE 006: FAIR 032: SHIP 058: UNIT 084: MIND 110: HELP 007: QUIZ 033: RING 059: TYRE 085: PILL 111: GUST 008: REED 034: SHOP 060: TYPE 086: MAIL 112: GOWN 009: RATT 035: SIZE 061: TREE 087: LILY 113: EYES 010: RAFT 036: TALK 062: TWIN 088: LENS 114: GLOW 011: OVEN 037: GIRL 063: TUSK 089: SPOT 115: GIFT 012: NEWS 038: ZOOM 064: TUNE 090: LARK 116: FUSE 013: LISA 039: ZONE 065: TONY 091: KNOB 117: HAIR 014: MULE 040: ZINC 066: SWAN 092: KNEE 118: FIVE 015: MUFF 041: GOLD 067: STAR 093: PALM 119: FACE 016: DIME 042: ZERO 068: SOLO 094: KING 120: EXIT 017: DAVE 043: YOLK 069: LOVE 095: KIND 121: SIGN 018: DOLL 044: YELL 070: SOUP 096: KILT 122: EASE 019: DISK 045: OPAL 071: ROSE 097: LOCK 123: DOOR 020: GATE 046: YARD 072: ROOF 098: JUNE 124: CRAB 021: IRON 047: WOOL 073: BIRD 099: JEAN 125: MYTH 022: GAME 048: WINE 074: ROOT 100: JAZZ 126: COPY 023: PASS 049: SONG 075: REST 101: SAFE 127: MAKE 024: WORD 050: WIND 076: READ 102: ITEM 128: AUTO 025: LEAD 051: WEST 077: TAPE 103: ISLE 129: ENDS 026: CUFF 052: WAVE 078: RAIN 104: HOST 130: DEMO BRAIN LORD -PUZZLE SOLVE- HERE'S HOW TO SOLVE THE FIRST PUZZLE ON THE SECOND FLOOR OF THE ANCIENT RUINS. THE HINT IS AS FOLLOW: "THE PUZZLE HAS THREE NUMBERS. MULTIPLIED TOGETHER THEY EQUAL 30. ADDED TOGETHER THEY EQUAL 10. THE FIRST IS A SMALL NUMBER. THE SECOND IS A LARGER NUMBER. THE THIRD ONE IS LEFT." THE ANSWER IS 2, 5 AND 10. TWO TIMES FIVE EQUALS 10; 10 MULTIPLIED BY THREE IS 30. TWO PLUS FIVE IS SEVEN; SEVEN PLUS THREE EQUALS 10. PRESS BUTTON TWO FIRST, FIVE SECOND AND THREE THIRD. -THE ARENA- HERE'S HOW TO FIGHT IN THE ARENA. FIRST, TALK TO THE ARENA OWNER ON THE SECOND FLOOR. HE'LL TELL YOU TO OBTAIN A DUPLICATE KEY, WHICH YOU CAN GET IN THE WEAPON/ARMOR SHOP. WHEN YOU RETURN TO THE OWNER'S ROOM WITH THE KEY, HE'LL GIVE YOU PERMISSION TO FIGHT. GO DOWNSTAIRS AND WALK ALL THE WAY DOWN TO THE LOWER WALL. (YOU WON'T BE ABLE TO SEE YOUR CHARACTER). WALK TO THE LEFT TO GET BEHIND THE COUNTER AND TALK TO THE MAN IN THE LOWER LEFT CORNER. NOW GO TO THE ARENA WAITING ROOM IN THE UPPER RIGHT AND USE THE DUPLICATE KEY TO UNLOCK THE DOOR ON THE RIGHT. ENTER AND FIGHT THE BLUE KNIGHT, THEN GO BACK TO THE WAITING ROOM AND TALK TO THE MAN THERE TO BEGIN FIGHTING. BREATH OF FIRE -SEE CHUN LI OF STREET FIGHTER II- IN THE TOWN OF BLEAK, GIVE THE MAGICIAN 100 GP. WHEN HE SAYS TO "LOOK BEHIND YOU", ANSWER "NO" TWICE AND THEN "YES". YOU WILL SEE CHUN LI DO A SPECIAL LEG KICK MOVE. BRUTAL: PAWS OF FURY -BECOME THE BOSS- IF YOU WANT TO PLAY AS THE DALI LLAMA, ENTER THIS CODE AT THE TITLE SCREEN: X, A, B, A, LEFT, A. YOU'LL HEAR A CHIME IF THE TRICK HAS WORKED. YOU'LL NOW BE ABLE TO SELECT THE BOSS WHEN YOU BEGIN PLAYING. BUBSY -PASSWORDS- LEVEL: 01 CODE: JSSCTS LEVEL: 02 CODE: CKBGMM LEVEL: 03 CODE: SCTWMN LEVEL: 04 CODE: MKBRLN LEVEL: 05 CODE: LBLNRD LEVEL: 06 CODE: JMDKRK LEVEL: 07 CODE: STGRTN LEVEL: 08 CODE: SBBSHC LEVEL: 09 CODE: DBKRRB LEVEL: 10 CODE: MSFCTS LEVEL: 11 CODE: KMGRBS LEVEL: 12 CODE: SLJMBG LEVEL: 13 CODE: TGRTVN LEVEL: 14 CODE: CCLDSL LEVEL: 15 CODE: BTCLMB LEVEL: 16 CODE: STCJDH CHAVEZ -BE THE CHAMPION- AFTER YOU WIN A MATCH AND THE REFEREE RAISES YOUR HAND, PRESS AND HOLD A, B, X, Y, L, R, SELECT. WHILE STILL HOLDING THESE, PRESS START. YOU WILL SEE THE CHAMPIONS SCREEN. CHOPLIFTER III -LEVEL PASSWORDS- SECTOR EASY: SECTOR NORMAL: SECTOR HARD: 01: QLVDMRP 01: MZNSTTW 01: TSSRVBL 02: BCCMQWT 02: JNGLSTH 02: GLJHYNZ 03: PPNLXZW 03: BSHSTFR 03: QVBCCRS 04: SHNLNTS 04: DSRTLLN 04: NDRWSCT 05: JMSHLPR 05: CVRNSGT 05: GRNTRTH 06: MRKMYNR 06: DRKNSTR 06: SNDRSNF 07: TCMLLRF 07: LLVRLVF 07: XTRMNTG 08: CDGGBVN 08: MRDSTGN 08: LPMWWQZ 09: MRXZVXL 09: NVLLVLT 09: YPWGMNV 10: THRSHPS 10: SHPSLTH 10: VHTRSNV 11: GDNSSGC 11: BTSLVFR 11: HVNKNWS 12: WHTDFFN 12: MDCTLVN 12: GDMRNNG 13: WHYSTSW 13: RRTSTTW 13: HWMNLVL 14: GRMSCTT 14: THRNLTH 14: NMLCLMN 15: RTHKKRS 15: RQHHSTF 15: DRRNBRM CLAY FIGHTER -MOVES- BAD MR. FROSTY FROZEN FIST: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH. ICE BALL: AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS & PUNCH. SHOULDER CHARGE: AWAY, TOWARDS & PUNCH. SNOW BALL: HOLD AWAY, TOWARDS & PUNCH. ARCING SNOWBALL: HOLD DOWN, UP & KICK. FOOT SLIDE: DOWN, DOWN/TOWARDS, TOWARDS & KICK. FLYING HEADBUTT: TOWARDS, DOWN/TOWARDS & PUNCH. BIG ARM SIDESWIPE HACK: HOLD DOWN, UP & PUNCH. TAFFY TAFFY WHACK PUNCH: AWAY, TOWARDS & PUNCH. TAFFY WHACK KICK: AWAY, TOWARDS & KICK. TWO-FISTED CHARGE: HOLD AWAY, TOWARDS & PUNCH. TAFFY TORNADO: AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS & PUNCH. AERIAL TORNADO: TOWARDS, DOWN/TOWARDS & PUNCH. DIZZY FAKE: DOWN, DOWN/AWAY, AWAY & PUNCH. TINY SUCKER PUNCH: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH. BACKFIST WHIP: DOWN, DOWN/AWAY, AWAY & PUNCH. MEDICINE BALL: HOLD AWAY, TOWARDS & PUNCH. ARCING BALL: HOLD DOWN, UP & KICK. BLOB VERTICAL CLAY STOMP: DOWN & BRUTAL KICK. ARCING CLAY STOMP: TOWARDS, DOWN/TOWARDS & BRUTAL KICK. CLAY SPIT: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH. SOMERSAULT HEADBUTT: DOWN, DOWN/AWAY, AWAY & PUNCH. SLIDE SMACK: AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS & KICK. BUZZSAW: HOLD AWAY, TOWARDS & PUNCH. FLYING ROUNDHOUSE: AWAY, TOWARDS, DOWN, DOWN/TOWARDS & KICK. BLUE SUEDE GOO HUMMING ATTACK: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH. HAIR BLADE: DOWN, DOWN/AWAY, AWAY & PUNCH. HAIR SLICE: TOWARDS, DOWN/TOWARDS, DOWN & KICK. SONG OF PAIN: AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS, AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS & KICK. ICKYBOD CLAY ECTO BALL: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH. ECTO PUNCH: TOWARDS, DOWN/TOWARDS & PUNCH. DART DIVE: HOLD AWAY, TOWARDS & PUNCH. TELEPORT: PUNCH & KICK. (THE ATTACK BUTTONS MUST BE OF THE SAME STRENGTH. THE LIGHT ATTACK BUTTONS WILL TELEPORT YOU TO THE LEFT SIDE OF THE SCREEN, THE MEDIUM ATTACK BUTTONS TO THE CENTER, AND THE BRUTAL ATTACK BUTTONS TO THE RIGHT SIDE). HELGA VIKING RAM: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH. JUMPING UPPERCUT: DOWN, DOWN/TOWARDS, TOWARDS & KICK (CAN ONLY HIT OPPONENTS IN MIDAIR). YODEL: HOLD AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS & PUNCH. VALKYRIE'S RIDE: HOLD AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS & KICK. BONKER FLYING PIE: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH. CRUISING PIE: DOWN, DOWN/TOWARDS, TOWARDS & KICK. CUTTING CARTWHEEL: HOLD AWAY, TOWARDS & PUNCH. CLOWN DIVE: HOLD DOWN, UP & PUNCH. CREAM SPRAY: AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS & PUNCH. AERIAL SHUFFLE (GROUND): AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS & KICK. AERIAL SHUFFLE (MIDAIR): HOLD UP, KICK. (NEITHER VERSION OF THE AERIAL SHUFFLE CAN HIT SOMEONE ON THE GROUND, THE OPPONENT MUST BE IN MIDAIR). -BOSS CODE- DO YOU WANT TO PLAY AS THE BOSS IN CLAY FIGHTER? THEN TRY THIS GREAT TRICK. PLAY A ONE-PLAYER GAME UNTIL YOU REACH THE N. BOSS. WHEN YOU REACH HIM, INTENTIONALLY LOSE BOTH ROUNDS. DON'T PRESS ANY BUTTONS UNTIL THE OPTION SCREEN APPEARS, THEN SELECT THE VS. BATTLE OPTION. WHEN THE GAME STARTS, PLAYER TWO WILL CONTROL THE N. BOSS. CLAY FIGHTER: TOURNAMENT EDITION -SECRET OPTION MENU- AT THE CHARACTER SELECT SCREEN, CHOOSE A CHARACTER THEN IMMEDIATELY PRESS AND HOLD SELECT AND LEFT SIMULTANEOUSLY. A SECRET OPTION MENU WILL APPEAR. YOU CAN CHANGE THE SPEED, DIFFICULTY, TIMER ON/OFF AND BUTTON CONFIGURATION. COMBATRIBES -30 CREDITS- ON THE GAME OVER SCREEN, ON CONTROLLER TWO, PRESS AND HOLD L, R AND SELECT UNTIL TITLE SCREEN APPEARS. GO TO OPTIONS SCREEN. YOU CAN NOW SET THE CREDITS TO 30. -10 CREDITS- ON CONTROLLER TWO, PRESS AND HOLD X, A, L. NOW, RESET THE GAME AND WHEN THE TITLE SCREEN APPEARS, RELEASE THE BUTTONS. YOU WILL NOW HAVE 10 CREDITS INSTEAD OF 3. -ONE ROUND MATCH- ON CONTROLLER TWO, PRESS AND HOLD THE A AND B BUTTONS. RESET THE GAME AND WHEN THE TITLE SCREEN APPEARS, RELEASE THE BUTTONS. YOU NOW HAVE ONE ROUND MATCHES INSTEAD OF THE USUAL THREE. -SUPER HARD DIFFICULTY- ON CONTROLLER TWO, PRESS AND HOLD A, B, L, R. RESET THE GAME AND WHEN THE TITLE SCREEN APPEARS, RELEASE THE BUTTONS. NOW, ENTER OPTIONS SCREEN AND SET THE DIFFICULTY TO SUPER. -PASSWORDS FOR FIGHTERS IN THE VS MODE- PASSWORD: 0197 PASSWORD: 1180 PASSWORD: 5093 PASSWORD: 4949 PASSWORD: 9207 - PLAY AS THE BOSSES. CONTRA III -DOUBLE POWER- USE BOTH WEAPONS AT ONCE BY HOLDING Y AND PRESSING X QUICKLY AND REPEATEDLY. THIS WILL NOT WORK WITH THE FLAME THROWER. -29 MEN- WHEN THE SPOTLIGHT SHIP APPEARS ON STAGE THREE, RUN TO THE LEFT SIDE OF THE SCREEN AND FIRE TO THE RIGHT. AFTER SHOOTING FROM THIS SAFE POINT FOR ABOUT AN HOUR, YOU'LL HAVE 29 LIVES IN RESERVE. IT WILL TAKE SOME TIME TO DO THIS, BUT YOU CAN WRAP A RUBBER BAND AROUND THE CONTROLLER SO THAT THERE IS CONSTANT PRESSURE ON THE Y BUTTON. AFTER DOING THAT, GO HAVE A COFFEE AND COME BACK AN HOUR LATER TO 29 MEN! THERE ARE A LOT OF OTHER PLACES LIKE THIS IN THE GAME, LOOK FOR THEM AND USE THEM TO YOUR ADVANTAGE. -RATING THE WEAPONS- STANDARD RIFLE - POWER: 05 SPEED: 08 REPETITION: 09 SPREAD - POWER: 07 SPEED: 08 REPETITION: 08 LASER - POWER: 10 SPEED: 06 REPETITION: 06 HOMING MISSILE - POWER: 05 SPEED: 09 REPETITION: 09 CRUSHER - POWER: 09 SPEED: 07 REPETITION: 05 FLAME THROWER - POWER: 09 SPEED: 06 REPETITION: 10 COOL SPOT -ENDING AND CREDITS- AT THE TITLE SCREEN PRESS: L, L, R, R, UP, X, DOWN, B. YOU CAN NOW VIEW THE GAME'S END AND CREDITS. COOL WORLD -END CREDITS- AT THE TITLE SCREEN PRESS: L, L, R, R, UP, X, DOWN, B. YOU CAN NOW VIEW THE GAME'S END AND CREDITS. CYBERNATOR -GET 6 CONTINUES- AT THE KONAMI LOGO SCREEN, PRESS AND HOLD L, R, UP THEN PRESS START. AT THE TITLE, PRESS AND RELEASE START AGAIN. -SPECIAL NAPALM WEAPON- WALK THROUGH THE FIRST MISSION WITHOUT SHOOTING ANYTHING. DEFEAT THE BOSS WITHOUT SHOOTING THE SIDE GUNS. IF YOU'VE DONE IT CORRECTLY, YOUR SCORE SHOULD BE 2800. WHEN THE ASTEROID LEVEL STARTS, YOU WILL HAVE UNLIMITED NAPALM. IF YOU GET KILLED DURING THIS MISSION, YOU WILL LOSE THE NAPALM, BUT IF NOT, YOU'LL HAVE IT FOR THE REST OF THE GAME. IT CANNOT BE POWERED-UP, SO DON'T WASTE ANY P-CHIPS ON IT. CYBERSPIN -PASSWORDS- PERU: MBC27-44111 11111-3P121 KENYA: GYP74-MGD11 2121K-4R161 SPAIN: NZR78-MRH11 21211-1K179 AMERICA: V?X8K-MTH11 21211-2C189 DAFFY DUCK: THE MARVIN MISSIONS -50 EXTRA LIVES- BEGIN THE GAME. AT THE SCREEN WHICH READS: "WHERE THERE'S DUCK, THERE'S FIRE", PRESS: LEFT, LEFT, RIGHT, RIGHT, UP, DOWN, Y, A, B, X. YOU'LL HEAR A VOICE SAY "MOTHER" IF THE TRICK IS DONE RIGHT. DARIUS TWIN -FIFTY SHIPS- HOLD DOWN ON THE L AND R BUTTONS ON CONTROLLER NUMBER TWO WHILE HOLDING SELECT ON CONTROLLER NUMBER ONE AND THEN PRESS THE START BUTTON. -SAFE SPOT- YOU CAN WHIP THROUGH THE FIRST STAGE WITHOUT TAKING A HIT. AS SOON AS THE GAME BEGINS, FLY UP TO THE TOP OF THE SCREEN AND STAY ABOVE THE LAST THREE DIGITS OF THE HIGH SCORE. ENEMIES WILL COME AND GO BUT NONE OF THEM WILL BE ABLE TO HIT YOU UNTIL YOU MEET THE BOSS. -NO VILLAIN DEMO- GET THE HIGH SCORE AND ENTER YOUR INITIALS AS "ZTT" AND THE GAME DEMO WILL RUN WITHOUT AN ENEMY IN SIGHT. DEMON'S CREST -DEFEAT THE SKELETAL DRAGON ON LEVEL ONE- PRESS THE B BUTTON TWICE TO HOVER IN THE AIR AND AVOID THE FIRE BLASTS THAT THE DRAGON SHOOTS OUT WHILE YOU KEEP FIRING AT HIS HEAD. IT'S A TWO-PART BATTLE. ROCK THE DRAGON A SECOND TIME TO EARN YOURSELF A LIFE UNIT. -POTION- ON LEVEL ONE, YOU'LL COME TO A LARGE PIT WITH AN OLD POT ON THE LEFT SIDE LEDGE THAT YOU HAVE TO CROSS OVER. BEFORE YOU CROSS, CLIMB DOWN THE LEFT SIDE OF THE PIT AND SOON YOU'LL FIND A SMALL CRANNY IN THE WALL AND A POTION INSIDE. -GET GINSENG- ON YOUR FIRST TIME THROUGH STAGE TWO, YOU'LL REACH AN AREA WITH BRICKS THAT YOU CAN'T BREAK THROUGH. GET "BUSTER" AND RETURN TO THIS SPOT. BREAK THE BRICKS THEN BANG YOUR HEAD AGAINST THE DOOR TO THE POTION SHOP. INSIDE THE POTION SHOP YOU'LL BE ABLE TO GET GINSENG. IT'S EXPENSIVE, BUT THIS IS THE ONLY PLACE THAT YOU CAN GET IT. -HEAD-BUTT GAME- THE LEVEL ONE GAME IS LOCATED IN A HOUSE JUST TO THE NORTHEAST OF STAGE TWO. PLAY THE GAME AS THE FAT GUY INSTRUCTS YOU TO. DON'T GIVE UP! WHEN FLYING, TRY TO FIND THE SMALL BODY OF WATER THAT HAS A RIVER RUNNING ALONG ONE SIDE OF IT AND AN OPEN BODY OF WATER ON THE OTHER. THIS IS HOME TO THE LEVEL THREE HEAD-BUTT GAME. -TIDAL G.- ONCE YOU'VE OBTAINED TIDAL GARGOYLE, COME BACK TO STAGE TWO AND EXPLORE THE WATERY AREAS. GO RIGHT THROUGH ONE OF THE WALLS TO LOCATE THE HAND TALISMAN. -FIND THE SECRET DOOR- ON STAGE THREE, WORK YOUR WAY DOWN THE MAZE-LIKE BRANCHES OF THE TREES, YOU'LL FIND A DOOR THAT LEADS INTO THE CAVERNS OF STAGE THREE. YOU'LL WANT TO GO IN THERE, BUT MAKE SURE YOU'RE PACKING PLENTY OF FIREPOWER AND LIFE UNITS BECAUSE THE ENEMIES ARE MIGHTY TOUGH WITHIN. -BOSSES- LEVEL 01: ARMA YOU SHOULD BE ABLE TO HIT ARMA SEVERAL TIMES BEFORE HE BEGINS TO ATTACK YOU. HE LIKES TO USE LONG, SWOOPING ATTACK PATTERNS, DEPENDING ON YOUR ELEVATION. YOU WON'T ACTUALLY DEFEAT HIM, BUT YOU WILL WIN THE EARTH CREST FROM HIM. IT ENABLES YOU TO MORPH INTO GROUND GARGOYLE. HIS FIREBALL SHOTS ARE ENOUGH TO BACK YOU OFF AND MAKE YOU KEEP YOUR DISTANCE, BUT THEY'RE NOT VERY DIFFICULT TO AVOID. YOU'LL OFTEN BE ABLE TO JUMP HIGH ENOUGH TO HIT THE WINGED BEAST'S FEET WHEN YOU FIRE. DON'T REMAIN AT THE SAME ELEVATION FOR TOO LONG. SOONER OR LATER, HE'LL FLY RIGHT AT YOU. LEVEL 02: SKELETAL REMAINS THIS BOSS SWINGS A MEAN MACHETE THAT DOUBLES AS HIS ARM. JUMP UP AND HOVER TO AVOID GETTING SLASHED AND MOVE BACK AND FORTH. HE TAUNTS YOU TO COME CLOSER TO HIM. THAT ISN'T WHAT YOU SHOULD DO. STAND BACK AND SHOOT. HE'LL DASH, SLASH AND TURN. STAY OUT OF RANGE BY HOVERING TO THE SIDE OF HIM. REDUCE HIM TO A PILE OF INCINERATED BONES AND COLLECT YOUR REWARD. LEVEL 03: FIGHT FIRE WITH FIRE THE BATTLE WITH THIS BOSS MAY BE THE TOUGHEST ONE SO FAR. THE FIERY SKULL HAS SEVERAL ATTACK METHODS AND PATTERNS AT ITS DISPOSAL. IT CAN MOVE VERY QUICKLY WHILE DROPPING SMALL FIREBALLS, OR IT CAN MOVE SLOWLY WHILE SWOOPING UP AND DOWN, MAKING IT DIFFICULT TO JUMP OVER WITHOUT GETTING YOUR WINGS SINGED. YOUR BEST BET FOR ATTACKING THE BOSS IS TO USE A COMBINATION OF "BUSTER" FIREPOWER AND "GROUND GARGOYLE" CREST POWER. JUMP OVER THE BOSS WHEN IT ZOOMS FROM SIDE TO SIDE ALONG THE GROUND THE SWITCH TO "GROUND GARGOYLE". USING THE POWER OF "GROUND GARGOYLE", JUMP UP AND SHOOT RAPID SHOTS AT THE FLAMING SKULL AS IT MOVES UP AND DOWN AND BACK AND FORTH IN A WAVE-LIKE PATTERN. TRY TO AVOID THE FIREBALLS THAT IT DROPS. DESERT STRIKE -PASSWORDS- LEVEL: CAMPAIGN 1 PASSWORD: NONE LEVEL: CAMPAIGN 2 PASSWORD: KZ2QL8B LEVEL: CAMPAIGN 3 PASSWORD: 432LWKQ LEVEL: CAMPAIGN 4 PASSWORD: 48PPF8H LEVEL: WINNER SCREEN PASSWORD: R9SC9M2 DISNEY'S ALADDIN -PASSWORDS- PASSWORD: START AT: BEGIN THE MARKET PLACE GMAS THE CAVE OF WONDERS JMPG ESCAPE FROM THE CAVE OF WONDERS GJAM INSIDE THE GENIE'S LAMP MAGP THE PYRAMID PJSP "A WHOLE NEW WORLD" JPAJ JAFAR'S PALACE APMS THE FINAL BATTLE A - ALADDIN P - PRINCESS G - GENIE M - MONKEY S - SULTAN J - JAFAR -STAGE SELECT- BEFORE YOU BEGIN THE GAME, GO TO THE OPTIONS SCREEN AND, ON CONTROLLER TWO, QUICKLY PRESS: L, R, START, SELECT, X, Y, A, B. IF YOU ENTER THE CODE CORRECTLY, YOU WILL HEAR A CHIME. WHEN YOU RETURN TO THE MAIN MENU, A STAGE NUMBER SHOULD APPEAR OVER THE START OPTION. BY HOLDING L AND R ON CONTROLLER ONE, YOU'LL BE ABLE TO CHANGE THE STAGE NUMBER WITH THE CONTROLLER. DISNEY'S JUNGLE BOOK -LEVEL SELECT- AT THE VIRGIN LOGO SCREEN, ON CONTROLLER ONE, QUICKLY PRESS: UP, UP, UP, B, B, Y, Y, SELECT, UP, DOWN, LEFT, RIGHT, B, UP, Y, BEFORE THE LOGO FADES. YOU'LL HEAR A CLICKING SOUND IF THE TRICK HAS BEEN DONE PROPERLY. THEN, AT THE TITLE SCREEN, SELECT OPTIONS AND PRESS START. A NEW MENU APPEARS. YOU CAN NOW SELECT LEVELS, CHEATS AND CREDITS PLUS THERE'S A SOUND TEST. USE THE L BUTTON TO MAKE MOWGLI FLOAT AND THE R BUTTON FOR SLOW MOTION. -INCREDIBLE POWER-UP- DURING THE GAME, PRESS START TO PAUSE. PRESS: UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A. YOU'LL HEAR MOWGLI SAY "YEAH" IF THE TRICK HAS BEEN DONE PROPERLY. YOU'LL NOW HAVE A FULL SUPPLY OF LIFE METER, FRUIT, ROCKS AND A MEDICINE MAN MASK WHICH KEEPS YOU INVISIBLE FOR 99 SECONDS. -DEFEATING KAA THE SNAKE- THEY MADE KAA WAY TOO TOUGH FOR SUCH AN EARLY BOSS. HE'S WORSE THAN LOUIE! HERE'S A DRAWING OF THE BOSS AREA (USE A MONOSPACED FONT TO DISPLAY). ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ 1 ³ ³ 3 4 ³ ³ / \ 2 ³ ³0 ___ \ ³ ³_________|____O_³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ANYWAY, AS SOON AS YOU ENTER THE "ROOM" MOVE TO THE RIGHT CORNER. KAA SHOULD DESCEND NEAR THE RIGHT SIDE OF THE SCREEN, FROM POINT "1". IF HE'S FACING THE WRONG WAY DON'T WORRY, HE'LL TURN AROUND. AIM UP AND PELT HIM WITH BANANAS. WHEN HE FIRES, THE HYPNOTIC RAYS WILL GO OFF THE RIGHT EDGE OF THE SCREEN AND NOT RETURN, SO HOLD YOUR POSITION AND KEEP RACKING UP HITS. HE'LL DESCEND A LITTLE FURTHER AND FIRE AGAIN, AND YOU MIGHT WANT TO BE ON YOUR GUARD THIS TIME BECAUSE THE RAYS WON'T NECESSARILY GO OFF THE SCREEN. AFTER THIS HE'LL RISE BACK UP, DESCEND ONCE MORE, AND DO THE SAME THING. WHEN HE RISES THE SECOND TIME, QUICKLY MOVE LEFT, NEAR THE HOLE MARKED WITH A "3". DUCK, AND FIRE BANANAS AT THE HOLE YOU WERE STANDING ON MARKED WITH A "2". KAA WILL RISE OUT OF IT. AS HE MOVES ABOVE THE BRANCH MARKED WITH A "4", YOU MIGHT USE SOME PAPAYAS OR MANGOES ON HIM IF YOU STILL HAVE ANY (THEY HIT MUCH HARDER). HE'LL STOP AFTER HE'S ABOUT AN INCH ABOVE THE BRANCH. QUICKLY RETREAT FURTHER TO THE LEFT AND JUMP TO AVOID THE STRAIGHT-LINE BEAM HE FIRES. HIT HIM A FEW TIMES AS HE RETREATS INTO HOLE "2". NEXT, STAND ON THE BRANCH "4" AND FIRE TOWARDS THE LEFT; HE'LL BE COMING OUT OF HOLE "3". ONCE HE STOPS MOVING JUMP TO AVOID ANOTHER STRAIGHT-LINE BEAM AND RESUME FIRING AS HE RETREATS. BY THIS TIME HE'S PROBABLY MAD AND WILL WHIP HIS TAIL FROM HOLE "3" WHILE RISING OUT OF HOLE "2", OR VICE-VERSA. YOU'LL NEED TO JUMP ONTO THE BRANCH "4", HIT HIM AS MUCH AS YOU CAN, AND JUMP WHEN HE FIRES. IF HE DESCENDS FROM ABOVE, MOVE TO THE FAR RIGHT AND FIRE UPWARDS AS YOU DID BEFORE. -DEFEATING LOUIE- YOU'LL HAVE TO FIGHT THIS GUY TWICE. THE FIRST TIME IS EASY. THERE WILL BE THREE BAND MEMBERS ON A PLATFORM ABOVE YOU. HIT EACH OF THEM WITH A BANANA AND THEY WILL START PLAYING. WHEN YOU HAVE ALL THREE GOING LOUIE WILL START DANCING, AND YOU CAN GET FREE HITS ON HIM. YOU MAY HAVE TO STOP HITTING HIM A COUPLE TIMES TO KEEP THE BAND GOING. THE SECOND TIME YOU WON'T HAVE THIS ADVANTAGE, AND WILL HAVE TO RELY ON REFLEXES. JUST STAY AS FAR AWAY FROM HIM AS POSSIBLE AND HIT HIM WITH WHATEVER WEAPONS YOU HAVE. WHEN HE JUMPS TO GRAB ONTO THE UNDERSIDE OF THE PLATFORM, YOU SHOULD JUMP AS WELL (THE COCONUTS ARE RELATIVELY EASY TO JUMP OVER). WHEN HE CHARGES, JUMP OVER HIM, MOVE TO THE OPPOSITE SIDE OF THE SCREEN, AND CONTINUE HITTING HIM. DINO CITY -PASSWORD- ENTER THIS PASSWORD FOR THE FINAL STAGE: 8SSZ9 E SOH4H4 DONKEY KONG COUNTRY -CONTINUE AND BONUS LIVES- PLAY THE GAME NORMALLY. WHEN YOU HAVE ONE LIFE LEFT ENTER A LEVEL YOU HAVE ALREADY COMPLETED. DO NOT ENTER A LEVEL WHICH YOU HAVE NOT COMPLETED. IF YOU DIE IN A LEVEL YOU HAVE NOT FINISHED, THEN THIS CODE WILL NOT WORK. DIE AND THE GAME OVER SCREEN WILL APPEAR. PRESS ANY BUTTON TO RETURN TO OPENING SCREEN WHICH SHOWS GRAMPS AND DONKEY KONG. PRESS: DOWN, Y, DOWN, DOWN, Y. YOU WILL NOW BE IN A CAVE, OVERHEAD ARE THREE OF EACH ICON FOR THE ANIMALS YOU CAN RIDE IN THE GAME: THE RHINO, FISH, BIRD AND FROG. JUMP UP, GRAB THREE ICONS AND YOU WILL PLAY THAT BONUS LEVEL. PLAY THE BONUS LEVEL AND GRAB AS MANY TINY ICONS AS YOU CAN, FOR EVERY 100 ICONS COLLECTED YOU GET ONE EXTRA LIFE. YOU CAN PLAY THESE ROUNDS OVER AND OVER. TO EXIT THE CAVE JUST PRESS START TO PAUSE THEN SELECT. YOU WILL RETURN TO THE AREA WHERE YOU LAST LEFT OFF. AS A MATTER OF FACT, IF YOU GRABBED A CONTINUE IN THE MIDDLE OF A LEVEL, YOU CAN GO BACK TO THAT POINT. NOW JUST BE SURE THAT YOU DIE ON A LEVEL THAT YOU'VE ALREADY BEATEN OR YOU'LL BE TRAPPED IN THE BONUS ROOM AND NOT BE ABLE TO EXIT. -50 LIVES- ON THE "SAVED GAME" SELECT SCREEN, HIGHLIGHT "ERASE GAME". PRESS: B, A, R, R, A, L. A CHIME WILL CONFIRM IF THE TRICK HAS WORKED. SELECT THE GAME YOU WISH TO START/CONTINUE. YOU'LL BEGIN WITH 50 LIVES. DOUBLE DRAGON V -CODES- FIGHT AS THE SHADOW MASTER OR DOMINIQUE. ON THE MENU SCREEN, PRESS: L, R, UP, L, L, DOWN, R, R. TWO EXTRA ATTRIBUTE POINTS. ON THE MENU SCREEN, PRESS: L, L, L, R, L, R, L, R. FOUR EXTRA ATTRIBUTE POINTS. ON THE MENU SCREEN, PRESS: UP, RIGHT, DOWN, LEFT, DOWN, RIGHT, R, R. SIX EXTRA ATTRIBUTE POINTS. ON THE MENU SCREEN, PRESS: RIGHT, DOWN, DOWN, LEFT, UP, RIGHT, L, R, L, R, L, R. NINE CONTINUES. ON THE MENU SCREEN, PRESS: LEFT, RIGHT, LEFT, RIGHT, L, L, R, R, R. DISABLE DIZZIES. ON THE MENU SCREEN, PRESS: DOWN, DOWN, LEFT, UP, DOWN, DOWN, LEFT, UP, R, R, L. DISABLE THROWS. ON THE MENU SCREEN, PRESS: R, RIGHT, L, L, LEFT, LEFT, R, R. DRAGON'S LAIR -PASSWORDS- START AFTER TWO SNAKE BOSSES: 2D 4C 6A 8B START AFTER LARGE BAT: 1B 2D 7A 8C START AFTER GRIM REAPER: 3D 4B 5C 6A DRAGON'S LAIR: 1A 3B 5C 6D DRAKKHEN -MAP- ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³X N N N N ³ ³ T [1] [5] ³ 1-NAAKHTKHA ³ ³ 2-HAGGEKEN ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ 3-HORDKEN ³ ³ 4-HAZHULKAH ³ [2] T ³ 5-NAAKHTKHEN ³ N [6] N N N N ³ 6-HAAGGKHA ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ 7-HORDKHA ³ <> ³ 8-HAZHULKHEN ³ N1 [3] <> T [7] ³ ³ X N N N N <> X ³ N -INN/HOUSE ³ <> ³ X -TELEPORT ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ N ³ N1 -TAVERN ³ T [8] ³ T -HEALER ³ [4] N N N X ³ <> -CENTER ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ OF ISLAND THE ISLAND OF DRAKKEN IS DIVIDED INTO FOUR SECTIONS: ICE (1-5), SWAMP (2-6), TEMPERATE (3-7), DESERT (4-8). KEY: STARTING FROM TOP RIGHT CASTLE, THE FIRST NUMBER REPRESENTS THE RIGHT CASTLE, AND THE SECOND, THE LEFT CASTLE. THE PROGRESSION PATH IS: 3, 7, 3, 2, 5, 1, 6, 3, 6, 4, 1, 2, 8, <>. TO ENTER CASTLE 2 USE THE UNLOCK SPELL. TO ENTER CASTLE 3 WHEN THERE IS A SHARK IN THE MOAT; WAIT UNTIL IT SWIMS TO THE RIGHT OF THE DRAWBRIDGE AND THEN GO ACROSS. A GOOD WEAPON FOR THE MAGE AND CLERIC IS THE BOW. TO GET INTO CASTLE 4 WAIT UNTIL DAWN. DUEL: TEST DRIVE II -CUSTOMIZED CARS- START THE GAME. CHOOSE A CAR AND BEGIN THE RACE. PRESS AND HOLD L AND R ON CONTROLLER TWO BEFORE YOUR CAR STARTS MOVING. THE CUSTOMIZE CAR SCREEN WILL APPEAR. USE CONTROLLER TWO TO CHANGE ANY OPTION. YOU CAN ALSO USE THE A BUTTON ON CONTROLLER TWO TO JUMP OVER TRAFFIC IF YOU BUILD UP ENOUGH SPEED. EARTHWORM JIM -SHINY CODE- AFTER ENTERING THE FOLLOWING CODE, YOU'LL COME TO AN OPTIONS SCREEN. IT'LL LET YOU DO FOUR THINGS. YOU CAN USE THE "CHEAT MODE" AND NEVER TAKE A HIT. THE "START LEVEL" LETS YOU GO TO ANY STAGE OF THE GAME YOU WANT. "FREEZEABILITY" LETS YOU PAUSE THE GAME WITHOUT THE SCREEN GOING DARK. AND "MAP VIEW MODE" LETS YOU SEE THE ENTIRE LEVEL YOU ENTER BEFORE YOU BEGIN PLAYING. WHEN YOU GET TO THE PLACE ON THE LEVEL YOU WANT, HIT THE A AND B BUTTONS TOGETHER, AND JIM WILL APPEAR, READY FOR ACTION. HERE'S THE CODE, PRESS: PAUSE, LEFT, A, B, X, A, A, B, X, A, START. -PLASMA SHOT CODE- PLAY THE GAME AND PAUSE IT. WHILE PAUSED, PRESS: A, A, B AND L TOGETHER, A, A, X, B AND L TOGETHER, THEN X. YOU'LL NOW HAVE EIGHT PLASMA SHOTS IN RESERVE. -EXTRA CONTINUE- PLAY THE GAME AND PAUSE IT. WHILE PAUSED, PRESS: A, B, A, B, X, Y, X, Y. YOU'LL NOW HAVE AN EXTRA CONTINUE. -EXTRA AMMO- PLAY THE GAME AND PAUSE IT. WHILE PAUSED, PRESS: A, B, B AND L TOGETHER, B, X, A, X, X. RUNNING OUT OF AMMO WILL NEVER BE A PROBLEM AGAIN. -EXTRA LIFE- PLAY THE GAME AND PAUSE IT. WHILE PAUSED, PRESS: B, B, X, X AND Y TOGETHER, A, A, A, A. YOU KNOW HAVE ONE EXTRA LIFE IN RESERVE. EQUINOX -INVINCIBILITY- AT THE TITLE SCREEN, PRESS: L, L, R, R, L, L, L, R, R, R, L, L, R, R, L, R. THE COPYRIGHT BOX WILL TURN GREEN TO CONFIRM THAT THE TRICK HAS WORKED. E.V.O. -HUMAN BODY- DO THIS TRICK WHEN MAMMAL EVOLVES TO CAT JAWS AND RABBIT BODY. THIS ALLOWS YOU TO CHOOSE RAMOTHECUS BODY. EVOLVE THIS BODY TWO TIMES TO BECOME HUMAN. -MERMAID BODY- HAVE 10,000 EVO POINTS WHEN YOU ENTER FINAL OCEAN STAGE OF CHAPTER 5. SELECT HAND & FEET AND CHOOSE "TRY TO EVOLVE". EVOLVE THREE MORE TIME TO BECOME MERMAID. EXTRA INNINGS -SWITCH SIDES- YOU USUALLY START AT BAT FIRST WHEN YOU BEGIN THE GAME. YOU CAN SWITCH SIDES BY HOLDING THE SELECT BUTTON WHILE YOU'RE CHOOSING YOUR TEAM'S OPPONENTS. WHEN THE GAME BEGINS YOU'LL START ON THE MOUND. -SOUND TEST PLUS- WHEN THE "MODE SELECT" SCREEN APPEARS, PRESS THE SELECT BUTTON UNTIL THE "EDIT TEAM", "SET UP", OR "WATCH" MODES ARE HIGHLIGHTED. THEN PRESS AND HOLD L AND R AND THEN START. THE SOUND TEST SCREEN WILL APPEAR. IF YOU TRY THIS TRICK ON ANY OF THE OTHER MODES ON THE "MODE SELECT" SCREEN YOU'LL GET AN ASSORTMENT OF CELEBRATION SCREENS THAT APPEAR IN THE GAME. -SPEED MODE- WHILE CHOOSING YOUR TEAM, PRESS AND HOLD L AND R THEN PRESS START TO BEGIN THE GAME. YOU AND YOUR OPPONENT WILL MOVE AT LEAST TWICE AS FAST. F1ROC -INSTANT CASH- ENTER "SETAUSA" AS YOUR NAME AND YOU WILL START WITH $10,000. YOU CAN DO THIS BEFORE EVERY RACE WITH THE NAME CHANGE OPTION. -WATER RUN- DO YOU WANT TO RACE ON THE WATER? ABOUT HALFWAY THROUGH THE MONACO COURSE, SITUATED BETWEEN THE TRACK AND THE WATER, YOU'LL SEE A PLACE WHERE TWO BARRICADES MEET. RACE INTO THE SMALL SPACE BETWEEN THE BARRICADES AT FULL SPEED AND YOU'LL SKID OUT ONTO THE WATER. -HIDDEN COURSE- THIS IS SIMILAR TO THE TRICK MENTIONED ABOVE. CHOOSE "START" ON THE TITLE SCREEN. GET PAST THE PLAYER SELECT SCREEN AND CHOOSE "TRAINING" IN THE CONFIGURATION SCREEN. WHEN THE COURSE SCREEN COMES UP, HIGHLIGHT AND CHOOSE THE MONACO COURSE. DO ALL OF THE CHANGES YOU WANT TO YOUR CAR AND START THE RACE. WHILE YOU ARE RACING, LOOK CAREFULLY FOR A BODY OF WATER THAT COMES TO A POINT BETWEEN TWO GRAY BARRIERS. ONCE YOU FIND THIS, GET UP TO TOP SPEED (TURN AROUND AND COME BACK IF NECESSARY) AND HEAD FOR THE WATER. IF YOU PLACE YOUR CAR JUST RIGHT, YOU WILL BE ABLE TO RUN YOUR CAR ONTO THE WATER WITHOUT FALLING IN. SEARCH FOR A SIGNIFICANT OPENING FROM THE WATER TO GREEN GRASS. ONCE YOU GET TO THIS, YOU WILL SEE THAT IT LEADS TO A NEW COURSE THAT IS NOT EVEN ON THE MAP. -SOUND TEST- ENTER "SOUND" AS YOUR NAME ON THE PLAYER SELECT SCREEN AND PRESS START. -MUSIC TEST- FIRST, BRING UP THE NAME REGISTER SCREEN. NEXT, INPUT YOUR INITIALS AS "OTO" AND PUSH START. THE MUSIC TEST SCREEN WILL APPEAR. -OPPONENT SWITCH- SELECT THE NAME CHANGE OPTION AND CHOOSE TO ALTER THE NAME OF ONE OF THE PLAYERS ON THE SCREEN. NEXT, PRESS DOWN ON CONTROLLER NUMBER TWO. THE NAME "T.PHILLIPS" WILL APPEAR. YOU CAN CHANGE IT TO A NAME THAT YOU'RE MORE FAMILIAR WITH BY USING CONTROLLER NUMBER ONE. ONCE THE NEW NAME IS IN, PRESS DOWN ON CONTROLLER NUMBER TWO AGAIN TO MAKE THE NEXT NAME ON THE LIST DISAPPEAR. WHEN YOU'VE CHANGED ALL OF THE NAMES TO YOUR LIKING PRESS START TO BEGIN THE GAME. F1ROC II: RACE OF CHAMPIONS -TRACK SELECT- AT THE NOTICE SCREEN, ON CONTROLLER TWO, PRESS: A, A, A, A, B, B, B, B, B, B, B, B, B, B, B, B, B, B, BEFORE THE SCREEN FADES. SELECT THE COURSE OPTION, THEN PRESS THE START BUTTON. PRESS UP OR DOWN ON CONTROLLER ONE TO CHOOSE YOUR FAVORITE TRACK. -TIME ATTACK MODE- AT THE NOTICE SCREEN, ON CONTROLLER TWO, PRESS: UP, X, RIGHT, Y, DOWN, B, LEFT, A, A, BEFORE THE SCREEN FADES. IN THE TIME ATTACK MODE YOU MUST FINISH THE RACE BEFORE THE TIMER ELAPSES. -SPECIAL GAME 1- AT THE NOTICE SCREEN, ON CONTROLLER TWO, PRESS: X, X, X, X, Y, Y. PLAY A "DESTROY THE BLOCKS" TYPE ACTION GAME. -SPECIAL GAME 2- AT THE NOTICE SCREEN, ON CONTROLLER TWO, PRESS: Y, Y, Y, Y, X, X. PLAY A "SPACE INVADER/PONG" LIKE GAME. -SOUND TEST- AT THE NOTICE SCREEN, ON CONTROLLER TWO, PRESS: L, R, L, R, L, R, L, R, L, R, R. THE SOUND TEST SCREEN WILL APPEAR. USE CONTROLLER ONE TO CHANGE THE SOUNDS AND MUSIC. -SUPER ENGINE- RACE UNTIL YOU GET $100,000. AT THE MODE SELECT SCREEN, CHOOSE THE R&D OPTION. CHOOSE THE LAB OPTION. CHOOSE THE ENGINE OPTION. PUT ALL $100,000 INTO DEVELOPMENT. WHEN IT'S COMPLETE PRESS THE B AND A BUTTONS TO USE IT IN A RACE. YOU CAN ONLY USE IT FOR ONE RACE. FACE BALL 2000 -CHEAT MODE- TO ACCESS THIS SETUP MODE, GO PAST THE TITLE SCREEN TO THE STARTING LEVEL SCREEN FOR "CYBERZONE" AND HOLD THE L AND R BUTTONS AND THEN PRESS START. -EXTRA POWER- TO ACCESS THIS SETUP MODE, GO PAST THE TITLE SCREEN TO THE STARTING LEVEL SCREEN FOR "CYBERZONE" AND HOLD THE L AND R BUTTONS AND THEN PRESS START. ENTER OPTION MODE. YOU CAN NOW CHANGE YOUR LIVES, SPEED, LEVEL AND RELOAD TIME. -ENTER CYBERSCAPE WARP- AT TITLE SCREEN HOLD DOWN THE L AND R BUTTONS. SELECT THE NUMBER OF PLAYERS. CONTINUE TO HOLD THE L AND R BUTTONS. THE SCREEN WILL GO BLANK. RELEASE THE L AND R BUTTONS. CYBERSCAPE WILL APPEAR BENEATH CYBERZONE. SELECT CYBERSCAPE. FATAL FURY 2 -PLAY AS THE BOSSES- AT THE LOGO SCREEN, BEFORE TAKARA FADES, PRESS: B, A, X, Y, UP, LEFT, DOWN, RIGHT, L, R. YOU WILL HEAR TERRY BOGARD SAY "OK". YOU CAN NOW CHOOSE FROM ALL 12 FIGHTERS IN THE ONE OR TWO PLAYER MATCH. FIFA INTERNATIONAL SOCCER -VARIOUS EFFECT CODES- SUPER OFFENSE. GO TO OPTIONS, PRESS: R, R, R, R, R, L, R. SUPER DEFENCE. GO TO OPTIONS, PRESS: L, L, L, L, L, R, L. CRAZY BALL. GO TO OPTIONS, PRESS: X, A, B, Y, Y, B, A, X. SUPER KICK. GO TO OPTIONS, PRESS: B, A, B, B, B, B, B, B, B, B. INVISIBLE WALLS (BALL NEVER OUTFIELD). GO TO OPTIONS, PRESS: Y, Y, Y, X, A, A, A, B. CURVE BALL (SHOOT AND THEN PRESS L OR R). GO TO OPTIONS, PRESS: B, A, R, B, Y, L. SUPER GOALIE. GO TO OPTIONS, PRESS: A, A, A, A, A, Y, Y, Y, Y, Y. DREAM TEAM (SHOWS UP EVERY TIME YOU BEAT A DULL TEAM E.G. MOROCCO). GO TO OPTIONS, PRESS: A, A, B, B, Y, Y, X, X. FIGHTER'S HISTORY -PLAY AS BOSSES- WAIT FOR THE LOGO TO FADE THEN PRESS: RIGHT, RIGHT, UP, UP, L, R. YOU WILL HEAR A CHIME IF THE TRICK IS DONE PROPERLY. ON THE CHARACTER SELECT SCREEN, THE BOSSES' FACES APPEAR IN MIDDLE OF THE OTHER CHARACTERS. FINAL FANTASY II -RARE ITEMS- SOME VERY RARE ITEMS CAN BE FOUND BY KILLING CERTAIN SETS OF MONSTERS AND GETTING VERY LUCKY. I'VE RECEIVED AN ODD MAGICAL ITEM THAT IS JUST CALLED "IMP", AND SEEMS TO BE UNUSABLE. I GOT IT BY KILLING TWO IMPS AND A SWORDRAT IN THE MISTY CAVE. I'M TOLD YOU CAN USE IT TO SUMMON AN IMP. -TAILS- THERE'S A MAN IN A CAVE ON THE UPPER WORLD THAT TELLS YOU HE WON'T BOTHER TALKING TO YOU UNLESS YOU HAVE A TAIL FOR HIM. YOU GET THE FIRST TAIL, THE RAT'S TAIL, IN A CAVE IN THE UNDERWORLD CALLED "THE LAND OF SUMMONED MONSTERS". YOU'LL FIND IT IN A CHEST. WHEN YOU RETURN TO THE UPPER WORLD AND GIVE IT TO HIM, HE'LL GIVE YOU ADAMANT, WHICH YOU TAKE BACK TO THE UNDERWORLD AND GIVE TO THE BLACKSMITH WHO WILL IN TURN CONSTRUCT "EXCALIBUR" FOR YOU WITH IT. THERE IS ALSO A PINK TAIL THAT YOU CAN FIND ON THE MOON. OBTAINING THIS GIVES YOU "POWER ARMOR", BUT THE CHANCES OF YOU GETTING THIS ARE VERY SLIM. YOU MUST RUN INTO A "PINK PUFF", WHICH IS A ONE IN SIXTY-FOUR POSSIBILITY. THEN, IF YOU DEFEAT IT, THERE'S A ONE IN SIXTY-FOUR CHANCE THAT IT'LL GIVE YOU THE TAIL. OUCH, TALK ABOUT BAD ODDS. -HOW TO BEAT THE QUEEN- THE DIFFICULTY IN DEFEATING THE QUEEN IN THE LAND OF SUMMONED MONSTERS IS THAT SHE KEEPS CURING HERSELF. TO DEFEAT ANY ENEMY WHICH DOES THIS, AS SOON AS POSSIBLE, CAST WALL ON THE ENEMY SO THAT ATTEMPTS TO CURE SELF WILL REFLECT TO SOMEONE IN YOUR PARTY. REMEMBER, ONCE YOU WALL THE QUEEN (OR ANY ENEMY) DO NOT CAST DESTRUCTIVE MAGIC SPELLS ON HER, UNLESS THEY ARE CALLER SPELLS. -HOW TO BEAT THE KING- BRUTE FORCE IS THE WAY TO BEAT THE KING IN THE LAND OF SUMMONED MONSTERS. NOTHING SPECIAL. IF YOU CAN'T BEAT HIM, GO GET TOUGHER AND COME BACK. HAVING SOME THINGS TO DART AT HIM WILL HELP. MAKE SURE TO USE GROUP CURE3 OR CURE4 SPELLS. -HOW TO BEAT ODIN- CALL LEVIA ON HIM, BUT OTHERWISE JUST USE BRUTE FORCE. LIGHTNING ATTACKS SEEM TO BRING HIS WRATH DOWN UPON YOU MUCH MORE QUICKLY THAN NECESSARY. -GENERAL COMBAT ADVICE- NEVER UNDERESTIMATE THE VALUE OF CASTING BERSERK AND FAST ON A CHARACTER WHO INFLICTS A LOT OF HAND-TO-HAND DAMAGE. ESPECIALLY AGAINST BOSSES. JUST DON'T LET HIM GET CHARMED. YOU CAN SAFELY CAST CALL SPELLS ON A WALLED CREATURE. FAILING THIS, CAST WALL ON A PARTY MEMBER, AND BOUNCE THE OFFENSIVE SPELLS OFF HIS WALL ONTO YOUR OPPONENT. SPELLS ONLY BOUNCE ONCE, THUS WILL NOT REFLECT BACK IN YOUR FACE WHEN YOU DO THIS. -CALLER & METEO NOTES- RYDIA (YOUR CALLER) LEARNS METEO AT LEVEL 60. -HOW TO BEAT BAHAMUT- CALL LEVIA AGAINST HIM, CAST WHITE, DART NINJA STARS AT HIM. -DEFEATING ZEROMUS- PALADIN: ATTACK, ATTACK, ATTACK.... NINJA: AUTOMATICALLY ATTACKS WITH BERSERK FOR A WHILE, THEN DARTS NINJA STARS. WHITE WIZARD: CAST GROUP-CURE4 EVERY ROUND. BERSERK THE NINJA AFTER THE PALADIN USES THE CRYSTAL. BLACK WIZARD: CALL BAHAM EVERY ROUND. CALL ASURA INSTEAD, IF NEEDED. DRAGOON: JUMP EVERY ROUND UNLESS HE NEEDS HEALING, IN WHICH CASE ATTACK. BERSERK HIM WITH YOUR WHITE WIZARD. BEWARE, ZEROMUS TENDS TO LASH OUT WITH VERY POWERFUL SPELLS IF YOU ATTACK HIM WITH NUKE OR WHITE. -MEGA TIP- WHEN YOU'RE IN A BATTLE, GO TO YOUR ITEM LIST AND SELECT A BLANK SPOT. NEXT, GO ALL THE WAY TO THE TOP OF ITEM LIST UNTIL THE LITTLE BOX WITH YOUR WEAPON AND SHIELD (OR WHATEVER IS IN YOUR RIGHT AND LEFT HAND), APPEARS. SELECT EITHER YOUR WEAPON OR SHIELD SO THAT IT UNEQUIPS ITSELF FROM YOU AND GOES ONTO YOUR INVENTORY SHEET. ONCE IT'S NO LONGER EQUIPPED, HOLD THE L AND R BUTTONS SO THAT YOUR PARTY RUNS AWAY FROM THE BATTLE SCENE AND BACK TO THE MAIN MAP. ONCE THERE, EQUIP THE WEAPON YOU JUST UNEQUIPPED. YOU'LL SEE THAT YOU NOW HAVE TWO. UNEQUIP IT AND, ON YOUR INVENTORY SCREEN, YOU'LL AGAIN HAVE TWO. EQUIP IT ONCE MORE, AND YOU'LL STILL HAVE TWO, BUT ONE WILL BE IN YOUR HAND AND THE OTHER WILL BE ON YOUR INVENTORY LIST. THE ONE ON YOUR LIST YOU CAN EITHER GIVE TO ANOTHER PLAYER IN THE PARTY OR SELL FOR CASH. YOU CAN DO THIS WITH ANY WEAPON AND/OR SHIELDÄÄTHOUGH YOU CAN'T DO IT WITH ARROWS. YOU CAN ALSO DO IT WITH ALL THE CHARACTERS AT ONCE IN THE SAME BATTLE SCENE, OR WITH JUST ONE IF YOU PREFER. FINAL FANTASY III -THE CHARACTERS- TERRA BRANFORD A MYSTERIOUS YOUNG WOMAN, CONTROLLED BY THE EMPIRE, AND BORN WITH THE GIFT OF MAGIC. SPECIAL SKILL: MORPH. WHEN TERRA MORPHS, SHE'LL HAVE TWICE AS MUCH STRENGTH. SHE'LL STAY IN HER MORPHED STATE FOR A LIMITED TIME. LOCKE COLE TREASURE HUNTER AND TRAIL-WORN TRAVELER, SEARCHING THE WORLD OVER FOR RELICS OF THE PAST. SPECIAL SKILL: STEAL ÄÄÄ> CAPTURE LOCKE CAN STEAL ITEMS FROM ENEMIES. EQUIPPED WITH THE THIEF GLOVE HE ALSO ATTACKS WHEN HE STEALS. EDGAR RONI FIGARO THE YOUNG KING OF FIGARO CASTLE, ALLY TO THE EMPIRE, AND A MASTER DESIGNER OF MACHINERY. SPECIAL SKILL: TOOLS EDGAR HAS THE ABILITY TO USE THE FOLLOWING TOOLS: TOOL: AUTOCROSSBOW EFFECT: STRIKES MULTIPLE ENEMIES COST: 250 GOLD PIECES TOOL: NOISEBLASTER EFFECT: CONFUSE MULTIPLE ENEMIES COST: 500 GOLD PIECES TOOL: BIOBLASTER EFFECT: GASSES MULTIPLE ENEMIES COST: 750 GOLD PIECES TOOL: CHAIN SAW EFFECT: RANDOMLY KILLS TARGET COST: --- TOOL: FLASH EFFECT: BLINDS MULTIPLE ENEMIES COST: 1000 GOLD PIECES TOOL: DEBILITATOR EFFECT: CASTS WEAK POINT RANDOMLY COST: 5000 GOLD PIECES TOOL: DRILL EFFECT: PENETRATES ENEMIES' DEFENSES COST: 3000 GOLD PIECES TOOL: AIR ANCHOR EFFECT: MAKES ENEMIES SELF-DESTRUCTIVE COST: BEAT BRONTAUR AT ZEPHYRCAPE COLOSSEUM SABIN RENE FIGARO EDGAR'S TWIN BROTHER, WHO TRADED THE THRONE FOR HIS OWN FREEDOM. SPECIAL SKILL: BLITZ BY DOING A CERTAIN COMBINATION OF BUTTON PRESSES, SABIN CAN UNLEASH THE FOLLOWING DEVASTATING ATTACKS: PUMMEL: LEFT, RIGHT, LEFT. AURABOLT: DOWN, DOWN/LEFT, LEFT. SUPLEX: X, Y, DOWN, UP FIRE DANCE: LEFT, DOWN/LEFT, DOWN, DOWN/RIGHT, RIGHT. MANTRA: R, L, R, L, X, Y. AIR BLADE: UP, UP/RIGHT, RIGHT, DOWN/RIGHT, DOWN, DOWN/LEFT, LEFT. SPIRALER: R, L, X, Y, RIGHT, LEFT. BUM RUSH: LEFT, UP/LEFT, UP, UP/RIGHT, RIGHT, DOWN/RIGHT, DOWN ,DOWN/LEFT, LEFT. SHADOW HE OWES ALLEGIANCE TO NO ONE, AND WILL DO ANYTHING FOR MONEY. HE COMES AND GOES LIKE THE WIND. SPECIAL SKILL: THROW SHADOW CAN THROW A VARIETY OF WEAPONS TO INFLICT DAMAGE. CELES CHERE PRODUCT OF GENETIC ENGINEERING, BATTLE-HARDENED MAGITEK KNIGHT, WITH A SPIRIT AS PURE AS SNOW. SPECIAL SKILL: RUNIC CELES ABSORBS MAGIC SPELLS (YOURS AND THE ENEMIES), AND TURNS THEM INTO MPS. CYAN GARAMONDE FAITHFUL RETAINER TO HIS FAMILY'S LIEGE, WITH THE COURAGE AND STRENGTH OF A HUNDRED MEN. SPECIAL SKILL: SWORD TECHNIQUE CYAN CAN DO THE FOLLOWING 8 SWORD TECHNIQUES: 01) DISPATCH: QUICK ATTACK ON SINGLE ENEMY. 02) RETORT: AUTOMATICALLY COUNTERATTACK WHEN HIT. 03) SLASH: ABSORB HPS FOR THE ENEMY. 04) QUADRASLAM: FOUR HIT ATTACK. 05) EMPOWERER: TAKES HPS AND MPS FROM ENEMY. 06) STUNNER: HITS ALL ENEMIES AND STOPS THEM. 07) QUADRASLICE: 4 HIT ATTACK THAT'S TWICE AS STRONG AS # 04. 08) CLEAVE: CUTS ENEMIES TO PIECES. GAU DRAPED IN MONSTER HIDES, EYES SHINING WITH INTELLIGENCE. A YOUTH SURVIVING AGAINST ALL ODDS. SPECIAL SKILL: RAGE IN THE VELDT, GAU CAN LEAP INTO A GROUP OF ENEMIES AND LEARN THEIR ATTACKS. THESE ARE THE MONSTERS HE CAN IMITATE: ABOLISHER ACTANEON ADAMANCHYT ALLOSAURUS ANEMONE ANGUIFORM APOKRYPHOS APPARITE AQUILA ARENEID ASPIK BALLOON BARB-E BASKERVOR BEAKOR BEHEMOTH BLACK DRAGON BLEARY BLOOMPIRE BOGY BOMB BORRAS BOUNTYMAN BOXED SET BRACHOSAUR BRAINPAN BRAWLER BRONTAUR BUFFALAX BUG CACTROT CEPHALER CERITOPS CHAOS DRAGON CHASER CHICKENLIP CHIMERA CHITONID CIRPIUS CLUCK COELECITE COMMANDER COMMANDO COVERT CRAWLER CRAWLY CRITIC CRULLER CRUSHER DAHLING DANTE DARKFORCE DARK SIDE DARK WIND DEEP EYE DELTA BUG DIDALOS DISPLAYER DOBERMAN DOOM DRAGON DRAGON DROP DUELLER EARTHGUARD ELAND ENUO EVIL OSCAR EXOCITE EXORAY FIDOR FIGALIZ FLANING FORTIS FOSSILFANG GABBLDEGAK GARM GECKOREX GENERAL GHOST GIGANTOAD GIGANTOS GILOMANTIS GLOOMSHELL GOBBLER GOBLIN GOLD BEAR GRASSHOPPR GREASEMONK GRENADE GTBEHEMOTH GUARD HADESGIGAS HARPAI HARPY HARVESTER HAZER HEAVYARMOR HEMOPHYTE HERMIT CRAB HIPOCAMPUS HOOVER HORNET HUMPTY INNOC INSECARE INTANGIR IRON FIST IRONHITMAN JOKER JUNK KARKASS KIWOK LAND WORM LATIMERIA LEAFER LETHAL WEAPON LICH LIZARD LOBO LUNARIS LURIDAN MADAM MAD OSCAR MAGIC URN MAGROADER MALIGA MANDRAKE MANTODEA MARSHAL MESOSAUR MINDCANDY MISFIT MOVER M-TEKARMOR MUUS NASTIDON NAUTILOID NECKHUNTER NECROMANCR NIGHTSHADE NINJA NOHRABBIT OGOR OPINICUS OROG OSPREY OSTEOSAUR OUTSIDER OVER GRUNK OVER-MIND PAN DORA PARASITE PARASOUL PEEPERS PHASE PIPSQUEAK PLUTOARMOR PM STALKER POPLIUM POPPERS POWERDEMON PRIMORDITE PRUSSIAN PSYCHOT PTERODON PUG PUNISHER RAINMAN RALPH REACH FROG RED FANG RED WOLF REPO MAN RETAINER RHINOTAUR RHINOX RHOBITE RHODOX RHYOS RIDER RINN SAMURAI SAND HORSE SAND RAY SCORPION SCRAPPER SCULLION SEA FLOWER SEWER RAT SKY ARMOR SKY BASE SKY CAP SLAMDANCER SLATTER SLURM SOLDIER SOULDANCER SPECTRE SPEK TOR SP FORCES SPIT FIRE SPRINTER SRBEHEMOTH STEROIDITE STILLGOING STILLLIFE STRAYCAT SURIANDER TAP DANCER TELSTAR TEMPLAR TEST RIDER TOECUTTER TOMB THUMB TRAPPER TRILIUM TRILOBITER TRIXTER TROOPER TUMBLEWEED TUSKER TYRANOSAUR UROBUROS URSUS VAPORITE VECTAGOYLE VECTAUR VECTOR PUP VERMIN VETERAN VINDR VOMAMMOTH VULTURE WARLOCK WART PUCK WEEDFEEDER WERE-RAT WHISPER WHITE DRAGON WILD CAT WILD RAT WIREY DRAGON WIZARD WOOLLY WYVERN ZOMBONE SETZER GABBIANI A BLACK JACK-PLAYING, WORLD-TRAVELING, CASINO-DWELLING FREE SPIRIT. SPECIAL SKILL: SLOT ÄÄÄ> GP RAIN SETZER'S SPECIAL SKILL INVOLVES A SLOT MACHINE. CERTAIN COMBINATIONS WILL WIN YOU ATTACKS. EQUIPPED WITH THE COIN, TOSS SETZER'S SLOT TURNS INTO GP RAIN, WHICH COST AS MANY GPS AS DAMAGE DONE. WINNING SLOTS ARE: ALL AIRSHIPS: HYDROGEN BOMB ATTACK. ALL BARS: RANDOM ESPER ATTACK. ALL CHOCOBOS: FLOCK OF CHOCOBOS ATTACK. ALL GREY BIRDS: SIMILAR TO FLARE SPELL. ALL DIAMONDS: BLAST OF LIGHT ATTACK. ALL SEVENS: DEFEAT TO ENEMY PARTY. ANY LOSING SPIN: SOME HPS AND STATUS RECOVERY. TWO SEVENS AND A BAR: DEFEAT TO BOTH THE ENEMY PARTY AND YOUR PARTY. MOG HUMAN-LOVING, FAST-TALKING, STREET-SMART, SLAM-DANCING, MOOGLE. SPECIAL SKILL: DANCE MOG LEARNS DANCES IN DIFFERENT AREAS OF THE WORLD. EACH DANCE HAS A VARIETY OF EFFECTS. DANCE: WIND SONG WHERE LEARNED: GRASS FIELDS EFFECTS: WIND SLASH, SUN BATH, PLASMA, COCKATRICE DANCE: FOREST SUITE WHERE LEARNED: WOODS EFFECTS: RAGE, WILD BEAR, ELF FIRE, WOMBAT DANCE: DESERT ARIA WHERE LEARNED: DESERT REGIONS EFFECTS: SAND STORM, WIND SLASH, ANTLION, KITTY DANCE: LOVE SONATA WHERE LEARNED: TOWNS EFFECTS: ELF FIRE, SNARE, SPECTER, TAPIR DANCE: EARTH BLUES WHERE LEARNED: MOUNTAINS EFFECTS: LAND SLIDE, SUN BATH, SONIC BOOM, WHUMP DANCE: WATER RONDO WHERE LEARNED: UNDERWATER EFFECTS: EL NINO, SPECTER, PLASMA, WILD BEAR DANCE: DUSK REQUIEM WHERE LEARNED: CAVES EFFECTS: CAVE IN, ELF FIRE, SNARE, POISON FROG DANCE: SNOWMAN JAZZ WHERE LEARNED: SNOW FIELDS EFFECTS: SNOWBALL, SNARE, SURGE, ICE RABBIT STRAGO MAGUS AN ELDERLY GENTLEMAN, PURE OF HEART, AND LEARNED IN THE WAYS OF MONSTERS. SPECIAL SKILL: LORE STRAGO CAN USE AN ATTACK OF A MONSTER WHEN HE HAS EXPERIENCED ITS EFFECTS. THE ATTACKS HE LEARNS ARE: LORE: AQUA RAKE MPS: 22 WHAT IT DOES: WATER ELEMENTAL ATTACK LEARNED FROM: CHIMERA, RHYOS, VECTAGOYLE, ANGUIFORM LORE: STONE MPS: 22 WHAT IT DOES: DAMAGES AND CONFUSES TARGET LEARNED FROM: BRAWLER, IRON FIST, POPPERS, GUARDIAN, 1ST CLASS LORE: AERO MPS: 41 WHAT IT DOES: WIND ATTACK LEARNED FROM: DOOMGAZE, SPRINTER, TYRANOSAUR, HARPY LORE: DISCORD MPS: 68 WHAT IT DOES: DROPS TARGETS LEVEL BY « LEARNED FROM: PIPSQUEAK, FIGALIZ, IRON HITMAN, CHASER, SCULLION, CRAWLER LORE: QUASAR MPS: 50 WHAT IT DOES: PIERCES ENEMY DEFENSES LEARNED FROM: GODDESS, DARK FORCE LORE: SOUR MOUTH MPS: 32 WHAT IT DOES: CURES STATUS CHANGES IN PARTY LEARNED FROM: MAD OSCAR, EVIL OSCAR LORE: GRAND TRAIN MPS: 64 WHAT IT DOES: DAMAGING ATTACK LEARNED FROM: HIDON LORE: CONDEMNED MPS: 20 WHAT IT DOES: COUNTDOWN TO DOOM LEARNED FROM: VETERAN, CRITIC, STILL LIFE LORE: ROULETTE MPS: 10 WHAT IT DOES: ROUND 'N ROUND IT GOES... LEARNED FROM: DARK FORCE, VETERAN, CRITIC, PIPSQUEAK LORE: EXPLODER MPS: 1 WHAT IT DOES: BIG DAMAGE LEARNED FROM: BOMB, GRENADE, BALLOON, JUNK, SCULLION, PIPSQUEAK LORE: CLEAN SWEEP MPS: 30 WHAT IT DOES: WATER ELEMENTAL ATTACK LEARNED FROM: ENUO, BLUE DRAGON, DARK FORCE LORE: RIPPLER MPS: 66 WHAT IT DOES: TRADE STATUS WITH ENEMY LEARNED FROM: DARK FORCE LORE: BLOW FISH MPS: 50 WHAT IT DOES: 1000 POINTS OF DAMAGE LEARNED FROM: BRAIN PAN, PHASE, CACTROT, PRESENTER, MOVER LORE: FORCE FIELD MPS: 24 WHAT IT DOES: BARRIER AGAINST OFFENSES LEARNED FROM: DOOM, DARK FORCE LORE: STEP MINE MPS: 22 WHAT IT DOES: GRADUAL DAMAGE LEARNED FROM: PUG, MESOSAUR, GREASE MONK, CRAWLER, MASTER PUG, TOMB THUMB, BRACHOSAUR LORE: PEARL WIND MPS: 45 WHAT IT DOES: RECOVERY LEARNED FROM: PEEPERS, VECTAUR, DARK FORCE, OGOR LORE: BIG GUARD MPS: 80 WHAT IT DOES: CASTS SAFE AND SHELL LEARNED FROM: MOVER, DARK FORCE, EARTH GUARD LORE: PEP UP MPS: 1 WHAT IT DOES: CURES ONE CHARACTER AT THE EXPENSE OF STRAGO'S LIFE LEARNED FROM: FLAN, MUUS, JUNK, INTANGIR LORE: REFLECT MPS: 0 WHAT IT DOES: EFFECTS RELATE TO STATUS LEARNED FROM: DARK FORCE LORE: REVENGE MPS: 31 WHAT IT DOES: EQUALIZING BLOW LEARNED FROM: DRAGON, PAN DORA, DARK FORCE, GIGANTOS, BORRAS LORE: LEVEL 3 MUDDLE MPS: 28 WHAT IT DOES: CONFUSES TARGETS WITH LEVELS AT A MULTIPLE OF 3 LEARNED FROM: APOKRYPHOS, GOBLIN, DARK FORCE, DANTE LORE: LEVEL 4 FLARE MPS: 42 WHAT IT DOES: TARGETS WITH LEVELS AT A MULTIPLE OF 4 GET HIT LEARNED FROM: APOKRYPHOS, GOBLIN, DUELLER, TRAPPER LORE: LEVEL 5 DOOM MPS: 22 WHAT IT DOES: TARGETS WITH LEVELS AT A MULTIPLE OF 5 DIE LEARNED FROM: SKY BASE, DIDALOS, DARK FORCE, GOBLIN, TRAPPER LORE: LEVEL ? PEARL MPS: 50 WHAT IT DOES: MULTIPLE FACTOR IS LAST DIGIT OF GP TOTAL LEARNED FROM: DULLAHAN, CRITIC, DARK FORCE, INNOC RELM ARROWNY IN HER PICTURES SHE CAPTURES EVERYTHING: FORESTS, WATER, LIGHTÄÄTHE VERY ESSENCE OF LIFE. SPECIAL SKILL: SKETCH ÄÄÄ> CONTROL RELM CAN DRAW AN ENEMY AND THEN HAVE HER DRAWINGS ATTACK. WEARING THE FAKE MUSTACHE SHE CAN CONTROL ENEMIES. UMARO ADMIRER OF BONE-CARVINGS, AS STRONG AS A GIGAS, A SASQUATCH PAL WITH MUSCLE. SPECIAL SKILL: STORM, RAGE UMARO DOES WHATEVER HE WANTS. BUT IF YOU EQUIP HIM WITH THE BLIZZARD ORB HE CAN CAUSE AN ICE STORM. IF EQUIPPED WITH THE RAGE RING HE CAN PICK UP ANOTHER CHARACTER AND THROW THEM AT THE ENEMY FOR A LOT OF DAMAGE. GOGO SHROUDED IN ODD CLOTHING, IS THIS A MAN? A WOMAN? OR SHOULD WE ASK? SPECIAL SKILL: MIMIC THE ONLY THING GOGO CAN DO IS MIMIC THE LAST PERSON TO ATTACK. IF THEY ATTACKED, GOGO ATTACKS. IF THEY CAST A SPELL, GOGO CASTS THE SAME SPELL. IF THEY USE AN ITEM, GOGO USES THAT ITEM TOO. HE'LL EVEN DANCE IF MOG DANCES BEFORE HIM. GOGO CAN ALSO DO ANY OF THE OTHER CHARACTER'S ATTACKS BY GOING TO THE STATUS SCREEN AND FILLING THE EMPTY SLOTS UNDER "MIMIC". (MOVE THE POINTER DOWN TO AN EMPTY SLOT AND PRESS THE A BUTTON). -SUPPORTING ACTORS- THIS SECTION CONTAINS CHARACTERS THAT YOU CAN CONTROL AT CERTAIN POINTS IN THE GAME BUT AREN'T ACTUALLY MAIN CHARACTERS. VICKS AND WEDGE MAGITEKARMOR WEARING IMPERIAL SOLDIERS SENT OUT WITH TERRA TO FIND THE FROZEN ESPER. SPECIAL SKILL: MAGITEK THE TWO SOLDIERS CAN USE THE ARMOR THEY ARE WEARING TO SEND OUT POWERFUL BEAMS TO DESTROY THEIR ENEMIES. THESE BEAMS INCLUDE A FIRE BEAM, AN ICE BEAM, AND A BOLT BEAM. THEY ALSO HAVE THE ABILITY TO HEAL USING HEAL FORCE. THE MOOGLES A BUNCH A LITTLE CUTE WHITE PUFF BALLS THAT HELP LOCKE PROTECT TERRA FROM THE IMPERIAL SOLDIERS. SPECIAL SKILL: NONE THE MOOGLES EVEN HAVE NAMES. THEY ARE KUPEK, KUPOP, KUMAMA, KUKU, KUTAN, KUPAN, KUSHU, KURIN, KURU, AND KAMOG. THEY ALL USE DIFFERENT WEAPONS TO ATTACK. BANON LEADER OF THE RETURNERS. SPECIAL SKILL: HEALTH BANON'S SKILL ALLOWS HIM TO HEAL EVERYONE IN THE PARTY. GHOST A LOST SOUL ON ITS WAY TO THE OTHER SIDE. SPECIAL SKILL: POSSESS THE GHOST HAS THE ABILITY TO POSSESS A MONSTER. IF IT'S SUCCESSFUL BOTH THE MONSTER AND THE GHOST WILL DISAPPEAR. GENERAL LEO AN IMPERIAL GENERAL WHO SEES THAT WHAT THE EMPIRE HAS BEEN DOING IS WRONG AND DECIDES TO DO SOMETHING ABOUT IT. SPECIAL SKILL: SHOCK LEO'S SHOCK ATTACK DOES MASSIVE DAMAGE ON HIS OPPONENT. -WALK-THROUGH- THIS WALK-THROUGH IS EXACTLY THAT, A WALK-THROUGH. IT TAKES THE PLAYER THROUGH EVERY LOCATION IN THE GAME, IN THE BEST ORDER TO GO THROUGH THEM. THE NUMBERS BEFORE EACH LOCATION CORRESPONDS TO THE NUMBERS ON THE MAPS THAT COME WITH THE GAME. FOLLOWING THE WALK-THROUGH THERE'S A LIST OF WEAPONS, ARMOR, SPELLS, NOTES ON THE AIRSHIP, NOTES ON THE AUCTION HOUSE, STRATEGIES FOR DEFEATING THE BOSSES, THE LOCATION OF HIDDEN CHOCOBOS' STABLES, GAME GENIE CODES AND OTHER MISCELLANEOUS STUFF. DEFINITELY WORTH TAKING A LOOK AT FIRST BEFORE BEGINNING TO READ THE WALK-THROUGH, OR BEFORE EACH CONFRONTATION WITH A BOSS. -*- THE WORLD OF BALANCE -*- (01) MINES OF NARSHE PARTY: VICKS, WEDGE, TERRA BOSS: WHELK AFTER FIGHTING WHELK YOU COME TO THE FROZEN ESPER. YOU'LL GO INTO A FIGHT SEQUENCE WHERE VICKS AND WEDGE GET BLOWN AWAY LEAVING TERRA. (01) ARVIS' HOUSE ITEMS: SEARCH THE CLOCK FOR AN ELIXIR TERRA WAKES UP BACK IN NARSHE WHERE A MAN REMOVES THE SLAVE CROWN. TERRA CAN'T REMEMBER ANYTHING. THE IMPERIAL GUARDS COME AND TERRA IS FORCED TO ESCAPE THROUGH THE BACK DOOR OF THE HOUSE AND RUN BACK TO THE MINES. (01) MINES PARTY: TERRA, LOCKE CHESTS: FENIX DOWN, SLEEPING BAG BOSS: MARSHAL ADDITIONAL ITEMS: YOU CAN TAKE MOG'S MITHRIL SHIELD AND MITHRIL PIKE AFTER ENTERING THE MINES, TERRA WALKS A LITTLE WAYS AND IS SPOTTED BY THE GUARDS. SHE IS CORNERED AND THE FLOOR GIVES OUT AND SHE FALLS. THERE IS A FLASHBACK WHERE TERRA REMEMBERS SOME STUFF. THE SCENE SHIFTS BACK TO ARVIS' HOUSE WHERE LOCKE IS INTRODUCED. LOCKE FINDS TERRA AND THE GUARDS FIND THEM BOTH. MOOGLES COMES AND OFFERS TO HELP. THREE MOOGLES (KUPEK, KUPOP, KUMAMA) FORM A GROUP WITH LOCKE PLUS THERE ARE TWO OTHER GROUPS WITH FOUR MOOGLES EACH (MOG, KUKU, KUTAN, KUPAN AND KUSHU, KURIN, KURU, KAMOG). YOU CAN CONTROL EACH OF THE GROUPS, THE OBJECT IS TO STOP THE GUARDS FROM REACHING TERRA AND DEFEATING THE COMMANDER. BEFORE DEFEATING THE COMMANDER SWITCH TO THE PARTY MOG IS IN AND REMOVE HIS SHIELD AND PIKE (LOCKE CAN USE THE SHIELD AND THE PIKE CAN BE USED BY EDGAR WHO YOU'LL GET SHORTLY), AFTER ALL MOG WON'T BE NEEDING THEM FOR QUITE A WHILE AND BY THEN YOU'LL BE ABLE TO EQUIP HIM WITH OTHER STUFF. AFTER DEFEATING THE COMMANDER, LOCKE GRABS TERRA AND TAKES OFF THROUGH THE MINES. HE COMES TO A SWITCH AND PULLS IT, OPENING A SECRET PASSAGE. REMEMBER WHERE THIS PASSAGE IS, YOU'LL NEED IT LATER. YOU ARE NOW OUTSIDE NARSHE. YOU CAN'T ENTER THE MAIN PART OF TOWN BUT YOU CAN ENTER THE CLASSROOM. (01) CLASSROOM PARTY: TERRA, LOCKE POINTS OF INTEREST: A BUCKET OF RECOVERY WATER (RECOVERS HPS AND MPS), A SAVE SPOT CHESTS: MONSTER-IN-A-BOX, SLEEPING BAG, TONIC ITEMS: SEARCH A POT FOR TINCTURE BESIDES GETTING THE STUFF IN THE CHESTS AND THE POT, THE CLASSROOM IS BASICALLY THERE TO TELL YOU STUFF ABOUT THE GAME: HOW TO DO THIS AND WHERE TO DO THAT, MOST OF WHICH IS IN THE INSTRUCTION BOOK. (02) FIGARO PARTY: TERRA, LOCKE, EDGAR POINTS OF INTEREST: ITEM SHOP, TOOL SHOP CHESTS: FENIX DOWN, SOFT, TONIC, ANTIDOTE BOSS: M-TEKARMOR AFTER HEADING SOUTH FROM NARSHE, YOU COME TO THE DESERT CASTLE OF FIGARO. UPON ENTERING THE CASTLE, GO STRAIGHT AHEAD TO THE THRONE ROOM. HERE EDGAR IS INTRODUCED. YOU ARE NOW FREE TO EXPLORE THE CASTLE. IF YOU TALK TO THE MATRON (IN THE LEFT TOWER), SHE WILL TELL YOU ABOUT SABIN, WHO YOU'LL MEET LATER. AFTER TALKING TO THE MATRON, RETURN TO THE THRONE ROOM AND TALK TO EDGAR AGAIN. ONE OF EDGAR'S GUARDS WILL COME IN AND INFORM HIM THAT KEFKA IS APPROACHING THE CASTLE. AS EDGAR, TALK TO KEFKA'S GUARDS AND THEN KEFKA HIMSELF. AFTER THEY'RE DONE TALKING WALK UP TO WHERE LOCKE IS WAITING. EDGAR DECIDES TO PROTECT TERRA. NOW, AS TERRA, FOLLOW LOCKE TO "YOUR" ROOM. KEFKA COMES BACK AND SETS FIRE TO FIGARO. TALK TO THE GUARDS AND THEN TALK TO KEFKA. GO UP AND TALK TO THE GUARD THERE. YOUR PARTY ESCAPES AND FIGARO ENTERS SUBMERGE MODE. AFTER FIGHTING THE M-TEKARMOR, GO SOUTH TO THE CAVE OF FIGARO. (03) CAVE OF FIGARO PARTY: TERRA, LOCKE, EDGAR POINTS OF INTEREST: THE POND WITH THE TURTLE IS A RECOVERY SPRING CHESTS: TWO TINCTURES, FENIX DOWN (BEFORE YOU GET CELES), THUNDER ROD, TINCTURE, X-POTION (AFTER YOU GET CELES), WAIT UNTIL AFTER YOU GET CELES TO GET THE TREASURES FOR DIFFERENT STUFF. (04) SOUTH FIGARO CHESTS: 500 GP, 1000 GP, 1500 GP, GREEN CHERRY ITEMS: SEARCH BARREL TO THE LEFT OF THE CHOCOBO STABLE FOR A TONIC. SEARCH THE BARREL TO THE RIGHT OF THE RICH GUY'S HOUSE FOR A FENIX DOWN. SEARCH THE BARREL ABOVE AND BEHIND THE CHOCOBO STABLE FOR A WARP STONE (OR A FENIX DOWN IF YOU WAIT UNTIL THE WORLD OF RUIN). SEARCH THE BOX IN LOWER LEFT SECTION OF THE TOWN FOR AN EYEDROP (OR AN ELIXIR IF YOU WAIT UNTIL THE WORLD OF RUIN). SEARCH THE BARREL IN THE LOWER LEFT SECTION OF THE TOWN FOR ANTIDOTE (OR A TENT IF YOU WAIT UNTIL THE WORLD OF RUIN). SEARCH THE BOX IN THE LOWER LEFT SECTION OF THE TOWN FOR A SOFT (OR A REMEDY IF YOU WAIT UNTIL WORLD OF RUIN). SEARCH THE BARREL BETWEEN THE ARMOR & WEAPON SHOPS FOR A TONIC (OR AN X-POTION IF YOU WAIT UNTIL THE WORLD OF RUIN). AT THE CAFE, SHADOW IS INTRODUCEDÄÄYOU'LL BE SEEING HIM LATER. AT THE RELIC SHOP, BUY A PAIR OF SPRINT SHOES (UNLESS YOU LIKE GOING SLOW). ONE PAIR IS ENOUGH FOR THE ENTIRE PARTY. CHECK BEHIND THE CHOCOBO STABLES FOR A GREEN CHERRY. AT THE HOUSE NORTH OF THE INN, CHECK BEHIND THE BOOKCASE IN THE ROOM WITH A DRAFT TO FIND A SECRET PASSAGE. NOTHING BUT MONEY DOWN THERE RIGHT NOW BUT LATER YOU'LL NEED TO KNOW ABOUT IT. AFTER GETTING EQUIPPED, GO TO THE CHOCOBO STABLES AND PAY 80 GP (UNLESS YOU WANT TO FIGHT TO YOUR NEXT LOCATION). IT'S NOT VERY FAR BUT RIDING THE CHOCOBO IS FUN. (05) SABIN'S CABIN ITEMS: SEARCH THE BUCKET NEXT TO THE STOVE FOR A TONIC POINTS OF INTEREST: YOU CAN CATCH SOME Z'S IN ANY OF THE BEDS (06) MT. KOLTS CHESTS: GUARDIAN, ATLAS ARMLET, TWO TENTS BOSS: VARGAS THE PATH IS STRAIGHT FORWARD. AT THE END YOU REACH VARGAS. AFTER A BIT OF FIGHTING WITH VARGAS, SABIN WILL COME. VARGAS WILL BLOW THE OTHERS AWAY AND SABIN WILL HAVE TO FIGHT ALONE. SABIN JOINS YOU AFTER VARGAS IS FINISHED. (07) RETURNER'S HIDEOUT PARTY: TERRA, LOCKE, EDGAR, SABIN CHESTS: FENIX DOWN, AIR LANCET, TRUE KNIGHT, POTION, WHITE CAPE ITEMS: SEARCH A BUCKET FOR ANTIDOTE. SEARCH A POT FOR TINCTURE. SEARCH A POT FOR A GREEN CHERRY. SEARCH THE TOP OF THE TABLE FOR A PIECE OF PAPER. ADDITIONAL ITEMS: YOU CAN EITHER GET A GENJI GLOVE OR A GAUNTLET AFTER ENTERINGÄÄFOLLOW THE GUARD TO BANON'S ROOM. AFTER TALKING TO BANON TALK TO EVERYONE AND GET EVERYTHING (INCLUDING THE WHITE CAPE THAT IS IN A SECRET PASSAGE ON THE RIGHT SIDE OF THE "STORAGE ROOM"), THEN GO OUT OF THE HIDEOUT WHERE BANON WILL BE WAITING. FIRST, TELL HIM "NO" THEN GO BACK INSIDE AND THE MAN IN THE "STORAGE ROOM" WILL GIVE YOU A GENJI GLOVE. IF YOU SAY "NO" TO BANON THREE TIMES, YOU'LL SKIP THE PART WHERE EVERYONE'S AT THE TABLE AND ONE OF THE GUARDS WILL GIVE YOU A GENJI GLOVE (IF YOU DIDN'T ALREADY GET THE ONE FROM THE GUY IN THE "STORAGE ROOM"). IF YOU GO TO BANON AND TELL HIM THAT "YOU WILL BECOME THERE LAST RAY OF HOPE", HE WILL GIVE YOU THE GAUNTLET (IF YOU HAVEN'T ALREADY GOTTEN THE GENJI GLOVE FROM THE GUY IN THE "STORAGE ROOM"). LOCKE WILL SPLIT TO SCOPE OUT SOUTH FIGARO AFTER THE EMPIRE INVADES. BANON JOINS YOU AND YOU HEAD FOR THE RAFT ON THE LETE RIVER. LETE RIVER BOSS: ULTROS IF BANON DIES THE GAME IS OVER, SO PROTECT HIM. THERE ARE SEVERAL SAVE SPOTS ALONG THE WAY. THESE SPOTS ARE ALSO THE ONLY PLACES YOU CAN ACCESS THE SUBSCREEN. DO WHATEVER YOU NEED TO BEFORE JUMPING BACK ON THE RAFT. TOWARD THE END OF THE RAFT RIDE YOU REACH ULTROS THE OCTOPUS. AFTER THE FIGHT, SABIN JUMPS IN THE RIVER IN PURSUIT OF ULTROS AND IS SWEPT DOWN STREAM. THE GAME NOW GIVES YOU A CHOICE OF THREE SCENARIOS. ONE WITH TERRA, EDGAR AND BANON; ONE WITH LOCKE; AND THE LAST ONE WITH SABIN. YOU CAN DO THESE IN ANY ORDER YOU WANTÄÄIT DOESN'T MATTER WHAT ORDER YOU PICK. HOWEVER, IF YOU DO TERRA, EDGAR, AND BANON'S BEFORE SABIN'S, THEN SHADOW WILL STAY LONGER. -*- TERRA, EDGAR, AND BANON SCENARIO -*- LETE RIVER CONTINUED PARTY: TERRA, EDGAR, BANON THE TRIO CONTINUE THE RAFT RIDE ON THE LETE RIVER. AGAIN, MAKE SURE BANIN DOESN'T KICK THE BUCKET OR YOUR GAME'S OVER. AT THE END OF THE RIDE YOU FIND YOURSELF A LITTLE EAST OF NARSHE, WHICH IS WHERE YOU WANT TO GO. (01) NARSHE/MINES CHEST: RUNE EDGE (IN THE MINES). IF YOU DON'T GET THIS CHEST UNTIL THE WORLD OF RUIN IT'LL BECOME A RIBBON. THE GUARDS WON'T LET YOU IN THROUGH THE MAIN ENTRANCE SO YOU'LL HAVE TO FIND ANOTHER WAY IN. REMEMBER THE SECRET ENTRANCE LOCKE SHOWED YOU? THAT'S THE WAY IN. YOU'RE NOW IN THE MINES. GO A LITTLE WAYS AND YOU COME TO A FOLLOW-THE-LIGHT MAZE. IF YOU MAKE A MISTAKE, ALL YOU NEED TO DO IS PRESS THE A BUTTON WHEN THE YELLOW LIGHT IS IN FRONT OF YOU. IF YOU MISS IT YOU'LL HAVE TO FIGHT SOME ENEMIES AND THEN YOU'LL HAVE TO START AT THE BEGINNING OF THE MAZE AGAIN. THE CORRECT WAY THROUGH IS: EÄÄÄ¿ þ = ROCKS ³ þ S = START ÚÄÄÄ¿ ÀÄÄÄÄÄÄ¿ E = EXIT þ ³ þ ³ þ ³ ³ AND Ä = CORRECT PATH ÚÄÄÄÙ ³ ³ ³ þ þ ³ þ ³ ÀÄÄÄÄ-S ÀÄÄÄÄÄÄÄÄÙ ONCE YOU GET PAST THIS MAZE, YOU'LL BE ABLE TO REACH A CAVE OF OF MOOGLES (AND A CHEST CONTAINING A RUNE EDGEÄÄOR RIBBON IF YOU WAITED), BY GOING SLIGHTLY OUT OF YOUR WAY. REMEMBER WHERE THIS CAVE IS BECAUSE LATER IN THE GAME MOG WILL JOIN YOU HERE. ONCE YOU GET OUT OF THE MINES, YOU WILL BE BACK IN ARVIS' HOUSE WHERE YOU STARTED. YOU WILL TALK A BIT WITH ARVIS AND THEN THE SCENARIO WILL END. -*- LOCKE'S SCENARIO -*- (04) SOUTH FIGARO PARTY: LOCKE CHEST: HYPERWRIST, RUNNINGSHOES ITEMS: CHECK THE CLOCK YOU SEE WHEN YOU FIRST COME OUT OF THE SECRET PASSAGE FOR AN ELIXIR. CHECK A PAIL IN THE "OLD MAN-WHO-WANTS-CIDER'S" HOUSE FOR TONIC ADDITIONAL ITEMS: CIDER IS LOCATED HERE (RARE ITEM) OLD CLOCK-KEY IS LOCATED HERE (RARE ITEM) FIRST OF ALL, DO NOT TALK THE GUARDS IN MAGITEK ARMOR (UNLESS OF COURSE YOU HAVE A DEATH WISH) AND DON'T FORGET TO EQUIP YOUR STUFF. GO TO THE ITEM SHOP AND TALK TO THE MERCHANT NEXT TO THE CLOCK. THIS WILL START A FIGHT. USE LOCKE'S STEAL COMMAND AND YOU'LL STEAL THE CLOTHES RIGHT OFF HIM. DRESSED AS A MERCHANT, ENTER THE HOUSE TO THE SOUTH OF THE ITEM SHOP AND GO DOWN STAIRS. THE KID WILL ONLY ALLOW YOU TO PASS IF YOUR DRESSES AS A MERCHANT. NOW GO UP ONTO THE PERIMETER WALL AND TALK TO THE GREEN SUITED GUARD. STEAL HIS CLOTHES. GO TOWARDS THE CENTER OF TOWN WHERE YOU'LL FIND THREE GUARDS (ONE GUARDING THE DOOR TO THE RICH GUY'S HOUSE, ONE IN MAGITEK ARMOR, AND ONE GUARDING THE PATH TO THE REST OF THE TOWN). TALK TO THE BOTTOM GUARDS. ENTER THE CAFE AND GO DOWNSTAIRS. STEAL THE MERCHANT'S CLOTHES. YOU'LL ALSO GET CIDER. GO BACK TO THE HOUSE WITH THE KID AND GO UPSTAIRS. TALK TO THE OLD MAN AT THE DESK. GO BACK DOWN STAIRS AND GIVE THE PASSWORD ("COURAGE") TO THE KID. HE'LL OPEN UP A SECRET PASSAGE FOR YOU. GO TO THE UPSTAIRS OF THE HOUSE AND INTO THE FIRST ROOM. WALK BEHIND THE BOOKCASE TO FIND A STAIRWAY. GO ALL THE WAY DOWN AND FOLLOW THE HALL. AFTER YOU ARE ASKED ABOUT CHANGING CLOTHES (DOESN'T MATTER IF YOU DO), GO STRAIGHT DOWN INTO THE WALL (THERE IS A STAIRWAY THERE): ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ AND Ä = WALL ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ² = DOOR ³ÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÃÄIJÄIJÄIJĴ  = WALK INTO ³ THE WALL ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ HERE TO  FIND A ROOM WITH A HYPER- WRIST AND RUNNING SHOES IF YOU ARE WEARING THE MERCHANT'S CLOTHES OR YOUR NORMAL CLOTHES, THEN HIDE IN THE RAFTERS. IF YOU'RE WEARING THE SOLDIER'S UNIFORM, STAND NEXT TO THE DOOR AND SALUTE, AND WHEN YOU RESCUE CELES, SHE'LL SAY SOMETHING CLOSE TO WHAT PRINCESS LIEA SAID IN STAR WARS WHEN LUKE SKYWALKER RESCUED HER ON THE DEATH STAR. AFTER DROPPING FROM THE RAFTERS, ENTER THE OPEN DOOR. REMOVE CELES' CHAINS. TALK TO THE SLEEPING GUARD AND TAKE THE CLOCK KEY. THE SECOND DOOR IS A SAVE SPOT AND THE THIRD IS WHERE YOU WANT TO GO. GO TO THE CLOCK IN THE FAR BACK AND CHECK IT. WIND THE CLOCK TO OPEN A SECRET PASSAGE. (04) SECRET PASSAGE PARTY: LOCKE, CELES CHESTS: IRON ARMOR, HEAVY SHIELD, REGALCUTLASS, X-POTION, RIBBON, ETHER, EARRINGS BOSS: TUNNELARMR IN THE SECRET PASSAGE THERE IS A SPOT WHERE YOU CAN PUSH ON THE LEFT WALL TO REACH A STAIRWAY LEADING DOWN TO A X-POTION, A RIBBON, AND AN ETHER. ONCE YOU MAKE IT OUT OF THE SECRET PASSAGE YOU'LL BE IN A SPOT WHERE ALL YOU NEED TO DO IS LEAVE THE TOWN. GO WEST TO THE CAVE OF FIGARO. YOU'VE BEEN HERE BEFORE, JUST GO BACK OUT THE WAY YOU CAME IN. DON'T FORGET THAT THE POND WITH THE TURTLE IS A RECOVERY SPRING. AS YOU ARE ABOUT TO EXIT THE CAVE, TUNNELARMR ATTACKS. DEFEATING TUNNELARMR WILL END THIS SCENARIO. -*- SABIN'S SCENARIO -*- HUT (GAU'S FATHER'S HOUSE) PARTY: SABIN, SHADOW ENTER THE HUT JUST EAST OF WHERE YOU START. QUICKLY TALK TO THE GUY ON THE CHOCOBOÄÄHE SELLS LOTS OF STUFF. NEXT, TALK TO SHADOW AND HE'LL JOIN YOU. GO EAST A BIT THEN SOUTH UNTIL YOU COME TO A BRIDGE. THIS IS WHERE THE IMPERIAL CAMP IS LOCATED. (09) IMPERIAL CAMP PARTY: SABIN, SHADOW YOUR GROUP HIDES AND OVERHEARS THE PLANS TO STORM DOMA CASTLE. (10) DOMA CASTLE PARTY: CYAN BOSS: LEADER YOU CAN KILL THE SOLDIERS ON EITHER SIDE OF THE LEADER PRETTY EASILY, BUT JUST KILL THE LEADER AND GET IT OVER WITH. (09) IMPERIAL CAMP PARTY: SABIN, SHADOW CHEST: STAR PENDANT, MONSTER-IN-A-BOX (TELSTAR), MITHRILGLOVE, BARRIERRING IN THE LEFT TENT THERE IS A CHEST. KICKING IT BRINGS THE DOGS, WHICH YOU HAVE TO FIGHT, AND HITTING IT BRINGS A SENTRY WHICH YOU FOOL BY MEOWING. INSIDE IS A STAR PENDANT. THERE'S A LITTLE BIT OF STORY ABOUT KEFKA POISONING DOMA AND YOU DECIDE TO TRY AND STOP HIM. AFTER THE FIRST TIME YOU CHASE HIM, INSTEAD OF TALKING TO HIM, EXPLORE THE CAMP FOR MORE TREASURES. YOU FIGHT AND CHASE HIM AROUND FOR A BIT BUT ARE STOPPED BY SOME SOLDIERS. WHILE FIGHTING THEM, KEFKA POISONS DOMA. AFTER SHOWING A BUNCH OF SOLDIERS DIE OF POISON IN DOMA CASTLE YOU CONTROL CYAN. GO TO THE THRONE ROOM. AFTER THE KING DIES GO TO THE ROOM EAST OF THE THRONE ROOM. CYAN'S FAMILY DIES. SCENE CUTS BACK TO THE IMPERIAL CAMP WHERE CYAN JOINS SABIN AND SHADOW. ESCAPE THE CAMP. AFTER LEAVING THE CAMP GO SOUTH TO THE FOREST. (11) PHANTOM FOREST PARTY: SABIN, SHADOW, CYAN POINTS OF INTEREST: AFTER THE FIRST STRETCH OF FOREST YOU GO UP, THE POND RIGHT IN FRONT OF YOU IS A RECOVERY SPRING. AT THE END OF THE FOREST YOU'LL COME TO THE PHANTOM TRAIN. IF YOU HAVEN'T DONE TERRA, EDGAR, AND BANON'S SCENARIO YET, THEN SHADOW WILL LEAVE YOU SOMEWHERE IN THE FOREST. (11) PHANTOM TRAIN CHESTS: EARRINGS, MONSTER-IN-A-BOX (SPECTER), 2 FENIX DOWNS, SNIPER SIGHT BOSS: GHOST TRAIN CABOOSE: UPON ENTER THE TRAIN, GO RIGHT TO FIND THE CABOOSE. TALK TO THE GHOST AND YOU CAN HAVE HIM JOIN YOU (IF YOU USE ITS POSSESS COMMAND, AND IT WORKS, YOU'LL LOSE IT). ALSO IN THE CABOOSE, IS A GUY WHO'LL TELL YOU ABOUT THE TRAIN AND A SAVE SPOT. CAR 1 & 2: IN THE FIRST TWO CARS THERE ARE A BUNCH OF GHOSTS. THESE GHOSTS WILL EITHER TRY TO JOIN YOU, ATTACK YOU, OR SELL YOU STUFF (ITEM SHOP). THE REST OF THE GHOSTS IN THE TRAIN WILL DO THE SAME THINGS. CAR 3: UPON ENTERING, A GHOST COMES AND BLOCKS THE DOOR BEHIND YOU. YOU HAVE TO KILL THE GHOST TO LEAVE. ONCE BACK OUT, CLIMB TO THE TOP OF THE CAR AND YOU'LL JUMP ACROSS TO THE NEXT CAR AND THEN AGAIN TO CAR 5. CAR 5: ENTER THE CAR AND PULL THE SWITCH TO DETACH THE REAR CARS. PULL IT AGAIN TO OPEN THE WALL UP SO YOU CAN CONTINUE. CAR 6: SIT AT THE CENTER TABLE AND THE GHOST WILL SERVE YOU (THIS REPLENISHES YOUR STATS). AFTER SITTING DOWN FOR THE FIRST TIME, SIT DOWN AGAIN WITH DIFFERENT MEMBERS AT THE HEAD OF YOUR PARTY TO SEE DIFFERENT SEQUENCES (FOR INSTANCE, SHADOW WILL GET UP AND FEED INTERCEPTOR). CAR 7 ÄÄ 1ST ROOM: SIEGFRIED ATTACKS AS YOU APPROACH THE CHEST. AFTER DEFEATING HIM, HE GRABS THE CONTENTS OF THE CHEST AND RUNS. CAR 8 ÄÄ 2ND ROOM: FOUR CHESTS. AFTER CAR 8 YOUR GHOST COMPANION LEAVES. CAR 9: SAVE SPOT. ENGINE: PULL THE FIRST AND THIRD SWITCHES ON THE INSIDE THEN GO OUT AND PULL THE SWITCH ON THE SMOKE STACK. THE GHOST TRAIN NOW ATTACKS. AFTER SHOWING THE PEOPLE OF DOMA, EXIT THE TRAIN YOU ARE ON AND GO TO THE OTHER SIDE OF THE PHANTOM FOREST. GO TO THE MOUNTAIN PASS TO THE EAST. (12) BARREN FALLS HERE SHADOW LEAVES THE PARTY (IF HE HASN'T ALREADY). JUMP OFF THE EDGE OF THE CLIFF. YOU HAVE TO FIGHT PIRANHA AND A RIZOPAS AS YOU FALL. (13) THE VELDT PARTY: SABIN, CYAN AFTER LANDING YOU AWAKE TO FIND GAU STANDING NEXT TO YOU. HE RUNS WHEN YOU SPEAK TO HIM. UNTIL YOU HAVE DRIED MEAT JUST ATTACK GAU IF YOU MEET HIM. GO EAST TO THE TOWN OF MOBLIZ. (14) MOBLIZ ITEMS: SEARCH THE CLOCK IN THE MESSENGER'S HOUSE FOR ELIXIR ADDITIONAL ITEMS: YOU CAN GET A TINTINABAR HERE BUY AT LEAST ONE DRIED MEAT AT THE ITEM SHOP. TALK TO THE INJURED LAD FROM MARANDA. AFTER TALKING TO HIM YOU CAN SEND A MESSAGE TO HIS GIRLFRIEND AT THE MESSENGER'S HOUSE. IT COSTS 500 GP. YOU CAN SLEEP IN THE BED AT THE BACK OF THE RELIC SHOP SO NO NEED TO SPEND MONEY AT THE INN. AFTER TALKING TO THE RELIC SHOP KEEPER GO BACK TO THE INJURED LAD, ANOTHER LETTER HAS ARRIVED. FOR ANOTHER 500 GP YOU CAN SEND A RECORD FOR THE INJURED LAD. TALK TO THE RELIC SHOP KEEPER AGAIN, RETURN TO THE LAD FOR ANOTHER LETTER, SEND A TONIC FOR ANOTHER 500 GP, TALK TO THE RELIC SHOP KEEPER, ETC. KEEP DOING THIS AND EVENTUALLY THE INJURED LAD WILL REWARD YOU WITH A TINTINABAR FOR ALL YOUR HELP. NOW LEAVE TOWN AND GO FIND GAU. (13) THE VELDT WHEN YOU SEE GAU, USE DRIED MEAT ON HIM AND HE'LL JOIN YOU. ONCE YOU HAVE GAU AND HAVE ADVANCE HIS RAGE SKILLS AS MUCH AS YOU WANT, GO TO THE CAVE IN CRESCENT MOUNTAIN. (15) CRESCENT MOUNTAIN PARTY: SABIN, CYAN, GAU ADDITIONAL ITEMS: BY TAKING GAU AROUND INSIDE THE CAVE HE'LL FIND STUFF. ON THE LITTLE PLATFORM TO THE LEFT OF THE ENTRANCE HE'LL FIND TONIC. ON THE PLATFORM AT THE TOP LEFT PART OF THE CAVE GAU WILL PRETEND TO HAVE FOUND SOMETHING. SABIN WILL WALK OVER AND GAU WILL SCARE HIM, CAUSING HIM TO LOSE HIS POUCH WITH 500 GP IN IT. FINALLY AT THE END OF THE CAVE HE'LL FIND HIS TREASURE, A DIVING SUIT HELMET. AFTER YOU JUMP IN YOU'LL BE IN THE "SERPENT'S TRENCH." SERPENT'S TRENCH CHESTS: X-POTION, GREEN BARET THERE ARE SPOTS IN THE TRENCH WHERE YOU CAN PICK A DIRECTION. THE FOLLOWING TABLE SHOWS WHAT DIRECTIONS DO WHAT: START / \ LEFT RIGHT / \ ³ LEFT RIGHT CAVE 1 ³ ³ / \ OUT CAVE 2 LEFT RIGHT ³ ³ ³ OUT OUT CAVE 2 ³ OUT AS YOU CAN SEE, TAKING TWO LEFTS IS THE FASTEST WAY OUT BUT TAKING TWO RIGHTS WILL GET YOU ALL THE TREASURE. ANYWAY YOU GO YOU COME OUT OF THE TRENCH AT NIKEAH. (16) NIKEAH ITEMS: CHECK THE CLOCK IN THE INN FOR ELIXIR BESIDES THE ELIXIR IN THE INN, THERE REALLY ISN'T MUCH HERE. GO BACK TO THE GUY ON THE BOAT AND HOP ABOARD. END OF SCENARIO. (01) HILLS OF NARSHE PARTY: TERRA, LOCKE, EDGAR, SABIN, GAU, CELES, CYAN BOSS: KEFKA YOU'LL FIGHT IN THREE GROUPS. YOU HAVE TO DEFEAT KEFKA BEFORE HIS TROOPS REACH BANON. YOUR BEST BET IS PROBABLY TO TAKE OUT ALL THE SOLDIERS THEN YOU CAN KEEP TRYING KEFKA UNTIL YOU BEAT HIM. YOU CAN ALSO MAKE A PARTY OF FOUR CHARACTERS (WITH 2 AND 1 IN THE OTHER ONES) AND GO STRAIGHT FOR KEFKA. IF DONE RIGHT, YOU CAN DODGE ALL THE SOLDIERS AND GET TO KEFKA BEFORE THEY ARE EVEN HALFWAY TO BANON. AFTER THE FIGHT, TERRA WILL MORPH BECAUSE OF THE ESPER AND FLY AWAY. -*- IN SEARCH OF TERRA -*- (01) NARSHE PARTY: PICK FOUR (THREE IF YOU WANT SHADOW TO JOIN YOU A BIT LATER) OUT OF LOCKE, CYAN, EDGAR, SABIN, CELES, OR GAU ITEMS: CHECK THE CLOCK IN THE ELDER'S HOUSE FOR ELIXIR CHESTS: WALL RING, SNEAK RING, HYPERWRIST, THIEFKNIFE, EARRINGS, 5000 GP. POINTS OF INTEREST: YOU CAN SLEEP IN THE BED IN THE BACK ROOM OF THE WEAPON SHOP. IF YOU GO NORTH TO THE MINES AND LOOK AT THE LITTLE BLACK HOLE TO THE UPPER RIGHT OF THE ENTRANCE YOU'LL SEE UMARO THE SASQUATCH (HE'LL JOIN YOU LATER). UPON EXITING, GO TO FIGARO (IT'S IN THE SAME SPOT AS IT WAS BEFORE). (02) FIGARO ENTER THE CASTLE AND GO DOWN THE STAIRS TO YOUR LEFT. TALK TO THE GUY AND HE'LL TAKE YOU (AND THE REST OF FIGARO CASTLE) PAST THE MOUNTAINS TO A POINT NEAR KOHLINGEN (YOUR NEXT DESTINATION). JUST EXIT FIGARO AND GO NORTH. IF YOU HAVE BOTH EDGAR AND SABIN IN YOUR PARTY YOU'LL LEARN MORE ABOUT THEIR PAST IF YOU GO TO THE SPOT WHERE YOU CAN SLEEP. IF YOU ENTER THE MAIN PART OF FIGARO AND SHOP, PUT EDGAR AT THE HEAD OF YOUR PARTY AND THE SHOPKEEPERS WILL GIVE YOU A 50% DISCOUNT. (17) KOHLINGEN CHESTS: GREEN BERET ITEMS: CHECK THE CLOCK IN RACHEL'S HOUSE FOR ELIXIR SHADOW IS IN THE CAFE. IF YOU HAVE LESS THAN FOUR CHARACTERS IN YOU PARTY HE'LL JOIN YOU FOR 3000 GP. IF YOU HAVE FOUR AND YOU WANT HIM TO JOIN YOU GO BACK TO FIGARO AND HAVE THE GUY IN THE BASEMENT RETURN FIGARO BACK TO WHERE IT WAS. THEN GO BACK TO NARSHE AND TALK TO ONE OF YOUR COMPANIONS. CHANGE YOUR PARTY SO IT ONLY HAS THREE MEMBERS. NOW COME BACK TO KOHLINGEN THE WAY YOU DID BEFORE. IF YOU HAVE LOCKE AND GO TO THE HOUSE IN THE TOP LEFT CORNER YOU'LL SEE A FLASHBACK TELLING WHY LOCKE IS SO KEEN ON KEEPING HIS WORD ABOUT PROTECTING TERRA AND CELES. THE HOUSE ON THE TOP RIGHT WILL ALSO SHOW A FLASHBACK; PLUS IF YOU HAVE LOCKE AND YOU GO BEHIND THE HOUSE AND PUSH DOWN YOU'LL FIND A BACK ENTRANCE TO THIS HOUSE WHICH LEADS TO A CHEST. FROM KOHLINGEN GO SOUTH TO JIDOORÄÄOR GO NORTHWEST TO A HUT WHERE YOU'LL FIND A HERO RING IN A POT; THEN GO SOUTH TO JIDOOR. (18) JIDOOR ITEMS: IN THE VERY TOP HOUSE CHECK A POT FOR TINCTURE FROM HERE HEAD NORTH (ON THE RIGHT SIDE OF THE MOUNTAINS) TO ZOZO. TAKE A CHOCOBO FOR A FASTER TRIP. JUST FOLLOW THE LIGHT GREEN STRIP OF GRASS. (19) ZOZO CHESTS: TINCTURE, CHAIN SAW, TONIC, THIEFGLOVE, FIREKNUCKLE, RUNNING SHOES, X-POTION ITEMS: CHECK A POT IN THE FAR LEFT BUILDING FOR TINCTURE AND ANOTHER POT FOR POTION BOSS: DADALUMA ESPERS: RAMUH, STRAY, SIREN, KIRIN IN THE BUILDING MARKED "INN", THERE IS A CLOCK YOU ARE SUPPOSED TO RESET. THE CORRECT TIME IS 6:10:50. SETTING THE CLOCK OPENS A SECRET PASSAGE WHERE A CHEST CONTAINING A CHAIN SAW IS. THE BUILDING MARKED AS "ARMOR SHOP" HAS A CHEST WITH A TONIC. GO TO THE BUILDING MARKED AS THE "RELIC SHOP". GO UP AS FAR AS YOU CAN AND YOU'LL FIND A CHEST WITH THE THIEFGLOVE. FROM THERE GO BACK DOWN TO THE FLOOR WITH THE DOORLESS DOORWAY (JUST BELOW THE GUY JUMPING FROM WINDOW TO WINDOW). PUSH OVER AGAINST THE WINDOW AND YOU'LL JUMP ACROSS. KEEP GOING UP, JUMPING FROM BUILDING TO BUILDING WHERE NEED BE, AND EVENTUALLY YOU'LL REACH TERRA. BEFORE YOU REACH TERRA YOU'LL HAVE TO NEAR DADALUMA. AFTER REACHING TERRA YOU'LL GET FOUR ESPERS: RAMUH, STRAY, SIREN, AND KIRIN. THERE ARE ALSO TWO CHESTS ON EACH SIDE OF THIS ROOM. ONCE YOU'RE DONE, GO DOWN AND TALK TO ONE OF YOUR OTHER THREE COMPANIONS THAT JUST ARRIVED. EVERYONE GOES BACK DOWN INTO THE BUILDING AND YOU'LL FIND YOURSELF BACK AT THE ENTRANCE OF ZOZO WHERE YOUR PARTY WILL BREAK UP INTO TWO GROUPS: ONE CONSISTS OF CELES AND LOCKE, THE TWO OTHERS ARE OF YOUR CHOICE. SHADOW SPLITS AGAIN SO YOU CAN'T CHOOSE HIM. THIS GROUP IS THE ONE YOU'LL CONTROL TO GET TO YOUR NEXT DESTINATION. THE OTHER TWO COMPANIONS WILL RETURN TO NARSHE. NEXT STOP: JIDOOR AGAIN. (18) JIDOOR GO TO THE BIG HOUSE AT THE FAR NORTH OF TOWN. HERE YOU'LL FIND THE DIRECTOR OF THE OPERA. AS HE LEAVES HE DROPS A LETTER. READ IT AND YOU FIND OUT ABOUT SETZER, THE WANDERING GAMBLER WHO OWNS AN AIRSHIP (WHICH YOU NEED). FROM JIDOOR, GO SOUTH TO THE OPERA HOUSE (TAKING A CHOCOBO MAKES THE TRIP MUCH FASTER). (20) OPERA HOUSE BOSS: ULTROS CELES LOOKS LIKE THE OPERA SINGER MARIA, SO SHE TAKES HER PLACE IN ORDER TO GET TO SETZER. AS CELES YOU HAVE TO SING THE RIGHT PARTS OF THE SONG (THE FULL SONG IS PRINTED IN THE BOOK OF CELES' DRESSING ROOM). THE CORRECT PARTS ARE: OH, MY HERO... I'M THE DARKNESS... MUST I... IF YOU SING THE WRONG PART YOU'LL GET KICKED OUT OF THE OPERA HOUSE. RE-ENTER AND THE DIRECTOR WILL LET YOU TRY AGAIN. YOU ONLY GET FOUR TRIES TO GET IT RIGHT BEFORE IT'S GAME OVER. ONCE YOU GET IT RIGHT, KEEP TALKING TO THE GUY WHO COMES OUT. THEN, WHEN HE DISAPPEARS, GRAB THE FLOWERS AND GO UP TO THE PLATFORM ON THE TOP FLOOR. IF YOU TAKE TOO MUCH TIME DOING ANY OF THIS YOU'LL GET KICKED OUT AGAIN AND WILL HAVE TO START OVER FROM THE BEGINNING. TAKE LOCKE AND READ THE LETTER IN THE DRESSING ROOM. NOW RETURN TO THE BALCONY AND TALK TO IMPRESARIO. ONCE ULTROS SHOWS HIMSELF ON THE GIRDERS WITH A FOUR TON WEIGHT POISED OVER CELES' HEAD, YOU'LL HAVE FIVE MINUTES TO GET TO HIM. FIRST YOU HAVE TO GO NORTHEAST WHERE YOU'LL FIND A GUY WHO TELLS YOU TO PULL THE FAR RIGHT SWITCH. DO THIS THEN RETURN TO IMPRESARIO AND GO TO THE NORTHWEST SIDE OF THE BALCONY WHERE YOU'LL FIND YOUR WAY ONTO THE GIRDERS. NAVIGATE THE GIRDERS AND MAKE IT TO ULTROS. WHEN YOU'RE DONE SETZER WILL COME AND GRAB CELES. AFTER SOME CONVINCING (WITH A NICE DOUBLE-HEADED COIN) SETZER WILL TAKE YOU TO YOUR NEXT DESTINATION IN HIS AIRSHIP. (21) ALBROOK ITEMS: SEARCH THE CLOCK IN THE CAFE FOR ELIXIR. THE POT IN THE WEAPON SHOP HAS TINCTURE. SEARCH THE BARREL NEXT TO THE INN FOR POTION. SEARCH THE BOX ON RIGHT SIDE OF THE DOCKS FOR WARP STONE. FROM ALBROOK, HEAD NORTH PAST VECTOR AND ON UP TO THE TOWN OF TZEN. (GOING TO TZEN AND MARANDA IS NOT MANDATORY, YOU CAN GO DIRECTLY TO VECTOR). (22) TZEN NOTHING HERE BUT SOME INFO AND SOME DECENT WEAPONS AND ARMOR. FROM HERE GO SOUTHWEST TO MARANDA. (23) MARANDA ITEMS: SEARCH THE BOX TO THE LEFT OF THE ENTRANCE OF THE TOWN FOR REVIVIFY. SEARCH THE BOX ON THE RIGHT SIDE OF THE TOWN FOR REMEDY. THE HOUSE IN THE TOP RIGHT CORNER IS THE HOUSE OF THE GIRL YOU WERE SENDING STUFF TO FOR THAT INJURED LAD. NEXT STOP VECTOR. (24) VECTOR THE INN SAYS IT'S FREE BUT SOMETIMES WHEN YOU'RE SLEEPING THE KEEPER WILL STEAL 1000 GP. IN THE SKINNY HOUSE THERE IS AN OLD WOMAN ASKING IF YOU PLEDGE ALLEGIANCE TO THE EMPIRE. ANSWER "NO" AND TWO GUARDS ATTACK YOU. WHEN YOU BEAT THEM AND TALK TO THE WOMAN AGAIN SHE'LL HEAL YOU. DON'T TALK TO ANY OF THE GUARDS OR YOU'LL BE ATTACKED AND SENT BACK TO THE ENTRANCE. IF YOU GO NORTH TO THE IMPERIAL CASTLE YOU'LL GET ATTACKED BY GUARDIAN. RUN FROM IT. TO THE RIGHT OF THE INN THERE IS A GUY HIDING BEHIND A BOX. TALK TO HIM. NOTICE WHERE HE MOVES TO. WHEN HE DISTRACTS THE GUARDS GO TO THAT SPOT AND PUSH ON THE BOX. NOW GO NORTH AND YOU'LL BE AT THE MAGITEK FACTORY. (24) MAGITEK FACTORY CHESTS: FLAME SABRE, TINCTURE, X-POTION, THUNDER BLADE, REMEDY, ZEPHYR CAPE, DRAGOON BOOTS, TENT, GOLD HELMET, GOLD SHIELD, GOLD ARMOR, BREAK BLADE BOSS: IFRIT, SHIVA, NUMBER 024, NUMBER 128, CRANES ESPERS: IFRIT, SHIVA, UNICORN, MADUIN, SHOAT, PHANTOM, CARBUNKL, BISMARK GO DOWN THE STAIRS AND GO TO WHERE THE LITTLE HOOK IS MOVING BACK AND FORTH. PUSH THE A BUTTON TO JUMP ONTO IT. GET THE CHEST AND THE JUMP BACK ACROSS. NOW, GO RIGHT AND ENTER THE SECOND LITTLE PIPE THAT IS TO THE RIGHT OF THE STAIRS. GRAB THE CHEST THEN CLIMB BACK THROUGH THE PIPE AND ENTER THE FIRST PIPE. GRAB THE TREASURE AND GO ACROSS THE CONVEYER BELT FOR TWO MORE TREASURES. NOW, GET ON THE CONVEYER BELT TO GO DOWN A LEVEL. DOWN HERE YOU'LL FIND FIVE CHESTS: ONE ON THE LEFT SIDE, ONE ON THE RIGHT SIDE, ONE THROUGH A DOOR JUST TO THE LEFT OF WHERE YOU ENTERED, ONE AT THE BOTTOM (YOU CAN SEE IT WHEN YOU GO DOWN ON FROM WHERE YOU ENTERED BUT YOU HAVE TO GO AROUND AND UNDERNEATH TO GET IT), AND ONE IN A SMALL ROOM TO THE EAST OF THE ROOM WITH THE GOLD HELMET IN IT. ON THE RIGHT WALL THERE IS A SPOT WHERE YOU CAN GO BETWEEN TWO WALLS TO ENTER A PIPE WHICH LEADS TO TWO MORE CHESTS. WHEN YOU'RE READY, STEP ONTO THE CONVEYER BELT TO THE RIGHT OF WHERE THE LAST BELT DROPPED YOU OFF. YOU'LL SEE KEFKA PUSH A COUPLE OF ESPERS ONTO A CONVEYER BELT. WHEN YOU CAN MOVE, FOLLOW THE ESPERS. GO OVER AND TALK TO THE ESPER ON THE LEFT. YOU'LL NOW HAVE TO FIGHT IFRIT AND SHIVA. THEY'LL GIVE YOU THEIR POWERS AS MAGICITE WHEN YOU DEFEAT THEM. NOW, ENTERING THE LEFT DOOR YOU'LL FIND A SAVE SPOT. THE RIGHT DOOR IS THE WAY OUT. AFTER YOU GO UP A BUNCH OF STAIRS YOU'LL COME TO A HALL WITH THE ESPER HOLDING TANKS IN THEM. THERE IS A HIDDEN CHEST IN THIS ROOM. GO TO THE FAR LEFT END OF THE HALL. NOW GO DOWN NEXT TO THE HOLDING TANK AND SEARCH AROUND. YOU'LL FIND THE BREAK BLADE. AFTER THE HALL YOU'LL REACH THE EXIT WITH NUMBER 024 BLOCKING IT. AFTER YOU BEAT NUMBER 024, YOU'LL ENTER A ROOM WITH ESPERS FLOATING IN TANKS. GO TO THE FAR NORTH WALL AND PRESS THE SWITCH. YOU'LL GET THE ESPERS: UNICORN, MADUIN, SHOAT, PHANTOM, CARBUNKL, AND BISMARK. KEFKA COMES OUT AND CELES ZAPS HERSELF, KEFKA, AND HIS GUARDS AWAY. FOLLOW CID. TALK TO CID. RIDE THE RAILS. AT THE END OF THE MINE CART RIDE YOU'LL HAVE TO FIGHT NUMBER 128. YOU'LL NOW BE BACK IN TOWN. FOLLOW THE RAILS AND YOU'LL BE BACK IN THE MAIN PART OF TOWN WHERE SETZER WILL COME AND GET YOU. AS YOU ATTEMPT TO GET AWAY IN THE AIRSHIP YOU'LL BE ATTACKED BY TWO CRANES. ONCE YOU DEFEAT THE CRANES, YOU'LL GO BACK TO ZOZO AUTOMATICALLY. (19) ZOZO YOU'LL AUTOMATICALLY BE IN TERRA'S ROOM. A MAGICITE WILL GLOW AND TERRA WILL REMEMBER. YOU NOW CONTROL MADUIN, THE ESPER AND TERRA'S FATHER, IN THE ESPER'S WORLD. THIS PART IS FAIRLY STRAIGHTFORWARD. AFTER THE FLASHBACK YOU'LL BE IN CONTROL OF THE AIRSHIP. YOU CAN GO WHERE EVER YOU WANT NOW. NARSHE IS YOUR NEXT DESTINATION. (01) NARSHE POINTS OF INTEREST: NEW STUFF IN THE WEAPON AND ARMOR SHOPS AS YOU ENTER, A GUARD WILL APPEAR AND TAKE YOU TO BANON. FROM HERE GO TO THE HOUSE WITH THE LOCKED TREASURE CHEST. YOU'LL FIND LONE WOLF THE PICKPOCKET. HE ESCAPES AND THE CHEST IS EMPTY. FOLLOW HIM NORTH TO THE MINES. IF YOU KEEP FOLLOWING YOU'LL EVENTUALLY REACH HIM UP WHERE THE "ESPER IN ICE" IS. HE'S HOLDING A MOOGLE HOSTAGE. JUST HOLD STILL FOR A BIT AND THE MOOGLE WILL ESCAPE. NOW YOU HAVE A CHOICE: GO OVER AND TALK TO THE MOOGLE AND HE JOINS YOUR PARTY AND LONE WOLF DROPS OVER THE CLIFF, OR... TALK TO LONE WOLF AND YOU'LL GET GOLD HAIRPIN AND THEN BOTH LONE WOLF AND MOG DROPS OVER THE CLIFF. NOW, RETURN TO TOWN, DO WHATEVER SHOPPING YOU WANT, AND GO TO THE AIRSHIP. GETTING MOG'S WATER RONDO DANCE ESPERS: GOLEM, ZONESEEK THERE ARE THREE DIFFERENT WAYS TO GET MOG'S WATER RONDO. FOR ALL OF THEM YOU NEED MOG IN YOUR PARTY. SO, ADD MOG TO YOUR PARTY AND... METHOD 1: RETURN TO CRESCENT MOUNTAIN. ENTER AND JUMP INTO THE "SERPENT TRENCH". WHEN YOU GET OUT OF THE TRENCH YOU'LL BE IN NIKEAH. EXIT NIKEAH (DO NOT GET ON THE SHIP) AND GO NORTH (TO MAKE THE LONG TRIP BACK TO THE AIRSHIP A LOT FASTER, GRAB A CHOCOBO INSIDE NIKEAH). KEEP GOING AND YOU'LL EVENTUALLY REACH THE HUT WHERE SABIN'S SCENARIO STARTED. FROM HERE GO BACK THROUGH WHERE THE IMPERIAL BASE WAS, THROUGH THE PHANTOM FOREST, JUMP OFF AT BARREN FALLS, AND FINALLY YOU'RE BACK ON THE VELDT. GO GET YOUR AIRSHIP AND CONTINUE THE GAME. METHOD 2: THIS WAY IS THE LONGEST BUT YOU CAN GET ALMOST ALL OF MOG'S DANCES DOING IT THIS WAY. LAND YOUR AIRSHIP AT THE ENTRANCE TO THE RETURNER'S HIDEOUT AND JUMP ON THE RAFT ON THE LETE RIVER. THIS TIME THE RAFT WILL GO THE WAY SABIN WENT THE FIRST TIME AND YOU'LL END UP NEAR GAU'S FATHER'S HOUSE. FROM HERE YOU HAVE TO GO THROUGH SABIN'S SCENARIO AND HOP ON THE BOAT TO SOUTH FIGARO IN NIKEAH. ONCE IN SOUTH FIGARO IT'S KINDA COOL: THE CAPTAIN OF THE SHIP SMUGGLES YOU INTO TOWN IN A TREASURE CHEST. NOW YOU HAVE TO GO ALL THE WAY THROUGH MT. KOLTS AGAIN AND YOU'LL FINALLY BE TO THE POINT WHERE YOU CAN RETRIEVE THE AIRSHIP. METHOD 3: THIS WAS IS SHORT AND FAST. LAND THE AIRSHIP AT NIKEAH. TAKE A CHOCOBO FROM HERE AND GO TO BARREN FALLS. JUMP IN AND THEN GO TO THE SERPENT'S TRENCH WHICH WILL TAKE YOU BACK TO NIKEAH WHERE THE AIRSHIP IS WAITING. ONCE YOU HAVE MOG'S WATER RONDO, GO TO THE IMPERIAL BASE NEXT TO THE BRIDGE TO THE EAST OF VECTOR. THE AUCTION HOUSE IN JIDOOR IS NOW OPEN MAKING IT POSSIBLE TO GET GOLEM AND ZONESEEK NOW. IMPERIAL BASE IF YOU ENTER WITHOUT TERRA YOU'LL BE KICKED OUT. SO IF YOU DON'T HAVE TERRA RETURN TO THE AIRSHIP AND CHANGE PARTY MEMBERS. IN THE BUILDING IS A TREASURE ROOM WITH A LOCKED DOOR. MAKE YOUR WAY THROUGH TO THE OTHER SIDE OF THE BASE AND EXIT. HEAD EAST AND YOU'LL ENTER THE CAVE TO THE SEALED GATE. (25) CAVE TO THE SEALED GATE CHESTS: ASSASSIN, TEMPEST, COIN TOSS, X-POTION, 3 ETHERS, GENJI GLOVE, TENT, ELIXIR, 3 MAGICITES, ATMA WEAPON IN THE ROOM AFTER THE ONE WITH THE MOVING BRIDGES, PULL THE SWITCH ON THE BRIDGE. NOW FOLLOW THE LEFT PATH TO REACH A CHEST WITH GENJI GLOVE. NOW GO BACK AND TAKE THE RIGHT PATH. GO UP AND PULL THE LEFT SWITCH. ENTER THE DOORWAY THAT APPEARS, GET THE CHEST, AND SAVE YOUR GAME. PULLING THE RIGHT SWITCH MAKES YOU FIGHT NINJA. PULL THE SWITCH ON THE NEXT BRIDGE AND GO DOWN TO THE STAIRWAY IT MAKES. GO THROUGH THE HOLE AFTER YOU GET THE CHEST. STEP ON BOTH SWITCHES THAT YOU CAN SEE. GO DOWN AND THEN LEFT. STEP ON THAT SWITCH AND ENTER THE DOOR THAT APPEARS. AFTER GETTING THE TREASURE LEAVE THE ROOM AND GO RIGHT TO THE FAR BRIDGE AND THEN UP. PULL THE SWITCH, CROSS THE BRIDGE, AND PULL ANOTHER SWITCH. GO UP AND LEFT ACROSS THE BRIDES. FLICK THE SWITCH INSIDE THE CHEST AND RETURN BACK TO YOUR RIGHT. GRAB THE CHEST UP THE STAIRS THEN GO DOWN AND EXIT THE ROOM. GO UP THE STAIRS IN THE NEXT ROOM AND YOU'RE AT THE SEALED GATE. NOW YOU HAVE TO FIGHT KEFKA AGAIN (KINDA). TO GET BACK TO THE AIRSHIP ALL YOU NEED TO DO IS GO DOWN AND OUT, AND THEN GO BACK THROUGH THE IMPERIAL BASE. ON THE AIRSHIP THE ESPERS ATTACK AND YOU LOSE CONTROL OF THE SHIP, CRASHING JUST SOUTH OF MARANDA. FROM HERE GO NORTHEAST TO VECTOR. (24) VECTOR REVISITED CHESTS: BACK GUARD, X-POTION, TINCTURE, GALE HAIRPIN, REVIVIFY POINTS OF INTEREST: IF YOU EXAMINE A TOILET, YOU'LL JUMP ON IT, SQUAT, AND FLUSH ADDITIONAL ITEMS: IT'S POSSIBLE TO GET A TINTINABAR AND CHARM BANGLE GO NORTH TO THE IMPERIAL CASTLE (THE GUARDIAN ISN'T HERE NOW). FOLLOW THE GUY WHO COMES OUT TO GREET YOU ON THE STAIRS. TALK TO GESTAHL. HE'LL INVITE YOU TO A BANQUET, BUT BEFORE DINNER YOU HAVE FOUR MINUTES TO TALK TO AS MANY OF THE 24 SOLDIERS IN THE CASTLE AS YOU CAN. THE MORE YOU TALK TO, THE BETTER YOUR REWARD. DON'T WASTE TIME GETTING TREASURES (YOU CAN GET THEM LATER) AND DON'T TALK TO KEFKA (HE RAMBLES ON FOREVER). -*- AT THE BANQUET -*- DURING THE BANQUET YOU'LL BE GIVEN CHOICES. EACH CHOICE IS WORTH A CERTAIN AMOUNT OF POINTS. THE POINT SYSTEM IS AS FOLLOWS: EACH GUARD TALKED TO : 1 PT EACH (24 PTS TOTAL) EACH GUARD FOUGHT : 4 PTS EACH (20 PTS TOTAL) WHO TO TOAST? TO THE EMPIRE : 2 PTS TO THE RETURNERS : 1 PT TO OUR HOMETOWNS : 5 PTS ABOUT KEFKA? LEAVE HIM IN JAIL : 5 PTS LET HIM GO : 1 PT EXECUTE HIM : 3 PTS ABOUT DOMA? WHAT'S DONE IS DONE : 1 PT THAT WAS INEXCUSABLE : 5 PTS APOLOGIZE AGAIN!! : 3 PTS ABOUT CELES? WAS SHE A SPY? : 1 PT CELES IS ONE OF US : 5 PTS WE TRUST CELES : 3 PTS ANY QUESTIONS? : 2 PTS EACH (-10 PTS IF A QUESTION IS ASKED TWICE) ABOUT THE ESPERS? THEY'VE GONE TO FAR : 5 PTS YOU UNLEASHED THEIR POWER : 2 PTS WHICH QUESTION ASKED FIRST? : 5 PTS TAKE A BREAK : 5 PTS ANYTHING YOU'D LIKE ME TO SAY? ALL I WANT IS PEACE : 3 PTS THE WAR IS OVER : 5 PTS I'M SORRY : 1 PT DO ME A FAVOR? SAY YES THE FIRST TIME : 3 PTS TOWARDS THE MIDDLE OF THE BANQUET CID WILL ASK IF YOU WANT TO TAKE A BREAK. IF YOU ANSWER YES YOU CAN WALK AROUND THE ROOM. THE FOUR SENTRIES AT GESTAHL'S SIDES WILL "TEST YOUR STRENGTH" IF YOU TALK TO THEM. RETURN TO THE CENTER SEAT WHEN YOU'RE READY TO CONTINUE THE MEAL. TERRA AND LOCKE DECIDE TO HEAD TO ALBROOK. BEFORE YOU GO REMEMBER TO GO BACK FOR ALL THE TREASURE YOU SAW WHILE TALKING TO THE SOLDIERS. AS YOU LEAVE THE BANQUET HALL A SENTRY WILL APPROACH YOU AND REWARD YOU FOR TALKING TO THE SOLDIERS. YOU WILL NOW BE REWARDED BASED ON THE ABOVE POINT SYSTEM AS FOLLOWS: 00-49 PTS: IMPERIAL TROOPS WITHDRAW FROM SOUTH FIGARO. 50-66 PTS: IMPERIAL TROOPS WITHDRAW FROM DOMA. 67-76 PTS: THE LOCKED DOOR IN THE HOUSE IN THE IMPERIAL BASE WILL BE UNLOCKED. 77-89 PTS: YOU GET TINTINABAR. 90-93 PTS: YOU GET CHARM BANGLE. WHEN YOU'RE DONE IN VECTOR RETURN TO THE IMPERIAL BASE IF YOU GOT THE REWARD THAT UNLOCKS THE TREASURE ROOM. IF NOT GO TO TZEN. IMPERIAL BASE AGAIN CHESTS: CHERUB DOWN, X-POTION, 8000 GP, ETHER, CURE RING, BACK GUARD, 2 ELIXIRS, RUNNINGSHOES, 20000 GP, WALL RING, 13000 GP ITEMS: CHECK THE STOVE FOR FLAME SABRE GO TO THE HOUSE AND DOWN THE STAIRS. THE DOOR IS NOW UNLOCKED IF YOU GOT THAT REWARD IN VECTOR. GRAB ALL THE TREASURE (THERE IS A HIDDEN CHEST IN THE BOTTOM RIGHT-HAND CORNER OF THE ROOM). NOW LEAVE THE BASE AND GO WEST TO TZEN. (22) TZEN ESPERS: SRAPHIM TALK TO THE GUY HIDING IN THE TREES BEHIND THE RELIC SHOP. HE'LL SELL YOU THE ESPER SRAPHIM FOR 3000 GP. IF YOU GET SRAPHIM YOU'LL BE OUT 3000 GP BUT YOU'LL HAVE MORE TIME TO HAVE IT EQUIPPED. IF, HOWEVER, YOU WAIT UNTIL THE WORLD OF RUIN YOU CAN BUY IT FROM THE SAME GUY FOR A MEASLY 10 GP. (21) ALBROOK PARTY: LOCKE, TERRA GO TO THE DOCK AND GET ON THE BOAT. TALK TO GENERAL LEO. AFTER YOU'RE THROUGH THERE, GO TO THE INN AND TAKE A NAP. WHEN YOU WAKE UP, RETURN TO THE SHIP AND TALK TO LEO AND YOU'RE ON YOUR WAY. (27) THAMASA PARTY: LOCKE, TERRA, SHADOW ITEMS: CHECK THE MIDDLE BARREL BY THE ITEM SHOP FOR EYEDROP. CHECK A BARREL BY THE RELIC SHOP FOR SOFT. CHECK A BARREL BY THE ELDER'S HOUSE FOR ECHO SCREEN. CHECK A BARREL BY STRAGO'S HOUSE FOR GREEN CHERRY. CHECK THE LEFT WALL IN THE UPSTAIRS OF STRAGO'S HOUSE FOR MEMENTO RING. ONCE YOUR SHIP LANDS, FOLLOW THE LIGHT GREEN PATH AND THEN GO OUT ONTO THE PENINSULA TO GET TO THAMASA. NOTICE THE INN COSTS A LOT (1500 GP TO BE EXACT). AFTER YOU TALK TO STRAGO, IT'LL ONLY COST 1 GP. AFTER TALKING TO STRAGO, GO TO THE INN AND TAKE A NAP. IN THE MIDDLE OF THE NIGHT STRAGO WILL COME IN AND WAKE YOU UP. HIS GRAND-DAUGHTER, RELM, IS IN A HOUSE THAT'S ON FIRE. TALK TO STAGO OUTSIDE THE BURNING HOUSE. HE'LL JOIN YOU AND YOU'LL HAVE TO GO IN TO SAVE RELM. (27) INSIDE THE BURNING HOUSE PARTY: LOCKE, TERRA, STRAGO CHESTS: FIRE ROD, ICE ROD BOSS: FLAMEEATER IF YOU TOUCH ANY OF THE ROAMING FLAMES YOU'LL BE ATTACKED BY BALLOONS. I SUGGEST YOU EQUIP SOMEONE WITH SHIVA. WHEN YOU COME TO A CHOICE OF TWO DOORS PICK THE ONE ON THE RIGHT. YOU'LL GET ATTACKED IF YOU ENTER THE LEFT ONE. YOU'LL NOW HAVE A CHOICE OF TWO MORE DOORS. THE RIGHT ONE HAS A CHEST IN IT. THE LEFT ONE LEADS YOU TO TWO MORE DOORS. THE RIGHT ONE HAS AN ICE ROD, AND THE LEFT LEADS UPSTAIRS. ONCE UPSTAIRS YOU'LL MEET THE SOURCE OF THE FLAMESÄÄFLAMEEATER. AFTER YOU DEFEAT FLAMEEATER YOU'LL FIND RELM. AFTER SAVING YOU, SHADOW WILL SPLIT (YET AGAIN). NOW, WITH STRAGO, GO WEST ALONG THE MOUNTAINS AND YOU'LL FIND YOUR NEXT DESTINATIONÄÄA CAVE. (28) GATHERING PLACE OF THE ESPERS PARTY: LOCKE, TERRA, STRAGO CHESTS: HEAL ROD, X-POTION, TABBY SUIT, CHOCOBO SUIT BOSS: ULTROS IN THE FIRST ROOM THERE ARE THREE EXITS. THE LEFT ONE AND THE TOP ONE LEAD TO ONE ANOTHER, SO ONLY THE RIGHT ONE IS THE CORRECT WAY TO GO. AFTER A BIT YOU'LL REACH THREE STATUES, THE SOURCE OF ALL MAGIC. AS YOU WALK AWAY FROM THE STATUES YOUR PAL ULTROS ATTACKS. IF YOU KILL ULTROS WITH THE VANISH/DOOM TECHNIQUE, RELM WILL STILL TAKE CREDIT FOR HELPING DEFEAT HIM EVEN THOUGH SHE HAD NOTHING TO DO WITH IT. WHEN YOU GET TO THE ROOM WITH THE SAVE SPOT, STEP ONTO ONE OF THE SQUARES ON THE FLOOR. YOU'LL FALL DOWN A LEVEL. THE HOLE FURTHEST TO THE RIGHT LEADS TO A CHEST, THE TOP LEFT HOLE LEAD TO ANOTHER TWO CHESTS, AND THE BOTTOM LEFT HOLE LEADS TO THE ESPERS. (27) BACK IN THAMASA BOSS: KEFKA (YOU FIGHT AGAINST HIM WITH GENERAL LEO) THIS IS ALMOST LIKE A FAKE ENDING: THE ESPERS AND THE HUMANS HAVE REACHED AN AGREEMENT AND EVERYONE IS HAPPYÄÄTHEN KEFKA SHOWS UP. YOU NOW HAVE CONTROL OF GENERAL LEO. IF YOU TRY TO LEAVE TOWN YOU'LL BE ATTACKED BY THE INVINCIBLE GUARDIAN. GO TALK TO KEFKA, YOU'LL HAVE TO FIGHT HIM. IT DOESN'T MATTER HOW YOU FIGHT HIM, YOU'RE GOING TO WIN (OR SO YOU THINK). YOU NOW HAVE CONTROL OF THE AIRSHIP AGAIN. IF YOU RE-ENTER THAMASA YOU'LL FIND STRAGO'S FRIEND GUNGHO AND YOU'LL LEARN MORE ABOUT HIDON (WHO YOU CAN DEFEAT LATER). ENTER THE AIRSHIP WHEN YOU'RE READY. THE ISLAND WITH THE SEALED GATE ON IT WILL BREAK OFF AND FLOAT UP INTO THE SKY. WHEN YOU'RE READY, GO AND FIND THE FLOATING CONTINENT. PICK A PARTY OF THREE AND YOU'RE ON YOUR WAY. ON THE WAY TO THE FLOATING ISLAND BOSS: ULTROS, CHUPON, AIR FORCE BEFORE REACHING THE FLOATING ISLAND YOU'LL HAVE TO FIGHT A WHOLE BUNCH OF SKY ARMORS AND SPIT FIRES. THEN, WHEN YOU'RE ALMOST THERE, YOU GET TO FIGHT YOUR GOOD BUDDY ULTROS, BUT THIS TIME HE'S BROUGHT HIS FRIEND CHUPON. AFTER CHUPON SNEEZES YOU AWAY (IF YOU KILL ULTROS BEFORE CHUPON APPEARS USING THE VANISH/DOOM TRICK, CHUPON WON'T SHOW UP, AND INSTEAD OF BEING SNEEZED OFF YOU'LL JUST KINDA JUMP OFF), YOU'LL FALL OFF THE AIRSHIP AND HAVE TO FIGHT AIR FORCE. AFTER DEFEATING IT, YOU'LL LAND ON THE FLOATING ISLAND. FLOATING ISLAND CHESTS (BLUE ORBS): MURASAME, MONSTER-IN-A-BOX (GIGANTOS), BERET, ELIXIR ADDITIONAL ITEMS: GIGANTOS GIVES YOU HARDENED BOSS: ATMA WEAPON, NERAPA YOU'LL LAND NEAR A SAVE SPOT. JUST A LITTLE BELOW THAT YOU'LL SEE SHADOW. HE'LL JOIN YOU WHEN YOU TALK TO HIM. GO RIGHT AND YOU'LL COME TO A STAIRWAY LEADING TO A SEEMINGLY SOLID WALL. JUST PRESS UP AGAINST THE WALL AND IT'LL OPEN. WHEN YOU COME TO A BLUE ORB, EXAMINE IT AND YOU'LL GET MURASAME. GO AS FAR AS YOU CAN TO THE RIGHT AND PUSH DOWN ALONG THE WALL UNTIL YOU FIND A PATH LEADING TO ANOTHER BLUE ORB. THIS ONE HAS A MONSTER-IN-A-BOX, NAMELY GIGANTOS. WHEN YOU BEAT IT YOU GET HARDENED. NOW GO BACK TO YOUR LEFT A LITTLE UNTIL YOU SEE A INDENTATION ON THE UPPER WALL. PRESS YOU HERE AND A PASSAGE WILL OPEN. GO UP AND STEP INTO THE CENTER OF THE SQUARE. WHEN YOU REAPPEAR GO DOWN AS FAR AS YOU CAN AND THEN PRESS UP INTO THE INDENTATION ON YOUR RIGHT. NOW GO RIGHT AND DOWN AND RIGHT AGAIN. FOLLOW THIS PATH AND ENTER THE TRANSPORTER. NOW ENTER THE BOTTOM LEFT TRANSPORTER. GO DOWN AND STEP ON THE SWITCH AND THEN GO UP AND STEP ON ANOTHER SWITCH. NOW GO DOWN AND LEFT UNTIL YOU COME TO STAIRS GOING DOWN. GO DOWN AS FAR AS YOU CAN AND THEN GO RIGHT. FOLLOW THIS PATH UNTIL YOU HAVE A CHOICE OF GOING LEFT OR RIGHT. GO RIGHT AND STEP ON THE SWITCH. BEFORE ENTERING THE PATH THAT OPENS, GO TO YOUR FAR RIGHT AND GET A BERET FROM THE BLUE ORB. NOW GO BACK TO THE TRANSPORTER AND GO DOWN TO ANOTHER TRANSPORTER WHICH LEADS TO A SAVE SPOT. SAVE YOUR GAME AND THEN GO BACK UP AND ENTER THE OTHER TRANSPORTER. WHEN YOU GO DOWN THE STAIRS YOU HAVE A CHOICE OF RETURNING TO THE AIRSHIP. GO LEFT AND UP WHERE YOU'LL MEET ATMA WEAPON. PREPARE TO DEFEND AGAINST THE ATMA WEAPON'S FIRE AND FLARE SPELLS, AS WELL AS AN OCCASIONAL QUAKE SPELL. THE ATMA WILL DISAPPEAR WHEN IT USES UP ALL ITS MAGIC. YOU CAN HASTEN THE DISAPPEARANCE BY USING OSMOSE TO STEAL SOME OF ITS MP. AFTER DEFEATING IT, SHADOW SPLITS AGAIN. GO UP AND YOU'LL FIND KEFKA AND GESTAHL. CELES COMES AND JOINS YOU. KEFKA MOVES THE GODDESSES OUT OF ALIGNMENT. WHEN SHADOW COMES BACK RUN LIKE CRAZY. YOU HAVE SIX MINUTES TO GET AWAY. TO GET THE BLUE ORB CONTAINING AN ELIXIR GO AROUND TO THE RIGHT SIDE AND THEN GO UP TO IT (APPROACHING IT FROM THE LEFT SIDE WILL CAUSE THE FLOOR TO FALL AWAY). ONCE YOU REACH SOMETHING THAT LOOKS LIKE A SAVE SPOT, EXAMINE IT AND YOU'LL FIGHT NERAPA. AFTER YOU BEAT NERAPA RUN TO THE EDGE AND CHOOSE "WAIT" TWICE THEN JUST SIT THERE. WHEN THERE IS FIVE SECONDS LEFT, SHADOW WILL COME AND JUMP WITH YOU. THIS IS THE END OF THE WORLD OF BALANCE. -*- WORLD OF RUIN: ONE YEAR LATER -*- (01) SOLITARY ISLAND YOU WAKE UP AS CELES ON A SMALL ISLAND. IT SEEMS YOU AND CID ARE THE ONLY ONES THERE. LEAVE THE HOUSE AND GO SOUTH TO THE BEACH. CATCH THE FISH AND RETURN TO CID. YOU CAN SAVE CID FROM DYING BY FEEDING HIM THE FAST-MOVING FISH OR KILL HIM BY FEEDING HIM THE SLOW-MOVING FISH (OR BY SIMPLY NOT FEEDING HIM AT ALL). IF CID DIES THEN CELES WILL GO THROW HERSELF OFF A CLIFF, OR CID WILL JUST SHOW HER THE RAFT AND THE FOLLOWING WITH THE SEA GULL WON'T HAPPEN. THE SEA GULL WILL NURSE HER BACK TO HEALTH. RETURN TO THE HOUSE AND READ THE LETTER NEXT TO THE BED. FOLLOW ITS INSTRUCTIONS BY GOING DOWN THE STAIRWAY HIDDEN IN THE LEFT-HAND WALL. THERE YOU'LL FIND A RAFT. EXAMINE IT AND YOU'RE ON YOUR WAY TO ALBROOK. DON'T FORGET TO EQUIP YOURSELF. (02) ALBROOK PARTY: CELES ITEMS: EXAMINE THE POT IN THE WEAPON SHOP FOR TINCTURE A MAN WAS HERE LOOKING FOR HIS FRIENDS. HE SAID HE WAS GOING NORTH, TO TZEN. OK, SO GO TO TZEN. (03) TZEN PARTY: CELES CHESTS (IN HOUSE): TWO MONSTER-IN-A-BOX (PM STALKER), MAGICITE, DRAINER, HYPERWRIST, TINCTURE, PEARL ROD, HEAL ROD AS YOU WALK UP THE STAIRS TO ENTER THE TOWN, THE "LIGHT OF JUDGEMENT" HITS THE TOWN. GO TO THE BACK OF TOWN TO WHERE SABIN IS HOLDING UP A HOUSE. IF YOU DON'T HAVE A JEWEL RING GO TO THE RELIC SHOP AND BUY ONE. EQUIP IT AND ENTER THE HOUSE. YOU HAVE SIX MINUTES TO SAVE THE KID AND GET OUT. SAVE THE KID AND THEN GET AS MANY TREASURES AS YOU CAN LEAVING YOURSELF ENOUGH TIME TO GET OUT. AVOID TWO CHESTS: THE ONE NEXT TO THE STAIRS GOING DOWN AND THE ONE TO THE LEFT OF THE KID. WHEN YOU GET OUT SAFELY, SABIN WILL JOIN YOU. LEAVE TOWN AND GO TO THE FAR EAST TO MOBLIZ. (04) MOBLIZ PARTY: CELES, SABIN ITEMS: CHECK THE BARREL NEXT TO THE FAR LEFT HOUSE FOR FENIX DOWN BOSS: PHUNBABA ESPERS: FENRIR GO INTO THE HOUSE THE KID ENTERS AND THEN GO DOWN STAIRS. HERE YOU FIND TERRA. AFTER THE FLASHBACK, LEAVE THE CAVE AND PHUNBABA ATTACKS THE VILLAGE. TERRA TRIES FIGHTING, BUT IS DEFEATED EASILY. IT'S NOW UP TO CELES AND SABIN. AFTER SCARING IT AWAY TERRA WON'T GO WITH YOU BUT A KID WILL GIVE YOU THE ESPER FENRIR. NOW LEAVE TOWN AND HEAD NORTHWEST TO NIKEAH. (05) NIKEAH ENTER THE CAFE AND TALK TO EVERYONE. GO OUT AND FOLLOW THE THIEVES ONTO THE SHIP. NOW GO BACK INTO TOWN AND TALK TO GERAD (ACROSS FROM THE ARMOR SHOP). FOLLOW HIM, DON'T LET HIM OUT OF YOUR SIGHT. YOU'RE NOW ON YOUR WAY TO SOUTH FIGARO. (06) SOUTH FIGARO GO TO THE CAFE. GO INTO THE DOOR MARKED "INN" AND STRAIGHT THROUGH TO GERAD'S ROOM. AFTER TALKING TO GERAD (AKA EDGAR), THE THIEVES WILL LEAVE TOWN. WHEN YOU'RE DONE SHOPPING, HEAD WEST TO THE CAVE OF FIGARO. (07) CAVE OF FIGARO AS YOU ENTER, YOU'LL FIND SIEGFRIED. HE SAYS TO WAIT THERE BUT DON'T LISTEN TO HIM. THERE IS NOTHING NEW IN THIS PART OF THE CAVE SINCE LAST TIME YOU WERE HERE SO JUST KEEP GOING UNTIL YOU REACH THE THIEVES. FOLLOW THEIR EXAMPLE AND JUMP ONTO THE TURTLE. THIS PART OF THE CAVE IS NEW TO YOU BUT ALL THE CHESTS HAVE BEEN LOOTED ALREADY. HOWEVER, IN THE SECOND SECTION, YOU CAN GO UP TO WHERE YOU'LL FIND SIEGFRIED MESSING AROUND WITH A CHEST AND WHEN YOU APPROACH HE RUNS OFF. IF YOU CONTINUE GOING YOU'LL REACH THE BASEMENT OF FIGARO CASTLE. (08) BASEMENT OF FIGARO CASTLE CHESTS: GRAVITY ROD, CRYSTAL HELM, ETHER, X-POTION, REGAL CROWN ITEM: SEARCH THE STATUE IN THE TREASURE ROOM FOR SOUL SABRE BOSS: TENTACLES GO UP THE STAIRS AND THEN CONTINUE STRAIGHT DOWN THE OTHER STAIRS. KEEP GOING DOWN. EVENTUALLY YOU'LL REACH A ROOM WITH THREE DOORS AND FOUR CHESTS. THE RIGHT DOOR IS WHERE YOU ENTER THIS ROOM. THE LEFT DOOR LEADS UPSTAIRS TO A CHEST AND THE MIDDLE DOOR LEADS TO GERAD (OR EDGAR). TALK TO GERAD AND HE'LL FINALLY ADMIT HE'S EDGAR. HE THEN JOINS YOUR PARTY, JUST IN TIME TO FIGHT FOUR TENTACLES. WHEN YOU'VE BEATEN THE TENTACLES, GO INTO THE BACK ROOM AND SEARCH THE STATUE IN THE CENTER OF THE ROOM FOR SOUL SABRE. NOW TURN AROUND AND BACK TRACK YOUR WAY OUT OF THE CASTLE. AS YOU'RE GOING UP THE STAIRS THE OLD GUY NEAR THE EXIT WILL BRING THE CASTLE TO THE SURFACE. YOU CAN GO UPSTAIRS AND DO SOME SHOPPING. WHEN YOU'RE READY TO GO, RETURN TO THE OLD MAN AND HAVE HIM TAKE YOU TO KOHLINGEN. (09) KOHLINGEN PARTY: CELES, SABIN, EDGAR ENTER THE "INN/CAFE". HERE YOU'LL FIND SETZER, WHO'LL JOIN YOUR PARTY. WHEN YOU'RE READY, HEAD WEST TO DARILL'S TOMB. (10) DARILL'S TOMB PARTY: CELES, SABIN, EDGAR, SETZER CHESTS: CRYSTAL MAIL, CZARINA GOWN, EXPERIENCE EGG, GENJI HELMET, MAN EATER, MONSTER-IN-A-BOX (PRESENTER) ADDITIONAL ITEMS: PRESENTER GIVES YOU DRAGON CLAW BOSS: DULLAHAN GO DOWN TO BASEMENT 2. FIRST, GO LEFT AND DOWN. GRAB THE CHEST AND GO NORTH THROUGH THE DOORWAY. PRESS THE SWITCH IN THE TURTLE POND. THEN GO BACK TO THE ROOM WITH THE STAIRS GOING UP AND THE CHEST IN THE MIDDLE. WALK DOWN UNTIL ALL YOU CAN SEE IS YOUR HEAD, THEN MOVE RIGHT AND WALK THROUGH THE WALL. GO UP TO THE TREASURE CHEST WHEN YOU CAN'T GO ANY FURTHER AND YOU CAN GET AN EXPERIENCE EGG. RETURN THE WAY YOU CAME, GO UP THE STAIRS AND THEN GO NORTH THROUGH THE DOOR AND THEN EAST AS FAR AS YOU CAN. GO UP THROUGH THE DOOR AND EXAMINE THE GRAVESTONE. GO UP AND PRESS THE SWITCH AND THEN GO SOUTH AND GRAB THE TREASURE. RETURN NORTH AND THEN GO WEST AND SOUTH THROUGH THE INDENTATION. JUMP ON THE TURTLE AND IT'LL TAKE YOU ACROSS THE WATER. WHEN YOU GET OFF PRESS THE SWITCH THEN GO SOUTH. EXAMINE THE FOUR GRAVESTONES: ERAU QSSI DLRO WHET NOW GO NORTH, PAST THE ROOM WITH THE TURTLE ON YOUR RIGHT, AND INTO THE BIG ROOM WHERE YOU STARTED BASEMENT 2. GO WEST AND NORTH THROUGH THE DOOR. EXAMINE THE GRAVESTONE AND CARVE IN THE FOLLOWING ORDER: WEHT DLRO QSSI ERAU "THE WORLD IS SQUARE" BACKWARDS. THIS TELLS YOU WHERE THE EXPERIENCE EGG IS (JUST IN CASE YOU DIDN'T READ THE ABOVE). NOW, RETURN TO THE ROOM WITH THE TURTLE ON YOUR RIGHT AND HOP ON IT. YOU'RE NOW IN A ROOM WITH A SAVE SPOT AND TWO CHESTS. THE LEFT ONE IS A MONSTER-IN-A-BOX. DEFEAT THE PRESENTER AND YOU GET DRAGON CLAW. ONCE YOU GET THE TREASURES, GO UP AND EXAMINE THE BIG STATUE. THIS WILL CAUSE DULLAHAN TO ATTACK. HE USES LOTS OF MAGIC, SO EQUIP CELES WITH A SWORD AND USE HER RUNIC POWER TO ABSORB THE DULLAHAN'S SPELLS. BLITZ WITH SABIN AND USE EDGAR'S AUTO CROSSBOW WHILE SETZER HEALS THE PARTY. AFTER YOU DEFEAT HIM, A PASSAGE WILL OPEN UP IN THE BACK, ENTER IT AND YOU'VE GOT YOURSELF A NEW AIRSHIP. (11) MARANDA GO TO LOLA'S HOUSE AND TALK TO HER. READ THE LETTER SHE PLACES ON THE DESK. NOW GO OUT AND TALK TO THE CARRIER PIGEON. GO OUTSIDE AND TRAVEL TO THE LOCATION WHERE THE PIGEON WENTÄÄWHICH IS ZOZO. (12) ZOZO ITEMS: RUST-RID IS HERE (RARE ITEM) GO OVER AND TALK TO THE GUY IN FRONT OF THE BUILDING MARKED "INN". BUY THE RUST-RID FROM HIM FOR 1000 GP. NOW ENTER THE BUILDING MARKED "CAFE" AND CLIMB UNTIL YOU REACH THE DOOR THAT IS RUSTED SHUT. YOU CAN NOW ENTER IT AND GO TO MT. ZOZO. (12) MT. ZOZO CHESTS: RED CAP, ICE SHIELD, THUNDER SHIELD, AEGIS SHIELD, GOLD HAIRPIN, MACHINERY MANUAL, BOOK OF SECRETS ADDITIONAL ITEMS: STORM DRAGON GIVES YOU FORCE ARMOR BOSS: STORM DRAGON (DRAGON #1) THE FIRST SECTION IS STRAIGHT FORWARD: JUST WALK AROUND GETTING TREASURE. AT THE END OF THE FIRST SECTION YOU'LL FIND TWO EXITS. THE LEFT ONE GETS YOU MORE TREASURE AND THE RIGHT ONE CONTINUES ONWARD. EVENTUALLY YOU'LL FIND CYAN. AFTER YOU HAVE CONTROL AGAIN, RETURN TO WHERE YOU FOUND CYAN AND GET THE KEY TO THE LOCKED CHEST. NOW, RETURN TO THE SAVE SPOT AND THEN GO OVER AND STEP ON THE SWITCH. THIS WILL RELEASE THE STORM DRAGON. AFTER YOU BEAT IT YOU'LL GET FORCE ARMOR. ONLY SEVEN MORE DRAGONS TO GO. NOW, BACK TRACK YOUR WAY OUT OF THE CAVE (OR USE THE WARP STONE/SPELL). ONCE YOU'RE OUT, RETURN TO THE AIRSHIP AND HEAD TOWARDS THE CAVE IN THE VELDT. (13) CAVE IN THE VELDT CHESTS: RAGE RING, MONSTER-IN-A-BOX (ALLO VER), STRIKER ADDITIONAL ITEMS: ALLO VER GIVES YOU TIGER FANGS BOSS: SRBEHEMOTH (GRAY AND PINK) WHEN YOU DEFEAT ALLO VER YOU GET TIGER FANGS. IN THAT WALL YOU WALKED THROUGH TO GET TO THE MONSTER-IN-A-BOX, YOU CAN ALSO GO DOWN IN A SPOT TO REACH ANOTHER SECTION OF THE CAVE. FOLLOW THE PATH AND EVENTUALLY YOU'LL REACH A DOOR WITH A SWITCH TO THE RIGHT OF IT. PULL THE SWITCH AND GO THROUGH THE PATH IT OPENS. CONTINUE FOLLOWING THIS PATH AND EVENTUALLY YOU'LL FIND SHADOW (OR RELM IF YOU ABANDONED SHADOW BACK ON THE FLOATING ISLAND). AS YOU'RE EXAMINING HIS WOUNDS YOU'RE ATTACKED BY A SRBEHEMOTH. AFTER DEFEATING THE SRBEHEMOTHS YOU'LL TAKE SHADOW (OR RELM) TO THAMASA. (14) THAMASA GO TO THE INN AND REST. WHEN YOU WAKE UP, RETURN TO SHADOW AND CHECK UP ON HIM. NOW RETURN TO THE AIRSHIP, REDUCE YOUR PARTY TO THREE MEMBERS, AND GO BACK TO THE VELDT. YOU'LL SEE MORE OF SHADOW (OR RELM) LATER. VELDT PARTY: THREE MEMBERS WANDER AROUND UNTIL GAU JOINS YOU. NOW RETURN TO THE SMALL ISLAND YOU STARTED AT. IF YOU RETURN TO THAMASA YOU'LL FIND OUT THAT SHADOW HAS GONE TO THE COLOSSEUM (THAT IS IF SHADOW IS STILL ALIVE). IF YOU TAKE SABIN AND GAU TO THE SHACK LOCATED ON THE BIG ISLAND NORTH OF THE VELDT, YOU'LL LEARN MORE ABOUT GAU'S PAST. (01) SOLITARY ISLAND ESPERS: PALIDOR GO TO THE BEACH WHERE YOU CAUGHT THE FISH FOR CID. HERE YOU'LL FIND THE ESPER PALIDOR. RETURN TO THE AIRSHIP AND GO TO THE COLOSSEUM. (15) COLOSSEUM HERE YOU'LL FIND SOME INFORMATION. YOU CAN ALSO FIGHT MONSTERS ONE-ON-ONE FOR PRIZES. BET THE STRIKER (FOUND IN THE CAVE IN THE VELDT) AND YOU'LL FIGHT SHADOW. HE'LL JOIN YOU AFTER THE FIGHT. WHEN YOU'RE DONE PLAYING AROUND IN THE COLOSSEUM, RETURN TO THE AIRSHIP AND GO TO JIDOOR. (16) JIDOOR CHESTS (IN THE HOUSE): MOOGLE SUIT, RELIC RING, 2000 GP, POTION, ETHER, REMEDY ADDITIONAL ITEMS: SEARCH GESTAHL'S PORTRAIT TWICE: ROYAL LETTER (RARE ITEM) BOSS: CHADARNOOK ESPER: STARLET YOU CAN BID IN THE AUCTION HOUSE IF YOU DIDN'T BEFORE GOING TO THE FLOATING ISLAND. ENTER THE BIG HOUSE AT THE NORTH PART OF TOWN. TRY GOING UP THE STAIRS. YOU'LL BE PUSHED BACK AND A BOOK WILL APPEAR ON THE DESK. READ IT. GO TO THE LIGHT NEXT TO THE STAIRS AND PUSH THE A BUTTON TO TURN IT ON. EXAMINE THE PICTURE OF EMPEROR GESTAHL TWICE AND YOU'LL RECEIVE INFORMATION. EXAMINE THE PICTURE OF THE FLOWERS AND YOU'LL BE ATTACKED BY SOME NIGHTSHADE. NOW, EXAMINE THE PICTURE OF A LOVELY LADY. THIS TIME YOU'LL BE ATTACKED BY DAHLINGS. KILL THEM AND ENTER THE DOOR THAT APPEARS. EXAMINE THE PICTURE OF A CHAIR AND YOU'LL BE ATTACKED BY SOULDANCER AND SOME WILD CATS. THE LEFT DOOR LEADS TO A CHEST. AFTER GETTING THE CHEST GO THROUGH THE RIGHT DOOR. YOU'LL COME TO SOME "REVOLVING DOORS". IN THE LITTLE PATHWAY BEHIND THE DOORS THERE IS A HIDDEN CHEST. THE MIDDLE AND RIGHT DOORS TAKE YOU BACK TO THE ROOM WITH THE PICTURE OF A CHAIR. OBVIOUSLY THE LEFT DOOR IS THE RIGHT WAY TO GO. KEEP GOING AND YOU'LL COME TO A ROOM WITH SOME FLOATING CHESTS. WALK UNDERNEATH THEM AND THEY'LL FALL (AND YOU'LL GET ATTACKED). EXAMINE THE PICTURE OF ARMOR AND YOU'LL HAVE TO FIGHT STILL LIFE. ENTER THE DOOR THAT APPEARS WHEN YOU DEFEAT IT. YOU'RE NOW IN A ROOM WITH A SAVE SPOT AND TWO DOORS. THE LEFT ONE TAKES YOU BACK A FEW ROOMS. THE RIGHT ONE LEADS TO A BIG ROOM WHERE YOU FIND OWZER AND RELM. TALK TO OWZER AND YOU'LL FIND OUT WHAT HAPPENED AND WILL BE ASKED TO DEFEAT CHADARNOOK, THE MONSTER IN THE PAINTING. AFTER YOU DEFEAT IT, YOU CAN GET THE ESPER STARLET BY EXAMINING THE BOOK CASE AND RELM WILL JOIN YOU. NOW EXIT THE TOWN AND ADD CYAN TO YOUR PARTY (IF HE'S NOT ALREADY IN IT). GO BACK TO MARANDA AND TALK TO LOLA. EXAMINE THE LETTER ON THE DESK AND CYAN WILL SWITCH IT WITH ANOTHER ONE. NOW RETURN TO MOBLIZ. (04) MOBLIZ ITEMS: EXAMINE THE POT IN THE CAVE WHERE TERRA AND KATARIN ARE LOCATED FOR ETHER BOSS: PHUNBABA GO DOWN TO THE CAVE WHERE YOU FIRST FOUND TERRA. ALL THE KIDS SAY KATARIN IS MISSING. EXIT THE HOUSE AND TRAVEL TO THE HOUSE TO THE LEFT OF IT. HERE YOU'LL FIND DUANE. NOTICE WHERE THE DOG WENT. THERE'S A SECRET PASSAGE BEHIND THE BOOKSHELF. HERE YOU'LL FIND TERRA AND KATARIN. WHILE YOU'RE DOWN THERE, PHUNBABA WILL RETURN. YOU'LL HAVE TO DEFEAT HIM AGAIN. RETURN TO THE SURFACE AND YOU'LL FACE HIM. AFTER DEFEATING HIM, TERRA IS BACK IN YOUR PARTY. THE CHARACTERS THAT PHUNBABA BLEW AWAY ARE ON THE AIRSHIP. RETURN TO THE AIRSHIP AND GO TO EITHER FIGHT DOOM GAZE OR GO TO THE FANATICS' TOWER. FIGHT DOOM GAZE BOSS: DOOM GAZE ESPER: BAHAMUT AT THIS POINT IT MAY BE A GOOD IDEA TO FIGHT DOOM GAZE. FLY AROUND THE MAP AND EVENTUALLY HE'LL ATTACK YOU. HE ESCAPES AFTER A WHILE BUT THE NEXT TIME YOU MEET WITH HIM, HIS HPS WILL NOT HAVE REGENERATED. SO IF YOU CONTINUE TO RUN INTO HIM, EVENTUALLY YOU'LL KILL HIM. AND WHEN YOU DO, THE ESPER BAHAMUT IT YOURS. YOU MAY WANT TO FLY AROUND UNTIL YOU DEFEAT HIM. IT'S WORTH IT TO GET BAHAMUT. (20) FANATICS' TOWER BEFORE YOU ENTER, PUT RELM IN YOUR PARTY. NOW ENTER THE TOWER. RELM WILL GET STRAGO'S ATTENTION AND HE'LL JOIN YOU. DON'T ACTUALLY TRY GOING UP THE TOWER YET, YOU`LL HAVE YOUR CHANCE LATER. FOR NOW RETURN TO THE AIRSHIP AND GO TO THE CENTER OF WHERE THE MOUNTAINS FORM A STAR (NORTH OF TZEN). PUSH THE B BUTTON TO DESCEND. (17) PHOENIX CAVE PARTY: TWO GROUPS WITH FOUR MEMBERS EACH CHESTS: WING EDGE, WARP STONE, RIBBON, DRAGON HORN BOSS: RED DRAGON (DRAGON #2) HAVE YOUR FIRST GROUP (G1) ENTER THE CAVE AND STEP ON THE SWITCH. NOW SWITCH TO YOUR OTHER GROUP (G2) AND HAVE THEM ENTER THE PATH THAT OPENED. AT THE TOP OF THE STAIRS, GO LEFT AND TRY TO GET THE CHEST. YOU'LL FALL DOWN A LEVEL. GO SOUTH AND UP THE STAIRS. STEP ON THE SWITCH AND GET THE CHEST. GO EAST PAST THE STAIRS AND DOWN TO A SWITCH. CHANGE TO G1 AND ENTER THE PASSAGE THAT OPENS WHEN G2 STEPPED ON THE SWITCH. STEP ON THE SWITCH THAT YOU COME TO AS YOU GO NORTH. SWITCH BACK TO G2 AND GO NORTH PAST WHERE THE SPIKES WERE AND THEN RIGHT UNTIL YOU COME TO ANOTHER SWITCH. STEP ON IT AND SWITCH BACK TO G1 AGAIN. THE CHEST IS EMPTY BUT GO DOWN AND YOU SHOULD FIND A HIDDEN ROOM THROUGH THE WALL CONTAINING A CHEST WITH A WARP STONE IN IT. AFTER YOU GET IT, RETURN TO WHERE YOU WERE AND GO DOWN THE STAIRS. GO LEFT AND STEP ON THE SWITCH (THE CHEST IS EMPTY). NOW TURN AROUND AND GO THE OPPOSITE WAY. KEEP GOING PAST THE CHEST (THIS ONE'S EMPTY, TOO). WHEN YOU COME TO A DEAD END, SWITCH TO G2. GO LEFT, PAST THE SPIKES, AND DOWN THE STAIRS. GO RIGHT ONTO THE BRIDGE AND JUMP ACROSS ON THE LITTLE STONES. TURN AROUND AND GO BACK ON THE TOP SET OF STONES. DON'T WORRY ABOUT THE CHEST (IT'S EMPTY). PRESS THE SWITCH AND CHANGE TO G1. HAVE G1 GO UP THROUGH THE SPOT THAT JUST OPENED AND THEN AROUND AND BACK DOWN TO A SWITCH. STEP ON THE SWITCH AND THEN CHANGE TO G2. GO UP AND STEP ON THE SWITCH YOU FIND. SWITCH BACK TO G1 AGAIN AND GO UP, ACROSS THE SPOT WHERE THE SPIKES WERE, AND THE DOWN. JUMP FROM STONE TO STONE. KEEP DOING THIS AND EVENTUALLY YOU'LL REACH A STAIRWAY LEADING UP. GO UP IT AND PULL THE SWITCH YOU FIND. NOW GO DOWN AS FAR AS YOU CAN A SWITCH BACK TO G2. GO LEFT AND STEP ON THE SWITCH. SWITCH BACK TO G1 AND GO DOWN WHERE YOU'LL FIND THE RED DRAGON. YOU CAN FIGHT IT NOW OR WAIT UNTIL LATER. TAKE G2 AND GO DOWN AND LEFT. FOLLOW THIS PATH AND YOU'LL COME TO WHERE THE LAVA HAS COOLED OFF. WALK OUT AND GET THE CHEST IN THE CENTER (THIS ONE ISN'T EMPTY), THEN GO OVER TO THE LEFT SIDE AND GO UP. FOLLOW THIS PATH UNTIL YOU CAN'T GO ANY FARTHER AND SWITCH TO G1. GO AND STEP ON THE TOP SWITCH. NOW HAVE G2 JUMP ACROSS THE STONES THAT APPEAR AND THEN HAVE THEM GO DOWN AND STEP ON ONE OF THE SWITCHES THEN SWITCH GROUPS AND HAVE THEM STEP ON THE OTHER SWITCH. TAKE YOU STRONGEST GROUP AND GO FIGHT THE RED DRAGON (IF YOU HAVEN'T ALREADY) AND THEN AFTER YOU KILL IT, HAVE THE OTHER GROUP GO DOWN AND YOU'LL FIND LOCKE. YOU'LL NOW AUTOMATICALLY RETURN TO KOHLINGEN. IF FOR SOME REASON YOU RETURN TO THE PHOENIX CAVE, YOU CAN INSTANTLY RETURN TO THE AIRSHIP BY GOING TO WHERE YOU FOUND LOCKE. HERE YOU CAN PRESS TO THE RIGHT AND YOU'LL HOP OVER SOME ROCKS TO A PLATFORM WHERE YOU'LL FIND THE TRANSPORTER (IT LOOKS LIKE A RED SAVE SPOT). (09) KOHLINGEN ITEMS: X-POTION, FENIX DOWN, X-ETHER, ELIXIR, FLAME SHIELD, VALIANT KNIFE ESPERS: PHOENIX HERE YOU'LL RECEIVE THE ESPER PHOENIX PLUS ALL THE STUFF THAT WAS IN THE CHESTS THAT YOU FOUND EMPTY: X-POTION, FENIX DOWN, X- ETHER, ELIXIR, FLAME SHIELD, AND VALIANT KNIFE. NOW IT'S ON TO NARSHE. (18) NARSHE CHESTS: GAUNTLET, X-ETHER, MONSTER-IN-A-BOX (PUGS) ADDITIONAL ITEMS: CURSED SHIELD, MOOGLE CHARM, MINERVA, POSSIBLY THE RAGNAROK SWORD (DEPENDS ON YOUR CHOICE), AND POSSIBLY A RIBBON (DEPENDS ON IF YOU ALREADY GOT THE CHEST OR NOT) BOSS: ICE DRAGON (DRAGON #3), TRITOCH, UMARO ESPERS: RAGNAROK, TRITOCH, TERRATO AS YOU ENTER, LONE WOLF COMES OUT AND TELLS YOU SOME STUFF. ALMOST ALL THE BUILDINGS ARE LOCKED. IF YOU HAVE LOCKE HE CAN OPEN THEM. GO TO THE HOUSE WITH NO MARKINGS AND HAVE LOCKE GET YOU IN. INSIDE YOU'LL FIND A MAN IN BED WHO'LL GIVE YOU THE CURSED SHIELD. EQUIP THIS SHIELD TO SOMEONE. IT MAY BE A PAIN FOR A WHILE, BUT IN 255 BATTLES IT'LL ALL BE WORTH ITÄÄBEING EQUIPPED FOR 255 FIGHTS REMOVES THE CURSE AND CHANGES THE SHIELD INTO THE PALADIN SHIELD WHICH TEACHES THE ULTIMA SPELL (EQUIP A RIBBON TO COUNTERACT THE EFFECTS OF THE SHIELD). GO TO THE WEAPON SHOP AND HAVE LOCKE GET YOU IN. IN THE BACK ROOM YOU'LL FIND AND OLD MAN. TALK TO HIM. HE'LL GIVE YOU A CHOICE OF EITHER GETTING THE ESPER RAGNAROK OR MAKING IT INTO A SWORD. TOUGH CHOICE. THE SWORD IS VERY POWERFUL (AND CAN BE BET IN THE COLOSSEUM FOR AN EVEN MORE POWERFUL SWORD) BUT THE ESPER TEACHES YOU THE MOST POWERFUL SPELL IN THE GAMEÄÄULTIMA. ONCE YOU'VE DECIDED (I'D GO FOR THE ESPER), ENTER THE MINES THROUGH THE SECRET PASSAGE LOCKE SHOWED YOU OR THROUGH THE ENTRANCE BEHIND ARVIS' HOUSE, AND THEN GO TO THE MOOGLE CAVE WHERE YOU'LL FIND MOG WAITING TO JOIN YOU. ONCE HE'S OUT OF THE WAY, SEARCH THE WALL BEHIND HIM FOR THE MOOGLE CHARM (ALSO IN THIS CAVE IS A CHEST THAT MAY CONTAIN A RIBBON IF YOU DIDN'T GET THE RUNE SWORD THAT WAS IN IT IN THE WORLD OF BALANCE). RETURN TO THE AIRSHIP AND ADD MOG TO YOUR PARTY. NOW GO BACK INTO NARSHE AND GO NORTH TO THE MINES WHERE YOU FIRST SAW UMARO (STRAIGHT BACK FROM THE ENTRANCE OF TOWN). ONCE INSIDE THE MINES TAKE A RIGHT, AND CONTINUE FOLLOWING THAT PATH UNTIL YOU REACH THE ICE DRAGON. YOU MAY WANT TO GO PAST THE DRAGON TO THE SAVE SPOT BEFORE FIGHTING IT. AFTER DEFEATING IT, CONTINUE NORTH TO THE FROZEN ESPER TRITOCH. YOU'LL HAVE TO FIGHT IT BEFORE YOU CAN HAVE IT. NOW GO TO THE EDGE OF THE CLIFF AND JUMP OFF. YOU'LL LAND IN A NEW AREA OF THE MINES. WANDER AROUND AND YOU'LL BE ABLE TO FIND THREE CHESTS. THE MONSTER-IN-A-BOX GUARDS MINERVA ARMOR. WHEN YOU COME TO A SWITCH, PASS IT UP. CROSS THE BRIDGE AND PULL THAT SWITCH. WHEN YOU FALL DOWN SEARCH THE SKULL CARVING AND YOU'LL GET THE ESPER TERRATO. THEN UMARO WILL COME DOWN AND ATTACK YOU. WHEN YOU DEFEAT HIM (AND IF MOG IS IN YOUR PARTY), HE'LL JOIN YOU. IF YOU FOLLOW HIM OUT YOU'LL END UP JUST BELOW THE SPOT WHERE YOU FIRST SAW UMARO. ENTER THE MINES TO YOUR LEFT. FOLLOW THAT PATH AND YOU'RE ON YOUR WAY OUT. ONCE YOU'RE OUT OF NARSHE GO TO TRIANGLE ISLAND. (19) TRIANGLE ISLAND WANDER AROUND UNTIL YOU GET ATTACKED. THE ONLY MONSTER ON THE ISLAND IS THE ZONEEATER. IF YOU KILL IT, IT'S WORTH 1000 XP, BUT IN ORDER TO CONTINUE YOU MUST HAVE ALL FOUR OF YOUR CHARACTERS GET ENGULFED, SO JUST SIT THERE. ONCE YOU GET ENGULFED YOU'LL BE IN A CAVE. (19) CAVE ON TRIANGLE ISLAND CHESTS: ETHER, RED JACKET, GENJI ARMOR, MAGICAL BRUSH, FAKE MUSTACHE, ZEPHYR CAPE, HERO RING, TACK STAR, THUNDER SHIELD TO GET OUT, GO NORTH AND STEP INTO THE LIGHT. TO GET GOGO, GO DOWN AND LEFT. PUSH THE A BUTTON TO JUMP FROM BRIDGE TO BRIDGE BUT TRY NOT TO TOUCH THE LITTLE GREEN GUYS BECAUSE THEY'LL KNOCK YOU DOWN (GET KNOCKED DOWN AT LEAST ONCE FOR SOME TREASURE). ONCE PAST THE SAVE SPOT YOU'LL COME TO A ROOM WITH A MOVING WALL. IF YOU GET CAUGHT BY THE WALL YOU DIE. TO GET PAST IT STOP BEHIND THE FIRST CHEST AND GO AS SOON AS YOU CAN MOVE. DO THE SAME FOR THE SECOND CHEST. FOR THE THIRD CHEST GO DOWN FROM IT AND THEN WHEN YOU CAN MOVE GO UP AND GET THE CHEST THEN QUICKLY COME BACK DOWN AGAIN. AFTER THAT SPOT YOU COME TO A ROOM WITH OPEN CHESTS. PRESS THE A BUTTON TO JUMP ONTO A CHEST AND THEN ACROSS. WHEN YOU CAN, JUMP ACROSS TO THE SWITCH. NOW YOU CAN REACH A TREASURE ON THE LEFT SIDE OF THE ROOM. WHEN YOU'RE READY, GO THROUGH THE DOOR. HERE YOU'LL FIND GOGO THE COPYCAT. HE'LL JOIN YOU. TO GET OUT YOU CAN EITHER BACKTRACK OR USE A WARP STONE/SPELL. NEXT STOP, FANATICS' TOWER. (20) FANATIC'S TOWER PARTY: I SUGGEST TAKING UMARO, GOGO AND YOUR TWO BEST MAGIC USERS. CHESTS: SAFETY BIT, AIR ANCHOR, GENJI SHIELD, STUNNER, FORCE ARMOR, GEM BOX ADDITIONAL ITEMS: PEARL LANCE BOSS: WHITE DRAGON (DRAGON #4), MAGIMASTER IF YOU USE GOGO, MAKE SURE TO ADD THE FIGHT (YES FIGHT, NOT MAGIC) COMMAND TO HIS LIST. IF YOU USE MOG, YOU CAN EQUIP HIM WITH THE MOOGLE CHARM AND PUT HIM IN THE LEAD FOR AN EASY TIME GETTING UP THE TOWER. IF YOU CAST BERSERK ON YOUR PARTY THEY'LL ATTACK WITH WEAPONS AND YOU CAN SAVE YOUR MPS FOR HEALING AND STUFF. IF YOU DON'T HAVE LIFE3, THEN EQUIP THE ESPER THAT TEACHES IT AND KEEP FIGHTING UNTIL YOU LEARN IT (YOU CAN BEAT THE BOSS OF THE TOWER WITHOUT LIFE3, BUT IT TAKES A LONG TIME OR A LOT OF HPS). EACH LEVEL HAS A DOORWAY (THERE ARE FOUR LEVELS PLUS THE ROOF). IN THE FIRST LEVEL DOOR GO TO THE RIGHT OF THE CHEST AND PRESS THE A BUTTON. WHEN YOU LEAVE YOU'LL SEE ANOTHER DOOR BELOW YOU. INSIDE IS AN AIR ANCHOR. THE THIRD LEVEL DOOR LEADS TO THE WHITE DRAGON. YOU GET PEARL LANCE WHEN YOU DEFEAT IT. ONCE ON THE ROOF, GET THE GEM BOX AND EQUIP IT TO SOMEONE (THE ONE WITH THE BEST SPELLS). NOW, IF YOU HAVE LIFE3 (OR RASP, BERSERK AND THE FENRIR ESPER EQUIPPED TO DO IT THE LONG WAY) EXIT THE ROOM, IF NOT, WANDER AROUND THE ROOM AND BATTLE MONSTERS UNTIL YOU GET IT (MAKE SURE THE ESPER EQUIPPED TEACHES IT). WHEN YOU'VE GOT LIFE3, EXIT THE ROOM AND TRY TO LEAVE. YOU'LL BE STOPPED BY THE MAGIMASTER. AFTER YOU DEFEAT HIM YOU HAVE TO CLIMB BACK DOWN THE TOWER (THIS IS THE TIME YOU'LL WANT MOG IN THE LEAD WITH THE MOOGLE CHARM). NOW, GO TO DOMA CASTLE. (21) DOMA CASTLE PARTY: CYAN AND THREE OTHERS CHEST: X-POTION, FENIX DOWN, BEADS, ETHER ITEMS: SEARCH A POT NEAR THE SLEEPING ROOM FOR REMEDY SEARCH THE CLOCK IN THE ROOM NEXT TO THE SLEEPING ROOM FOR ELIXIR MAKE SURE YOU HAVE CYAN IN YOUR PARTY. GO TO THE ROOM TO THE RIGHT OF THE THRONE ROOM FOR TREASURE. ENTER THE DOOR SOUTH OF THIS ROOM AND FOLLOW THE PATH UNTIL YOU REACH A DOOR WHICH LEADS TO A COUPLE MORE CHESTS. NOW RETURN TO THE HALL LEADING TO THE THRONE ROOM. GO SOUTH FROM THE THRONE ROOM DOOR AND THEN INTO THE RIGHT DOOR. SEARCH THE POT THEN GO LEFT AND ENTER THE SECOND DOOR YOU COME TO. GET THE CHEST AND THEN GO BACK AND ENTER THE DOOR YOU PASSED UP. TAKE A NAP. YOU WILL NOW ENTER CYAN'S SOUL. (21) CYAN'S SOUL PARTY: THE PARTY YOU TOOK TO DOMA CASTLE MINUS CYAN CHESTS: GENJI GLOVE, LUMP OF METAL, FLAME SHIELD, X-POTION, ICE SHIELD BOSS: THE THREE DREAM STOOGES, WREXSOUL ESPERS: ALEXANDRA YOU START OUT WITH ONE OF THE THREE CHARACTERS IN A WEIRD DREAMWORLD. HEAD LEFT AND ENTER THE RIGHT DOOR AND THEN THE NEXT RIGHT DOOR. NOW YOU CAN GO DOWN AND GET ANOTHER OF YOUR CHARACTERS BACK. NOW ENTER THE DOOR, GO RIGHT AND ENTER THAT DOOR. NOW GO LEFT AGAIN AND THIS TIME ENTER THE LEFT DOOR. GO DOWN AND GET YOU REMAINING CHARACTER. ENTER THE DOOR. NOW ENTER THE TOP DOOR, THEN THE DOOR ON THE RIGHT, AND THEN THE ONLY DOOR THERE. NOW GO RIGHT AND ENTER THE DOOR. GO DOWN AND TRY ENTERING THE DOOR. LARRY, CURLY, AND MOE WILL ATTACK. ENTER THE DOOR AND YOU'LL FIND YOURSELF ON A TRAIN. GO LEFT INTO THE TRAIN CAR. IN THE SECOND CAR, PULL THE SWITCH TWICE AS YOU ENTER AND GET THE TREASURE. NOW, GO TO THE FAR LEFT OF THE CAR AND GET THE LUMP OF METAL FROM THE CHEST. RETURN RIGHT, TO THE OPEN CHEST THAT MOVES. PUSH THE A BUTTON AND YOU'LL PUT THE METAL INTO THE CHEST ALLOWING YOU TO GET BY IT AND GET THE CHEST IN THE BACK. GO LEFT AND PULL THE SWITCH, NOTICE WHICH CHESTS CLOSE. CONTINUE LEFT INTO THE NEXT CAR. NOTICE THERE IS A CHEST JUST TO THE LEFT OF THE ENTRANCE ON THE OTHER SIDE OF THE COUCH. THERE ARE FOUR SWITCHES. TO CONTINUE USE THEM IN THE FOLLOWING ORDER (THEY ARE NUMBERED 1 TO 4, FROM RIGHT TO LEFT): 1, 2, 1, 3. NOW YOU CAN REACH SWITCH 4. BEFORE PULLING IT, CLOSE THE CHESTS SO THEY MATCH THE SET-UP IN THE PREVIOUS CAR: OPEN OPEN CLOSED CLOSED CLOSED OPEN ONCE YOU HAVE THE CHESTS SET UP LIKE ABOVE, PULL THE SWITCH AND THE WALL WILL OPEN ALLOWING YOU TO GO ON TO THE NEXT CAR. ENTER THE ENGINE ROOM AND THEN ATTEMPT TO EXIT. YOU'LL FIND YOURSELF IN SOME MINES. GO DOWN AND FOLLOW THE PATH UNTIL YOU RE-ENTER THE CAVE. AS SOON AS YOU ENTER THE CAVE, TURN AROUND AND EXIT. YOU'LL END UP IN A NEW SPOT. TRYING TO CROSS THE BRIDGE YOU'LL FALL AND END UP IN THE SLEEPING CHAMBERS OF DOMA CASTLE. BEFORE GOING TO THE THRONE ROOM WHERE WREXSOUL AWAITS, TAKE SOME TIME TO EXPLORE. THERE ARE THREE LITTLE SCENES THAT DEAL WITH CYAN'S LIFE THAT YOU CAN SEE: ONE IN THE ROOM TO THE RIGHT OF THE THRONE ROOM ("I LOVETH THEE"), ONE ON LEFT SIDE OF THE CASTLE ("FENCING LESSON"), AND ONE ON THE RIGHT SIDE OF THE CASTLE ("FISHING"). GO TO THE THRONE ROOM WHERE YOU'LL FIND WREXSOUL. AFTER DEFEATING WREXSOUL, CYAN WILL REJOIN YOUR PARTY, CAPABLE OF USING ALL EIGHT SWORD TECHNIQUES AND YOU'LL WAKE UP BACK IN THE SLEEPING CHAMBERS. GO TO THE THRONE ROOM AND YOU'LL FIND THE ESPER ALEXANDRA. RETURN TO THE AIRSHIP AND GO NORTH TO DUNCAN'S HOUSE (IT'S WHERE FOUR TREES MAKE A PLUS (+) SIGN JUST BELOW SOME MOUNTAINS. HIS HOUSE IS THE CENTER TREE). (22) DUNCAN'S HOUSE PARTY: INCLUDE SABIN MAKE SURE YOU HAVE SABIN IN YOUR PARTY. AS YOU ENTER THE HOUSE DUNCAN WILL COME OUT AND TEACH SABIN THE BUM RUSH BLITZ. NOW GO TO FIGARO CASTLE. (07) FIGARO CASTLE PARTY: WHO EVER YOU WANT ENTER THE CASTLE AND GO DOWN THE STAIRS TO YOU LEFT. TALK TO THE GUY AND HAVE HIM TAKE YOU BACK TO FIGARO. ON THE WAY YOU'LL GET STUCK. STOP AND EXPLORE. GO UP THE STAIRS AND THEN DOWN THE OTHER ONES. IN THE BACK OF THE FAR RIGHT JAIL CELL IS A DOORWAY. ENTER IT AND YOU'LL BE ON YOU WAY TO THE ANCIENT CASTLE. (23) CAVE TO ANCIENT CASTLE CHESTS: ETHER, WING EDGE, DOOM DARTS, MONSTER-IN-A-BOX (MASTER PUG), MAGICITE, X-POTION ADDITIONAL ITEMS: GRADEUS WHEN YOU DEFEAT THE MASTER PUG (MONSTER-IN-A-BOX) YOU'LL RECEIVE GRADEUS. ONCE YOU REACH A ROOM WITH A STAIRWAY GOING DOWN INTO A HOLE, GET THE TWO CHESTS IN THAT ROOM THEN GO DOWN THE STAIRS, PAST THE SAVE SPOT, AND UP SOME STAIRS. YOU'RE NOW AT THE ANCIENT CASTLE. (23) ANCIENT CASTLE CHESTS: BLIZZARD ORB, GOLD HAIRPIN, PUNISHER, MONSTER-IN-A- BOX (KATANASOUL) ITEMS: SEARCH A BUCKET FOR X-ETHER ADDITIONAL ITEMS: OFFERING BOSS: BLUE DRAGON (DRAGON #5) ESPERS: ODIN, RAIDEN GO STRAIGHT INTO THE CASTLE UNTIL YOU REACH THE STATUE OF ODIN. EXAMINE IT AND YOU'LL GET THE ESPER ODIN. STAND ON THE RIGHT THRONE AND WALK FIVE STEPS DOWN. PRESS THE A BUTTON AND A SECRET PASSAGE WILL OPEN. IN THE SECRET ROOM YOU'LL FIND A STATUE OF A GIRL AND THE BLUE DRAGON. DEFEAT THE DRAGON THEN EXAMINE THE STATUE. THIS WILL CHANGE THE ESPER ODIN INTO THE ESPER RAIDEN. ONCE YOU'VE VISITED ALL FOUR ROOMS THAT GO OFF FROM THE THRONE ROOM (ONE ON THE LEFT, ONE ON THE RIGHT, ONE TO THE NORTH, PLUS THE SECRET ONE), RETURN OUTSIDE. A COUPLE STEPS TO THE RIGHT OF THE STAIRS IS A DOOR. ENTER AND GET THE CHEST. NOW ENTER ONE OF THE DOORS TO THE LEFT OF THE STAIRS. WHEN YOU DEFEAT THE MONSTER- IN-A-BOX (KATANASOUL) YOU GET OFFERING. NOW, RETURN TO FIGARO CASTLE BY GOING BACK THE WAY YOU CAME AND HAVE THE GUY CONTINUE YOUR JOURNEY TO FIGARO. ONCE YOU GET THERE TALK TO HIM AGAIN AND HAVE HIM TAKE YOU BACK TO KOHLINGEN SO YOU CAN GET YOUR AIRSHIP. NOW GO TO THAMASA. (14) THAMASA PARTY: INCLUDE STRAGO AND RELM AS YOU ENTER YOU'LL FIND OUT THAT GUNGHO IS HURT. YOU FIND OUT THAT HIDON DID IT AND THAT GUNGHO WANTS REVENGE. GO TO EBOT'S ROCK (CALLED EBOSHI ROCK ON THE MAP). (24) EBOT'S ROCK CHESTS: ALL THE CHESTS CONTAIN CORAL BOSS: HIDON AS YOU ENTER, STEP ON THE SWITCH TO BE TRANSPORTED. NORTH OF WHERE YOU APPEAR IS A CORAL EATING TREASURE CHEST. WANDER AROUND THE CAVE, STEPPING ON SWITCHES TO GET AROUND, AND PICK UP CORAL FROM THE CHESTS. IF YOU END UP BACK AT THE CORAL EATING CHEST, FEED IT. IF YOU'VE FED IT ENOUGH HE'LL LET YOU THROUGH. IF NOT GO GET MORE CORAL. ONCE IT LETS YOU THROUGH, GO STRAIGHT NORTH AND YOU'LL FIND HIDON. KILL THE HIDONITES AND HIDON WILL CAST GRAND TRAIN (STRAGO'S MOST POWERFUL LORE). AFTER YOU BEAT HIDON YOU'LL RETURN TO THAMASA TO BRAG TO GUNGHO. NOW GO TO THE OPERA HOUSE. TO MAKE HIDON RESET ALL YOU HAVE TO DO IS TALK TO GUNGHO A FEW TIMES. (25) OPERA HOUSE BOSS: DIRT DRAGON (DRAGON #6) EQUIP AS MANY CHARACTERS IN YOUR PARTY AS YOU CAN WITH GAIA STUFF. IF YOU HAVE SOME ON EACH CHARACTER IT'LL MAKE LIFE MUCH EASIER FOR YOU. GO TO THE BALCONY AND TALK TO IMPRESARIO. YOU'LL LEARN THERE IS A DRAGON ON THE STAGE. GO NORTHEAST TO WHERE THE STAGE MASTER AND FOUR SWITCHES ARE. THE RIGHT-MOST SWITCH WON'T DO ANYTHING. THE LEFT-MOST SWITCH BARKS AND THE ONE RIGHT NEXT TO THAT TURNS THE LIGHTS OFF. PULLING THE ONLY ONE LEFT WILL CAUSE YOU TO FALL TO THE STAGE WHERE YOU'LL FIGHT THE DIRT DRAGON. TO SEE YOUR CHARACTER JUMP ON THE HEADS OF THE AUDIENCE GO BACK TO THE SWITCHES AFTER YOU DEFEAT THE DRAGON AND PULL THE ONE THAT DROPS YOU TO THE STAGE. NEXT AND FINAL STOP: KEFKA'S TOWER. (26) KEFKA'S TOWER PARTY: THREE GROUPS OF FOUR CHESTS: CORONET, FIXED DICE, MINERVA, TWO TACK STARS, FORCE SHIELD, FORCE ARMOR RIBBON, RED CAP, NUTKIN SUIT, GAUNTLET, HERO RING, AEGIS SHIELD, MEGALIXIR, RAINBOW BRUSH ADDITIONAL ITEMS: CRYSTAL ORB, MUSCLE BELT, SKY RENDER, EXCALIBUR, AURALANCE BOSS: ATMA, GOLD DRAGON (DRAGON #7), INFERNO, SKULL DRAGON (DRAGON #8), DOOM, GODDESS, GUARDIAN, POLTERGEIST ESPERS: IF YOU'VE KILLED ALL EIGHT DRAGONS YOU GET CRUSADER WHEN YOU FIND THE CHEST WITH THE HERO RING IN IT SEARCH THE SOUTH WALL TO FIND A SECRET PASSAGE TO A ROOM WHERE A CHEST IS THAT CONTAINS AN AEGIS SHIELD. YOUR THREE GROUPS WILL LAND IN THREE DIFFERENT AREAS OF THE TOWER. EACH GROUP WILL BE DESIGNATED AS FOLLOWS: G1 WILL BE THE GROUP THAT LANDED ON THE LEFT SIDE OF THE TOWER, G2 WILL BE THE GROUP IN THE MIDDLE, AND G3 WILL BE THE GROUP ON THE RIGHT. YOU START AS G1. G1: GO AROUND TO YOUR RIGHT AND GET THE CHEST THEN ENTER THE LITTLE HATCHWAY TO YOUR LEFT. CONTINUE ON THIS PATH UNTIL YOU COME TO A DEAD END. YOU SHOULD SEE A SWITCH AND A CHEST ON THE OTHER SIDE OF THE ROOM. G2: WHEN YOU HAVE TO CHOOSE BETWEEN GOING UP AND DOWN, GO UP FIRST AND GET THE TREASURE THEN GO DOWN. GOING DOWN WILL LEAD TO A PRISON. IN THE FAR LEFT CELL YOU'LL FIND ATMA. DEFEAT IT AND IT'LL CHANGE INTO A SAVE SPOT. NOW GO DOWN OUT OF THE PRISON AND CONTINUE ON THAT PATH UNTIL YOU HAVE TO CHOOSE BETWEEN TWO PIPES. DON'T GO IN THE RIGHT-MOST PIPE, IT'LL JUST TAKE YOU BACK BEFORE THE PRISON. ENTER THE LEFT PIPE. BEFORE YOU ENTER THE HATCHWAY THAT YOU FIND, GO TO YOUR FAR LEFT TO GET A CHEST. ENTER THE HATCHWAY, STEP ON THE SWITCH AND GET THE CHEST, THEN GO BACK UP AND ENTER THE DOOR TO YOU RIGHT. KEEP GOING STRAIGHT AND YOU'LL REACH THE GOLD DRAGON. AFTER DEFEATING IT, YOU'LL GET THE CRYSTAL ORB. CONTINUE YOU JOURNEY. WHEN YOU REACH A ROOM WITH A SWITCH, STAND ON IT AND SWITCH GROUPS. G3: FIRST, ENTER THE HATCHWAY THAT IS NEXT TO THE CHEST TO GET TWO MORE CHESTS THEN COME BACK AND ENTER THE OTHER HATCHWAY. CONTINUE ON THAT PATH AND YOU'LL EVENTUALLY REACH A SAVE SPOT. A FEW MORE STEPS AND YOU'LL GET ATTACKED BY INFERNO, STRIKER, AND ROUGH (A BIG OLD MONSTER AND ITS CLAWS). ONCE YOU'VE DEFEATED THEM CONTINUE ON YOUR WAY. WHEN YOU GET TO A CHEST WITH A GLOWING THING ON IT, EXAMINE IT TO OPEN UP A PASSAGE THAT YOUR OTHER GROUP WILL NEED TO GET PAST. THEN KEEP GOING AND YOU'LL REACH THE SKULL DRAGON. WHEN YOU DEFEAT IT YOU'LL GET THE MUSCLE BELT. IF YOU'VE KILLED THE OTHER SEVEN DRAGONS, YOU'LL ALSO RECEIVE THE ESPER CRUSADER. KEEP GOING AND YOU'LL END UP ON THE OTHER SIDE OF THE ROOM THAT YOU LEFT G2 IN. STAND ON THE SWITCH. G1: YOU ARE NO LONGER AT A DEAD END. FOLLOW THE PATH AND YOU'LL EVENTUALLY REACH THE ROOM THE OTHER TWO GROUPS ARE IN. CONTINUE STRAIGHT AND THEN, AFTER YOU REACH THE SWITCH, PICK A SIDE TO GO ON (IT DOESN'T MATTER WHICH). FOR ILLUSTRATIVE PURPOSES I'M GOING TO SAY GO LEFT. NOW GO DOWN. MOVE G2 OFF THE SWITCH AND THEN PUSH THE WEIGHT OFF THE EDGE. NOW GO BACK INSIDE AND STAND ON THE SWITCH. G2: ENTER THE MAIN DOORWAY AND DO WHAT G1 DID, EXCEPT ON THE RIGHT SIDE. G3: GO IN THROUGH THE MAIN DOOR AND STEP ON THE SWITCH. THIS WILL OPEN UP A PATHWAY. GO SOUTH AND STEP ON THE PLATFORM TO OPEN UP A COUPLE OTHER PATHWAYS. G1: GO DOWN AND OUT TO WHERE YOU PUSHED THE WEIGHT OFF. TO YOUR LEFT THERE IS A DOOR. ENTER THE DOOR AND GO STRAIGHT WHERE YOU'LL FIND DOOM. WHEN YOU BEAT IT YOU'LL GET SKY RENDER AND THERE WILL BE A SAVE SPOT THERE. NOW ENTER THE PIPE TO THE NORTH AND STAND ON THE SWITCH. G2: GO DOWN AND OUT TO WHERE YOU PUSHED THE WEIGHT OFF. TO YOUR RIGHT IS A DOOR. ENTER THE DOOR AND GO STRAIGHT WHERE YOU'LL FIND GODDESS. WHEN YOU BEAT IT YOU'LL GET EXCALIBUR AND THERE WILL BE A SAVE SPOT. ENTER THE DOOR AND STEP ON THE SWITCH. G3: GO NORTH AND YOU'LL BE ATTACKED BY GUARDIAN (REMEMBER IT? THIS TIME YOU CAN BEAT IT THOUGHT). WHEN YOU DEFEAT IT, A SAVE SPOT WILL APPEAR. GO NORTH AND KEEP FOLLOWING THAT PATH UNTIL YOU REACH POLTERGEIST. DEFEATING IT WILL GET YOU THE AURALANCE. GO NORTH AND DROP DOWN THE HOLE. STEP ON THE SWITCH AND IT'S TIME FOR THE FINAL MULTI-BATTLE SHOWDOWN. PUT YOUR CHARACTERS IN THE ORDER YOU WANT THEM TO FIGHT. THE FIRST FOUR ON YOUR LIST WILL FIGHT FIRST. IF ANYONE OF THOSE FOUR ARE DEAD AT THE END OF ANY OF THE STAGES OF THE LAST FIGHT THE NEXT CHARACTERS IN LINE WILL REPLACE THEM. THIS GOES ON UNTIL ALL FOUR FIGHTING MEMBERS DIE OR YOU BEAT THE GAME. -MISCELLANEOUS TIPS & INFORMATION- EQUIP BOTH THE OFFERING AND THE GENJI GLOVE AND YOUR CHARACTER WILL ATTACK EIGHT TIMES, FOUR WITH EACH HAND. SIMILAR TO THE ABOVE, YOU CAN EQUIP THE OFFERING AND THE THIEFGLOVE TO LOCKE AND THEN WHEN HE USES THE CAPTURE COMMAND HE'LL ATTEMPT TO STEAL FOUR TIMES. YOU CAN HAVE LOCKE STEAL FROM THE CREATURES ON THE SOLITARY ISLAND. OF COURSE, YOU HAVE TO DO IT BEFORE THEY SELF DESTRUCT. THE PEEPERS HAVE ELIXIRS AND THE EARTH GUARDS HAVE MEGALIXIRS. YOU CAN HAVE LOCKE STEAL FROM THE AQUILAS IN THE PHOENIX CAVE AND YOU MAY GET AN ECONOMIZER. IN THE FOREST SHAPED LIKE A DRAGON'S HEAD TO THE NORTH OF THE VELDT YOU MAY RUN INTO BRACHOSAUR. THEY SUPPOSEDLY LEAVE ECONOMIZERS ONCE IN A WHILE WHEN YOU BEAT THEM. THIS FOREST IS ALSO A GOOD SPOT TO RAISE LEVELS (ESPECIALLY WITH THE EXPERIENCE EGG). EQUIP THE CURE RING TO COUNTERACT THE EFFECTS OF THE THORNLET. EQUIP THE RIBBON TO COUNTERACT THE EFFECTS OF THE CURSED SHIELD. YOU CAN DEFROST A FROZEN PARTY MEMBER WITH A FIRE SPELL. INTANGIRS AND FLANS HAVE MAGICITE THAT LOCKE CAN STEAL. EQUIP UMARO WITH THE GAUNTLET RELIC TO RAISE BOTH HIS BATTLE POWER AND HIS DEFENSE. ONCE LOCKE HAS THE THIEF GLOVE, HAVE HIM ATTEMPT CAPTURE FROM EVERYTHING. LOTS OF TIMES HE'LL JUST STEAL STUFF LIKE TONICS AND POTIONS, BUT OTHER TIMES HE'LL STEAL STUFF LIKE ELIXIRS, MAGICITES, AND RELICS. ANY UNDEAD MONSTER CAN BE KILLED INSTANTLY WITH A REVIVIFY, A FENIX DOWN OR A LIFE SPELL. CAST DOOM ON A PARTY MEMBER WEARING THE RELIC RING TO HEAL THAT MEMBER'S HPS TO THEIR MAX. HAVING A DIFFERENT LEAD CHARACTER WHEN USING A TENT WILL CHANGE THE TENT'S COLOR AND THE BANNER OR SYMBOL ON THE CENTER POLE. UMARO & MOG: WHITE TENT WITH STAR ON TOP SETZER, SHADOW & CYAN: LIGHT BLUE TENT WITH A CROSS (OR SOMETHING) ON TOP CELES, SABIN & EDGAR: GREEN TENT WITH CROWN ON TOP TERRA: PURPLE TENT WITH BOW ON TOP LOCKE: ORANGE TENT WITH BOOMERANG (OR MOON) ON TOP GAU, GOGO, STRAGO & RELM: ORANGE TENT WITH STAR-LIKE THING ON TOP CAST VANISH ON AN ENEMY AND THEN CAST EITHER X-ZONE OR DOOM ON THAT ENEMY FOR AN INSTANT DEFEAT (THIS EVEN WORKS ON SOME OF THE BOSSES). EQUIP BOTH THE RAGNAROK ESPER AND THE PALADIN SHIELD TO LEARN ULTIMA TWICE AS FAST AS NORMAL (ULTIMA 2). USE RELICS THAT NORMALLY PREVENT A STATUS AILMENT TO CURE THEM. (EXAMPLE: EQUIP AN AMULET WHICH PREVENT POISON TO CURE A POISONED PARTY MEMBER). -NOTES ON THE AIRSHIP- ONCE YOU HAVE THE AIRSHIP YOU CAN GO ANYWHERE ON THE MAP. YOU CAN LAND ANYWHERE EXCEPT FOR MOUNTAINS, FORESTS, AND DESERTS. INSIDE THE AIRSHIP YOU CAN CHANGE YOU PARTY MEMBERS BY TALKING TO ANY OF THE CHARACTERS ON THE SHIP. ALSO ON THE SHIP, YOU WILL FIND THREE NON-PLAYABLE CHARACTERS: ONE WILL RESTORE YOUR HPS AND MPS, ONE WILL SELL YOU STUFF (ITEM SHOP), AND THE THIRD ONE WILL ALLOW YOU TO UNEQUIP SOME OR ALL OF YOUR CHARACTERS. THE RESTORER AND THE ITEM SHOP AREN'T ON THE SECOND AIRSHIP THAT YOU GET IN THE WORLD OF RUIN. -NOTES ON THE AUCTION HOUSE- AT THE AUCTION HOUSE IN JIDOOR, YOU HAVE THE ABILITY TO BID ON ITEMS. IF YOU GO TO THE AUCTION HOUSE IN THE WORLD OF BALANCE YOU CAN BID ON THE FOLLOWING ITEMS: CHERUB DOWN WHICH COSTS: 10000 GP GOLEM WHICH COSTS: 20000 GP CURE RING WHICH COSTS: 20000 GP ZONESEEK WHICH COSTS: 10000 GP. TALKING CHOCOBO (WHICH YOU CAN'T WIN) IN THE WORLD OF RUIN THE ITEMS YOU CAN BID ON ARE: THE HERO RING WHICH COSTS: 50000 GP GOLEM WHICH COSTS: 20000 GP A ZEPHYR CAPE WHICH COSTS: 10000 GP ZONESEEK WHICH COSTS: 10000 GP. 1/1200 OF AN AIRSHIP (WHICH YOU CAN'T WIN) AN IMP ROBOT (WHICH YOU CAN'T WIN) THE ORDER THE ITEMS APPEAR SEEMS TO BE RANDOM. I THINK THAT IF YOU STAY AT THE INN THE AUCTION HOUSE WILL AUCTION OFF THINGS YOU CAN ACTUALLY BUY. -SHADOW'S DREAMS- ANY TIME YOU HAVE SHADOW IN YOUR PARTY (IN EITHER THE WORLD OF BALANCE OR THE WORLD OF RUIN) YOU CAN VISIT AN INN AND POSSIBLY LEARN MORE ABOUT SHADOW'S PAST. TO DO SO, ALL YOU HAVE TO DO IS SLEEP AT THE INN (IN ANY TOWN) OR ANY OTHER PLACE YOU CAN SLEEP (LIKE THE BEDS IN DOMA CASTLE) AND THE HOPE THAT YOU GET A DREAM SEQUENCE. THE ODDS OF GETTING A DREAM SEQUENCE ARE 1 IN 4 FOR THE FIRST FOUR SEQUENCES AND 1 IN 32 FOR THE FIFTH ONE (THERE MAY BE MORE SEQUENCES THOUGH). -HIDDEN CHOCOBO STABLES- HIDDEN IN FORESTS AROUND THE WORLD YOU MAY FIND A CHOCOBO STABLE. IN THE WORLD OF RUIN THESE HIDDEN STABLES ARE LOCATED: FOREST SOUTH OF MOBLIZ FOREST SOUTH OF COLOSSEUM FOREST SOUTH OF PHOENIX CAVE -NEAR DEATH ATTACKS- WHEN A CHARACTER GETS LOW ON HPS (THEY KNEEL DOWN IN BATTLE) THERE IS A POSSIBILITY THAT THEY WILL DO A SPECIAL ATTACK THAT DOES MASSIVE DAMAGE. THE ATTACKS ARE DONE BY USING THE FIGHT COMMAND WHILE HPS ARE LOW (AND THEN ONLY AT RANDOM). THE ATTACKS ARE: CHARACTER: TERRA NAME OF ATTACK: RIOT BLADE DESCRIPTION OF ATTACK: THROWS RINGS AT ENEMIES CHARACTER: LOCKE NAME OF ATTACK: MIRAGER DESCRIPTION OF ATTACK: QUICKLY DASHES IN FOR THE KILL CHARACTER: EDGAR NAME OF ATTACK: ROYAL SHOOK DESCRIPTION OF ATTACK: FLASH OF LIGHT CHARACTER: SABIN NAME OF ATTACK: TIGER BREAK DESCRIPTION OF ATTACK: DROP KICK CHARACTER: CELES NAME OF ATTACK: SPIN EDGE DESCRIPTION OF ATTACK: CHAIN SAW-LIKE ATTACK WITH SWORD CHARACTER: SHADOW NAME OF ATTACK: SHADOW FANG DESCRIPTION OF ATTACK: HOPS ON AND SLASHES THE ENEMY CHARACTER: CYAN NAME OF ATTACK: BACK BLADE DESCRIPTION OF ATTACK: SCREEN GOES BLACK WHILE HE ATTACKS CHARACTER: SETZER NAME OF ATTACK: RED CARD DESCRIPTION OF ATTACK: THROWS THREE SETS OF CARDS IN A ROW CHARACTER: MOG NAME OF ATTACK: MOOGLE RUSH DESCRIPTION OF ATTACK: LOOKS LIKE PUMMEL CHARACTER: STRAGO NAME OF ATTACK: SABRE SOUL DESCRIPTION OF ATTACK: FLASH OF LIGHT AS HE JUMPS AT ENEMY CHARACTER: RELM NAME OF ATTACK: STAR PRISM DESCRIPTION OF ATTACK: STARS SURROUND ENEMY CHARACTER: GOGO NAME OF ATTACK: X-METEOR DESCRIPTION OF ATTACK: A GIANT METEOR STRIKES ENEMY NOTE: GAU AND UMARO DON'T HAVE A NEAR DEATH ATTACK BECAUSE THEY DON'T HAVE A FIGHT COMMAND. -STRATEGIES FOR FIGHTING THE BOSSES- FOR EACH BOSS THERE IS A SECTION MARKED VANISH/DOOM. IF IT IS MARKED YES THEN YOU CAN CAST VANISH ON IT AND THEN DOOM ON IT TO KILL IT. IN PLACE OF DOOM YOU COULD ALSO CAST X-ZONE. ON SOME MONSTERS ONLY X-ZONE WILL WORK (THOSE ARE MARKED X-ZONE ONLY). BOSS: WHELK HP: 1600 MP: ? WEAKNESS: FIRE VANISH/DOOM: NO TECHNIQUE: HAVE TERRA USE TEKMISSILE AND THE OTHER TWO USE WHATEVER. DON'T SHOOT THE SHELL AND YOU WON'T GET ATTACKED. BOSS: MARSHAL HP: 420 MP: ? WEAKNESS: POISON, FIRE VANISH/DOOM: NO TECHNIQUE: KILL THE LOBOS THEN JUST WHACK AWAY AT HIM. MAKE SURE YOU USE A GROUP THAT'S NOT BEAT UP BADLY. BOSS: M-TEKARMOR HP: 210 MP: 250 WEAKNESS: LIGHTNING VANISH/DOOM: NO TECHNIQUE: HAVE EDGAR USE THE AUTOCROSSBOW. TWO ROUNDS AND THEY SHOULD BE DEAD. BOSS: VARGAS HP: 11600 MP: ? WEAKNESS: POISON VANISH/DOOM: NO TECHNIQUE: FIRST, KILL THE IPOOHS (YOU HAVE NO CHOICE). HAVE TERRA CURE, LOCKE FIGHT, AND EDGAR USE AUTOCROSSBOW. WHEN SABIN FIGHTS HAVE HIM USE PUMMEL, THAT WILL FINISH HIM. BOSS: ULTROS (LETE RIVER) HP: 3000 MP: ? WEAKNESS: FIRE, LIGHTNING VANISH/DOOM: NO TECHNIQUE: HAVE EDGAR USE THE AUTOCROSSBOW, SABIN USE THE AURABOLT BLITZ, TERRA USE THE FIRE SPELL, AND BANON USE HEALTH. BOSS: TUNNELARMR HP: 1300 MP: 900 WEAKNESS: LIGHTNING, WATER VANISH/DOOM: NO TECHNIQUE: HAVE LOCKE ATTACK AND HAVE CELES USE HER RUNIC COMMAND. BOSS: LEADER HP: 456 MP: ? WEAKNESS: NONE VANISH/DOOM: NO TECHNIQUE: HAVE CYAN USE SWORD TECHNIQUE 1 A COUPLE TIMES. BOSS: TELSTAR HP: 1800 MP: 250 WEAKNESS: LIGHTNING, WATER VANISH/DOOM: NO TECHNIQUE: HAVE SHADOW THROW SHURIKEN AND SABIN USE AURABOLT. BOSS: GHOST TRAIN HP: 1900 MP: ? WEAKNESS: FIRE, LIGHTNING, PEARL VANISH/DOOM: NO TECHNIQUE: HAVE SABIN USE AURABOLT, SHADOW THROW SHURIKEN, AND CYAN USE SWORD TECHNIQUE 3. YOU CAN ALSO KILL IT BY USING A REVIVIFY. BOSS: KEFKA IN NARSHE HP: 10000 MP: ? WEAKNESS: ? VANISH/DOOM: NO TECHNIQUE: DEPENDING ON WHO'S IN THE GROUP WHEN YOUR FIGHTING HIM WITH WILL DETERMINE HOW HARD HE IS. THOSE THAT CAN'T DO MUCH DAMAGE WILL TAKE LONGER TO DEFEAT HIM. HERE IS MY STRATEGIES FOR EACH PERSON: HAVE TERRA CURE OR ATTACK. HAVE LOCKE ATTACK. HAVE EDGAR USE THE AUTOCROSSBOW. HAVE SABIN USE AURABOLT. HAVE ELES USE RUNIC. HAVE CYAN USE SWORD TECHNIQUE 1. HAVE GAU USE TEMPLAR. BOSS: DADALUMA HP: 3270 MP: 1005 WEAKNESS: POISON VANISH/DOOM: NO TECHNIQUE: HAVE LOCKE ATTACK, EDGAR USE THE CHAIN SAW OR DRILL, HAVE SABIN USE AURABOLT, CELES ATTACK, CYAN USE SWORD TECHNIQUE 1 AND GAU...? BOSS: ULTROS (OPERA HOUSE) HP: 10000 MP: ? WEAKNESS: ? VANISH/DOOM: NO TECHNIQUE: HAVE SOMEONE EQUIPPED WITH THE RAMUH ESPER AND HAVE THEM USE IT. THEN HAVE LOCKE ATTACK, EDGAR USE CHAIN SAW OR DRILL, SABIN AURABOLT, CYAN USE SWORD TECHNIQUE 1, AND GAU...? ONE ATTACK FROM RAMUH AND ONE CHAIN SAW ATTACK FROM EDGAR SHOULD BE ENOUGH TO FINISH HIM. BOSS: GUARDIAN HP: ? MP: ? WEAKNESS: ? VANISH/DOOM: NO TECHNIQUE: RUN! AT THIS PARTICULAR TIME THERE IS NOTHING YOU CAN DO TO HURT IT. BOSS: IFRIT AND SHIVA IFRIT HP: 3300 IFRIT MP: ? IFRIT WEAKNESS: ICE SHIVA HP: 3000 SHIVA MP: ? SHIVA WEAKNESS: FIRE VANISH/DOOM: NO TECHNIQUE: IF YOU HAVE THEM, USE ICE SPELLS ON IFRIT AND FIRE SPELLS ON SHIVA. ALSO HAVE LOCKE ATTACK, EDGAR USE CHAIN SAW, SABIN PUMMEL ON IFRIT AND FIRE DANCE ON SHIVA, CELES ATTACK, CYAN USE SWORD TECHNIQUE 1, AND GAU...?, CURE AS NEEDED. BOSS: NUMBER 024 HP: 4777 MP: 777 WEAKNESS: VARIES VANISH/DOOM: NO TECHNIQUE: HAVE EDGAR USE CHAIN SAW OR DRILL, SABIN SUPLEX, CYAN USE SWORD TECHNIQUE 1, GAU USE HAZER, AND THE OTHERS ATTACK. BOSS: NUMBER 128 HP: 3276 MP: 810 WEAKNESS: NONE VANISH/DOOM: NO TECHNIQUE: CONCENTRATE ON THE BODY, IF THE BODY DIES THE WHOLE THING DIES. HAVE LOCKE ATTACK, EDGAR USE DRILL, SABIN AURABOLT, CYAN USE SWORD TECHNIQUE 1, AND GAU...? BOSS: CRANES RIGHT HP: 2300 RIGHT MP: 447 RIGHT WEAKNESS: LIGHTNING, WATER LEFT HP: 1800 LEFT MP: 447 LEFT WEAKNESS: WATER VANISH/DOOM: NO TECHNIQUE: USE LIGHTNING SPELLS ON THE RIGHT CRANE IF YOU HAVE THEM BUT DON'T USE THEM ON THE LEFT CRANE (THEY HEAL IT). HAVE SETZER EITHER ATTACK OR USE SLOT, LOCKE ATTACK, EDGAR USE DRILL, SABIN AURABOLT, CYAN USE SWORD TECHNIQUE 1, AND GAU...? BOSS: NINJA HP: 1650 MP: 130 WEAKNESS: LIGHTNING, PEARL VANISH/DOOM: NO TECHNIQUE: IF YOU HAVE ANY ESPERS EQUIPPED THAT ATTACK, USE THEM. OTHERWISE HAVE CYAN DO SWORD TECHNIQUE 1, EDGAR USE DRILL, SETZER USE SLOT OR ATTACK, SABIN AURABOLT, MOG DO THE DUSK REQUIEM DANCE, GAU...?, AND THE OTHERS ATTACK. BOSS: FLAMEEATER HP: 8400 MP: 480 WEAKNESS: ICE VANISH/DOOM: NO TECHNIQUE: USE SHIVA OR MADUIN IF YOU HAVE THEM EQUIPPED. ALSO USE ICE RODS AND/OR ICE SPELLS IF YOU HAVE THEM. HAVE LOCKE AND TERRA ATTACK, AND STRAGO US HIS AQUA RAKE LORE. BOSS: ULTROS PART 3 HP: 24000 MP: ? WEAKNESS: ? VANISH/DOOM: YES TECHNIQUE: USE YOUR ATTACKING ESPERS AND ANY ATTACK SPELLS YOU MIGHT HAVE (EXCEPT WATER-BASED ATTACKS LIKE BISMARK; ICE SPELLS ARE OK THOUGH), OTHERWISE JUST ATTACK. WHEN HE GETS WEAK RELM WILL JOIN YOUR PARTY. HAVE HIM SKETCH AND YOU'LL WIN. BOSS: ULTROS AND CHUPON ULTROS HP: 20000 ULTROS MP: ? ULTROS WEAKNESS: ? CHUPON HP: 20000 CHUPON MP: ? CHUPON WEAKNESS: ? VANISH/DOOM: YES (FOR BOTH) TECHNIQUE: USE YOUR MOST POWERFUL FIRE AND BOLT SPELLS (FIRE 2 GETS A LOT OF DAMAGE) ON ULTROS. TAKE OUT ULTROS FIRST AND THEN GO FOR CHUPON. FIRE SPELLS HEAL CHUPON SO DON'T USE THEM ANYMORE; USE ICE SPELLS INSTEAD. IF YOU DON'T HAVE ANY OR HAVE RUN OUT OF MPS DO THE FOLLOWING: HAVE MOG DANCE WIND SONG, CYAN USE SWORD TECHNIQUE 1 OR 4, STRAGO USE AQUA RAKE, EDGAR USE CHAIN SAW, GAU...?, RELM ATTACK OR SKETCH, SABIN PUMMEL, SETZER USE SLOT, AND THE REST ATTACK. WHEN YOU WIN CHUPON WILL SNEEZE YOUR PARTY AWAY. BOSS: AIR FORCE HP: 8000 MP: 750 WEAKNESS: LIGHTNING, WATER VANISH/DOOM: NO TECHNIQUE: CONCENTRATE ON THE MAIN THING. IF IT LAUNCHES A SPECK, ATTACK IT (DON'T USE SPELLS). JUST USE YOUR MOST POWERFUL ATTACK SPELLS (ICE, FIRE, AND BOLT), YOUR ATTACK ESPERS (MADUIN, SHIVA, RAMUH, ETC.), OR IF NEITHER OF THOSE OPTIONS ARE POSSIBLE USE YOUR BEST ATTACKS (SABIN'S AURABOLT, EDGAR'S DRILL, ETC.). BOSS: GIGANTOS HP: 6000 MP: 1120 WEAKNESS: POISON VANISH/DOOM: YES TECHNIQUE: THIS BOSS HITS HARD SO HAVE ONE PERSON USE CURE 2 ALL THE TIME. HAVE SHADOW THROW SHURIKEN AND HAVE EDGAR USE DRILL, SABIN AURABOLT, CYAN USE SWORD TECHNIQUE 1 OR 4, GAU...?, SETZER USE SLOT/GP RAIN, MOG DO THE EARTH BLUES DANCE, RELM SKETCH, AND THE REST ATTACK. ALSO USE YOUR MOST POWERFUL ATTACK SPELLS AND ESPERS. ALSO, IT MAY BE A GOOD IDEA TO USE THE PHANTOM ESPER RIGHT AWAY (THIS WILL MAKE YOU HARDER TO HIT FOR A LITTLE WHILE). BOSS: ATMA WEAPON HP: 24000 MP: 5000 WEAKNESS: NONE VANISH/DOOM: YES TECHNIQUE: USE YOUR MOST POWERFUL ATTACKS: FIRE, ICE, AND BOLT SPELLS; ATTACK ESPERS; REGULAR ATTACKS; AND SPECIAL ATTACKS (SABIN'S AURABOLT, EDGAR'S DRILL, MOG'S EARTH BLUES DANCE, SHADOW'S SHURIKEN THROWING, ETC.). IT SHOULD BE DEAD IN NO TIME. CURE AS NEEDED OF COURSE. ANOTHER METHOD TO USE WOULD BE TO DRAIN IT'S MPS USING RASP (IT'LL DIE WHEN IT'S MPS ARE GONE). BOSS: NERAPA HP: 2800 MP: 280 WEAKNESS: ICE, LIGHTNING, PEARL VANISH/DOOM: NO TECHNIQUE: HE HAS A WALL SPELL ON HIM SO ATTACK SPELLS WILL JUST BOUNCE BACK. IF YOU HAVE A WALL SPELL ON ONE OF YOUR CHARACTERS, CAST THE ATTACK SPELLS ON THEM. USE YOUR MOST POWERFUL ESPERS AND ATTACKS. BOSS: PHUNBABA HP: 28000 MP: 10000 WEAKNESS: POISON VANISH/DOOM: YES TECHNIQUE: DON'T USE LIGHTNING ATTACKS (BOLT SPELLS, RAMUH, ETC.), IT ONLY HEALS HIM. USE PHANTOM ESPER TO MAKE YOU INVISIBLE AND SRAPHIM TO CURE IF NEEDED. HAVE CELES USE SPELLS AND HAVE SABIN USE THE SUPLEX BLITZ. HE'LL RUN AWAY WHEN HIS HPS GET LOW. BOSS: TENTACLE TOP LEFT HP: 4000 TOP LEFT MP: 500 TOP LEFT WEAKNESS: NONE BOTTOM LEFT HP: 6000 BOTTOM LEFT MP: 700 BOTTOM LEFT WEAKNESS: FIRE TOP RIGHT HP: 5000 TOP RIGHT MP: 600 TOP RIGHT WEAKNESS: NONE BOTTOM RIGHT HP: 7000 BOTTOM RIGHT MP: 800 BOTTOM RIGHT WEAKNESS: ICE, WATER VANISH/DOOM: NO TECHNIQUE: BEFORE YOU FIGHT THE TENTACLE, PROTECT YOURSELF AGAINST BERSERK SPELLS BY EQUIPPING PEACE RINGS, THIS WAY YOU WON'T DESTROY YOUR OWN PEOPLE. DON'T USE ICE SPELLS ON THE BOTTOM LEFT TENTACLE OR FIRE SPELLS ON THE BOTTOM RIGHT ONE OR BOLT SPELLS ON THE TOP LEFT ONE. HAVE EDGAR USE DRILL, CELES ATTACK, AND SABIN ATTACK THE BOTTOM RIGHT ONE AND THEN USE FIRE DANCE WHEN IT'S DEAD. IF YOU HAVE ATTACK ESPERS USE THEM. ALSO USE SPELLS THAT CORRESPOND TO THE WEAKNESS OF A TENTACLE (EXAMPLE: USE FIRE ON THE BOTTOM LEFT ONE). BOSS: PRESENTER HP: 9845 MP: 1600 WEAKNESS: FIRE VANISH/DOOM: YES (ON THE SHELL ONLY) TECHNIQUE: HAVE CELES ATTACK, SABIN AURABOLT, SETZER ATTACK OR SLOT/GP RAIN, AND EDGAR USE CHAIN SAW OR DRILL. ALSO USE FIRE SPELLS IF YOU HAVE THEM. JUST CAST DOOM ON THE HEAD TO MAKE IT A QUICK FIGHT. BOSS: DULLAHAN HP: 23450 MP: 1721 WEAKNESS: FIRE VANISH/DOOM: YES TECHNIQUE: USE FIRE SPELLS AND THE ESPER IFRIT IF YOU HAVE IT EQUIPPED. HAVE CELES RUNIC, SABIN SUPLEX, SETZER ATTACK OR SLOT/GP RAIN, AND EDGAR USE CHAIN SAW OR DRILL. BOSS: STORM DRAGON HP: 42000 MP: 1250 WEAKNESS: LIGHTNING VANISH/DOOM: YES TECHNIQUE: USE RAMUH AND BOLT SPELLS. IF A PERSON DOESN'T HAVE BOLT SPELLS HAVE THEM USE THERE BEST ATTACKS. IF YOU WENT BACK AND ADDED CYAN TO YOUR PARTY, HAVE HIM DO EITHER SWORD TECHNIQUE 1 OR 4. CURE WHENEVER NEEDED. BOSS: ALLO VER HP: 8000 MP: 8000 WEAKNESS: FIRE, PEARL VANISH/DOOM: YES (X-ZONE ONLY) TECHNIQUE: THE ONLY HARD PART ABOUT THIS CREATURE IS THAT HE CAN USE DOOM, WHICH INSTANTLY KILLS ITS TARGET. JUST KEEP ATTACKING OR CASTING FIRE SPELLS UNTIL IT DIES. BOSS: SRBEHEMOTH 1ST ONE HP: 19000 1ST ONE MP: 1600 1ST ONE WEAKNESS: FIRE, POISON 2ND ONE HP: 19000 2ND ONE MP: 9999 2ND ONE WEAKNESS: FIRE, PEARL VANISH/DOOM: YES (FOR THE FIRST ONE, X-ZONE ONLY FOR SECOND ONE) TECHNIQUE: USE FIRE SPELLS PLUS HAVE EDGAR USE CHAIN SAW, SETZER USE SLOT/GP RAIN, CELES ATTACK, SABIN ATTACK, AND CYAN USE SWORD TECHNIQUE 1 OR 4. AFTER DEFEATING THE FIRST ONE, A SECOND ONE WILL ATTACK FROM BEHIND. DEFEAT THIS ONE THE SAME WAY, OR YOU CAN USE REVIVIFY TO KILL IT INSTANTLY. BOSS: CHADARNOOK DEMON HP: 56000 DEMON MP: 9400 DEMON WEAKNESS: FIRE WOMAN HP: 30000 WOMAN MP: ? WOMAN WEAKNESS: FIRE, PEARL VANISH/DOOM: YES (X-ZONE ONLY) TECHNIQUE: HAVE EDGAR USE DRILL AND EVERYONE ELSE USE EITHER FIRE SPELLS OR THEIR BEST ATTACKS. BOSS: PHUNBABA - THE RETURN HP: 26000 MP: 10000 WEAKNESS: POISON VANISH/DOOM: YES TECHNIQUE: YOU CAN DEFEAT IT BASICALLY THE SAME WAY AS BEFORE. HAVE EDGAR USE DRILL, SABIN SUPLEX, CELES RUNIC, CYAN USE SWORD TECHNIQUE 1 OR 4, GAU...?, SHADOW THROW SHURIKEN, AND SETZER ATTACK OR SLOT/GP RAIN. AFTER A WHILE IT'LL USE BABABREATH TO BLOW A COUPLE OF YOUR CHARACTERS AWAY. TERRA WILL JOIN YOU TO FINISH IT OFF. (AFTER TERRA JOINS, PHUNBABA'S HPS AND MPS RESET). HAVE TERRA ATTACK. BOSS: DOOM GAZE HP: 55555 MP: 38000 WEAKNESS: FIRE, PEARL VANISH/DOOM: YES (DON'T USE X-ZONE OR YOU WON'T GET BAHAMUT) TECHNIQUE: WHENEVER YOU HAPPEN TO RUN INTO IT, JUST BEAT THE HELL OUT OF IT WITH YOUR BEST ATTACKS. USE LIFE SPELLS AND FENIX DOWN TO BRING BACK DEAD COMPANIONS IF YOU FEEL LIKE IT. IT'LL RUN FROM YOU RATHER QUICKLY BUT IT CAN'T REGENERATE ITSELF BETWEEN FIGHTS, SO NEXT TIME YOU FIGHT IT, IT'LL HAVE THE SAME AMOUNT OF HPS AS IT DID WHEN IT RAN. EVENTUALLY YOU'LL KILL IT. KILLING IT WILL GET YOU THE ESPER BAHAMUT. BOSS: RED DRAGON HP: 30000 MP: 1780 WEAKNESS: ICE, WATER VANISH/DOOM: YES TECHNIQUE: USE ICE SPELLS IF YOU HAVE THEM. HAVE TERRA ATTACK, EDGAR USE DRILL OR CHAIN SAW, SABIN ATTACK, CELES ATTACK OR RUNIC, CYAN USE SWORD TECHNIQUE 1 OR 4, GAU...?, SETZER ATTACK OR SLOT/GP RAIN, STRAGO USE THE AQUA RAKE LORE, AND RELM ATTACK. BOSS: ICE DRAGON HP: 24400 MP: 9000 WEAKNESS: FIRE VANISH/DOOM: YES TECHNIQUE: USE FIRE SPELLS OR IF YOU DON'T HAVE THEM USE YOUR BEST ATTACKS. BOSS: TRITOCH HP: 30000 MP: 50000 WEAKNESS: FIRE VANISH/DOOM: YES TECHNIQUE: USE FIRE SPELLS OR BEST ATTACKS TO THAW IT OUT. BOSS: UMARO HP: 17200 MP: 6990 WEAKNESS: FIRE, POISON VANISH/DOOM: NO TECHNIQUE: USE FIRE SPELLS OR BEST ATTACKS. DON'T USE TRITOCH, SHIVA, OR ICE SPELLS BECAUSE IT'LL HEAL HIM. BOSS: WHITE DRAGON HP: 18500 MP: 1200 WEAKNESS: NONE VANISH/DOOM: YES TECHNIQUE: USE ULTIMA AND FLARE IF YOU HAVE THEM. HAVE GOGO MIMIC OR CAST SPELLS, AND EVERYONE ELSE USE THEIR MOST POWERFUL SPELLS AND ESPERS. BOSS: MAGIMASTER HP: 50000 MP: 50000 WEAKNESS: VARIES VANISH/DOOM: NO TECHNIQUE: METHOD 1 - DON'T BOTHER USING ELEMENTAL SPELLS (FIRE, ICE, BOLT, ETC.) BECAUSE THE MAGIMASTER CONSTANTLY CHANGES WHAT SPELLS HEAL AND HURT HIM. USING BERSERK ON HIM STOPS HIM FROM DOING THIS. INSTEAD, USE SPELLS LIKE ULTIMA AND FLARE, PLUS ESPERS LIKE BAHAMUT AND MADUIN. ALSO MAKE ABSOLUTELY SURE AT LEAST ONE CHARACTER HAS LIFE 3 ON THEM BECAUSE WHEN MAGIMASTER DIES HE CASTS ULTIMA ON YOUR PARTY AND UNLESS YOU HAVE A LOT OF HPS YOU'RE TOAST. METHOD 2 - CAST BERSERK ON HIM AND USE THE PHANTOM ESPER ON YOUR PARTY. NOW CONTINUALLY CAST RASP ON HIM (OR OSMOSE IF YOUR MPS GET REALLY LOW). WHEN HIS 50000 MPS ARE GONE HE'LL TRY TO CAST ULTIMA BUT SINCE HE HAS NO MPS HE'LL FAIL AND DIE. IT TAKES A LONG TIME TO BEAT HIM THIS WAY BUT ONCE YOU CAST BERSERK ON HIM AND HE'S USED PHANTOM ON YOU, HE CAN'T HURT YOU AT ALL. BOSS: THE THREE STOOGES LEFT/LARRY HP: 10000 LEFT/LARRY MP: 2000 LEFT/LARRY WEAKNESS: FIRE TOP/CURLY HP: 15000 TOP/CURLY MP: 2000 TOP/CURLY WEAKNESS: ICE, WATER RIGHT/MOE HP: 12000 RIGHT/MOE MP: 2000 RIGHT/MOE WEAKNESS: NONE VANISH/DOOM: YES (ALL THREE OF THEM) TECHNIQUE: USE ULTIMA AND BAHAMUT IF YOU HAVE THEM. IF NOT JUST USE YOUR BEST ATTACKS AND SPELLS, TAKING NOTE WHAT SPELLS HEAL WHICH STOOGE. BOSS: WREXSOUL HP: 23066 MP: 5066 WEAKNESS: ICE VANISH/DOOM: ? TECHNIQUE: FOR A QUICK BATTLE USE X-ZONE (IT'LL SUCK IN THE SOULSAVERS AND YOU'LL WIN THE FIGHT). IF YOU DON'T HAVE X-ZONE THEN DON'T WORRY ABOUT THE SOULSAVERS. YOU FIRST HAVE TO ATTACK ONE OF YOUR CHARACTERS UNTIL THEY DIE. THIS WILL CAUSE WREXSOUL TO APPEAR IN A FORM YOU CAN KILL. ONCE HE HAS APPEARED BRING YOUR DEAD CHARACTER BACK TO LIFE AND THEN USE ULTIMA, BAHAMUT, AND ICE SPELLS, OR YOUR BEST ATTACKS. IF HE DISAPPEARS, REPEAT THE PROCESS (ONLY KILL A DIFFERENT CHARACTER THIS TIME). BOSS: MASTER PUG HP: 22000 MP: 1200 WEAKNESS: NONE VANISH/DOOM: YES TECHNIQUE: USE ULTIMA, FLARE, AND BAHAMUT. HAVE EDGAR USE DRILL OR CHAIN SAW, SABIN USE BUM RUSH, CELES USE RUNIC, CYAN USE SWORD TECHNIQUE 7, GAU...?, SETZER ATTACK OR SLOT/GP RAIN, AND EVERYONE ELSE ATTACK. BOSS: BLUE DRAGON HP: 26900 MP: 3800 WEAKNESS: LIGHTNING VANISH/DOOM: YES TECHNIQUE: USE YOUR BEST SPELLS (ULTIMA, METEOR, FLARE, ETC.), YOUR BEST ESPERS (BAHAMUT, ETC.), AND ATTACKS (SABIN'S BUM RUSH, EDGAR'S DRILL, ETC.). BOSS: KATANASOUL HP: 37620 MP: 7400 WEAKNESS: POISON VANISH/DOOM: YES TECHNIQUE: USE ULTIMA FOR MAJOR DAMAGE. OTHERWISE USE YOUR BEST ATTACKS (ESPERS, SPELLS, REGULAR, AND SPECIAL). BOSS: HIDON HP: 25000 MP: 12500 WEAKNESS: FIRE, PEARL, EARTH VANISH/DOOM: YES (X-ZONE ONLY) TECHNIQUE: USE PEARL ON HIDON IF YOU HAVE IT. DON'T WORRY ABOUT THE HIDONITES. ALSO USE ULTIMA, METEOR, FLARE, BAHAMUT, TERRATO, ETC., PLUS SPECIAL ATTACKS. BOSS: DIRT DRAGON HP: 28500 MP: 16500 WEAKNESS: WIND, WATER VANISH/DOOM: YES TECHNIQUE: IF YOU HAVE SOME SORT OF GAIA EQUIPMENT ON, THEN A LOT OF THE DRAGON'S SPELLS WILL HEAL YOU. ULTIMA WORKS QUITE WILL. USE IT IF YOU HAVE IT. IF NOT, USE YOUR OTHER MORE POWERFUL ATTACKS. BOSS: ATMA HP: 55000 MP: 19000 WEAKNESS: NONE VANISH/DOOM: YES TECHNIQUE: ULTIMA WORKS QUITE WELL. USE IT ALONG WITH THE BEST ATTACKS OF THE MEMBERS OF YOUR PARTY. ANOTHER WAY TO DO IT IS TO TRY DEPLETING ITS MPS BY USING SPELLS LIKE RASP (IT'LL DIE WHEN ITS MPS ARE COMPLETELY DRAINED). BOSS: GOLD DRAGON HP: 32400 MP: 4000 WEAKNESS: WATER VANISH/DOOM: YES TECHNIQUE: DON'T USE LIGHTNING BASED SPELLS (BOLT, RAMUH, ETC.). DO USE ULTIMA, BAHAMUT, FLARE, METEOR, ETC. USING YOUR BEST ATTACKS SHOULD BE SAFE AS LONG AS THEY DON'T INVOLVE LIGHTNING. BOSS: INFERNO & COMPANY ROUGH HP: 8000 ROUGH MP: 770 ROUGH WEAKNESS: ICE INFERNO HP: 30800 INFERNO MP: 9700 INFERNO WEAKNESS: LIGHTNING STRIKER HP: 11000 STRIKER MP: 2600 STRIKER WEAKNESS: FIRE VANISH/DOOM: NO TECHNIQUE: STRIKER IS THE CLAW ON THE RIGHT AND ROUGH IS THE ONE ON THE LEFT. DON'T WORRY ABOUT THE CLAWS, CONCENTRATE ON INFERNO. IF YOU USE ULTIMA, METEOR, BAHAMUT, OR SOME OTHER SPELL/ESPER THAT ATTACKS ALL ENEMIES, THEN YOU DON'T HAVE TO WORRY ABOUT ANYTHING. USE YOUR BEST ATTACKS. BOSS: SKULL DRAGON HP: 32800 MP: 1999 WEAKNESS: FIRE, PEARL VANISH/DOOM: YES TECHNIQUE: USE FIRE SPELLS AND PEARL AS THE BASIS OF YOUR ATTACK. ULTIMA, FLARE, BAHAMUT, ETC., ALSO WORK GOOD. BOSS: DOOM HP: 63000 MP: 4800 WEAKNESS: PEARL VANISH/DOOM: YES TECHNIQUE: USE ULTIMA FOR MAJOR DAMAGE. ALSO USE YOUR OTHER MAJOR ATTACKS. ONCE HE USES HIS FORCE FIELD DON'T USE SPELLS THAT'LL BOUNCE OFF A WALL (ELEMENTALS, FLARE, ETC.). BOSS: GODDESS HP: 44000 MP: 19000 WEAKNESS: NONE VANISH/DOOM: YES TECHNIQUE: USE YOUR MORE POWERFUL SPELLS (ULTIMA, METEOR, ETC.) AND ATTACKS (SABIN'S BUM RUSH, ETC.) BOSS: GUARDIAN AGAIN HP: 60000 MP: 5200 WEAKNESS: LIGHTNING, WATER VANISH/DOOM: NO TECHNIQUE: USE LIGHTNING SPELLS ALONG WITH YOUR BEST ATTACKS (SPELLS OR OTHERWISE). IF YOU HAVE SABIN, HAVE HIM DO THE BUM RUSH BLITZ FOR SOME GOOD DAMAGE. BOSS: POLTERGEIST HP: 58000 MP: 18900 WEAKNESS: POISON VANISH/DOOM: NO TECHNIQUE: AGAIN, USE YOUR BEST ATTACKS (ULTIMA, FLARE, BUM RUSH, ETC.). ICE 3 SEEMS TO WORK PRETTY GOOD, TOO. BOSS: FINAL FIGHT LEVEL 1 HEAD HP: 30000 HEAD MP: ? HEAD WEAKNESS: ? LEFT HAND HP: 27000 LEFT HAND MP: ? LEFT HAND WEAKNESS: ? RIGHT HAND HP: 32000 RIGHT HAND MP: ? RIGHT HAND WEAKNESS: ? VANISH/DOOM: NO TECHNIQUE: HERE YOU HAVE TO DESTROY THE CREATURES HEAD AND BOTH HANDS. USE YOUR BEST ATTACKS AND IT'LL GO DOWN IN NO TIME. THE BEST WAY TO DO IT IS HAVE THREE CHARACTERS ATTACK (ULTIMA WORKS GOOD) AND THE FOURTH ONE HEAL. BOSS: FINAL FIGHT LEVEL 2 LEFT HP: 40000 LEFT MP: ? LEFT WEAKNESS: ? MIDDLE HP: 24000 MIDDLE MP: ? MIDDLE WEAKNESS: ? TOP RIGHT HP: 27000 TOP RIGHT MP: ? TOP RIGHT WEAKNESS: ? BOTTOM RIGHT HP: 30000 BOTTOM RIGHT MP: ? BOTTOM RIGHT WEAKNESS: ? VANISH/DOOM: NO TECHNIQUE: THERE ARE FOUR THINGS TO ATTACK HERE. THE SAME STRATEGY AS ABOVE SHOULD WORK. BOSS: FINAL FIGHT LEVEL 3 LEFT HP: 10000 LEFT MP: ? LEFT WEAKNESS: ? RIGHT HP: 40000 RIGHT MP: ? RIGHT WEAKNESS: ? VANISH/DOOM: NO TECHNIQUE: ONLY TWO THINGS TO ATTACK HERE. IF YOU'RE USING ATTACKS THAT ONLY HIT A SINGLE TARGET, CONCENTRATE THEM ON THE HEAD TO THE LEFT. IF NOT, THEN IT'LL HEAL BOTH TARGETS. WHEN YOU GET THE RIGHT TARGET DOWN LOW, IT'LL GET MAD AND START USING MAJOR DAMAGE ATTACKS LIKE MERTON. HAVE YOUR CURE SPELLS READY. BOSS: KEFKA - THE END HP: 62000 MP: ? WEAKNESS: ? VANISH/DOOM: NO TECHNIQUE: BE READY TO CURE WHEN HE USES FALLEN ONE (WHICH REDUCES ALL YOUR CHARACTERS TO 1 HP). EVEN REGULAR/SPECIAL ATTACKS WORK PRETTY GOOD ON HIM. MAKE THIS FIGHT GO EVEN QUICKER BY USING THE QUICK SPELL. ANOTHER TACTIC THAT MAKES THE FIGHT GO QUICKER IS TO EQUIP EVERYONE WITH FLAME SHIELDS AND USE MERTON. -ITEM LIST- ITEM: ANTIDOTE EFFECT: CURE POISON COST: 50 GP ITEM: BOLT EDGE EFFECT: CAUSES BOLT ATTACK (THROWN) COST: 500 GP ITEM: DRIED MEAT EFFECT: RECOVERS 150 HPS COST: 150 GP ITEM: ECHO SCREEN EFFECT: COUNTERS MUTE COST: 120 GP ITEM: ELIXIR EFFECT: RECOVER FULL HPS & MPS COST: ---- COLOSSEUM: RENAME CARD - CACTROT ITEM: ETHER EFFECT: RECOVER 150 MPS COST: ---- ITEM: EYEDROP EFFECT: CURE BLINDNESS COST: 50 GP ITEM: FENIX DOWN EFFECT: BRING ONE CHARACTER BACK TO LIFE COST: 500 GP COLOSSEUM: MAGICITE - CACTROT ITEM: FIRE SKEAN EFFECT: CAUSES FIRE ATTACK (THROWN) COST: 500 GP ITEM: GREEN CHERRY EFFECT: REVERSE EFFECTS OF IMP COST: 150 GP ITEM: INVIZ EDGE EFFECT: CAUSES INVISIBILITY (THROWN) COST: 200 GP ITEM: MAGICITE EFFECT: RANDOMLY CALLS AN ESPER COST: ---- ITEM: MEGALIXIR EFFECT: RECOVERS FULL HPS & MPS (ALL) COST: ---- COLOSSEUM: TINTINABAR - SIGFRIED ITEM: POTION EFFECT: RECOVERS 250 HPS COST: 300 GP ITEM: REMEDY EFFECT: CURE ALL BUT "ZOMBIE" COST: 1000 GP ITEM: RENAME CARD EFFECT: RENAME A CHARACTER COST: ---- COLOSSEUM: MARVEL SHOES - DOOM DRAGON ITEM: REVIVIFY EFFECT: COUNTERS ZOMBIE COST: 300 GP ITEM: SHADOW EDGE EFFECT: CAUSES ILLUSION (THROWN) COST: 400 GP ITEM: SLEEPING BAG EFFECT: FULL RECOVERY FOR ONE COST: 500 GP ITEM: SMOKE BOMB EFFECT: USE TO ESCAPE BATTLE COST: 300 GP ITEM: SOFT EFFECT: COUNTERS PETRIFY COST: 200 GP ITEM: SUPER BALL EFFECT: DAMAGES ALL MONSTERS COST: 10000 GP ITEM: TENT EFFECT: FULL RECOVERY FOR ALL COST: 1200 GP ITEM: TINCTURE EFFECT: RECOVER 50 MPS COST: 1500 GP ITEM: TONIC EFFECT: RECOVER 50 HPS COST: 50 GP ITEM: X-ETHER EFFECT: RECOVER FULL MPS COST: ---- ITEM: X-POTION EFFECT: RECOVER FULL HPS COST: ---- ITEM: WARP STONE EFFECT: ESCAPE BATTLE OR DUNGEON COST: 700 GP ITEM: WATER EDGE EFFECT: CAUSES WATER ATTACK (THROWN) COST: 150 GP -WEAPON LIST- WEAPON: AIR LANCET BATTLE POWER: 76 VALUE: 950 EXTRA ABILITIES: WIND ELEMENTAL WEAPON: ASHURA BATTLE POWER: 47 VALUE: 500 WEAPON: ASSASSIN BATTLE POWER: 106 EVADE PERCENTAGE: +10 SPEED: +3 MAGIC POWER: +2 VALUE: 2 EXTRA ABILITIES: RANDOMLY KILLS COLOSSEUM: SWORD BREAKER - TESTRIDER WEAPON: ATMA WEAPON BATTLE POWER: ? VALUE: 2 COLOSSEUM: GRADEUS - GTBEHEMOTH WEAPON: AURA BATTLE POWER: 162 VALUE: 2 COLOSSEUM: STRATO - RHYOS WEAPON: AURALANCE BATTLE POWER: 227 SPEED: +2 MAGIC POWER: +3 STAMINA: +1 VIGOR: +3 VALUE: ? COLOSSEUM: SKY RENDER - LAND WORM WEAPON: BLIZZARD BATTLE POWER: 108 MAGIC POWER: +2 VALUE: 7000 EXTRA ABILITIES: RANDOMLY CASTS ICE COLOSSEUM: OGRE NIX - SCULLION WEAPON: BLOSSOM BATTLE POWER: 112 VALUE: 3200 WEAPON: BONE CLUB BATTLE POWER: 151 VALUE: 20000 COLOSSEUM: RED JACKET - TESTRIDER WEAPON: BOOMERANG BATTLE POWER: 102 VALUE: 4500 EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW WEAPON: BREAK BLADE BATTLE POWER: 117 VALUE: 12000 EXTRA ABILITIES: RANDOMLY CASTS BREAK COLOSSEUM: BREAK BLADE - LETHAL WEAPON WEAPON: CARDS BATTLE POWER: 104 VALUE: 1000 WEAPON: CHOCOBO BRUSH BATTLE POWER: 60 MAGIC POWER: +1 VALUE: 600 WEAPON: CRYSTAL BATTLE POWER: 167 VALUE: 15000 COLOSSEUM: ENHANCER - BORRAS WEAPON: DARTS BATTLE POWER: 115 VALUE: 10000 WEAPON: DAVINCI BRUSH BATTLE POWER: 100 SPEED: +1 MAGIC POWER: +1 VALUE: 7000 WEAPON: DICE BATTLE POWER: ? VALUE: 5000 WEAPON: DIRK BATTLE POWER: 26 VALUE: 150 WEAPON: DOOM DARTS BATTLE POWER: 187 VALUE: 2 EXTRA ABILITIES: RANDOMLY CASTS DOOM COLOSSEUM: BONE CLUB - OPINICUS WEAPON: DRAGON CLAW BATTLE POWER: 188 MAGIC POWER: +1 VIGOR: +2 VALUE: 2 COLOSSEUM: SNIPER - TEST RIDER WEAPON: DRAINER BATTLE POWER: 121 EVADE PERCENTAGE: +10 VALUE: 2 EXTRA ABILITIES: DRAINS HP COLOSSEUM: DRAINER - ENUO WEAPON: ENHANCER BATTLE POWER: 135 MAGIC BLOCK PERCENTAGE: +20 MAGIC POWER: +7 VALUE: 10000 WEAPON: EPEE BATTLE POWER: 98 VALUE: 3000 WEAPON: EXCALIBUR BATTLE POWER: 217 EVADE PERCENTAGE: +20 SPEED: +2 MAGIC POWER: +1 STAMINA: +1 VIGOR: +2 VALUE: 2 WEAPON: FALCHION BATTLE POWER: 176 EVADE PERCENTAGE: +10 VALUE: 17000 COLOSSEUM: FLAME SHIELD - OUTSIDER WEAPON: FIREKNUCKLE BATTLE POWER: 122 VALUE: 10000 EXTRA ABILITIES: RANDOMLY CASTS FIRE COLOSSEUM: FIREKNUCKLE - TUMBLEWEED WEAPON: FIRE ROD BATTLE POWER: 79 VALUE: 3000 EXTRA ABILITIES: CASTS FIRE2 THEN BREAKS WEAPON: FIXED DICE BATTLE POWER: ? VALUE: 2 COLOSSEUM: FIREKNUCKLE - TRIXTER WEAPON: FLAIL BATTLE POWER: 86 VALUE: 2000 EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW WEAPON: FLAME SABRE BATTLE POWER: 108 MAGIC POWER: +2 VALUE: 7000 EXTRA ABILITIES: RANDOMLY CASTS FIRE COLOSSEUM: OGRE NIX - EVIL OSCAR WEAPON: FORGED BATTLE POWER: 81 VALUE: 1200 WEAPON: FULL MOON BATTLE POWER: 95 VALUE: 2500 EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW WEAPON: GOLD LANCE BATTLE POWER: 139 VALUE: 12000 WEAPON: GRAEDUS BATTLE POWER: 204 EVADE PERCENTAGE: +10 VALUE: 2 COLOSSEUM: DIRK - KARKASS WEAPON: GRAVITY ROD BATTLE POWER: 120 VALUE: 13000 EXTRA ABILITIES: CASTS QUARTER THEN BREAKS WEAPON: GUARDIAN BATTLE POWER: 59 EVADE PERCENTAGE: +10 SPEED: +4 VALUE: 2 EXTRA ABILITIES: RANDOMLY EVADES ATTACK WEAPON: HARDENED BATTLE POWER: 121 VALUE: 2 COLOSSEUM: MURASAME - PHASE WEAPON: HAWK EYE BATTLE POWER: 111 VALUE: 6000 EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW WEAPON: HEAL ROD BATTLE POWER: 200 VALUE: 2 EXTRA ABILITIES: HEALS TARGET COLOSSEUM: MAGUS ROD - PUG WEAPON: ICE ROD BATTLE POWER: 79 VALUE: 3000 EXTRA ABILITIES: CASTS ICE 2 THEN BREAKS WEAPON: ILLUMINA BATTLE POWER: 255 EVADE PERCENTAGE: +50 SPEED: +7 MAGIC BLOCK PERCENTAGE: +50 MAGIC POWER: +7 STAMINA: +7 VIGOR: +7 VALUE: 2 COLOSSEUM: SCIMITAR - SCULLION WEAPON: IMPERIAL BATTLE POWER: 72 VALUE: 600 WEAPON: IMP HALBERD BATTLE POWER: 253 EVADE PERCENTAGE: SPEED: MAGIC BLOCK PERCENTAGE: MAGIC POWER: STAMINA: VIGOR: VALUE: 2 EXTRA ABILITIES: (?) WHEN EQUIPPED WHILE AN IMP COLOSSEUM: CAT HOOD - ALLOSAURUS WEAPON: KAISER BATTLE POWER: 83 VALUE: 1000 WEAPON: KODACHI BATTLE POWER: 93 VALUE: 1200 WEAPON: KOTETSU BATTLE POWER: 66 VALUE: 800 WEAPON: MAGICAL BRUSH BATTLE POWER: 130 SPEED: +1 MAGIC POWER: +1 STAMINA: +1 VALUE: 10000 WEAPON: MAGUS ROD BATTLE POWER: 168 MAGIC BLOCK PERCENTAGE: +30 MAGIC POWER: +7 VALUE: 2 EXTRA ABILITIES: COLOSSEUM: STRATO - ALLOSAURUS WEAPON: MAN EATER BATTLE POWER: 146 MAGIC BLOCK PERCENTAGE: +10 VALUE: 11000 EXTRA ABILITIES: DOUBLE DAMAGE TO HUMAN TARGET WEAPON: METAL KNUCKLE BATTLE POWER: 45 VALUE: 400 WEAPON: MITHRIL BLADE BATTLE POWER: 28 VALUE: 450 WEAPON: MITHRIL CLAW BATTLE POWER: 65 VALUE: 800 WEAPON: MITHRIL KNIFE BATTLE POWER: 30 VALUE: 300 WEAPON: MITHRIL PIKE BATTLE POWER: 70 VALUE: 800 WEAPON: MITHRIL ROD BATTLE POWER: 60 MAGIC POWER: +2 VALUE: 500 WEAPON: MORNING STAR BATTLE POWER: 109 VALUE: 5000 EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW WEAPON: MURASAME BATTLE POWER: 110 EVADE PERCENTAGE: +10 VALUE: 9000 COLOSSEUM: AURA - BORRAS WEAPON: NINJA STAR BATTLE POWER: 132 VALUE: 500 EXTRA ABILITIES: THROWN COLOSSEUM: TACK STAR - CHAOS DRAGON WEAPON: OGRE NIX BATTLE POWER: 182 VALUE: 2 EXTRA ABILITIES: USES MPS TO INFLICT MORTAL BLOW COLOSSEUM: SOUL SABRE - SRBEHEMOTH WEAPON: PARTISAN BATTLE POWER: 150 VALUE: 13000 WEAPON: PEARL LANCE BATTLE POWER: 194 MAGIC POWER: +3 VALUE: 2 EXTRA ABILITIES: RANDOMLY CASTS PEARL COLOSSEUM: STRATO - SKY BASE WEAPON: PEARL ROD BATTLE POWER: 124 VALUE: 12000 EXTRA ABILITIES: CASTS PEARL THEN BREAKS WEAPON: POISON CLAW BATTLE POWER: 95 VALUE: 2500 EXTRA ABILITIES: RANDOMLY CASTS POISON WEAPON: POISON ROD BATTLE POWER: 86 VALUE: 1500 EXTRA ABILITIES: CASTS POISON THEN BREAKS WEAPON: PUNISHER BATTLE POWER: 111 VALUE: 2 EXTRA ABILITIES: USES MPS TO INFLICT MORTAL BLOW COLOSSEUM: GRAVITY ROD - OPINICUS WEAPON: RAGNAROK BATTLE POWER: 255 EVADE PERCENTAGE: +30 SPEED: +3 MAGIC BLOCK PERCENTAGE: +30 MAGIC POWER: +7 STAMINA: +7 VIGOR: +7 VALUE: 2 EXTRA ABILITIES: RANDOMLY CASTS FLARE COLOSSEUM: ILLUMINA - DIDALOS WEAPON: RAINBOW BRUSH BATTLE POWER: 146 SPEED: +2 MAGIC POWER: +2 STAMINA: +1 VIGOR: +1 VALUE: 2 COLOSSEUM: GRAVITY ROD - TEST RIDER WEAPON: REGALCUTLASS BATTLE POWER: 54 VALUE: 800 WEAPON: RISING SUN BATTLE POWER: 117 VALUE: 2 EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW COLOSSEUM: BONE CLUB - ALLOSAURUS WEAPON: RUNE EDGE BATTLE POWER: 55 EVADE PERCENTAGE: +10 VALUE: 7500 WEAPON: SCIMITAR BATTLE POWER: 208 VALUE: 2 EXTRA ABILITIES: CUTS UP COLOSSEUM: OGRE NIX - COVERT WEAPON: SHURIKEN BATTLE POWER: 86 VALUE: 30 EXTRA ABILITIES: THROWN WEAPON: SKY RENDER BATTLE POWER: 215 EVADE PERCENTAGE: +20 VALUE: 2 COLOSSEUM: AURALANCE - SCULLION WEAPON: SNIPER BATTLE POWER: 172 VALUE: 15000 EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW COLOSSEUM: BONE CLUB - BORRAS WEAPON: SOUL SABER BATTLE POWER: ? EVADE PERCENTAGE: +10 VALUE: 2 EXTRA ABILITIES: RANDOMLY CASTS DOOM COLOSSEUM: FALCHION - OPINICUS WEAPON: STOUT SPEAR BATTLE POWER: 112 VALUE: 10000 WEAPON: STRATO BATTLE POWER: 199 VALUE: 2 EXTRA ABILITIES: COLOSSEUM: PEARL LANCE - AQUILA WEAPON: STRIKER BATTLE POWER: 190 VALUE: 2 EXTRA ABILITIES: RANDOMLY KILLS COLOSSEUM: ? - CHUPON WEAPON: STUNNER BATTLE POWER: 220 VALUE: 2 EXTRA ABILITIES: RANDOMLY CASTS STOP COLOSSEUM: STRATO - TEST RIDER WEAPON: SWORD BREAKER BATTLE POWER: 164 EVADE PERCENTAGE: +30 VALUE: 16000 EXTRA ABILITIES: RANDOMLY EVADES ATTACK WEAPON: TACK STAR BATTLE POWER: 190 VALUE: 2 EXTRA ABILITIES: THROWN COLOSSEUM: RISING SUN - OPINICUS WEAPON: TEMPEST BATTLE POWER: 101 VALUE: 8000 EXTRA ABILITIES: RANDOMLY CASTS WINDSLASH WEAPON: THIEFKNIFE BATTLE POWER: 88 EVADE PERCENTAGE: +10 SPEED: +3 MAGIC BLOCK PERCENTAGE: +10 VALUE: 2 EXTRA ABILITIES: STEALS COLOSSEUM: THIEFGLOVE - WART PUCK WEAPON: THUNDER BLADE BATTLE POWER: 108 MAGIC POWER: +2 VALUE: 7000 EXTRA ABILITIES: RANDOMLY CASTS BOLT COLOSSEUM: OGRE NIX - STEROIDITE WEAPON: THUNDER ROD BATTLE POWER: 79 VALUE: 3000 EXTRA ABILITIES: CASTS BOLT 2 THEN BREAKS WEAPON: TIGER FANGS BATTLE POWER: 215 SPEED: +3 MAGIC POWER: +3 STAMINA: +2 VIGOR: +3 VALUE: 2 COLOSSEUM: FIREKNUCKLE - MANTODEA WEAPON: TRIDENT BATTLE POWER: 93 VALUE: 1700 WEAPON: TRUMP BATTLE POWER: 133 VALUE: 13000 EXTRA ABILITIES: RANDOMLY KILLS COLOSSEUM: TRUMP - ALLOSAURUS WEAPON: VALIANTKNIFE BATTLE POWER: 145 EVADE PERCENTAGE: +10 VALUE: 2 COLOSSEUM: ASSASSIN - WOOLLY WEAPON: WIND EDGE BATTLE POWER: 198 SPEED: +7 MAGIC POWER: +2 STAMINA: +1 VIGOR: +7 VALUE: 2 EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW & RANDOMLY KILLS COLOSSEUM: SNIPER - RHYOS -ARMOR LIST- ARMOR: AEGIS SHIELD VALUE: 2 DEFENSE: 46 EVADE PERCENTAGE: +20 MAGIC DEFENCE: +52 MAGIC BLOCK PERCENTAGE: +40 EXTRA ABILITIES: RANDOMLY EVADES MAGIC ATTACK COLOSSEUM: TORTOISE SHIELD - BORRAS ARMOR: BANDANA VALUE: 800 DEFENSE: 16 MAGIC DEFENCE: +10 ARMOR: BARD'S HAT VALUE: 3000 DEFENSE: 19 MAGIC DEFENCE: +21 MAGIC BLOCK PERCENTAGE: +10 ARMOR: BARET VALUE: 3500 DEFENSE: 21 MAGIC DEFENCE: +21 MAGIC POWER: +3 EXTRA ABILITIES: RAISES SUCCESS RATE OF SKETCH ARMOR: BEHEMOTH SUIT VALUE: 2 DEFENSE: 94 MAGIC DEFENCE: +73 SPEED: +6 STAMINA: +6 VIGOR: +6 MAGIC POWER: +6 COLOSSEUM: SNOW MUFFLER - OUTSIDER ARMOR: BUCKLER VALUE: 200 DEFENSE: 16 EVADE PERCENTAGE: +10 MAGIC DEFENCE: +10 ARMOR: CAT HOOD VALUE: 2 DEFENSE: 33 EVADE PERCENTAGE: +10 MAGIC DEFENCE: +33 SPEED: +2 MAGIC BLOCK PERCENTAGE: +10 MAGIC POWER: +4 COLOSSEUM: MERIT AWARD - HOOVER ARMOR: CHOCOBO SUIT VALUE: 2 DEFENSE: 56 MAGIC DEFENCE: +38 SPEED: +6 STAMINA: +2 VIGOR: +3 COLOSSEUM: MOOGLE SUIT - VETERAN ARMOR: CIRCLET VALUE: 7000 DEFENSE: 25 MAGIC DEFENCE: +9 SPEED: +1 STAMINA: +3 VIGOR: +2 MAGIC POWER: +4 ARMOR: CORONET VALUE: 2 DEFENSE: 23 MAGIC DEFENCE: +23 SPEED: +2 MAGIC POWER: +4 EXTRA ABILITIES: RAISES SUCCESS RATE OF CONTROL COLOSSEUM: REGAL CROWN - EVIL OSCAR ARMOR: COTTON ROBE VALUE: 200 DEFENSE: 32 MAGIC DEFENCE: +21 ARMOR: CRYSTAL HELM VALUE: 10000 DEFENSE: 29 MAGIC DEFENCE: +19 COLOSSEUM: DIAMOND HELM - DUELLER ARMOR: CRYSTAL MAIL VALUE: 17000 DEFENSE: 72 MAGIC DEFENCE: +49 COLOSSEUM: ICE SHIELD - COVERT ARMOR: CRYSTAL SHIELD VALUE: 7000 DEFENSE: 50 EVADE PERCENTAGE: +10 MAGIC DEFENCE: +34 ARMOR: CURSED SHIELD VALUE: 2 DEFENSE: -7 SPEED: -7 STAMINA: -7 VIGOR: -7 COLOSSEUM: CURSED RING - DIDALOS ARMOR: CZARINA GOWN VALUE: 2 DEFENSE: 70 MAGIC DEFENCE: +64 SPEED: +2 STAMINA: +2 VIGOR: +1 MAGIC POWER: +3 COLOSSEUM: MINERVA - SKY BASE ARMOR: DARK HOOD VALUE: 7500 DEFENSE: 26 MAGIC DEFENCE: +17 ARMOR: DARK GEAR VALUE: 13000 DEFENSE: 68 MAGIC DEFENCE: +45 SPEED: +6 ARMOR: DIAMOND ARMOR VALUE: 15000 DEFENSE: 70 ARMOR: DIAMOND HELM VALUE: 8000 DEFENSE: 27 MAGIC DEFENCE: +18 ARMOR: DIAMOND SHIELD VALUE: 3500 DEFENSE: 40 EVADE PERCENTAGE: +10 MAGIC DEFENCE: +27 ARMOR: DIAMOND VEST VALUE: 12000 DEFENSE: 65 MAGIC DEFENCE: +44 ARMOR: FLAME SHIELD VALUE: 2 DEFENSE: 41 EVADE PERCENTAGE: +20 MAGIC DEFENCE: +28 MAGIC BLOCK PERCENTAGE: +10 EXTRA ABILITIES: ABSORBS FIRE ATTACK COLOSSEUM: ICE SHIELD - IRONHITMAN ARMOR: FORCE ARMOR VALUE: 2 DEFENSE: 69 MAGIC DEFENCE: +68 MAGIC BLOCK PERCENTAGE: +30 COLOSSEUM: FORCE ARMOR - SRBEHEMOTH ARMOR: FORCE SHIELD VALUE: 2 DEFENSE: 70 MAGIC BLOCK PERCENTAGE: +50 EXTRA ABILITIES: AVOID ATTACK BETTER COLOSSEUM: THORNLET - DARK FORCE ARMOR: GAIA GEAR VALUE: 6000 DEFENSE: 53 MAGIC DEFENCE: +43 EXTRA ABILITIES: ABSORBS EARTH ATTACK ARMOR: GENJI ARMOR VALUE: 2 DEFENSE: 90 MAGIC DEFENCE: +80 SPEED: +3 STAMINA: +2 VIGOR: +5 MAGIC POWER: +2 COLOSSEUM: AIR ANCHOR - BORRAS ARMOR: GENJI HELMET VALUE: 2 DEFENSE: 36 MAGIC DEFENCE: +38 COLOSSEUM: CRYSTAL HELMET - FORTIS ARMOR: GENJI SHIELD VALUE: 2 DEFENSE: 54 EVADE PERCENTAGE: +20 MAGIC DEFENCE: +50 MAGIC BLOCK PERCENTAGE: +20 COLOSSEUM: THUNDER SHIELD - RETAINER ARMOR: GOLD ARMOR VALUE: 10000 DEFENSE: 55 MAGIC DEFENCE: +37 ARMOR: GOLD HELMET VALUE: 4000 DEFENSE: 22 MAGIC DEFENCE: +15 ARMOR: GOLD SHIELD VALUE: 2500 DEFENSE: 24 EVADE PERCENTAGE: +10 MAGIC DEFENCE: +23 ARMOR: GREEN BERET VALUE: 3000 DEFENSE: 19 EVADE PERCENTAGE: +10 MAGIC DEFENCE: +13 ARMOR: HAIR BAND VALUE: 150 DEFENSE: 12 MAGIC DEFENCE: +8 ARMOR: HEAD BAND VALUE: 1600 DEFENSE: 16 MAGIC DEFENCE: +10 SPEED: +1 STAMINA: +2 VIGOR: +3 ARMOR: HEAVY SHIELD VALUE: 400 DEFENSE: 22 EVADE PERCENTAGE: +10 MAGIC DEFENCE: +14 ARMOR: ICE SHIELD VALUE: 2 DEFENSE: 42 EVADE PERCENTAGE: +20 MAGIC DEFENCE: +28 MAGIC BLOCK PERCENTAGE: +10 EXTRA ABILITIES: ABSORBS ICE ATTACK COLOSSEUM: FLAME SHIELD - INNOC ARMOR: IMP ARMOR VALUE: 2 DEFENSE: 100 MAGIC DEFENCE: +100 EXTRA ABILITIES: (?) IF EQUIPPED WHILE AN IMP COLOSSEUM: TORTOISE SHIELD - RHYOS ARMOR: IRON ARMOR VALUE: 700 DEFENSE: 40 MAGIC DEFENCE: +27 ARMOR: IRON HELMET VALUE: 1000 DEFENSE: 18 MAGIC DEFENCE: +12 ARMOR: KUNG FU SUIT VALUE: 250 DEFENSE: 34 MAGIC DEFENCE: +23 ARMOR: LEATHER ARMOR VALUE: 150 DEFENSE: 28 MAGIC DEFENCE: +19 ARMOR: LEATHER HAT VALUE: 50 DEFENSE: 11 MAGIC DEFENCE: +7 ARMOR: LIGHT ROBE VALUE: 11000 DEFENSE: 60 MAGIC DEFENCE: +43 MAGIC POWER: +2 ARMOR: MAGUS HAT VALUE: 600 DEFENSE: 15 ARMOR: MINERVA VALUE: 2 DEFENSE: 88 MAGIC DEFENCE: +70 SPEED: +2 STAMINA: +1 VIGOR: +1 MAGIC BLOCK PERCENTAGE: +10 MAGIC POWER: +4 EXTRA ABILITIES: RAISES MAGIC POINTS BY ¬ COLOSSEUM: CZARINA GOWN - PUG ARMOR: MIRAGE VEST VALUE: 2 DEFENSE: 48 MAGIC DEFENCE: +36 SPEED: +6 MAGIC BLOCK PERCENTAGE: +10 EXTRA ABILITIES: CREATES ILLUSION COLOSSEUM: RED JACKET - VECTAGOYLE ARMOR: MITHRIL HELM VALUE: 2000 DEFENSE: 20 MAGIC DEFENCE: +13 ARMOR: MITHRIL MAIL VALUE: 3500 DEFENSE: 51 MAGIC DEFENCE: +34 ARMOR: MITHRIL SHIELD VALUE: 1200 DEFENSE: 27 EVADE PERCENTAGE: +10 MAGIC DEFENCE: +18 ARMOR: MITHRIL VEST VALUE: 1200 DEFENSE: 45 ARMOR: MOOGLE SUIT VALUE: 2 DEFENSE: 58 MAGIC DEFENCE: +52 COLOSSEUM: NUTKIN SUIT - MADAM ARMOR: MYSTERY VEIL VALUE: 5500 DEFENSE: 24 MAGIC DEFENCE: +25 SPEED: +1 MAGIC BLOCK PERCENTAGE: +10 MAGIC POWER: +3 ARMOR: NINJA GEAR VALUE: 1100 DEFENSE: 47 MAGIC DEFENCE: +32 SPEED: +2 ARMOR: NUTKIN SUIT VALUE: 2 DEFENSE: 86 MAGIC DEFENCE: +67 SPEED: +7 MAGIC POWER: +3 COLOSSEUM: GENJI ARMOR - OPINICUS ARMOR: OATH VEIL VALUE: 9000 DEFENSE: 32 MAGIC DEFENCE: +31 ARMOR: PALADIN SHIELD VALUE: 2 DEFENSE: 59 EVADE PERCENTAGE: +40 MAGIC DEFENCE: +59 MAGIC BLOCK PERCENTAGE: +40 EXTRA ABILITIES: ULTIMA COLOSSEUM: FORCE SHIELD - HEMOPHYTE ARMOR: PLUMED HAT VALUE: 250 DEFENSE: 14 MAGIC DEFENCE: +9 ARMOR: POWER SASH VALUE: 5000 DEFENSE: 52 MAGIC DEFENCE: +35 SPEED: +1 STAMINA: +5 VIGOR: +5 ARMOR: RED CAP VALUE: 2 DEFENSE: 24 MAGIC DEFENCE: +17 SPEED: +3 STAMINA: +2 VIGOR: +4 EXTRA ABILITIES: RAISES HIT POINTS BY ¬ COLOSSEUM: CORONET - RHYOS ARMOR: RED JACKET VALUE: 2 DEFENSE: 78 MAGIC DEFENCE: +55 SPEED: +2 STAMINA: +4 VIGOR: +5 MAGIC POWER: +1 COLOSSEUM: RED JACKET - VECTAGOYLE ARMOR: REGAL CROWN VALUE: 2 DEFENSE: 28 MAGIC DEFENCE: +23 SPEED: +1 STAMINA: +1 VIGOR: +1 MAGIC POWER: +1 COLOSSEUM: GENJI HELMET - OPINICUS ARMOR: SILK ROBE VALUE: 600 DEFENSE: 39 ARMOR: SNOW MUFFLER VALUE: 2 DEFENSE: 128 EVADE PERCENTAGE: +10 MAGIC DEFENCE: +90 MAGIC BLOCK PERCENTAGE: +10 COLOSSEUM: CHARM BANGLE - RETAINER ARMOR: TABBY SUIT VALUE: 2 DEFENSE: 54 MAGIC DEFENCE: +36 SPEED: +2 STAMINA: +2 VIGOR: +2 MAGIC POWER: +2 COLOSSEUM: CHOCOBO SUIT - VECTAUR ARMOR: TAO ROBE VALUE: 13000 DEFENSE: 68 MAGIC DEFENCE: +50 MAGIC BLOCK PERCENTAGE: +10 MAGIC POWER: +5 COLOSSEUM: TAO ROBE - TEST RIDER ARMOR: THORNLET VALUE: 2 DEFENSE: 38 EXTRA ABILITIES: INFLICTS DAMAGE TO WEARER EVERY ROUND COLOSSEUM: MIRAGE VEST - OPINICUS ARMOR: THUNDER SHIELD VALUE: 2 DEFENSE: 43 EVADE PERCENTAGE: +20 MAGIC DEFENCE: +28 MAGIC BLOCK PERCENTAGE: +10 EXTRA ABILITIES: ABSORBS BOLT ATTACK COLOSSEUM: GENJI SHIELD - OUTSIDER ARMOR: TIARA VALUE: 3000 DEFENSE: 22 ARMOR: TIGER MASK VALUE: 2500 DEFENSE: 21 MAGIC DEFENCE: +13 SPEED: +2 STAMINA: +1 VIGOR: +3 ARMOR: TITANIUM VALUE: 2 DEFENSE: 42 MAGIC DEFENCE: +42 EXTRA ABILITIES: (?) IF EQUIPPED WHILE AN IMP COLOSSEUM: CAT HOOD - BRACHOSAUR ARMOR: TORTOISE SHIELD VALUE: 2 DEFENSE: 66 EVADE PERCENTAGE: +30 MAGIC DEFENCE: +66 MAGIC BLOCK PERCENTAGE: +30 EXTRA ABILITIES: (?) IF EQUIPPED WHILE AN IMP COLOSSEUM: TITANIUM - STEROIDITE ARMOR: WHITE DRESS VALUE: 2200 DEFENSE: 47 MAGIC DEFENCE: +35 MAGIC POWER: +5 -RELIC LIST- RELIC: AMULET EFFECT: PROTECTION FROM POISON, DARK AND ZOMBIE COST: 5000 RELIC: ATLAS ARMLET EFFECT: INCREASE FIGHT DAMAGE COST: 5000 RELIC: BACK GUARD EFFECT: PROTECTION FROM BACK AND PINCER ATTACK COST: 7000 RELIC: BARRIER RING EFFECT: CASTS SHELL WHEN HPS ARE LOW BONUS: MP +2 COST: 500 RELIC: BEADS EFFECT: AVOID ATTACK BETTER COST: 4000 RELIC: BLACK BELT EFFECT: COUNTERATTACK WHEN HIT COST: 5000 RELIC: BLIZZARD ORB EFFECT: ALLOWS UMARO TO USE STORM COLOSSEUM: RAGE RING - ALLOSAURUS RELIC: CHARM BANGLE EFFECT: A FEW RANDOM ATTACKS COLOSSEUM: DRAGON HORN - RETAINER RELIC: CHERUB DOWN EFFECT: CASTS FLOAT WHEN HPS ARE LOW COST: 6300 RELIC: COIN TOSS EFFECT: SETZER'S SLOT ÄÄÄ> GP RAIN COST: --- RELIC: CRYSTAL ORB EFFECT: INCREASE MPS BY « COLOSSEUM: GOLD HAIRPIN - BORRAS RELIC: CURE RING EFFECT: CASTS REGEN WHEN HPS ARE LOW COST: --- RELIC: CURSED RING EFFECT: IT'S CURSED BONUS: X-ZONE COST: --- COLOSSEUM: AIR ANCHOR - STEROIDITE RELIC: CZARINA RING EFFECT: CASTS SAFE AND SHELL WHEN HPS ARE LOW COST: --- RELIC: DRAGON HORN EFFECT: JUMP AT EVERY CHANCE COST: --- COLOSSEUM: GOLD HAIRPIN - RHYOS RELIC: DRAGOON BOOTS EFFECT: FIGHT ÄÄÄ> JUMP COST: 9000 RELIC: EARRINGS EFFECT: OFFENSIVE SPELLS WORK BETTER COST: 5000 RELIC: ECONOMIZER EFFECT: SPELLS COST 1 MP EACH COST: --- COLOSSEUM: DRAGON HORN - VECTAGOYLE RELIC: EXPERIENCE EGG EFFECT: DOUBLE EXPERIENCE COST: --- COLOSSEUM: TINTINABAR - STEROIDITE RELIC: FAIRY RING EFFECT: PROTECTION FROM POISON AND DARK COST: 7000 RELIC: FAKE MUSTACHE EFFECT: RELM'S SKETCH ÄÄÄ> CONTROL COST: --- RELIC: GALE HAIRPIN EFFECT: PERCENTAGE OF PREEMPTIVE STRIKE GOES UP COST: 8000 RELIC: GAUNTLET EFFECT: WIELD WEAPON WITH TWO HANDS BONUS: DEFENCE +5 COST: --- COLOSSEUM: THUNDER SHIELD - VECTAGOYLE RELIC: GEM BOX EFFECT: CAST TWO SPELLS EACH TURN COST: --- COLOSSEUM: ECONOMIZER - SRBEHEMOTH RELIC: GENJI GLOVE EFFECT: USE A WEAPON IN EACH HAND BONUS: DEFENCE +5 COST: --- COLOSSEUM: THUNDER SHIELD - HEMOPHYTE RELIC: GOGGLES EFFECT: PROTECTION FROM DARK COST: 500 RELIC: GOLD HAIRPIN EFFECT: SPELLS TAKE « NORMAL MPS COST: --- COLOSSEUM: DRAGON HORN - EVIL OSCAR RELIC: GUARD RING EFFECT: CASTS SAFE WHEN HPS ARE LOW COST: 5000 RELIC: HYPERWRIST EFFECT: RAISES VIGOR BONUS: VIGOR +18 COST: 8000 RELIC: HERO RING EFFECT: FIGHT AND MAGIC POWER BETTER COST: --- COLOSSEUM: POD BRACELET - RHYOS RELIC: JEWEL RING EFFECT: PROTECTION FROM DARK AND PETRIFY COST: 1000 RELIC: MARVEL SHOES EFFECT: UNPREDICTABLE EFFECT COST: --- COLOSSEUM: TINTINABAR - TYRANOSAUR RELIC: MEMENTO RING EFFECT: PROTECTION FROM FATAL MAGIC FOR RELM COST: --- COLOSSEUM: MEMENTO RING - CHUPON RELIC: MERIT AWARD EFFECT: USE BETTER ARMOR AND WEAPON COST: --- COLOSSEUM: RENAME CARD - COVERT RELIC: MITHRIL GLOVES EFFECT: CASTS SAFE WHEN HPS ARE LOW BONUS: DEFENCE +6 COST: 700 RELIC: MOOGLE CHARM EFFECT: NO RANDOM ATTACKS COST: --- COLOSSEUM: CHARM BANGLE - OUTSIDER RELIC: MUSCLE BELT EFFECT: INCREASE MAX HPS BY 50% COST: --- COLOSSEUM: CRYSTAL ORB - ALLOSAURUS RELIC: OFFERING EFFECT: ATTACK FOUR TIMES COST: --- RELIC: PEACE RING EFFECT: PROTECTION FROM BERSERK AND MUDDLE COST: 3000 RELIC: POD BRACELET EFFECT: CASTS SAFE AND SHELL COST: --- COLOSSEUM: HERO RING - HEMOPHYTE RELIC: RAGE RING EFFECT: ADD POWER TO UMARO'S ATTACK COST: --- COLOSSEUM: BLIZZARD ORB - ALLOSAURUS RELIC: RELIC RING EFFECT: MYSTERIOUS EFFECTS COST: --- COLOSSEUM: CHARM BANGLE - SKY BASE RELIC: RIBBON EFFECT: PROTECTION FROM ALL STATUS AILMENTS COST: --- COLOSSEUM: GOLD HAIRPIN - DARKFORCE RELIC: RUNNINGSHOES EFFECT: CASTS HASTE COST: 7000 RELIC: SAFETY BIT EFFECT: PROTECTION FROM FATAL MAGIC COST: --- COLOSSEUM: DRAGON HORN - PUG RELIC: SNEAK RING EFFECT: LOCKE'S PERCENTAGE FOR STEALING GOES UP BONUS: SP +5 COST: 3000 COLOSSEUM: THIEFGLOVE - TAP DANCER RELIC: SNIPER SIGHT EFFECT: 100% HIT RATE COST: 3000 RELIC: SPRINT SHOES EFFECT: WALK TWICE AS FAST COST: 1500 RELIC: STAR PENDANT EFFECT: PROTECTION FROM POISON COST: 500 RELIC: THIEFGLOVE EFFECT: LOCKE'S STEAL ÄÄÄ> CAPTURE COST: --- COLOSSEUM: DIRK - HARPY RELIC: TINTINABAR EFFECT: RECOVER HPS WITH EACH STEP COST: --- COLOSSEUM: EXPERIENCE EGG - DARK FORCE RELIC: TRUE KNIGHT EFFECT: PROTECTS THOSE WITH LOW HP COST: 1000 RELIC: WALL RING EFFECT: CASTS REFLECT COST: --- RELIC: WHITE CAPE EFFECT: PROTECTION FROM IMP AND MUTE BONUS: DEFENCE +5 COST: 5000 RELIC: ZEPHYR CAPE EFFECT: DODGE ATTACKS EASIER COST: 7000 -RARE ITEMS LIST- ITEM: BOOKS NOTES: SIMPLE BOOK OF MACHINERY AND "BOOK OF SECRETS" ITEM: CIDER NOTES: CIDER TAKEN FROM A MERCHANT ITEM: CORAL NOTES: A PIECE OF CORAL FOUND IN THE CAVE NEAR EBOT'S ROCK ITEM: FISH NOTES: JUST A FISH ITEM: FISH NOTES: FISH ITEM: FISH NOTES: A YUMMY FISH ITEM: FISH NOTES: A ROTTEN FISH ITEM: LUMP OF METAL NOTES: A HEAVY WEIGHT, PUT IT INTO A CHEST, AND... ITEM: OLD CLOCK-KEY NOTES: AN OLD CLOCK-KEY, FOUND ON A SOLDIER ITEM: PENDANT NOTES: A PENDANT WORN BY THE GIRL WHO PILOTS THE MAGITEK ARMOR ITEM: ROYAL LETTER NOTES: AT A STAR-SHAPED MOUNTAIN RANGE... ITEM: RUST-RID NOTES: RUST SOLVENT -MAGIC SPELL LIST- SPELL: ANTIDOTE EFFECT: CURE POISON MPS: 3 SPELL: BIO EFFECT: A MORE POWERFUL VERSION OF POISON MPS: 26 SPELL: BOLT EFFECT: LIGHTNING ATTACK MPS: 6 SPELL: BOLT 2 EFFECT: THREE TIMES MORE POWERFUL THAN BOLT MPS: 22 SPELL: BOLT 3 EFFECT: SIX TIMES MORE POWERFUL THAN BOLT MPS: 53 SPELL: BREAK EFFECT: TURN TARGET INTO STONE MPS: 25 SPELL: BERSERK EFFECT: TARGET ATTACKS WHEN READY MPS: 16 SPELL: CURE EFFECT: RECOVER UP TO 270 HPS MPS: 5 SPELL: CURE 2 EFFECT: THREE TIMES MORE POWERFUL THAN CURE MPS: 25 SPELL: CURE 3 EFFECT: SEVEN TIMES MORE POWERFUL THAN CURE MPS: 40 SPELL: DEMI EFFECT: CUTS TARGETS HPS IN HALF MPS: 33 SPELL: DISPEL EFFECT: DISSOLVES SPELLS CAST ON TARGET MPS: 25 SPELL: DOOM EFFECT: INSTANT DEATH MPS: 35 SPELL: DRAIN EFFECT: MOVES HPS FROM TARGET TO CASTER MPS: 15 SPELL: FIRE EFFECT: FIRE ATTACK MPS: 4 SPELL: FIRE 2 EFFECT: THREE TIMES MORE POWERFUL THAN FIRE MPS: 20 SPELL: FIRE 3 EFFECT: SIX TIMES MORE POWERFUL THAN FIRE MPS: 57 SPELL: FLARE EFFECT: HITS SEVERAL ENEMIES AT ONCE MPS: 45 SPELL: FLOAT EFFECT: LEVITATION MPS: 17 SPELL: HASTE EFFECT: MAKE TARGET MOVE FASTER MPS: 10 SPELL: HASTE2 EFFECT: MAKES PARTY MOVE FASTER MPS: 38 SPELL: ICE EFFECT: ICE ATTACK MPS: 5 SPELL: ICE 2 EFFECT: THREE TIMES MORE POWERFUL THAN ICE MPS: 21 SPELL: ICE 3 EFFECT: SIX TIMES MORE POWERFUL THAN ICE MPS: 52 SPELL: IMP EFFECT: CHANGES TARGET INTO AN IMP MPS: 10 SPELL: LIFE EFFECT: BRINGS DEAD FIGHTER BACK TO LIFE MPS: 30 SPELL: LIFE 2 EFFECT: BRINGS DEAD FIGHTER BACK WITH FULL HPS MPS: 60 SPELL: LIFE 3 EFFECT: CASTS LIFE WHEN THE EFFECTED DIES MPS: 50 SPELL: MERTON EFFECT: PIERCING FIRE ATTACK MPS: 85 SPELL: METEOR EFFECT: A METEORS HIT TARGETS MPS: 62 SPELL: MUDDLE EFFECT: CONFUSES TARGET MPS: 8 SPELL: MUTE EFFECT: TARGET CAN'T USE MAGIC MPS: 8 SPELL: OSMOSE EFFECT: TRANSFERS MPS FROM TARGET TO CASTER MPS: 1 SPELL: PEARL EFFECT: PEARL ELEMENTAL ATTACK MPS: 40 SPELL: POISON EFFECT: POISONS TARGET MPS: 3 SPELL: QUAKE EFFECT: HITS ALL EARTH-BOUND CREATURES MPS: 50 SPELL: QUARTER EFFECT: MORE POWERFUL VERSION OF DEMI MPS: 48 SPELL: QUICK EFFECT: ALLOWS DOUBLE COMMANDS MPS: 99 SPELL: RASP EFFECT: TAKE MPS AWAY FROM TARGET MPS: 12 SPELL: REFLECT EFFECT: REFLECT SPELLS; INCLUDING YOUR OWN MPS: 22 SPELL: REGEN EFFECT: REVIVES HPS AT REGULAR INTERVALS MPS: 10 SPELL: REMEDY EFFECT: CURES ALL BUT ZOMBIE MPS: 15 SPELL: SAFE EFFECT: RAISES DEFENSE POWER OF TARGET MPS: 12 SPELL: SCAN EFFECT: SHOWS TARGETS HPS, MPS AND WEAKNESS MPS: 3 SPELL: SHELL EFFECT: PROTECTS FROM ENEMY SPELLS MPS: 15 SPELL: SLEEP EFFECT: PUTS TARGET TO SLEEP MPS: 5 SPELL: SLOW EFFECT: SLOWS TARGET MPS: 5 SPELL: SLOW2 EFFECT: SLOWS ALL ATTACKING ENEMIES MPS: 26 SPELL: STOP EFFECT: TEMPORARILY FREEZES TARGET MPS: 10 SPELL: ULTIMA EFFECT: HITS ALL ATTACKING CREATURES MPS: 80 SPELL: VANISH EFFECT: MAKES TARGET INVISIBLE MPS: 18 SPELL: WARP EFFECT: ESCAPE FROM FIGHTS AND DUNGEONS MPS: 20 SPELL: W WIND EFFECT: TAKES AWAY 90% OF HPS FROM ANYTHING IT HITS MPS: 75 SPELL: X-ZONE EFFECT: SENDS TARGETS TO ANOTHER DIMENSION MPS: 53 -GAME GENIE CODES- DC2C-E4D8: GET THE MAXIMUM AMOUNT OF GOLD AFTER JUST ONE BATTLE. D493-54D8: GET ABOUT 16,000 EXPERIENCE POINTS AFTER EACH BATTLE. D793-54D8: GET ABOUT 1,000,000 EXPERIENCE POINTS AFTER EACH BATTLE. AA23-54D8: GET ABOUT 4,000,000 EXPERIENCE POINTS (YOU'LL INSTANTLY GO TO LEVEL 99). AA24-EF08: GET WEAPONS FROM ENEMIES AFTER A BATTLE. AA24-E7D8: GET POWERFUL ITEMS AFTER EVERY BATTLE. EACH MONSTER GIVES A PARTICULAR ITEM LIKE EXCALIBUR, SCIMITAR AND GENJI ARMOR. AA94-E7D8 + AA94-EF08 + AA94-E4D8 + D794-E708: GET PALADIN SHIELDS, OFFERINGS, GEM ECONOMIZERS, BOXES, PLUS OTHER POWERFUL AND RARE ITEMS AFTER WINNING A BATTLE. AA9D-E768 + AA95-EFA8: GET EITHER ILLUMINAS OR RAGNAROKS AFTER BATTLES (TURN OFF GENIE SWITCH TO CONTINUE AFTER A FIGHT). DDA4-8767: PARTY ALWAYS HAS SPRINT SHOES RELIC ACTIVE. D0A7-8DD7: SUPER FAST SPRINT SHOES. MUST BE USED WITH THE PREVIOUS CODE FOR SPRINT SHOES RELIC. 4DBE-8C88 + 3DB0-EC78: FASTER LEFT/RIGHT MOVEMENT ON WORLD MAP. 4DBB-EB88 + 3DB3-E6E8: FASTER UP/DOWN MOVEMENT ON WORLD MAP. 3CB8-5DAE: MOST ITEMS CAN BE USED INFINITELY. NOT IN BATTLE MODE THOUGH (TURN OFF THE GENIE TO CONTINUE AFTER THE FIGHT). 108C-EF03 + 108C-E4A3: ALL ITEMS IN SHOPS ARE FREE (SWITCH OFF GAME GENIE TO SELL). ED30-E944: TONICS GIVES YOU 240 HP. ED3B-E5C4: TINCTURE GIVES YOU 240 MP. AA90-74DD: WALK THROUGH SOME WALLS. AAD8-EF08: ALL MEMBERS HAVE FLOAT, STOP AND REFLECT IN BATTLE. DFD8-EF68: ALL MEMBERS HAVE FLOAT IN BATTLE. D0D8-EF68: ALL MEMBERS HAVE SLOW IN BATTLE. D6D8-EF68: ALL MEMBERS HAVE HASTE IN BATTLE. D8D8-EF68: ALL MEMBERS HAVE HASTE, FLOAT AND REGEN IN BATTLE. AA6C-EF08: INSTANT SPRINT SHOES AND MOGGLE CHARM. AA68-EF08: INSTANT FREEZE AND FLOAT. DD27-E7DB: EVERYONE HAS HIDDEN GOLD HAIRPIN (BATTLE MODE ONLY). DD20-5DDA: EVERYONE HAS HIDDEN GOLD HAIRPIN (NOT IN BATTLE MODE). DD20-EFDB: EVERYONE HAS HIDDEN ECONOMIZER (BATTLE MODE ONLY). DD27-5FDA: EVERYONE HAS HIDDEN ECONOMIZER (NOT IN BATTLE MODE). AADB-EDA8: ALL CHARACTERS HAVE HIDDEN MUSCLE BELT & CRYSTAL ORB. AADC-EDA8: ALL CHARACTERS HAVE HIDDEN MOOGLE CHARM. AA9E-E4D8: ALL EQUIPPED ITEMS BECOME PALADIN SHIELDS. 3CBC-576E: USING AN ITEM CREATES ABOUT 16-22 MORE OF THAT PARTICULAR ITEM IN YOUR INVENTORY. 0F9F-E708: ERASES ALL SAVED GAMES (IF YOU EVER WANT TO DO SUCH A THING). -GAME GENIE CODES FOR NEW GAMES ONLY- EE5C-7675: TERRA STARTS WITH 276 HP. EE5C-7655: TERRA STARTS WITH 276 MP. EE5C-7B85: TERRA STARTS WITH 255 VIGOR. 5E5C-7BE5: TERRA STARTS WITH 127 SPEED (OVER 127 SLOWS HER DOWN). EE5C-7C75: TERRA STARTS WITH 255 STAMINA. EE5C-7C55: TERRA STARTS WITH 255 MAGIC POWER. EE5C-7C85: TERRA STARTS WITH 255 BATTLE POWER. EE5C-7CE5: TERRA STARTS WITH 255 DEFENSE. EE5C-7855: TERRA STARTS WITH 255 EVADE %. EE5C-7875: TERRA STARTS WITH 255 MAGIC DEFENSE. EE5C-7885: TERRA STARTS WITH 255 MAGIC BLOCK. -SPECIAL GAME GENIE CODES FOR TERRA- ??EC-78E5: REPLACE THE "??" WITH ONE OF THE FOLLOWING 2 DIGIT CODES BELOW TO PUT WHAT YOU WANT IN TERRA'S RIGHT HAND AT THE BEGINNING OF THE GAME. ??E8-7685: REPLACE THE ?? WITH ONE OF THE FOLLOWING 2 DIGIT CODES BELOW TO PUT WHAT YOU WANT IN TERRA'S LEFT HAND AT THE BEGINNING OF THE GAME. SUBSTITUTE THE ?? FOR ONE OF THE FOLLOWING: FA = ATMA WEAPON D3 = BLIZZARD 5C = CIRCLET F7 = ENHANCER F6 = EXCALIBUR 1D = FIRE SHIELD B0 = FORCE ARMOR 26 = GEM BOX BC = GENJI ARMOR 92 = GOLD SHIELD 1C = HAIR BAND 1F = ICE SHIELD FC = ILLUMINA 1B = LEATHER HAT D1 = MAN EATER 9A = MITHRIL SHIELD 6B = MITHRIL VEST 5B = MYSTERY VEIL 27 = OFFERING 15 = PALADIN SHIELD 56 = RED CAP 66 = SILK ROBE 43 = TEMPEST 68 = WHITE DRESS ??EC-7B75: REPLACE THE ?? WITH ONE OF THE FOLLOWING 2 DIGIT CODES BELOW TO CHANGE TERRA'S MAGIC COMMAND INTO ANOTHER COMMAND AT THE BEGINNING OF THE GAME. ??EC-7B55: REPLACE THE ?? WITH ONE OF THE FOLLOWING 2 DIGIT CODES BELOW TO CHANGE TERRA'S ITEM COMMAND INTO ANOTHER COMMAND AT THE BEGINNING OF THE GAME. SUBSTITUTE THE ?? FOR ONE OF THE FOLLOWING: DC = BLITZ D1 = CAPTURE D3 = CONTROL F7 = DANCE F9 = DEF DD = FIGHT F6 = GP RAIN FC = HEALTH DF = ITEM F1 = JUMP FF = LEAP DA = LORE D4 = MAGIC F2 = MAGITEK F4 = MIMIC D7 = MORPH FA = POSSESS FD = RAGE D0 = REVERT F0 = ROW D8 = RUNIC F8 = SHOCK D2 = SKETCH DE = SLOT D9 = STEAL FB = SUMMON D5 = SWORD TECHNIQUE D6 = THROW DB = TOOLS F5 = X MAGIC ??5C-7685: TERRA STARTS WITH MENU ITEM 1 CHANGED TO ?? (SEE BELOW LIST TO SELECT). ??5C-76E5: TERRA STARTS WITH MENU ITEM 2 CHANGED TO ?? (SEE BELOW LIST TO SELECT). ??5C-7B75: TERRA STARTS WITH MENU ITEM 3 CHANGED TO ?? (SEE BELOW LIST TO SELECT). ??5C-7B55: TERRA STARTS WITH MENU ITEM 4 CHANGED TO ?? (SEE BELOW LIST TO SELECT). SUBSTITUTE THE ?? FOR ONE OF THE FOLLOWING: DC = BLITZ D1 = CAPTURE D3 = CONTROL F9 = DEFEND DD = FIGHT F6 = GP RAIN FC = HEALTH DF = ITEM F1 = JUMP FF = LEAP DA = LORE D4 = MAGIC F2 = MAGITEK F4 = MIMIC FA = POSSESS FD = RAGE D0 = REVERT F0 = ROW D8 = RUNIC F8 = SHOCK D2 = SKETCH DE = SLOT D9 = STEAL FB = SUMMON D5 = SWORD TECHNIQUE D6 = THROW DB = TOOLS F5 = X-MAGIC ??5C-78E5: START TERRA WITH ?? EQUIPPED AS A WEAPON (SEE THE LISTING BELOW). ??58-7675: START TERRA WITH ?? EQUIPPED AS A SHIELD (SEE THE LISTING BELOW). ??58-7655: START TERRA WITH ?? EQUIPPED AS A HELM (SEE THE LISTING BELOW). ??58-7685: START TERRA WITH ?? EQUIPPED AS ARMOR (SEE THE LISTING BELOW). ??58-76E5: START TERRA WITH ?? EQUIPPED AS RELIC #1 (SEE THE LISTING BELOW). ??58-7B75: START TERRA WITH ?? EQUIPPED AS RELIC #2 (SEE THE LISTING BELOW). SUBSTITUTE THE ?? FOR ONE OF THE FOLLOWING: 93 = AEGIS SHIELD CB = AIR ANCHOR D7 = AIR LANCET 87 = AMULET E4 = ANTIDOTE 48 = ASHURA D9 = ASSASSIN A0 = ATLAS ARMLET FA = ATMA WEAPON 7D = AURA 47 = AURA LANCE CC = AUTOCROSSBOW 3F = BACK GUARD 13 = BANDANNA 5F = BARD'S HAT 85 = BARRIER RING 20 = BEADS CF = BEHEMOTH SUIT 1A = BERET C0 = BIO BLASTER 29 = BLACK BELT D3 = BLIZZARD A9 = BLIZZARD ORB 45 = BLOSSOM C2 = BOLT EDGE 0C = BONE CLUB 05 = BOOMERANG FF = BREAK BLADE 9C = BUCKLER 02 = CARDS 6D = CAT HOOD C1 = CHAIN SAW 2E = CHARM BANGLE 72 = CHOCOBO BRUSH B3 = CHOCOBO SUIT 5C = CIRCLET 21 = COIN TOSS 5D = CORONET 69 = COTTON ROBE F0 = CRYSTAL 53 = CRYSTAL HELM B6 = CRYSTAL MAIL AA = CRYSTAL ORB 17 = CRYSTAL SHIELD 82 = CURE RING A4 = CURSED RING 11 = CURSED SHIELD BB = CZARINA GOWN AF = CZARINA RING B1 = DARK GEAR 52 = DARK HOOD 03 = DARTS 73 = DA VINCI BRUSH C5 = DEBILITATOR B9 = DIAMOND ARMOR 5A = DIAMOND HELM 9E = DIAMOND SHIELD B4 = DIAMOND VEST 9F = DICE DD = DIRK 0E = DOOM DARTS 96 = DRAGON CLAW 2B = DRAGON HORN 8E = DRAGOON BOOTS F4 = DRAINER E3 = DRIED MEAT C6 = DRILL A7 = EARRINGS E8 = ECHO SCREEN A3 = ECONOMIZER 33 = ELIXIR F7 = ENHANCER FD = EPEE 3A = ETHER F6 = EXCALIBUR 30 = EXPERIENCE EGG E7 = EYEDROP 81 = FAIRY RING 25 = FAKE MUSTACHE F9 = FALCHION ED = FENIX DOWN 95 = FIRE KNUCKLE 79 = FIRE ROD C8 = FIRE SKEAN 94 = FIXED DICE 00 = FLAIL D2 = FLAME SABER 1D = FLAME SHIELD C9 = FLASH B0 = FORCE ARMOR 16 = FORCE SHIELD 42 = FORGED 09 = FULL MOON 62 = GAIA GEAR 34 = GALE HAIRPIN 2D = GAUNTLET 26 = GEM BOX BC = GENJI ARMOR 2F = GENJI GLOVE 6F = GENJI HELMET 10 = GENJI SHIELD 8D = GOGGLES 6E = GOLD ARMOR A2 = GOLD HAIRPIN 51 = GOLD HELMET 44 = GOLD LANCE 92 = GOLD SHIELD D6 = GRAEDUS 7C = GRAVITY ROD 54 = GREEN BERET E6 = GREEN CHERRY D4 = GUARDIAN 8B = GUARD RING 1C = HAIR BAND 46 = HARDENED 0B = HAWK EYE 57 = HEAD BAND 77 = HEAL ROD 98 = HEAVY SHIELD AB = HERO RING 24 = HYPER WRIST 71 = ICE ROD 1F = ICE SHIELD FC = ILLUMINA 49 = IMPERIAL 40 = IMP HALBERD B8 = IMP'S ARMOR C3 = INVIZ EDGE 65 = IRON ARMOR 1E = IRON HELMET 89 = JEWEL RING 99 = KAISER 41 = KODACHI 4A = KOTETSU 61 = KUNG FU SUIT 60 = LEATHER ARMOR 1B = LEATHER HAT BF = LIGHT ROBE 7E = MAGICAL BRUSH EB = MAGICITE 12 = MAGUS HAT 7A = MAGUS ROD D1 = MAN-EATER 3D = MARVEL SHOES 3E = MEGALIXIR 28 = MEMENTO RING 2C = MERIT AWARD 97 = METAL KNUCKLE BA = MINERVA 63 = MIRAGE VEST DC = MITHRIL BLADE 90 = MITHRIL CLAW 86 = MITHRIL GLOVE 50 = MITHRIL HELM DF = MITHRIL KNIFE 6A = MITHRIL MAIL F2 = MITHRIL PIKE 70 = MITHRIL ROD 9A = MITHRIL SHIELD 6B = MITHRIL VEST 23 = MOOGLE CHARM BE = MOOGLE SUIT 01 = MORNING STAR 4E = MURASAME A8 = MUSCLE BELT 5B = MYSTERY VEIL 6C = NINJA GEAR 04 = NINJA STAR C7 = NOISE BLASTER CD = NUTKIN SUIT 5E = OATH VEIL 27 = OFFERING F5 = OGRE NIX 15 = PALADIN SHIELD 4D = PARTISAN 84 = PEACE RING 4F = PEARL LANCE 7B = PEARL ROD 18 = PLUMED HAT A6 = POD BRACELET 91 = POISON CLAW 76 = POISON ROD 3B = POTION BD = POWER SASH 78 = PUNISHER A1 = RAGE RING F8 = RAGNAROK 0D = RAINBOW BRUSH 56 = RED CAP B7 = RED JACKET 58 = REGAL CROWN D8 = REGAL CUTLASS 22 = RELIC RING E9 = REMEDY 35 = RENAME CARD EF = REVIVIFY AC = RIBBON 06 = RISING SUN DA = RUNE EDGE 8C = RUNNING SHOES 2A = SAFETY BIT FB = SCIMITAR CE = SHADOW EDGE 0F = SHURIKEN 66 = SILK ROBE 74 = SKY RENDER E1 = SLEEPING BAG EA = SMOKE BOMB A5 = SNEAK RING 08 = SNIPER 37 = SNIPER SIGHT C4 = SNOW MUFFLER E0 = SOFT F1 = SOUL SABER 31 = SPRINT SHOES 8F = STAR PENDANT FE = STOUT SPEAR 7F = STRATO 4B = STRIKER 4C = STUNNER EC = SUPER BALL D5 = SWORD BREAKER B2 = TABBY SUIT 07 = TACK STAR B5 = TAO ROBE 43 = TEMPEST E5 = TENT AE = THIEF GLOVE D0 = THIEF KNIFE 64 = THORNLET DE = THUNDER BLADE 75 = THUNDER ROD 14 = THUNDER SHIELD 59 = TIARA 9B = TIGER FANGS 55 = TIGER MASK 38 = TINCTURE 39 = TINTINABAR 67 = TITANIUM 36 = TONIC 19 = TORTOISE SHIELD F3 = TRIDENT 83 = TRUE KNIGHT 9D = TRUMP DB = VALIANT KNIFE 8A = WALL RING E2 = WARP STONE CA = WATER EDGE 80 = WHITE CAPE 68 = WHITE DRESS 0A = WING EDGE 32 = X-ETHER 3C = X-POTION AD = ZEPHYR CAPE FINAL FIGHT -OPTION SCREEN- AT THE TITLE SCREEN HOLD DOWN THE L BUTTON AND PRESS START TO ENTER THE OPTION SCREEN. USE UP, DOWN, AND X TO SELECT/CHANGE THE FEATURES IN THE GAME. USE THE R BUTTON TO PLAY THE MUSIC AND SOUND EFFECTS. FINAL FIGHT 2 -TWO PLAYER SAME PLAYER CODE- PRESS: DOWN, DOWN, UP, UP, RIGHT, LEFT, RIGHT, LEFT, THEN L AND R TOGETHER. THE SCREEN WILL TURN BLUE IF THE TRICK IS DONE CORRECTLY. FIREPOWER 2000 -STAGE SKIP CODES- WHILE PLAYING THE GAME, PRESS START TO PAUSE. ENTER ONE OF THE FOLLOWING CODES TO SKIP TO NEXT STAGE. YOU CAN ONLY SKIP ONE STAGE AT A TIME, BUT YOU CAN WORK YOUR WAY TO THE END BY USING ALL THE CODES. STAGE 1 TO STAGE 2: R, L, R, R, L, L, R, L, R, R, L, L. STAGE 2 TO STAGE 3: R, L, R, R, L, L, R, R, R, L, R, R. STAGE 3 TO STAGE 4: L, R, L, L, R, R, L, L, L, L, R, R, R, L. STAGE 4 TO STAGE 5: R, R, R, L, L, L, R, R, L, L, R, L, R, L. STAGE 5 TO STAGE 6: R, L, R, L, L, L, R, R, L, L, R, L, R, L, L. FIRST SAMURAI -STAGE SELECT- ON THE OPTIONS SCREEN, PRESS AND HOLD L, R, X, A. THE DOORS WILL BEGIN TO CLOSE. BEFORE THEY DO PRESS THE CONTROL PAD IN ONE THE FOLLOWING DIRECTIONS.... ...RIGHT (FOR STAGE 1-2) ...DOWN (FOR STAGE 2-1) ...LEFT (FOR STAGE 2-2) ...UP (FOR STAGE 3-1) FLASHBACK -PASSWORDS- 01: BSCKT 1: DLRGS 1: ZBVDS 02: JWLYX 2: BGSFM 2: JNGLQ 03: RSVP 3: PRHG 3: HNYTM 04: DXCPT 4: WNPQVX 4: KVNF 05: SLMN 5: NMRYL 5: DWNGH 06: ZTHRK 6: SNTHN 6: STBRM 07: CRLQXZ 7: KLZHT 7: RDBQLR -HINTS AND HELP- USE STONES AND PLACE THEM AT SENSORS TO KEEP DOORS OPEN AND LIFTS IN POSITION. THROW A STONE TO DISTRACT ALIENS, GIVING YOU ENOUGH ROOM TO KILL THEM. THROWING A STONE TRIGGERS SOME LASER SENSORS, KILLING THE ALIENS AND DOING THE JOB FOR YOU. YOU NEVER NEED TO USE A MECHANICAL OR EXPLODING MOUSE. THE TRANSFORMING ALIENS DOESN'T GET HURT BY AN EXPLODING MOUSE. MAKE A ROLL UNDER FALLING MINES TO GET THROUGH WITHOUT GETTING HURT. MAY FAIL SOME TIMES. YOU MAY ALSO ROLL THROUGH THE "ELECTRIC BARRIERS". F-ZERO -GAIN LAP TIME- IN PORT TOWN 2 GET A SUPER JET AND THEN HEAD TO THE LEFT AFTER PASSING THE FINISH LINE. ACTIVATE THE SUPER JET JUST BEFORE YOU GET TO THE JUMP RAMP AND QUICKLY ANGLE TO THE RIGHT TO FLY OVER TO THE OPPOSITE SIDE OF THE TRACK. -GETTING AN EARLY LEAD- UNLESS YOU DRIVE THE GOLDEN FOX (YELLOW CAR), YOU CAN ALWAYS GET AN INITIAL SPEED INCREASE BY USING THE QUICK START. HOLD DOWN THE ACCELERATOR TO FULL BEFORE YOU START AND LEAN TO THE RIGHT. BY MOVING INTO THE NEXT CAR'S LANE YOU CAN FORCE HIM TO HIT YOU FROM BEHIND GIVING YOU A GOOD PUSH. IF YOU USE THE FIRE STINGRAY (PINK), YOU CAN DO THIS TWICE. FIRST BLUE FALCON WILL HIT YOU THEN MOVING A LITTLE FARTHER RIGHT, WILD GOOSE (GREEN) WILL HIT YOU. THIS INITIAL SECOND PLACE POSITION WILL ENABLE YOU TO TAKE THE LEAD RATHER QUICKLY (BEGINNER AND STANDARD LEVELS). -THERE'S MORE- CHOOSE THE EXPERT CLASS AND COMPLETE ALL FIVE COURSES OF ANY OF THE THREE LEAGUES PLACING FIRST, SECOND, OR THIRD AND YOU'LL BE REWARDED BY ENTERING THE MASTERS CLASS. GOOF TROOP -PASSWORDS- LEVEL 2: CHERRY, RED DIAMOND, BLUE DIAMOND, CHERRY, BANANA. LEVEL 3: RED DIAMOND, CHERRY, BLUE DIAMOND, BLUE DIAMOND, RED DIAMOND. LEVEL 4: BANANA, CHERRY, BLUE DIAMOND, RED DIAMOND, BANANA. GRADIUS III -EXTRA CREDITS- TO EARN EXTRA CREDITS HIT THE X BUTTON AS RAPIDLY AS YOU CAN DURING THE TITLE SCREEN. -SELF-DESTRUCT- WHEN PLAYING, PAUSE THE GAME AND PRESS: UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A, UNPAUSE. -POWER-UP- WHILE PLAYING, PAUSE THE GAME AND PRESS: UP, UP, DOWN, DOWN, L, R, L, R, B, A, UNPAUSE. -TONS OF EXTRA LIVES- TO HAVE 29 LIVES WITH EACH CREDIT SIMPLY PRESS AND HOLD LEFT DURING THE TITLE SCREEN AND PRESS THE A BUTTON THREE TIMES. -ARCADE MODE- GO TO THE OPTIONS MODE AND WHEN YOU ARE ON "GAME LEVEL" PRESS THE A BUTTON AS FAST AS YOU CAN UNTIL "ARCADE MODE" APPEARS. -RANDOM WEAPONS- IN THE "EDIT" MODE PRESS: X, Y, X, Y, X, Y. THE COMPUTER WILL SELECT WEAPONS FOR YOU. -SPREAD YOUR OPTIONS- WHEN THE "R. OPTION" IS ACTIVATED AND THE OPTION SELECTION, BOX NUMBER 5, IS HIGHLIGHTED PRESS AND HOLD THE A BUTTON TO SPREAD YOUR SHIELD. -RESET FROM CONTROLLER- HOLD L, R, START, AND THEN PRESS SELECT. -SUPER DEMO- HOLD DOWN THE A BUTTON AT THE INTRODUCTION SCREEN AND KEEP IT HELD UNTIL THE DEMO STARTS...THEN THE FUN BEGINS. -BONUS STAGES- THERE ARE BONUS STAGES IN LEVELS 2, 3, 4, 5, AND 7. MOST BONUS STAGES REQUIRE THAT YOU MEET SOME CONDITION AND THEN FLY INTO A SEEMINGLY SOLID AREA TO ENTER THE BONUS AREA. THE CONDITIONS AND AREAS ARE DESCRIBED BELOW. LEVEL 2 - (CONDITION: NONE) FLY INTO THE FIRST SHIP OPENING ALONG THE BOTTOM OF THE SCREEN IN THE LAST SECTION OF THE STAGE BEFORE MEETING THE BOSS (AREA AFTER THE GIANT CARBONATED BUBBLES). LEVEL 3 - (CONDITION: MUST HAVE DESTROYED ALL OF THE GUNS ON THE GROUND) FLY UP CLOSE TO THE LOW ROCK CEILING TOWARD THE END OF THE LEVEL RIGHT BEFORE THE LAST "MOUNTAIN". LEVEL 4 - (CONDITION: MUST HAVE NO POWER-UP BOXES LIT AT BOTTOM OF SCREEN) FLY INTO THE BACK OF THE MOAI HEAD LOCATED IN THE MIDDLE OF 3 HEADS TOWARD THE END OF THE LEVEL. THIS PARTICULAR HEAD WILL BE FACING AWAY FROM YOU AND ALL THREE HEADS ARE UPRIGHT - DIFFICULT TO EXPLAIN LOCATION WITHOUT PICTURE). LEVEL 5 - (CONDITION: UNKNOWN) FLY THROUGH THE FIRE AT THE CORNER OF THE INVERTED VOLCANO JUST BEFORE THE SMALL PASSAGE WHICH LEADS TO THE TWO-HEADED FIRE DRAGON. LEVEL 7 - (CONDITION: UNKNOWN) FLY THROUGH LOW CORNER JUST AFTER THE FOUR TURRETS WHERE YOUR SHIP WOULD NORMALLY HAVE TO CUT DIAGONALLY UPWARD. HAL'S HOLE IN ONE GOLF -METAL CLUBS- START THE GAME AND GO TO THE SCREEN WHERE YOU ENTER YOUR NAME. PUT IN "METAL PLAY" (INCLUDE THE SPACE) AS YOUR NAME, AND EXIT THE SCREEN BY GOING TO "OK". CONFIRM YOUR CHOICE BY CLICKING "OK" AGAIN. YOU SHOULD SEE METAL CLUBS IN THE LOWER LEFT HAND CORNER OF YOUR SCREEN. -HIDDEN HOLES- THE PRACTICE MODE ON THE SUPER NES INCLUDES A 19th HOLE WHICH DOESN'T ACTUALLY FEATURE A HOLE, OR A GREEN FOR THAT MATTER. YOU CAN STILL SINK THE SHOT WHEN YOU GET TO THE END OF THE FAIRWAY. HIT THE BALL OFF THE SCREEN IN THE DIRECTION THAT THE GAME AUTOMATICALLY AIMS AND, IF THE DISTANCE IS RIGHT, YOU'LL SEE A CLOSE-UP OF THE BALL DROPPING INTO A HOLE. -HOLE IN ONE CODES- IF YOU WANT TO SEE A HOLE IN ONE, JUST ENTER ONE OF THE FOLLOWING CODES IN THE "MEMORY SHOT" OPTION: CQJB83CFDFJ#H?LBBT7BJCF OR B!5B9GB5SFGB3J5BB?GBMYQ -SOUND TEST- ENTER "BGM" AT THE MEMORY SHOT PASSWORD SCREEN. HOOK -99 LIVES- FIND A 3up AND DIE. REPEAT. THIS IS A DUMB METHOD, BUT IT WORKS! HYPERZONE -SOUND TEST- AT THE TITLE SCREEN HOLD L AND R THEN PRESS START. USE THE A BUTTON TO SELECT SOUNDS. ILLUSION OF GAIA -THE THIRD RED JEWEL- YOU CAN GET THE THIRD RED JEWEL FROM THE FISHERMAN IN SOUTH CAPE, BUT HE GIVES IT AT A TOTALLY RANDOM TIME. HE MIGHT GIVE IT TO YOU RIGHT AWAY, BUT YOU MIGHT HAVE TO CHECK BACK MANY TIMES TO GET IT. HE MOVES AROUND EVERY TIME YOU GO IN AND OUT OF THE SEASIDE CAVE. KEEP ENTERING AND EXITING UNTIL HE HAS A POT SITTING NEXT TO HIM. SEARCH THE POT TO FIND THE RED JEWEL. -ELEVATOR KEY- DEFEAT ALL THE ENEMIES IN THE FIRST TWO AREAS OF THE DIAMOND MINES. HIT ALL FOUR SWITCHES IN THE THIRD AREA TO MAKE A DOOR TO THE UPPER AREA APPEAR, THEN DEFEAT THE ENEMIES THERE. ENTER THE DARK SPACE, CHANGE TO FREEDAN AND SAVE YOUR GAME. GO THROUGH THE DOOR IN THE LOWER RIGHT. IN THE FOURTH AREA YOU CAN BEAT ONLY 10 OF THE 11 ENEMIES. GO THROUGH THE DOOR IN THE UPPER RIGHT AND BEAT ALL THE ENEMIES IN THE NEXT AREA TO MAKE A DARK SPACE APPEAR. ENTER, CHANGE TO WILL, AND SAVE. NOW WALK ALONG THE UPPER WALL, LOOKING FOR A SPOT WHERE YOUR HAIR MOVES. PSYCHO DASH THE WALL THERE TO MAKE A HOLE. WALK THROUGH IT AND ENTER THE DARK SPACE IN THE NEXT ROOM. WHEN YOU CHANGE TO FREEDAN, YOU'LL GET THE DARK FRIAR ABILITY THAT LETS YOU ATTACK FROM A DISTANCE. NOW GO BACK TO THE FOURTH AREA AND BEAT THE LAST ENEMY THERE. RUN DOWN THE LEFT RAMP AND UP THE RIGHT ONE TO REACH THE DOOR ON THE UPPER LEVEL. GO THROUGH THE DOOR AND FREE THE LABORER TO GET THE ELEVATOR KEY. -SKY GARDEN STATUES- THE HILL IN FRONT OF THE TWO STATUES IN THE SOUTHEAST AREA OF THE SKY GARDEN POSES PROBLEMS FOR LOTS OF PLAYERS. YOU CAN'T RUN UP IT, AND YOU CAN'T PSYCHO DASH UP IT, EITHER. CIRCLE BACK AROUND TO THE ROOM TO THE LEFT OF THE ONE WITH THE STATUES. RUN DOWN THE HILL AT THE RIGHT EXIT, AND CONTINUE RUNNING ACROSS THE ROOM AND UP THE HILL IN FRONT OF THE STATUES. ONCE YOU'RE UP THE HILL, PSYCHO DASH THROUGH THE STATUES. -DEFEAT CASTOTH- MANY EXPERIENCED PLAYERS AGREE THAT CASTOTH, A RED DEMON AT LARAI CLIFF, IS ONE OF THE MOST DIFFICULT OPPONENTS IN THE GAME. THE PRINCIPAL STRATEGY TO BEATING HIM IS DODGING THE LETHAL PROJECTILES THAT BOUNCE ACROSS THE CHAMBER. CASTOTH CAN ONLY BE HURT WHEN HIS EYES FLASH, AND LINING UP FOR A SWING AT THAT EXACT MOMENT REQUIRES SPLIT SECOND TIMING. HIT HIM ONCE OR TWICE IN THE HEAD, DODGE THE LASER ATTACK AND WAIT FOR THE HANDS TO REAPPEAR. HIT EACH OF CASTOTH'S HANDS FIVE TIMES UNTIL HE LOSES HIS GRIP. NOW WAIT FOR HIS EYES TO FLASH AGAIN. -DEFEAT THE MUMMY QUEEN- THE MUMMY QUEEN INHABITING THE PYRAMID IS A COMPLICATED FOE THAT HAS A NUMBER OF TRICKS UP HER SHROUDED SLEEVES. SHADOW'S ENHANCED STRENGTH AND ABILITY TO MORPH INTO A LIQUID FORM MAKES HIM THE BEST CHARACTER FOR DEFEATING THE QUEEN. YOU CAN ONLY HURT HER WHEN SHE IS IN HUMAN FORM. AVOID THE SPIRITS BY CHANGING INTO LIQUID WHEN THEY CLOSE IN. DON'T BE A STATIONARY TARGETÄÄUSE THE WARP POINTS IN THE ROOM TO SWITCH BETWEEN TOP AND BOTTOM FLOORS. INDIANA JONES -PASSWORD- PHI, SIGMA, PSI, OMEGA OMEGA, DELTA, SIGMA, PHI PSI, SIGMA, SIGMA, PHI DELTA, PHI, DELTA, OMEGA DELTA, PHI, OMEGA, SIGMA PHI, DELTA, PHI, PSI PHI, OMEGA, PSI, OMEGA SIGMA, OMEGA, DELTA, SIGMA PHI, PSI, DELTA, PHI NOTE: I'M NOT SURE IF THIS IS ONE SINGLE PASSWORD, OR IF EACH LINE IS A SEPARATE PASSWORD. SHOULD YOU KNOW, THEN PLEASE GET BACK TO ME. THANKS! INSPECTOR GADGET -DEBUG MODE- AT THE TITLE SCREEN, ON CONTROLLER ONE, PRESS AND HOLD L, R, AND B. THEN PRESS: DOWN, DOWN, UP, LEFT, RIGHT, DOWN, RIGHT, LEFT. THE SCREEN WILL TURN PINK TO CONFIRM THAT THE TRICK HAS BEEN DONE PROPERLY. RELEASE ALL THE BUTTONS AND PRESS START. BEFORE THE GAME BEGINS, THE DEBUG MENU WILL APPEAR WITH A STAGE SELECT, OPTION MENU AND A SOUND TEST. JAMES BOND JR. -PASSWORDS- LEVEL 2: 0007 LEVEL 3: 3675 LEVEL 4: 9025 LEVEL 5: 1813 ENTER THIS PASSWORD FOR THE LAST STAGE: 3353. JIM POWER: LOST DIMENSION IN 3D -LEVEL SKIP, LIFE INCREASE, ETC.- WHEN YOU'RE ON ANY LEVEL, ON CONTROLLER TWO, PRESS: X, A, B, Y, A, B, Y, X, B, Y, X, A, Y, X, A, B, AND THEN PRESS... ...LEFT (FOR 9 KEYS) ...RIGHT (FOR TIME TO 5:59) ...DOWN (FOR 9 SMART BOMBS) ...UP (FOR 9 LIVES) ...OR THE L BUTTON (FOR THE NEXT LEVEL) JOE & MAC -BONUS LEVEL- ON LEVEL EIGHT THERE IS A RED EGG IN THE MIDDLE OF THE LEVEL. KILL ALL OF THE SMALL DINOSAURS BEFORE YOU CRACK THE EGG AND YOU WILL BE FLOWN TO A HIDDEN BONUS LEVEL. ALSO, ON LEVEL NINE, THERE WILL BE A RED EGG IN THE BEGINNING OF THE LEVEL. CRACK IT AND YOU WILL BE TAKEN TO ANOTHER HIDDEN LEVEL. -EXTRA 1ups- COLLECT A KEY AND GO TO THE FIRST BLUE SPOT ON THE MAP. ONCE IN THIS BONUS ROUND, CATCH ALL OF THE MEAT THAT IS DROPPED FROM THE SKY. A 1up WILL FALL. DO NOT CATCH IT. LET IT FALL AND FOUR 1ups WILL APPEAR IN ITS PLACE. -GET BACK IN THE DINOSAUR- IF YOU DIE WHEN YOU ARE INSIDE THE DINOSAUR, WHICH IS THE LAST STAGE, YOU CAN GET BACK IN VERY EASILY WITHOUT HAVING TO FIGHT THROUGH THE ENTIRE LEVEL AGAIN. SELECT "YES" ON THE "CONTINUE" SCREEN AND YOU WILL BE SHOWN ON THE MAP IN THE LAST WHITE "CONTINUE" SPOT. GO TO THE LAST STAGE AND WHEN YOU ARE IN IT PRESS START TO PAUSE THE GAME AND THEN PRESS SELECT. YOU WILL AUTOMATICALLY BE TRANSPORTED BACK INTO THE DINOSAUR. -STOCK UP- YOU CAN STOCK UP ON POWER-UPS AND SPECIAL ITEMS BY VISITING THE STAGES THAT YOU'VE ALREADY COMPLETED. ENTER A STAGE THAT CONTAINS AN IMPORTANT ITEM, COLLECT IT, THEN PRESS START TO PAUSE THE GAME AND SELECT TO EXIT THE STAGE. REPEAT THIS TRICK TO COLLECT MANY ITEMS AND 1ups. JOHN MADDEN FOOTBALL -CLOSE UP TRICK- WHEN THE TITLE SCREEN APPEARS HOLD DOWN ANY BUTTON AND PRESS START SEVERAL TIMES TO GET PAST THE SCREENS. THE SCREEN WILL GO BLANK FOR A COUPLE OF SECONDS AND THEN YOU WILL GET A CLOSE UP OF THE FANS. LET GO OF THE BUTTON TO START THE GAME. -PASSWORDS- ENTER THIS PASSWORD FOR THE CHAMPIONSHIP GAME: BBBB5GSHGH YOU CAN ALSO ENTER THIS PASSWORD: BBBB5NZ5C JURASSIC PARK -REQUEST & FIND- REQUEST IAN MALCOM'S I.D. CARD AT: G,L1. FIND IT AT: C,B1. REQUEST DENNY'S NEDRY'S I.D. CARD AT: B,L1. FIND IT AT: F,GF. REQUEST HAMMOND'S I.D. CARD AT: B,GF. FIND IT AT: B,R. REQUEST ELLIE SATTLER'S I.D. CARD AT: B,B1. FIND IT AT: D,B3. REQUEST ALAN GRANT'S I.D. CARD AT: C,B4. FIND IT AT: B,GF. REQUEST DR. WU'S I.D. CARD AT: B,L1. FIND IT AT: D,B1. REQUEST ROBERT NULDOON'S I.D. CARD AT: E. FIND IT AT: C,B3. REQUEST DONALD GENNARO'S I.D. CARD AT: F,GF. FIND IT AT: G,B1. REQUEST RAY ARNOLD'S I.D. CARD AT: D,B2. FIND IT AT: F,B1. KABLOOEY -LEVEL CODES- LEVEL: 15 PASSWORD: MVFF LEVEL: 16 PASSWORD: DJMF LEVEL: 17 PASSWORD: DBVG LEVEL: 18 PASSWORD: DPLL LEVEL: 19 PASSWORD: DJSK LEVEL: 20 PASSWORD: GBTF LEVEL: 21 PASSWORD: JRPN LEVEL: 22 PASSWORD: GBMF LEVEL: 23 PASSWORD: PBSS LEVEL: 24 PASSWORD: WPRG LEVEL: 25 PASSWORD: LFBG LEVEL: 26 PASSWORD: CVFF LEVEL: 27 PASSWORD: LPJC LEVEL: 28 PASSWORD: DBTG LEVEL: 29 PASSWORD: WGGD LEVEL: 30 PASSWORD: TJMG LEVEL: 130 PASSWORD: DFMQ KENDO RAGE -STAGE SELECT- AT THE TITLE SCREEN, PRESS: X, Y, A, B, X, Y, A, B, START. THE STAGE MENU WILL APPEAR. -RESET GAME AT ANY TIME- PRESS AND HOLD L, R, SELECT, AND THEN PRESS START. KEN GRIFFEY JR. PRESENTS MLB -END CREDITS- AT THE TITLE SCREEN, PRESS: B, A, DOWN, B, UP, B, B, A. THE END CREDITS WILL APPEAR. KILLER INSTINCT -EASY COMBO BREAKERS- AT ANY CHARACTER'S VS. SCREEN, PRESS DOWN AND START SIMULTANEOUSLY. -PLAY AS EYEDOL- CHOOSE CINDER FROM THE PLAYER SELECTION SCREEN. WHEN THE VS. SCREEN APPEARS, HOLD RIGHT AND QUICKLY PRESS: WEAK PUNCH, WEAK KICK, FIERCE PUNCH, MEDIUM KICK, MEDIUM PUNCH, THEN FIERCE KICK BEFORE THE SCREEN FADES. EYEDOL IS NOW A PLAYABLE CHARACTER. -SLOWER FIGHTING- AT THE VS. SCREEN, HOLD LEFT ON THE DIRECTIONAL PAD AND PRESS ALL THREE KICK BUTTONS SIMULTANEOUSLY. -TURBO 1- AT THE VS. SCREEN, HOLD RIGHT AND PRESS ALL THREE PUNCH BUTTONS SIMULTANEOUSLY. -TURBO 2- AT THE VS. SCREEN, HOLD RIGHT ON THE DIRECTIONAL PAD AND PRESS ALL THREE KICK BUTTONS SIMULTANEOUSLY. -TURBO 3- AT THE VS. SCREEN, HOLD LEFT AND PRESS ALL THREE PUNCH BUTTONS SIMULTANEOUSLY. -MORPHING- WHEN USING SPINAL IN A MATCH, PREFORM A BONE SHAKER BY PRESSING: FORWARD, FORWARD, MEDIUM PUNCH. IMMEDIATELY AFTER THIS, PERFORM A SKELEPORT BY PRESSING: DOWN, DOWN, MEDIUM PUNCH. YOU SHOULD THEN BE TRANSFORMED INTO YOUR OPPOSING PLAYER AND WILL BE ABLE TO PULL OFF MORE VICIOUS MOVES AND KILLER COMBOS. -STAGE SELECT AND SECRET STAGE- ON THE TITLE SCREEN, BEGIN A TWO-PLAYER GAME. AFTER YOU KNOW THE CHARACTERS YOU WOULD LIKE TO PICK, THE FIRST PLAYER TO CHOOSE THEM (WITH THE FOLLOWING BUTTON COMBINATIONS), WILL ACCESS THAT PARTICULAR STAGE: RANDOM STAGE SELECTION: UP AND START. GLACIUS' STAGE: UP AND WEAK PUNCH. ICE STAGE: UP AND FIERCE PUNCH. DUNGEON: UP AND MEDIUM PUNCH. SPINAL'S STAGE: UP AND WEAK KICK. ORCHID'S STAGE: UP AND MEDIUM KICK. CINDER'S STAGE: UP AND FIERCE KICK. THUNDER'S STAGE: DOWN AND WEAK PUNCH. RIPTOR'S STAGE: DOWN AND MEDIUM PUNCH. EYEDOL'S STAGE: DOWN AND FIERCE PUNCH. STREET STAGE: DOWN AND WEAK KICK. SABREWULF'S STAGE: DOWN AND MEDIUM KICK. FULGORE'S STAGE: DOWN AND FIERCE KICK. SKY STAGE: BOTH PLAYERS PRESS DOWN AND MEDIUM KICK SIMULTANEOUSLY. -MOVES FOR EYEDOL- IF YOU USE THE TRICK FROM ABOVE TO PLAY AS EYEDOL, THEN KNOWING THESE MOVES MIGHT HELP OUT. SLOW FIREBALL: DOWN, DOWN/FORWARD, FORWARD, WEAK PUNCH. MEDIUM FIREBALL: DOWN, DOWN/FORWARD, FORWARD, MEDIUM PUNCH. FAST FIREBALL: DOWN, DOWN/FORWARD, FORWARD, FIERCE PUNCH. HUGE CLUB SWING: HOLD BACK FOR TWO SECONDS, THEN PRESS FORWARD AND FIERCE PUNCH. RAMMING CHARGE: HOLD BACK FOR TWO SECONDS, THEN PRESS FORWARD AND WEAK PUNCH. POWER-UP STOMP: HOLD BACK AND MEDIUM PUNCH. (DOESN'T POWER YOU UP, BUT IT'S COOL TO SEE). RAMMING CLUB SWING: HOLD BACK FOR TWO SECONDS, THEN PRESS FORWARD AND WEAK PUNCH, FOLLOWED BY HOLDING BACK AGAIN FOR TWO SECONDS, THEN PRESSING RIGHT AND FIERCE PUNCH. RUNNING, RAMMING CHARGE: HOLD BACK FOR TWO SECONDS, PRESS MEDIUM PUNCH, THEN FORWARD AND WEAK PUNCH. RUNNING CLUB SWING: HOLD BACK FOR TWO SECONDS, PRESS MEDIUM PUNCH, THEN FORWARD AND WEAK PUNCH, FOLLOWED BY HOLDING BACK AGAIN, THEN FORWARD AND FIERCE PUNCH. PROJECTILE DEFLECTION: HOLD BACK FOR TWO SECONDS, THEN PRESS FORWARD AND FIERCE PUNCH. -RANDOM PLAYER SELECT- WHEN CHOOSING YOUR PLAYER FROM THE CHARACTER SELECTION SCREEN, HOLD UP AND PRESS THE START BUTTON AND THE COMPUTER WILL RANDOMLY CHOOSE ONE FOR YOU. -COLOR CHOICE- AS SOON AS YOU KNOW WHICH CHARACTER YOU WANT TO FIGHT WITH, MOVE TO HIM/HER AND THEN PRESS UP OR DOWN ON THE CONTROL PAD TO CHANGE THEIR OUTFIT. THE KING OF DRAGONS -PLAY AS SAME CHARACTER- AS THE CAPCOM LOGO FADES, ON CONTROLLER ONE, PRESS: DOWN, R, UP, L, Y, B, X, A. YOU MUST COMPLETE THE CODE BEFORE THE LOGO FADES. THE TITLE SCREEN WILL BE BLUE INSTEAD OF RED TO CONFIRM THAT THE TRICK WORKED. AT THE PLAYER SELECT SCREEN YOU'LL BE ABLE TO CHOOSE THE SAME PLAYER. -99 CREDITS- START A ONE PLAYER GAME. PLAY UNTIL YOU ARE DEFEATED WITH ONLY ONE CREDIT LEFT. PRESS START ON CONTROLLER TWO. THEN PRESS START ON CONTROLLER ONE BEFORE TIME RUNS OUT. CHOOSE YOUR SECOND CHARACTER WITH THE B BUTTON ON CONTROLLER TWO. YOUR CREDITS WILL NOW BE AT 99. KRUSTY'S SUPER FUN HOUSE -LEVEL CODES- LEVEL 02: BARTMAN LEVEL 03: SMITHERS LEVEL 04: SNOWBALL LEVEL 05: JEBEDIAH -THE JOSHUA CODE- ENTER THE PASSWORD "JOSHUA", CENTERED, LEAVING A SPACE IN FRONT AND IN BACK. WHEN THE GAME BEGINS YOU'LL BE ABLE TO WALK DIRECTLY TO ANY ROOM IN THE HOUSE AND YOU'LL BE ABLE TO REPLENISH YOUR SUPPLY OF PIES AT ANY POINT BY PRESSING L AND R AT THE SAME TIME. LAGOON -DEFEAT THE BIRD- THE BIRD IN LAGOON IS EASY TO DEFEAT, IN FACT, VERY EASY, IF YOU KNOW ONE THING ABOUT THE WAY THE GAME WORKS. WHEN YOUR CHARACTER IS JUMPING, HE IS INVINCIBLE. YOU CAN ATTACK WHILE YOU'RE JUMPING. SO THE WAY TO FIGHT THE BIRD IS TO STAND IN A PLACE WHERE THE BIRD COMES BY AT REGULAR INTERVALS, AND WHEN HE GETS CLOSE, JUMP AND SWING THE SWORD AS FAST AS YOU CAN. REPEAT. HEAL WHEN NECESSARY. VERY SIMPLE. LAMBORGHINI: AMERICAN CHALLENGE -BONUS CASH PASSWORD- START GAME WITH SIX MILLION DOLLARS BY ENTERING THE FOLLOWING PASSWORD: JFKBBBBBBBBBBJFK LAST ACTION HERO -UNLIMITED LIVES- BEGIN A NEW GAME. WALK RIGHT TO THE FIRST POLICE CAR. POSITION YOURSELF SO THAT YOUR FIST LINES UP WITH THE TAILLIGHT. PUNCH THE TAILLIGHT TWENTY TIMES. YOU'LL HEAR AN EXPLOSION SOUND THAT WILL CONFIRM THAT THE TRICK WORKED. YOU CAN NOW REFILL YOUR LIVES ANYTIME BY PRESSING THE R BUTTON. LAWNMOWER MAN -VARIOUS CODES- PRESS START TO PAUSE THE GAME. THEN PRESS: B, R, A, SELECT, SELECT, Y, A, B, Y, A, B. UN-PAUSE THE GAME. THEN USE ONE OF THE FOLLOWING CODES FOR... ...EXTRA LIVES. PRESS START TO PAUSE THE GAME AGAIN, THEN PRESS: R, A, SELECT, Y, START. ...SLOW MOTION. PRESS START TO PAUSE THE GAME AGAIN, THEN PRESS THE L OR R BUTTONS. ...NIGEL WAYNE MODE/STAGE SELECT. PRESS START TO PAUSE THE GAME AGAIN, THEN PRESS: START, START, A, L, L, START. THE NIGEL WAYNE MODE WILL APPEAR. THE LEGEND OF THE MYSTICAL NINJA -LEVEL CODES- KID YING DR. YANG TWO-PLAYER ZONE 01: L1lxl ZONE 01: VYNKKK ZONE 01: 12-;/:2 ZONE 02: H8HTYX ZONE 02: 1T">D< ZONE 02: :JZ20"; ZONE 03: +ZH676 ZONE 03: VYH%9% ZONE 04: ZDH11 ZONE 04: 66V!?! ZONE 05: ?$? ZONE 08: ?LKM9J ZONE 09: DNB$%$ ZONE 09: T#97RV -MORE LEVEL CODES- ZONE 02: L&LPL ZONE 03: j/p?N? ZONE 04: 20Y7;7 ZONE 05: $wh:J: ZONE 06: x&T> ZONE 07: k="RdR ZONE 08: :Wd3+3 ZONE 09: H-WNxN -EXTRA SUPPLIES- FIRST, TYPE THE FOLLOWING PASSWORD ON THE "LOGBOOK ENTRY" SCREEN: 6_KJG RVGG! YBGMR %_G:: V>G=_ GRPG_ ?. THIS CODE WILL NOT WORK, WHICH IS THE PURPOSE OF IT. THEN, WITHOUT DELETING THE NON- FUNCTIONAL PASSWORD, BACK UP TO THE VERY BEGINNING OF THE PAGE USING THE ARROWS AT THE BOTTOM OF THE SCREEN. AFTER YOU DO THIS, TYPE IN THE FOLLOWING PASSWORD OVER THE PREVIOUS ONE: RZT$> L1>X9 Q+TD_ ZR>?? Q/>ZD >_H>Z :. THIS WILL NOW START YOU OFF AT LEVEL 9, BUT ONLY KID YING WILL BE ON THE SCREEN. PRESS THE A BUTTON ON CONTROLLER TWO AND YOU WILL SEE THAT DR. YANG IS COMPLETELY POWERED-UP. -ALWAYS WIN THE LOTTERY- WHENEVER YOU PLAY THE LOTTERY, KEEP PRESSING THE B BUTTON QUICKLY AND YOU WILL WIN AT LEAST $50 EVERY TIME. IF YOU START WITH ENOUGH MONEY AND JUST WAIT THROUGH THE SMALL LOSSES, YOU'LL END UP WITH A HUGE SUM OF CASH IN NO TIME. -SECRET PASSAGE- THE FIRST SECRET PASSAGE YOU WILL COME ACROSS IS IN LEVEL 01. MOVE THE STONE MARKER AND GO BELOW FOR SPECIAL ITEMS. -UNLIMITED BURGERS- ENTER THIS PASSWORD FOR UNLIMITED BURGERS: vxZ++ lh:@Y nn3+! $T+KK hG:!< +!+X@ r THE LEGEND OF ZELDA: A LINK TO THE PAST -WATERFALL MAGIC- WALK THROUGH THE WATERFALL LOCATED JUST NORTH OF THE CIRCLE OF ROCKS IN THE LIGHT WORLD. YOU'LL END UP AT A MYSTERIOUS POND. IF YOU THROW IN AN EMPTY BOTTLE INTO THE POND A FAIRY WILL FILL IT WITH "GREEN POTION". THIS POTION RECHARGES YOUR MAGIC METER. -THE LOCATION OF ALL THE QUARTER-HEARTS- 01) IN THE RACE BELOW THE TOWN IN THE LIGHT WORLD. 02) IN BLIND'S HOUSE IN THE LIGHT WORLD TOWN, MUST BOMB IN BASEMENT. 03) IN HOLE AT THE WEST END OF THE LIGHT WORLD TOWN, MUST JUMP INTO THE HOLE FROM ABOVE AND THEN USE A BOMB TO FIND THE HEART IN THE CHEST. 04) IN THE SWAMP IN THE LIGHT WORLD AFTER DRAINING THE WATER FROM THE SWAMP. 05) IN THE CAVE WITH THE OLD MAN IN THE DESERT. 06) ON THE LEDGE ABOVE THE DESERT TO THE LEFT OF THE PALACE ÄÄ EXIT THE PALACE ON THE LEFT SIDE. 07) UNDER THE PILE OF ROCKS TO THE WEST OF THE SANCTUARY ÄÄ DASH AGAINST THE PILE. 08) ON THE ISLAND NEAR ZORA ÄÄ YOU MUST GET THE FLIPPERS FROM ZORA FIRST. 09) ON THE MOUNTAIN IN THE LIGHT WORLD UP FROM THE MOUNTAIN SANCTUARY ÄÄ JUMP DOWN FROM THE TOP ONTO THE RIGHT LEDGE. 10) ON TOP OF THE MOUNTAIN IN THE LIGHT WORLD ÄÄ YOU MUST SET THE MIRROR IN THE DARK WORLD IN THE SAME PLACE AS YOU SET THE MIRROR TO GET TO THE THIRD PALACE. 11) UNDER A BUSH IN THE LIGHT WORLD FOREST ÄÄ EXIT VIA THE STUMP. 12) ON THE LOWER RIGHT LEDGE OF THE PYRAMID IN THE DARK WORLD. 13) IN A CAVE TO THE NORTHEAST OF THE DESERT IN THE LIGHT WORLD, SLIGHTLY BELOW THE LIBRARY ÄÄ YOU MUST SET THE MIRROR IN THE DARK WORLD IN THE RING OF BUSHES. 14) IN THE TREASURE CHEST HOUSE IN THE DARK WORLD VILLAGE. 15) IN THE HOLE NEAR THE EQUIVALENT OF THE BLACKSMITH'S HOUSE IN DARK WORLD ÄÄ YOU MUST POUND ALL THE STAKES INTO THE GROUND. 16) IN THE CAVE/TREE NEAR THE WOODCUTTER'S HOUSE IN THE LIGHT WORLD ONCE THE MIST HAS LIFTED AND THE TREE ISN'T BEING CUT ÄÄ DASH AGAINST THE TREE. 17) IN THE CAVE NEAR DEATH MOUNTAIN IN THE DARK WORLD (NEAR THE FOREST) ÄÄ THE SIGN SAYS YOU MUST HAVE THE CAPE; YOU ALSO NEED THE HOOKSHOT. 18) UNDER THE LARGE STONE IN THE DESERT IN THE LIGHT WORLD, TO THE RIGHT OF THE PALACE ÄÄ YOU MUST SET THE MIRROR IN THE DARK WORLD. 19) IN THE CAVE ABOVE THE GRAVEYARD IN THE LIGHT WORLD ÄÄ YOU MUST HAVE THE SECOND POWER GLOVE AND SET THE MIRROR IN THE DARK WORLD. 20) ON THE ISLAND NEAR HAPPINESS POND IN THE LIGHT WORLD ÄÄ YOU MUST SET THE MIRROR IN THE DARK WORLD. 21) ON THE ISLAND NEAR TURTLE ROCK IN THE LIGHT WORLD ÄÄ YOU MUST HAVE THE HOOKSHOT AND GO VIA THE DARK WORLD TO THE TOP OF THE MOUNTAIN ON THE EAST SIDE AND THEN SET THE MIRROR. 22) INSIDE THE LEFT HEAD NEXT TO THE SWAMP PALACE, OTHERWISE KNOWN AS NUMBER 6, IN THE DARK WORLD. 23) IN THE TREASURE FIELD IN THE DARK WORLD ÄÄ DIG UNTIL YOU GET 28-30 HOLES DUG AND THE 1/4 HEART IS FOUND. 24) NEAR THE 7TH PALACE IN THE DARK WORLD, ON THE LEDGE OUTSIDE OF THE ROOM WHERE THE BIG CHEST IS FOUND ÄÄ SET A MIRROR TO REACH THE LEDGE IN THE LIGHT WORLD THAT OTHERWISE CAN'T BE REACHED. -EASY MONEY- AFTER YOU'VE GOTTEN THE POWER GLOVES THAT ALLOW YOU TO LIFT WHITE ROCKS, GO TO THE SOUTHWEST SECTION OF THE LIGHT WORLD. JUST OUTSIDE THE DESERT, YOU'LL FIND AN ALCOVE WITH TWO LARGE WHITE ROCKS IN IT. ONE OF THEM HAS A STAIRCASE UNDER IT, AND LEADS TO A ROOM WITH 10 VASES. EACH VASE HAS 5 RUPEES. LOOT THEM ALL, AND THEN WALK BACK OUTSIDE. YOU CAN KEEP ENTERING, LOOTING, AND LEAVING UNTIL YOU HAVE HOWEVER MANY RUPEES YOU'D LIKE. THE MAXIMUM IS 999. -STOP THAT MAN- HERE'S HOW YOU CATCH THAT MAN THAT RUNS AWAY FROM YOU IN THE LIGHT WORLD VILLAGE. APPROACH HIM FROM THE WEST. AS SOON AS HE STARTS RUNNING AWAY FROM YOU, USE THE PEGASUS SHOES AND DASH ATTACK TOWARDS HIM. YOU'LL END UP CATCHING HIM, BUT ALL THE ONLY THING THAT WILL ACCOMPLISH IS THAT HE TELLS YOU TO TRY DASHING INTO TREES. -LOCATION OF ITEMS- LANTERN: YOU'LL FIND THIS IN LINK'S HOUSE. FAMILY SWORD: YOU'LL RECEIVE THIS FROM YOUR UNCLE IN THE BASEMENT OF HYRULE CASTLE. BLUE SHIELD: YOU'LL RECEIVE THIS FROM YOUR UNCLE IN THE BASEMENT OF HYRULE CASTLE. BOOMERANG: YOU'LL FIND THIS IN THE TREASURE CHEST OF HYRULE CASTLE. BUG COLLECTING NET: YOU'LL FIND THIS IN A SICK GIRL'S HOUSE IN KAKARIKO VILLAGE. MAGIC MUSHROOM: YOU'LL FIND THIS IN THE LOST WOODS ON THE FINAL PATH TO THE MASTER SWORD. MAGIC POWDER: GIVE THE MAGIC MUSHROOM TO THE WITCH OUTSIDE OF THE WITCHES HOUSE AND YOU'LL GET THE MAGIC POWDER. PEGASUS SHOES: YOU'LL GET THIS FROM THE ELDER AFTER THE EASTERN PALACE. BOOK OF MUDORA: YOU'LL FIND THIS IN THE LIBRARY OF THE KAKARIKO VILLAGE. ICE ROD: YOU'LL FIND THIS IN A HIDDEN CAVE IN THE SOUTHEAST CORNER OF LAKE HYLIA. GOOD BEE: YOU'LL FIND THIS IN THE FAIRIES CAVE (THE STATUE), IN THE SOUTHEAST CORNER OF LAKE HYLIA. BOW: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE EASTERN PALACE. POWER GROVE: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE DESERT PALACE. ZORA'S FLIPPERS: BUY THESE FROM THE MONSTER IN THE SOURCE OF ZORA RIVER FOR 500 RUPEES. MAGIC BOOMERANG: DROP THE REGULAR BOOMERANG INTO THE MYSTERY POND FOUND INSIDE THE WATERFALL NEXT TO THE PATH THAT LEADS TO THE SOURCE OF ZORA RIVER AND A FAIRY WILL UPGRADE IT FOR YOU. RED SHIELD: DROP THE BLUE SHIELD INTO THE MYSTERY POND FOUND INSIDE THE WATERFALL NEXT TO THE PATH THAT LEADS TO THE SOURCE OF ZORA RIVER AND A FAIRY WILL UPGRADE IT FOR YOU, OR YOU CAN BUY IT FROM A SHOP IN THE DARK WORLD, WEST OF THE PYRAMID, FOR 500 RUPEES. MOON PEARL: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE MOUNTAIN TOWER. MAGIC MIRROR: YOU'LL GET THIS FROM THE ELDER IN THE MOUNTAIN CAVE. MASTER SWORD 1: YOU'LL GET THIS IN THE LOST WOODS WHEN YOU HAVE THREE PENDANTS AND THE BOOK OF MUDORA. MAGIC HAMMER: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE PALACE OF DARKNESS (DUNGEON 1). HOOK SHOT: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE FLOODED PALACE (DUNGEON 2). FIRE ROD: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE SKELETON FOREST (DUNGEON 3). TITAN MITT: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE BLIND'S DUNGEON (DUNGEON 4). MASTER SWORD 2: BRING THE FROG FROM THE VILLAGE OF OUTCAST BACK TO THE LIGHT WORLD. HE IS THE LOST PARTNER OF THE BLACKSMITH. BLUE MAIL: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE ICE LAKE DUNGEON (DUNGEON 5). STAFF OF SOMARIA: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE MISERY MIRE DUNGEON (DUNGEON 6). SUPER BOMB: AFTER DUNGEON 5 AND 6, YOU CAN BUY A SUPER BOMB FOR 100 RUPEES IN THE BOMB SHOP. YOU NEED IT TO OPEN THE MYSTERY POND INSIDE THE PYRAMID. SILVER BOW AND ARROW: DROP THE BOW INTO THE MYSTERY POND INSIDE THE PYRAMID. MASTER SWORD 3: DROP THE SWORD INTO THE MYSTERY POND INSIDE THE PYRAMID. MIRROR SHIELD: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE TURTLE ROCK DUNGEON (DUNGEON 7). RED MAIL: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE GANNON TOWER. MAGIC BOTTLE: 01) BUY THE FIRST BOTTLE FROM THE BOTTLE SALESMAN IN KAKARIKO VILLAGE FOR 100 RUPEES. 02) GO TO THE KAKARIKO VILLAGE INN. THE INN IS THE BUILDING SOUTH OF THE BUILDING WITH THE SICK BOY IN IT. GO INSIDE VIA THE REAR ENTRANCE. YOU'LL FIND A CHEST INSIDE WHICH CONTAINS THE SECOND MAGIC BOTTLE. 03) IF YOU SWIM UPRIVER FROM LAKE HYLIA IN THE LIGHT WORLD, YOU'LL END UP SWIMMING UNDER A BRIDGE. THERE'S A MAN CAMPED OUT HERE, AND IF YOU TALK TO HIM, HE'LL GIVE YOU THE THIRD MAGIC BOTTLE. 04) AFTER COMPLETING THE ICE PALACE DUNGEON (THE ONE WITH THE 5TH CRYSTAL, IN THE DARK WORLD), A LOCKED CHEST WILL APPEAR IN THE DARK WORLD IN THE HOUSE CORRESPONDING TO BLACKSMITH'S HOUSE IN THE LIGHT WORLD. GET THE CHEST, RETURN TO THE LIGHT WORLD VIA THE MAGIC MIRROR, AND GO TALK TO THE "MIDDLE-AGED MAN" JUST OUTSIDE OF THE DESERT. HE'LL OPEN THE CHEST FOR YOU IF YOU AGREE TO HIS CONDITIONS. YOU'LL FIND THE FOURTH MAGIC BOTTLE INSIDE. STAFF OF BYRNA: YOU'LL FIND THIS IN A CAVE UP IN THE MOUNTAIN IN THE DARK WORLD. MAGIC CAPE: YOU'LL FIND THIS UNDER THE NORTHEAST GRAVESTONE AFTER DASHING AGAINST IT. MAGIC SHOVEL: YOU'LL GET THIS FROM THE FLUTE BOY IN THE DARK WORLD. MAGIC FLUTE: YOU'LL FIND THIS IN THE NORTHWEST CORNER OF THE HAUNTED GROVE. ETHER MEDALLION: YOU'LL FIND THIS UP IN THE MOUNTAIN HERA. BOMBOS MEDALLION: YOU'LL FIND THIS UP ON THE CLIFF IN THE NORTHEAST CORNER OF THE ENTRANCE TO THE DESERT. QUAKE MEDALLION: YOU'LL FIND THIS AT THE SOURCE OF THE RIVER IN THE DARK WORLD; THE CATFISH WILL GIVE IT TO YOU. -WHAT TO DO WITH THE MAGIC POWDER- ONCE YOU'VE GOTTEN THE MAGIC HAMMER, GO JUMP INTO THE HOLE OUTSIDE THE BLACKSMITHS' HOUSE IN THE LIGHT WORLD. SPRINKLE MAGIC POWDER ON THE ALTAR THAT YOU FIND DOWN THERE, AND YOU'LL GAIN THE ABILITY TO PERFORM MAGIC AT HALF THE NORMAL MAGIC POINT COST. YOU CAN ALSO SPRINKLE IT ON THE WHITE-AND-RED FLYING SKULLS THAT DRAIN YOUR HEART AND MAGIC GAUGE IN THE DUNGEONS, AND THEY'LL TURN INTO FAIRIES. QUITE AN IMPROVEMENT, THOUGH THERE ARE A FEW OF THEM THAT ARE IMMUNE TO THIS. THERE'S ALSO A CHICKEN IN ONE OF THE HOUSES THAT WILL TURN INTO A WOMAN IF YOU SPRINKLE MAGIC POWDER ON HER. THIS DOESN'T ACCOMPLISH ANYTHING, BUT IT'S AMUSING TO SEE. -WHAT TRIGGERS CRYSTAL SWITCHES- 01) HITTING IT WITH YOUR SWORD. 02) HITTING IT WITH YOUR BOOMERANG. 03) HITTING IT WITH THE HOOKSHOT. 04) HAVING A BOMB GO OFF NEAR IT. 05) HITTING IT WITH AN ARROW. 06) HITTING IT WITH THE FIRE ROD. 07) HITTING IT WITH THE ICE ROD. 08) THROWING AN OBJECT, LIKE A VASE, AT IT. 09) HITTING IT WITH THE BEAM OF ENERGY FIRED BY ANY SWORD OF LEVEL TWO OR HIGHER, WHILE YOU'RE FULLY HEALED. -HOW TO KILL THE GREEN AND RED GUYS- HERE'S HOW TO KILL THE GREEN AND RED GUYS WHO FOLLOW YOUR MOVEMENTS. FIRE AN ARROW NEAR ONE AND MAKE HIM WALK INTO IT. -THE TRANSPORT SQUARES IN THE LIGHT WORLD- 01) IN THE FAR SOUTHWEST CORNER OF THE DESERT, UNDER A BLACK ROCK. IT'S ONLY REACHABLE VIA THE FLUTE. 02) IN THE NORTHWEST PART OF THE GRASSY AREA IN THE SOUTHERN PART OF THE WORLD, UNDER A WHITE ROCK. YOU NEED THE MAGIC HAMMER TO REACH IT. 03) AT ONE OF THE LOWEST POINTS ON TURTLE ROCK. 04) ON THE TOP OF DEATH MOUNTAIN. 05) ON TOP OF TURTLE ROCK, BUT YOU MUST FIRST USE THE MAGIC HAMMER TO HAMMER DOWN THE POSTS YOU FIND THERE. HAMMER THEM IN A COUNTERCLOCKWISE DIRECTION, STARTING WITH THE SOUTHEASTERN ONE. 06) IN THE EASTERN-MOST SOUTHERN ENTRANCE TO THE LOST WOODS. IF YOU GO THERE FROM THE SOUTH, YOU'LL NEED THE TITAN GLOVES TO LIFT A BLACK ROCK. IF YOU GO THERE FROM THE NORTH (INSIDE THE LOST WOODS), YOU'LL NEED THE MAGIC HAMMER. THE TRANSPORTER IS UNDER A WHITE ROCK. 07) UNDER THE BLACK ROCK ON THE LARGEST ISLAND IN LAKE HYLIA. 08) IN THE CENTER OF A CIRCLE OF POSTS (YOU NEED THE MAGIC HAMMER), NEAR A CAVE MOUTH IN THE EASTERN QUADRANT OF THE WORLD. IT'S HARD TO DESCRIBE, SORRY. IT'S UNDER A WHITE ROCK. XX) THE ENTRANCE TO HYRULE CASTLE, AFTER YOU'VE DEFEATED AGAHNIM FOR THE FIRST TIME. JUST WALK THROUGH THE FRONT GATES, AND YOU'LL APPEAR IN THE DARK WORLD. IT'S NOT REALLY A TRANSPORT SQUARE. -REACH THE LEDGE- SO, YOU'RE AT THE END OF LEVEL 3F IN GANNON'S TOWER (THE FINAL DARK WORLD DUNGEON, AFTER TURTLE ROCK), AND YOU CAN SEE A LEDGE ALONG THE SOUTH WALL, BUT YOU CAN'T SEEM TO REACH IT? HERE'S WHAT YOU DO. SEE THOSE BLOCKS ACROSS FROM THE LEDGE? DASH INTO THEM FROM THE SOUTH, BY EITHER STANDING RIGHT ON THE EDGE OF THE PLATFORM, OR BY FACING EAST, HOLDING THE BUTTON DOWN TO DASH, AND THEN FACING NORTH JUST BEFORE THE DASH CAUSES YOU TO MOVE. -HOW TO GET INTO THE DUNGEONS- CASTLE HYRULE - THE FIRST TIME THERE'S A BUSH ON THE EASTERN SIDE OF THE CASTLE COVERING A HOLE. LIFT THE BUSH AND JUMP IN. FIRST LIGHT WORLD DUNGEON - 1ST PENDANT THERE'S NO TRICK TO THIS ONE, JUST WALK RIGHT IN. DESERT PALACE - 2ND PENDANT READ THE BOOK OF MUDORA IN FRONT OF THE GREEN STONE IN THE CENTER OF THE DESERT. TOWER OF HERA - 3RD PENDANT JUST WALK IN. HOWEVER, YOU'LL HAVE TO ENTER THE TRANSPORTER ATOP DEATH MOUNTAIN, AND THEN USE THE MAGIC MIRROR TO RETURN TO THE LIGHT WORLD ON TOP OF SPECTACLE ROCK IN ORDER TO REACH THE DUNGEON. CASTLE HYRULE - THE SECOND TIME REMEMBER THE ENERGY BARRIER YOU SAW BLOCKING ONE OF THE OUTSIDE DOORS THE FIRST TIME AROUND? HIT IT WITH THE MASTER SWORD. PALACE OF DARKNESS - 1ST CRYSTAL PAY THE MONKEY TO FOLLOW YOU, AND THEN PAY HIM TO OPEN THE DOOR. 2ND DARK WORLD DUNGEON - 2ND CRYSTAL USE THE MAGIC MIRROR TO RETURN TO THE LIGHT WORLD. ENTER THE BUILDING THERE THAT CORRESPONDS TO THE DUNGEON ENTRANCE. PUSH THE BLOCKS OUT OF YOUR WAY, AND EXIT NORTH. PULL THE RIGHT-HAND LEVER, THEN GO BACK OUTSIDE AND RETURN TO THE DARK WORLD VIA THE MIRROR'S TRANSPORT SQUARE. LOST WOODS - 3RD CRYSTAL HERE'S HOW TO GET INTO THE LAST PART OF THE LOST WOODS DUNGEON FOR THE THIRD CRYSTAL. STAND IN FRONT OF THE BIG INSECT-LIKE THING, FACING NORTH. USE THE FIRE ROD ON IT AND YOU'LL BURN OPEN AN ENTRANCE. THIEVES' DEN - 4TH CRYSTAL PULL ON THE TINES OF THE PITCHFORK HELD BY THE DEMON STATUE IN THE VILLAGE OF OUTCAST. ICE PALACE - 5TH CRYSTAL ENTER THE TRANSPORT SQUARE UNDER THE BLACK ROCK ON THE ISLAND IN THE CENTER OF LAKE HYLIA IN THE LIGHT WORLD. SWAMP OF EVIL - 6TH CRYSTAL IN THE LIGHT WORLD, USE THE FLUTE TO GO TO LOCATION NUMBER SIX. LIFT THE BLACK ROCK TO YOUR RIGHT, AND ENTER THE TRANSPORT SQUARE THERE. THEN GO NORTH, AND LOOK FOR A PLATFORM WITH THE "ETHER" SYMBOL IN THE CENTER OF IT. STAND THERE, AND CAST ETHER. TURTLE ROCK - 7TH CRYSTAL GO TO THE EQUIVALENT OF TURTLE ROCK IN THE LIGHT WORLD. HAMMER DOWN THE POSTS YOU FIND THERE. START WITH THE SOUTHEAST ONE, AND WORK COUNTERCLOCKWISE. ENTER THE TRANSPORT SQUARE THAT APPEARS. STAND ON THE "QUAKE" SYMBOL JUST SOUTH OF YOU AND CAST QUAKE. GANNON'S TOWER JUST WALK UP TO IT, AND THE SEVEN CRYSTALS WILL BREAK THE SEAL ON THE DOOR. -DUNGEON MASTERS- EASTERN PALACE THE MASTERS OF THIS DUNGEON ARE SIX ARMOS KNIGHTS. DEFEAT THEM BY USING ARROWS. IF YOU RUN OUT, THEN USE THE SWORD. DESERT PALACE THE MASTERS OF THIS DUNGEON ARE THREE GIANT SAND WORMS. DEFEAT THEM BY USING THE SWORD OR, IF YOU WANT, USE THE ICE ROD. MOUNTAIN TOWER THE MASTER OF THIS DUNGEON IS A GIANT WORM. DEFEAT IT BY USING THE SWORD ON ITS TAIL. HYRULE TOWER THE MASTER OF THIS DUNGEON IS AGAHNIM THE WIZARD. DEFEAT HIM BY USING THE MASTER SWORD AND REFLECTING HIS ENERGY BOLTS BACK TO HIM. PALACE OF DARKNESS THE MASTER OF THIS DUNGEON IS A GIANT ARMORED SCORPION. DESTROY IT'S ARMOR WITH THE MAGIC HAMMER OR BOMBS, THEN DEFEAT IT BY USING THE SWORD OR ARROWS. FLOODED PALACE THE MASTER OF THIS DUNGEON IS A GIANT JELLYFISH. DEFEAT IT BY USING THE HOOK SHOT TO PULL THE SURROUND SPHERES OFF, AND DESTROY THEM ONE BY ONE WITH THE SWORD. YOU ALSO USE THE SWORD TO FINISH IT OFF. SKELETON FOREST THE MASTER OF THIS DUNGEON IS A GIANT FLYING MOTH. DEFEAT IT USING THE FIRE ROD AND THE SWORD. BLIND'S DUNGEON THE MASTER OF THIS DUNGEON IS BLIND THE WIZARD. DEFEAT HIM BY USING THE SWORD UNTIL HE REGENERATES HIS BODY TWICE. AFTER THAT HE'S HISTORY. ICE LAKE DUNGEON THE MASTERS OF THIS DUNGEON ARE THREE GIANT FREEZING EYES. DEFEAT THEM BY USING THE FIRE ROD OR BOMBOS MEDALLION TO MELT THE ICE FIRST, THEN USE YOUR SWORD ON EACH OF THEM. MISERY MIRE DUNGEON THE MASTER OF THIS DUNGEON IS A GIANT FLOATING EYE WITH EIGHT SMALL EYES SURROUNDING IT. DEFEAT IT BY USING YOUR SWORD ON THE SMALL EYES AS THEY COME TO YOU ONE BY ONE, THEN ATTACK THE BIG EYE. TURTLE ROCK DUNGEON THE MASTER OF THIS DUNGEON IS A THREE-HEADED SNAKE. DEFEAT IT BY USING THE FIRE ROD ON THE ICE BREATHING HEAD FIRST, THEN BY USING THE ICE ROD ON THE FIRE BREATHING HEAD. AFTER THAT, ATTACK THE MIDDLE SECTION OF THE SNAKE. GANNON'S TOWER THE MASTER OF THIS DUNGEON IS AGAHNIM THE WIZARD. DEFEAT HIM THE SAME WAY YOU DID BEFORE BY USING THE MASTER SWORD AND REFLECTING HIS ENERGY BOLTS BACK TO HIM. MAKE SURE YOU CHASE AFTER THE REAL ONE AND NOT THE FAKE ONES. PYRAMID THE MASTER OF THIS DUNGEON IS GANNON. DEFEAT HIM BY STUNNING HIM (HE'LL TURN BLUE), THEN HITTING HIM WITH SILVER ARROWS. DO THIS FOUR TIMES AND HE'LL BE TOAST. LEMMINGS -PASSWORDS- LEVEL 01: HCNUPDR LEVEL 01: KORIHCI LEVEL 02: AOBYEKU LEVEL 02: IHCAHOG LEVEL 03: TERUKAY LEVEL 03: UKORADE LEVEL 04: HADONUR LEVEL 04: MUKASSI LEVEL 05: USIAZNO LEVEL 05: AYSUUYN LEVEL 06: SINEMAT LEVEL 06: URIAGNU LEVEL 07: URERUZU LEVEL 07: KOABENA LEVEL 08: KAHUKAK LEVEL 08: HINEUON LEVEL 09: IEKOZIO LEVEL 09: EUKUTAD LEVEL 10: SOUKANO LEVEL 10: UUYSSIE LEVEL 11: MEDNOTO LEVEL 11: ERHTARG LEVEL 12: TURUSUK LEVEL 12: EZATTAY LEVEL 13: ABNEGET LEVEL 13: ADONATT LEVEL 14: EMATNIN LEVEL 14: ADNEHIA LEVEL 15: UKAYHAD LEVEL 15: TAHUKAS LEVEL 16: RENGISE LEVEL 16: IESONYA LEVEL 17: DONOJIA LEVEL 17: LPOWTUO LEVEL 18: QXPKCHB LEVEL 18: KWVBVJP LEVEL 19: MWRTLNR LEVEL 19: TTKLKZT LEVEL 20: GMXCWPS LEVEL 20: NNFFQPV LEVEL 21: KBXNJPB LEVEL 21: ZNXBKMP LEVEL 22: DVJJBGM LEVEL 22: QSLQWTJ LEVEL 23: LGSSCZL LEVEL 23: BGFVMFR LEVEL 24: MVGDKVX LEVEL 24: PQZWDKM LEVEL 25: LSQHCQS LEVEL 25: SBCMSJS LEVEL 26: SXRQMVR LEVEL 26: BDGQRNX LEVEL 27: PMQJPMX LEVEL 27: XPPBQWL LEVEL 28: DHBPTWQ LEVEL 28: JHQSPRH LEVEL 29: BCXLWVV LEVEL 29: GCLKJMQ LEVEL 30: FXWBBSL LEVEL 30: SRWGXZM LEVEL 01: URIHOAN LEVEL 01: IHSOWUY LEVEL 02: AKIKNEG LEVEL 02: PNATTEP LEVEL 03: NAHCNAG LEVEL 03: ANIIARA LEVEL 04: ONAKASO LEVEL 04: TTATAAG LEVEL 05: OISNEDN LEVEL 05: IJUKARA LEVEL 06: ASURUSN LEVEL 06: KATUOSI LEVEL 07: NISUKAY LEVEL 07: NIHSETI LEVEL 08: INIAKES LEVEL 08: USAGAKA LEVEL 09: NUFOGET LEVEL 09: NOHOYIA LEVEL 10: IURAARA LEVEL 10: TUMENES LEVEL 11: KIKENAN LEVEL 11: AZEMOWO LEVEL 12: UOKUTET LEVEL 12: TNESRAP LEVEL 13: IEMOZII LEVEL 13: UKAYHUO LEVEL 14: IHCOMIK LEVEL 14: YEAGNAK LEVEL 15: AHURAMU LEVEL 15: ATISAAH LEVEL 16: KORNASR LEVEL 16: OTOKONU LEVEL 17: UOZUOSN LEVEL 17: OYKIISO LEVEL 18: QPDDJFB LEVEL 18: WXTBWCB LEVEL 19: QBGBPSW LEVEL 19: NPKNRKV LEVEL 20: JLXJWNW LEVEL 20: PZQWRGP LEVEL 21: JLHFSRF LEVEL 21: DZTHVNL LEVEL 22: WCLJNNK LEVEL 22: RMDTBFQ LEVEL 23: LVFHHMM LEVEL 23: FCSLSPK LEVEL 24: MHNNCPC LEVEL 24: RNHQXVM LEVEL 25: RNMKXLP LEVEL 25: LTGNDXH LEVEL 26: XZZSDDN LEVEL 26: LHLTDDV LEVEL 27: BBTSGZC LEVEL 27: HCBBKHV LEVEL 28: LXFLJPX LEVEL 28: MWLGVQJ LEVEL 29: QKZVKFT LEVEL 29: GSPQCRQ LEVEL 30: WFCSHNT LEVEL 30: ZTTGRFH LEVEL 01: TPCWFMP LEVEL 02: WSJCLDX LEVEL 03: PVNRCMV LEVEL 04: HZSQQNV LEVEL 05: KCGHCNC -OPTION MODE- AT THE TITLE SCREEN HOLD DOWN SELECT AND THE PRESS START. LEMMINGS 2: THE TRIBES -CLOSED CAPTION GAME OPTION- ON THE LEMMINGS 2 TITLE SCREEN, MOVE UP TO THE DOT ABOVE THE "I" IN THE TITLE. PRESS THE B BUTTON AND A BALLOON WILL READ "HI". EVERY "OOOF" AND "SQUELCH" CAN NOW BE SEEN IN WORDS. LESTER THE UNLIKELY -STAGE SELECT- AT THE TITLE SCREEN, PRESS X AND Y REPEATEDLY. CONTINUE PRESSING UNTIL THE STAGE SELECT APPEARS. SELECT ANY STAGE, EVEN THE END. LETHAL ENFORCERS -EIGHT CONTINUES- PRESS START TO PAUSE THE GAME. THEN PRESS: UP, UP, UP, DOWN, DOWN, DOWN, LEFT, RIGHT, RIGHT, RIGHT, B, A, A, A, A. PRESS START AGAIN TO UN-PAUSE. YOU KNOW HAVE EIGHT CONTINUES. THE LION KING -STAGE SELECT AND INVINCIBILITY- AT THE OPTIONS SCREEN, MOVE THE CURSOR TO OPTIONS AND THEN PRESS: B, A, R, R, Y. A MENU APPEARS. YOU CAN NOW SELECT A STAGE OR INVINCIBILITY. LOCK ON -MISSION AND LIVES SELECT- AT THE TITLE SCREEN, PRESS: Y, B, A, B, Y, Y, B, A, B, Y, B. THE MISSION AND LIVES SCREEN WILL APPEAR. THE X BUTTON INCREASES PLANES, THE A BUTTON DECREASES PLANES, THE Y BUTTON INCREASES MISSION, THE B BUTTON DECREASES MISSION. LOST VIKINGS -PASSWORDS- LEVEL 02: GR8T LEVEL 14: C1R0 LEVEL 26: NFL8 LEVEL 03: TLPT LEVEL 15: SPKS LEVEL 27: WKYY LEVEL 04: GRND LEVEL 16: JMNN LEVEL 28: CMB0 LEVEL 05: LLM0 LEVEL 17: TTRS LEVEL 29: 8BLL LEVEL 06: FL0T LEVEL 18: JLLY LEVEL 30: TRDR LEVEL 07: TRSS LEVEL 19: PLNG LEVEL 31: FNTM LEVEL 08: PRHS LEVEL 20: BTRY LEVEL 32: WRLR LEVEL 09: CVRN LEVEL 21: JNKR LEVEL 33: TRPD LEVEL 10: BBLS LEVEL 22: CBLT LEVEL 34: TFFF LEVEL 11: VLCN LEVEL 23: H0PP LEVEL 35: FRGT LEVEL 12: QCKS LEVEL 24: SMRT LEVEL 36: 4RN4 LEVEL 13: PHR0 LEVEL 25: V8TR LEVEL 37: MSTR LUFIA -THREE TOWER PUZZLE- TO BE ABLE TO PROCEED TO ELFREA, YOU MUST FIRST SOLVE THE THREE TOWER PUZZLE. YOU WILL BE TOLD THAT THE ORDER TO COMPLETE THE TOWERS IS BLUE, GREEN, THEN RED. THIS DOES NOT MEAN THAT YOU MUST EXPLORE THE TOWERS IN THAT ORDER, BUT RATHER THE ORDER TO PLACE THE COLORED JADE STONE ON THE CORRESPONDING PEDESTAL. EXPLORE THE BLUE TOWER AND FIND THE GREEN JADE. EXPLORE THE GREEN TOWER AND FIND A BROKEN RED SAPPHIRE. EXPLORE THE RED TOWER AND DEFEAT THE GHOST. AFTER THE GHOST IS DEFEATED A NEW AREA IN THE BASEMENT WILL REVEAL THE GREEN JADE. NOW RETURN TO THE CAVE NEAR MEDAN AND TALK TO THE OLD MAN IN THE CAVE. HE WILL GIVE YOU ACCESS TO HIS TREASURE ROOM WHERE YOU WILL FIND THE RED SAPPHIRE WHICH HE HAS HIDDEN FOR SAFE KEEPING. NOW RETURN TO THE TOWERS IN THE ORDER SPECIFIED (BLUE, GREEN, RED). FIND THE BLUE PEDESTAL IN THE BLUE TOWER AND USE THE BLUE JADE, THEN GREEN, THEN RED. WHEN THE RED SAPPHIRE HAS BEEN PUT IN PLACE, YOU WILL BE TELEPORTED TO ELFREA. -THE FOUR PIRATES' BUTTONS- THE ORDER TO PUSH THE FLOOR SWITCHES OUTSIDE THE PIRATE'S ROOM OF THE PIRATE TOWER IS: ÚÄÄÄÄÄÄ¿ ³ 1 4 ³ ³ ³ ³ 3 2 ³ ÀÄÄÄÄÄÄÙ THEN, STEP ON THE SWITCH OUTSIDE THE DOOR AND THE DOOR WILL OPEN. MAGIC BOY -PASSWORDS- WORLD: WET WORLD 1 PASSWORD: LKLK LKLK WORLD: PLASTIC ZONE 1 PASSWORD: GGGG HHHH WORLD: FUTURE ZONE 1 PASSWORD: FTBC FTBC WORLD: SAND LAND 2 PASSWORD: JLKD JLKD WORLD: WET WORLD 2 PASSWORD: SQTH SQTH WORLD: PLASTIC ZONE 2 PASSWORD: RPBC CBPR WORLD: FUTURE ZONE 2 PASSWORD: JLNM RQDB MAGIC SWORD -SECOND OPTION MODE- ENTER THE OPTION MODE AND HIGHLIGHT THE WORD "EXIT". HOLD DOWN L, R AND START ON CONTROLLER NUMBER TWO, THEN PRESS START ON CONTROLLER NUMBER ONE. A NEW OPTION SCREEN WILL APPEAR ALLOWING YOU TO START ON ANY FLOOR OR MAKE YOUR CHARACTER STRONGER. MARIO IS MISSING -PASSWORDS- FIRST ROOM SECOND ROOM THIRD ROOM 1st DOOR: PVV23CZ 1st DOOR: CX746YF 1st DOOR: DWV6P78 2nd DOOR: FCBSB6W 2nd DOOR: NBGR6CF 2nd DOOR: PCD1384 3rd DOOR: YHYAMLZ 3rd DOOR: 3rd DOOR: DJ49LZ3 4th DOOR: Y4MOPFW 4th DOOR: X**KLDK 4th DOOR: D9FKPTR 5th DOOR: G5F96CX 5th DOOR: S48O5N4 5th DOOR: TTMGMQM LAST BOSS: ZPF*M86 MARIO PAINT -SECRET SOUNDS- ON THE TITLE SCREEN DEMO, CLICK ON THE "P" OR THE FALLING STAR. MECHWARRIOR -CASHING IN- IN ORDER TO BUILD THE AWESOME WAR MACHINES OF MECHWARRIOR, YOU NEED TO GATHER CASH AS FAST AS YOU CAN. DON'T WORRY THOUGH, BECAUSE THERE'S A WAY TO COLLECT AN EXTRA MILLION C-BILLS WITH HARDLY ANY EFFORT AT ALL. FIRST, START A NEW GAME AND GO TO THE GHQ AND TAKE THE FOLLOWING FOUR MISSIONS IN THIS ORDER: RIOT DUTY ON ZHADA, RIOT DUTY ON SOLARIS, ASSAULT ON QUILON, AND SIEGE ON DALVIEW. IF YOU COMPLETE ALL FOUR MISSIONS WITHOUT EVER TALKING TO CEARLE, GO TO THE ZERO-ZERO CLUB AND SPEAK WITH LARMEN SHOLEST TO RECEIVE THE C-BILLS. -INVINCIBILITY- START THE GAME. HIGHLIGHT THE THIRD OPTION AND PRESS THE B BUTTON. MAKE YOUR CHOICE AND EXIT. NOW THERE'S A NEW OPTION ON THE PREVIOUS SCREEN. CHOOSE YOUR MECH AND THE NEW OPTION. DURING THE GAME PRESS START TO PAUSE. THEN PRESS: A, L, L, Y, A, L, L, Y, A, L, L, Y. MECHWARRIOR 3050 -MISSION PASSWORDS- TO ACCESS ANY LEVEL OF THE GAME, GO TO THE TITLE SCREEN AND ACCESS THE OPTIONS. WHEN YOU'RE THERE, MOVE THE ARROW TO "PASSWORD" AND ENTER ONE OF THE FOLLOWING: MISSION: 1 PASSWORD: BMBRMN MISSION: 2 PASSWORD: 65C816 MISSION: 3 PASSWORD: B1GBND MISSION: 4 PASSWORD: FSPRNG MISSION: 5 PASSWORD: YHWX11 -UNLIMITED AMMO- FROM THE OPTIONS SCREEN, MOVE TO "PASSWORD" AND ENTER THIS CODE: M1ROG3. NOW, ANY WEAPON YOU CHOOSE WILL HAVE UNLIMITED AMMO. MEGA MAN X -PASSWORDS- AFTER VILE: 5385 7136 6321 CHILL PENGUIN DEFEATED: 6385 5336 5364 STORM EAGLE DEFEATED: 6483 7376 5124 FLAME MAMMOTH DEFEATED: 1573 5232 7264 SPARK MANDRILL DEFEATED: 5131 7358 4181 ARMORED ARMADILLO DEFEATED: 5147 8437 4536 LAUNCH OCTOPUS DEFEATED: 1556 6642 7448 BOOMER KUWRANGER DEFEATED: 5151 3427 4261 STING CHAMELEON DEFEATED: 4131 6712 1221 EXTRA LIFE TANK: 5447 4177 4536 -POWER PASSWORD- THIS PASSWORD STARTS YOU WITH THE CHEST ARMOR, HELMET, ACCELERATION, SEVERAL HEART TANKS AND THREE SUB TANKS. NOTE THAT ALL OF THE BOSSES ARE STILL INTACT: 1152 1176 2181 TO GET THE OTHER TWO POWER-UPS, FIRST GET THE BOOMERANG POWER-UP. THEN, IN THE POWER PLANT STAGE, USE THE BOOMERANG TO GRAB THE AUX POWER PACK. THEN GO BACK INTO THE BOOMERANG STAGE AND USE THE BOOMERANG AGAIN TO GRAB THE HEART SITTING ON THE LEDGE NEAR THE VERY EDGE OF THE STAGE. -ANOTHER POWER PASSWORD- START THE GAME WITH ALL BUT ONE HEART PACK, THREE AUX POWER PACKS, AND ALL FOUR SUIT POWER-UPS: THE CHEST ARMOR, HELMET, BOOTS, AND BLASTER. TYPE IN THIS PASSWORD: 6544 8278 6228 MEGA MAN X2 -MEGA MAN UPPERCUT- WOULD YOU LIKE TO BE ABLE TO DO THE DRAGON PUNCH FROM STREET FIGHTER II? FIRST YOU MUST FIND ALL OF THE SUB-TANKS AND ALL OF THE HEART TANKS IN THE GAME. ONCE YOU'VE FOUND ALL OF THE POWER- UPS, GO TO THE THIRD X-HUNTER STAGE AND WORK YOUR WAY TO THE HALFWAY POINT. HERE YOU ARE GIVEN THE CHOICE OF GOING UP OR DOWN. LURE ONE OF THE BATS IN THIS AREA TO THE RIGHT, THEN FREEZE IT USING THE CRYSTAL HUNTER WHILE HE'S UNDER THE UPPER LADDER. USE THE BAT TO REACH THE LADDER, THEN WORK YOUR WAY TO THE RIGHT AND DESTROY THE SHIELD ROBOT. STAND WHERE THE ROBOT WAS AND FREEZE THE BAT THAT IS ATTACHED TO THE CEILING, DROPPING IT TO THE SPIKES BELOW. JUMP TO THE FROZEN BAT, THEN TO THE NARROW PLATFORM ON THE RIGHT. CLIMB THE STAIRWAY TO THE TOP AND WORK YOUR WAY TO THE RIGHT, WHERE THE SPIKES APPEAR IN THE CEILING. CHARGE THE FLAME BURNER ALL THE WAY, JUMP UP AND RELEASE THE BUTTON. WHEN THE FLAME STOPS, YOU'LL DROP TO THE SPIKES UNHARMED. YOU'LL NEED TO MID-AIR DASH AS SOON AS POSSIBLE AND LAND ON THE SMALL PLATFORM ON THE LEFT SIDE OF THE ROOM. NOW, IF YOU SLIDE DOWN THE LEFT WALL WHILE HOLDING LEFT ON THE CONTROL PAD, YOU'LL FALL INTO A SECRET ROOM. INSIDE YOU'LL RECEIVE THE DRAGON PUNCH FROM DR. LIGHT. METAL COMBAT: FALCON'S REVENGE -NAME CHANGE- AT THE TITLE SCREEN, PRESS: L, A, B, L. YOU CAN NOW CHANGE THE "PARTNER" NAME. -ERASE ALL DATA- AT THE TITLE SCREEN, PRESS: UP, UP, DOWN, DOWN, L, R, L, R. THE CLEARED BACK-UP DATA SCREEN WILL APPEAR. YOU CAN NOW START WITH ALL THE TIMES AND SCORES AT ZERO. -DIFFICULTY SELECT- ON THE TITLE SCREEN, PRESS: B, A, L, L. THE TITLE SCREEN WILL CHANGE COLOR IF THE TRICK WORKED. BEGIN PLAYING AND NEW SCREEN WILL APPEAR. YOU CAN NOW SELECT LOW, MEDIUM, OR HIGH PLAY MODES. NOTE: YOU MUST HAVE FINISH THE GAME AND WAITED THROUGH ALL THE END CREDITS FOR THIS CODE TO WORK. METAL MARINES -PASSWORDS- LEVEL 02: HBBT LEVEL 12: RNSN LEVEL 03: PCRC LEVEL 13: ZDCP LEVEL 04: NWTN LEVEL 14: FKDV LEVEL 05: LSMD LEVEL 15: YSHM LEVEL 06: CLST LEVEL 16: CLPD LEVEL 07: JPTR LEVEL 17: LNVV LEVEL 08: NBLR LEVEL 18: JFMR LEVEL 09: PRSC LEVEL 19: JCRY LEVEL 10: PHTN LEVEL 20: KNLB LEVEL 11: TRNS MICKEY MANIA -LEVEL SKIP- ON THE OPTIONS SCREEN, SELECT THE SOUND TEST. SET THE MUSIC TO BEANSTALK 1 AND THE FX TO EXTRA TRY. GO TO THE EXIT OPTION. HOLD THE L BUTTON FOR SEVEN SECONDS. YOU'LL HEAR A CHIME IF THE TRICK HAS WORKED. A LEVEL SELECT OPTION WILL APPEAR ON THE MENU. THE MIGHTY MORPHIN POWER RANGERS -START THE GAME AS A POWER RANGER- AT THE TITLE SCREEN PRESS ON CONTROLLER NUMBER ONE: UP, DOWN, LEFT, RIGHT, X, B, Y, A. THE SCREEN WILL FLASH AND THE POWER RANGERS LOGO WILL TURN FROM ORANGE AND PURPLE TO BLUE AND PURPLE. -PASSWORDS- LEVEL 2: PASSWORD: 3847 LEVEL 3: PASSWORD: 5113 LEVEL 4: PASSWORD: 3904 LEVEL 5: PASSWORD: 1970 LEVEL 6: PASSWORD: 8624 LEVEL 7: PASSWORD: 2596 -TWO-PLAYER CODES- PLAY AS SCORPINA: 0411 PLAY AS COLOSUS : 1007 PLAY AS COLOSUS2: 1212 MLBPA BASEBALL -VARIOUS EFFECT CODES- PASSWORD: PWRP EFFECT: POWER PITCHING PASSWORD: PWRHT EFFECT: POWER HITTING PASSWORD: RBBR EFFECT: RUBBER FIELD PASSWORD: ZZNG EFFECT: TURBO THROWING PASSWORD: XXXX EFFECT: SIMULATION MODE PASSWORD: BRRR EFFECT: ICE FIELD PASSWORD: NNTH EFFECT: THE CHALLENGE PASSWORD: VRRRM EFFECT: HYPER RUNNING MORTAL KOMBAT -MOVES- KANO HEAD SMASH: HIGH PUNCH WHEN CLOSE TO YOUR ENEMY. SPINNING BLADE: HOLD BLOCK WHILE MOVING FORWARD AND BACK QUICKLY AND REPEATEDLY. SPINNING ROLL: HOLD THE BLOCK BUTTON AND MOVE THE JOYSTICK IN A 360 DEGREE MOTION IN THE OPPOSITE DIRECTION OF YOUR OPPONENT, AND WHILE SPINNING LET GO OF BLOCK TO ROLL. FINISHING MOVE: STAND CLOSE AND MOVE DOWN, DOWN/TOWARDS, TOWARDS, DOWN, DOWN/TOWARDS, LOW PUNCH. JOHNNY CAGE GREEN FIREBALL: BACK, BACK, FORWARD, LOW PUNCH. SPLIT PUNCH: BLOCK AND LOW PUNCH SIMULTANEOUSLY. SHADOW KICK: BACK, BACK, FORWARD, LOW KICK. FINISHING MOVE: FORWARD, FORWARD, FORWARD, HIGH PUNCH. SONYA FORCE WAVE PUNCH: MOVE FORWARD AND BACK QUICKLY AND REPEATEDLY AND PRESS LOW PUNCH. FLYING AIR PUNCH: MOVE FORWARD AND BACK QUICKLY AND REPEATEDLY AND PRESS HIGH PUNCH. DOUBLE LEG GRAB AND SLAM: GET CLOSE TO YOUR OPPONENT AND PRESS DOWN, LOW PUNCH, LOW KICK, AND BLOCK ALL SIMULTANEOUSLY. FINISHING MOVE: FORWARD, FORWARD, BACK, BACK, BLOCK. RAIDEN TORPEDO PUSH: BACK, BACK, FORWARD. TELEPORTATION: DOWN AND THEN QUICKLY UP. LIGHTNING BLAST: DOWN, DOWN/TOWARDS, TOWARDS, LOW PUNCH. FINISHING MOVE: FORWARD, FORWARD, BACK, BACK, BACK, HIGH PUNCH. SUB-ZERO ICE BLAST: DOWN, DOWN/TOWARDS, TOWARDS, LOW PUNCH. SLIDE: AWAY, BLOCK, LOW PUNCH, AND LOW KICK SIMULTANEOUSLY. FINISHING MOVE: FORWARD, DOWN, FORWARD, HIGH PUNCH. SCORPION HARPOON: BACK, BACK, LOW PUNCH. TELEPORTATION: DOWN, DOWN/AWAY, AWAY, HIGH PUNCH. FINISHING MOVE: HOLD THE BLOCK BUTTON AND PRESS UP, UP. LIU KANG ORANGE FIREBALL: FORWARD, FORWARD, HIGH PUNCH. FLYING KICK: FORWARD, FORWARD, HIGH KICK. FINISHING MOVE: 360 DEGREE MOTION IN THE OPPOSITE DIRECTION OF YOUR OPPONENT. (IN OTHER WORDS: TOWARDS, DOWN, BACK, UP, TOWARDS) -REPTILE- TO GET TO REPTILE, FIGHT YOUR WAY TO THE PIT, THEN GET A DOUBLE FLAWLESS WITHOUT BLOCKING (OR EVEN USING THE BUTTON). THERE IS AN EXCEPTION ON THE BLOCKING RULE WHEN IT IS USED IN A FATALITY (WHICH YOU ALSO MUST PERFORM). -FREEZE TRICK- TO FREEZE AN ENEMY DEAD IN THEIR TRACKS, JUMP KICK OVER THEM SO THAT THEY BLOCK, THEN KEEP FLIPPING OVER THEM AGAIN AND AGAIN. THEY SHOULD EVENTUALLY STOP SWAYING BACK AND FORTH. WHEN THEY DO, STOP JUMPING. THEY WILL START TO SWAY AGAIN BUT WON'T ATTACK, WALK, OR EVEN TURN AROUND. THIS WORKS WITH ALL THE FIGHTERS, BUT ONLY ON THE COMPUTER. -GAME GENIE BLOOD CODE- THIS CODE TURNS THE SWEAT RED. THERE ARE NO FATALITIES WITH THIS CODE: BDB4-DD07 MORTAL KOMBAT II -CPU HANDICAP- ON THE CHARACTER SELECT SCREEN, PRESS: DOWN, UP, RIGHT, UP, LEFT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND. -29 CREDITS- ON THE CHARACTER SELECT SCREEN, PRESS: LEFT, UP, RIGHT, DOWN, LEFT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND. -INCREASE TIME TO PERFORM FINISHING MOVE- ON THE CHARACTER SELECT SCREEN, PRESS: UP, UP, LEFT, UP, DOWN, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND. -FIGHT SMOKE- ON THE CHARACTER SELECT SCREEN, PRESS: UP, LEFT, UP, UP, RIGHT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND. -FIGHT JADE- ON THE CHARACTER SELECT SCREEN, PRESS: UP, DOWN, DOWN, LEFT, RIGHT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND. -FIGHT NOOB SAIBOT- ON THE CHARACTER SELECT SCREEN, PRESS: LEFT, UP, DOWN, DOWN, RIGHT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND. -FIGHT KINTARO- ON THE CHARACTER SELECT SCREEN, PRESS: UP, DOWN, DOWN, RIGHT, RIGHT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND. -FIGHT SHAO KAHN- ON THE CHARACTER SELECT SCREEN, PRESS: RIGHT, UP, UP, RIGHT, LEFT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND. -KINTARO AND SHAO KAHN DESTROY LOGO- WHEN YOU TURN THE POWER ON, PRESS AND HOLD THE L AND R BUTTONS. CONTINUE TO HOLD AND THE BOSSES WILL APPEAR AND DESTROY THE LOGO. -DISABLE THROWS- AFTER CHOOSING YOUR CHARACTERS IN A TWO-PLAYER GAME, HOLD DOWN AND HIGH PUNCH ON BOTH CONTROLLERS. CONTINUE TO HOLD THE BUTTONS UNTIL THE MATCH BEGINS, AND ALL OF THE THROWS WILL BE DISABLED. THIS WILL ONLY WORK IN A TWO-PLAYER GAME. -RANDOM CHARACTERS- AT THE CHARACTER SELECT SCREEN, HOLD UP AND PRESS START. THE COMPUTER WILL RANDOMLY SELECT A CHARACTER FOR YOU TO USE IN THE NEXT MATCH. THIS WILL WORK IN A ONE OR TWO PLAYER GAME. -BATTLE MODE- AT THE START SCREEN, PRESS L, R, AND START SIMULTANEOUSLY. TWO PLAYERS CAN NOW PLAY USING FOUR DIFFERENT FIGHTERS. MORTAL KOMBAT 3 -CODES- THE LITTLE "COMBINATION LOCK" BELOW THE VS. SCREEN IS THE DOORWAY TO ACCESSING TONS OF SECRETS. THERE ARE EIGHT POSSIBLE ITEMS TO CHOOSE FROM: MK LOGO, SKULL, QUESTION MARK, RAIDEN, YING/YANG, SHAO KAHN, LIGHTNING BOLT, PEACE SYMBOL. EACH OF THE LOWER BUTTONS FOR PLAYER 1 AND 2 CORRESPOND TO A SLOT (1-LOW PUNCH, 2- BLOCK, 3-LOW KICK, 4-LOW PUNCH, 5-BLOCK, 6-LOW KICK). BY PRESSING THE BUTTON ANY NUMBER OF TIMES YOU CAN SELECT FROM EIGHT ITEMS AND BUILD A CODE THAT CAN AFFECT THE GAME. TRY THESE CODES TO START YOU OFF: ONLY « AN ENERGY BAR: SHAO KAHN/SHAO KAHN/SHAO KAHN (ON YOUR SIDE). ONLY « ENERGY BAR, PLAYER 1: DRAGON/NUMBER THREE/NUMBER THREE/ DRAGON/DRAGON/DRAGON. ONLY « ENERGY BAR, PLAYER 2: DRAGON/DRAGON/DRAGON/DRAGON/NUMBER THREE/NUMBER THREE. BLOCKING DISABLED: YING YANG/YING YANG/YING YANG/YING YANG/YING YANG/YING YANG. BLOCKING DISABLED: DRAGON/YING YANG/DRAGON/DRAGON/YING YANG/ DRAGON. THROWS DISABLED: MK LOGO/DRAGON/DRAGON/MK LOGO/DRAGON/DRAGON. DARK FIGHTING: DRAGON/DRAGON/MK LOGO/DRAGON/DRAGON/MK LOGO. DARK FIGHTING: GORO/SHAO KAHN/SHAO KAHN/QUESTION MARK/YING YANG/ YING YANG. HIDDEN METERS: SKULL/SHAO KAHN/RAIDEN/MK LOGO/YING YANG/NUMBER THREE. ONLY ¬ ENERGY BAR, PLAYER 1: RAIDEN/DRAGON/RAIDEN/DRAGON/DRAGON/ DRAGON. ONLY ¬ ENERGY BAR, PLAYER 2: DRAGON/DRAGON/DRAGON/RAIDEN/DRAGON/ RAIDEN. RANDOM MORPHING: QUESTION MARK/GORO/DRAGON/QUESTION MARK/GORO/ DRAGON. PSYCHO KOMBAT: SKULL/SHAO KAHN/LIGHTNING BOLT/MK LOGO/YING YANG/ LIGHTNING BOLT. UNLIMITED RUN: QUESTION MARK/GORO/GORO/QUESTION MARK/GORO/GORO. GALAGA: GORO/QUESTION MARK/YING YANG/QUESTION MARK/GORO/SHAO KAHN. NO FEAR: YING YANG/SHAO KAHN/YING YANG/YING YANG/SHAO KAHN/YING YANG. NO KNOWLEDGE THAT IS NOT POWER: MK LOGO/YING YANG/NUMBER THREE/ SKULL/YING YANG/GORO. HOLD FLIPPERS: SKULL/SHAO KAHN/RAIDEN/GORO/GORO/GORO. WINNER FIGHTS MOTARO: SKULL/GORO/SKULL/MK LOGO/QUESTION MARK/MK LOGO. WINNER FIGHTS NOOB SAIBOT: RAIDEN/GORO/SKULL/NUMBER THREE/ QUESTION MARK/YING YANG. WINNER FIGHTS SHAO KAHN: DRAGON/NUMBER THREE/NUMBER THREE/ LIGHTNING BOLT/GORO/QUESTION MARK. WINNER FIGHTS SMOKE: YING YANG/DRAGON/LIGHTNING BOLT/YING YANG/ DRAGON/LIGHTNING BOLT. -COOL STUFF- GO TO THE MENU SCREEN. THEN, AT THE MENU SCREEN, PRESS: UP, UP, DOWN, DOWN, LEFT, RIGHT, A, B, A. -COOLER STUFF- GO TO THE MENU SCREEN. THEN, AT THE MENU SCREEN, PRESS: SELECT, A, B, RIGHT, LEFT, DOWN, DOWN, UP, UP. -SCOTT'S STUFF- GO TO THE MENU SCREEN. THEN, AT THE MENU SCREEN, PRESS: X, B, A, Y, UP, LEFT, DOWN, RIGHT, DOWN. -PLAY AS SMOKE- TO PLAY AS SMOKE, DO THIS CODE RIGHT AFTER YOU TURN THE GAME ON. HOLD LEFT AND THE A BUTTON AT THE COPYRIGHT SCREEN. WHEN THE WILLIAMS LOGO APPEARS, PRESS AND HOLD RIGHT AND B. AFTER THAT, HOLD X AND Y TOGETHER WHEN THE STATEMENT "THERE IS NO KNOWLEDGE WITHOUT POWER" APPEARS. AFTER THIS, SMOKE WILL WALK ONTO THE SCREEN WITH THE MK3 LOGO. -TOURNAMENT MODE- GO TO THE MENU SCREEN AND HOLD THE L AND R BUTTONS. WHILE HOLDING THESE, PRESS START. -STEALTH SELECT- GO TO THE CHARACTER SELECTION SCREEN AND ROTATE THE CONTROL PAD COUNTERCLOCKWISE AND THEN PRESS SELECT. -RANDOM CHARACTERS- AT THE CHARACTER SELECT SCREEN, HOLD UP AND PRESS START. THE COMPUTER WILL RANDOMLY SELECT A CHARACTER. THIS WILL WORK IN A ONE OR TWO PLAYER GAME. THE DEFAULT PLAYERS HAVE TO BE SELECTED FOR THIS TO WORK. SHANG TSUNG FOR PLAYER 1 AND LIU KANG FOR PLAYER 2. -FROSTY- SOMETIMES IT DOESN'T SAY "TOASTY". FREEZE YOUR OPPONENT WHILE HE/SHE IS IN DANGER. TO PROVE THIS, DO MERCY WITH SUB-ZERO, THEN JUST KEEP FREEZING YOUR OPPONENT. -ULTIMATE KOMBAT CODES - 1-800-COLLECT : MAKES YOU LOOK LIKE AN IDIOT. 1-800-CALLATT : KNOW THE CODE. 1-800-PRODIGY : MORPHS YOU INTO A LAMER. 10902-22234 : ENABLES SMOKE TO BE PLAYABLE. -FRIENDSHIPS/BABALITIES- DON'T HIT BLOCK DURING THE WINNING ROUND. YOU CAN BE ANYWHERE ON THE SCREEN. YOU CAN DO A FRIENDSHIP/BABALITY AFTER A DOING A MERCY. THIS IS OPTIONAL. -STAGE FATALITIES- SHAO KAHN'S TOWER, THE SUBWAY AND THE PIT III. SEE "STAGE:" FOR EACH CHARACTER'S MOVE. THE DISTANCE IS ALWAYS "UP CLOSE". -MERCY- TO PREFORM MERCY: HOLD RUN (DOWN, DOWN). THIS GIVES YOUR OPPONENT A LITTLE BIT OF ENERGY BACK AFTER YOU BEAT THEM. YOU HAVE TO HOLD RUN FOR AROUND 2-3 SECONDS. YOUR OPPONENT HAS TO HAVE WON ONE ROUND. YOU CAN BE ANYWHERE ON THE SCREEN EXCEPT CLOSE. YOU HAVE TO DO THIS IF YOU WANT TO DO AN ANIMALITY. AFTER THE MERCY HAS BEEN DONE, AND IT SAYS "FINISH HIM/HER" AGAIN, ANYONE CAN DO AN ANIMALITY. YOU CAN'T DO MORE THAN ONE MERCY PER MATCH. YOU MAY DO ANY FINISHER (FATALITY, FRIENDSHIP, STAGE OR BABALITY), AFTER THE MERCY. THIS DOES NOT MEAN YOU HAVE TO DO THE MERCY FIRST. -MOVES- JAX SINGLE MISSILE: BACK, FORWARD, HIGH PUNCH. TWO MISSILES: FORWARD, FORWARD, BACK, BACK, HIGH PUNCH. DASHING PUNCH: FORWARD, FORWARD, HIGH KICK. GOTCHA GRAB: FORWARD, FORWARD, LOW PUNCH. GROUND SLAM: HOLD LOW KICK. BACK-BREAKER (IN THE AIR): BLOCK. QUAD SLAM (AFTER STARTING A THROW): TAP HIGH PUNCH. FATALITY (CLOSE): HOLD BLOCK (UP, DOWN, FORWARD, UP). FATALITY (FAR): RUN, BLOCK, RUN, RUN, LOW KICK. ANIMALITY (CLOSE): HOLD LOW PUNCH (FORWARD, FORWARD, DOWN, FORWARD). FRIENDSHIP: LOW KICK, RUN, RUN, LOW KICK. BABALITY: DOWN, DOWN, DOWN, LOW KICK. STAGE: DOWN, FORWARD, DOWN, LOW PUNCH. BEST COMBO: HIGH KICK, HIGH KICK, DOWN+HIGH PUNCH, HIGH PUNCH, BLOCK, LOW PUNCH, BACK+HIGH PUNCH. SHEEVA FIREBALL: DOWN, FORWARD, HIGH PUNCH. TELEPORT STOMP: DOWN, UP. FOUR ARM THROW: FORWARD, LOW PUNCH. FOUR-HIT COMBO: HIGH PUNCH, HIGH PUNCH, LOW PUNCH, HIGH PUNCH. STOMP: BACK, DOWN, BACK, HIGH KICK. FATALITY (CLOSE): FORWARD, DOWN, DOWN, FORWARD, LOW PUNCH. FATALITY (CLOSE): HOLD HIGH KICK (BACK, FORWARD, FORWARD). ANIMALITY (CLOSE): RUN, BLOCK, BLOCK, BLOCK, BLOCK. FRIENDSHIP: FORWARD, FORWARD, DOWN, FORWARD, PAUSE, HIGH PUNCH (PAUSE IS TO PREVENT FIREBALL, OR YOU CAN HOLD HIGH PUNCH (FORWARD, FORWARD, DOWN, FORWARD) RELEASE HIGH PUNCH, THEN HIT HIGH PUNCH). BABALITY: DOWN, DOWN, DOWN, BACK, HIGH KICK. STAGE: DOWN, FORWARD, DOWN, FORWARD, LOW PUNCH. BEST COMBO: HIGH PUNCH, HIGH PUNCH, LOW PUNCH, HIGH KICK, HIGH KICK, LOW KICK, BACK+HIGH KICK. CYRAX CLOSE GRENADE: HOLD LOW KICK, BACK, BACK, HIGH KICK. FAR GRENADE: HOLD LOW KICK, FORWARD, FORWARD, HIGH KICK. EXPLODING TELEPORT: FORWARD, FORWARD, DOWN, BLOCK. ELECTRIC NET: BACK, BACK, LOW KICK. GRAB AND SLAM: FORWARD, LOW PUNCH. AIR THROW (WHILE YOU'RE ON THE GROUND, AND YOUR OPPONENT IS IN THE AIR): DOWN, FORWARD, BLOCK, THEN LOW PUNCH TO THROW. FATALITY (ANYWHERE): DOWN, DOWN, UP, DOWN, HIGH PUNCH. FATALITY (CLOSE): DOWN, DOWN, FORWARD, UP, RUN. ANIMALITY (CLOSE): UP, UP, DOWN, DOWN. FRIENDSHIP: RUN, RUN, RUN, UP. BABALITY: FORWARD, FORWARD, BACK, HIGH PUNCH. STAGE: RUN, BLOCK, RUN. BEST COMBO: HIGH PUNCH, HIGH PUNCH, HIGH KICK, HIGH PUNCH, HIGH KICK, BACK + HIGH KICK. NIGHTWOLF ARROW: DOWN, BACK, LOW PUNCH. SHIELD: BACK, BACK, BACK, HIGH KICK. HATCHET UPPERCUT: DOWN, FORWARD, HIGH PUNCH. SHADOW DASH: FORWARD, FORWARD, FORWARD, LOW KICK. FATALITY (CLOSE): UP, UP, BACK, FORWARD, BLOCK. FATALITY (FAR): BACK, BACK, DOWN, HIGH PUNCH. ANIMALITY (CLOSE): FORWARD, FORWARD, DOWN, DOWN. FRIENDSHIP (ANYWHERE OUTSIDE SWEEP): RUN, RUN, RUN, DOWN. BABALITY: FORWARD, BACK, FORWARD, BACK, LOW PUNCH. STAGE: RUN, RUN, BLOCK. BEST COMBO: LOW KICK, HIGH PUNCH, HIGH PUNCH, LOW PUNCH, HATCHET, HATCHET, HIGH KICK. LIU KANG HIGH FIREBALL: FORWARD, FORWARD, HIGH PUNCH. LOW FIREBALL: FORWARD, FORWARD, LOW PUNCH. BICYCLE KICK: HOLD LOW KICK. FLYING KICK: FORWARD, FORWARD, HIGH KICK. FATALITY (ANYWHERE): FORWARD, FORWARD, DOWN, DOWN, LOW KICK. FATALITY (ANYWHERE): UP, DOWN, UP, UP, BLOCK+RUN. ANIMALITY (SWEEP): DOWN, DOWN, UP. FRIENDSHIP: RUN, RUN, RUN, DOWN+RUN. BABALITY: DOWN, DOWN, DOWN, HIGH KICK. STAGE: RUN, BLOCK, BLOCK, LOW KICK. BEST COMBO: HIGH PUNCH, HIGH PUNCH, BLOCK, LOW KICK, LOW KICK, HIGH KICK, LOW KICK. KABAL EYE SPARK: BACK, BACK, HIGH PUNCH. SPEAR TOSS: FORWARD, LOW PUNCH. TORNADO DASH: BACK, FORWARD, LOW KICK. SWORD SLICE COMBO: HIGH PUNCH, HIGH PUNCH, DOWN, LOW PUNCH, DOWN, HIGH PUNCH. GROUND SAW: BACK, BACK, BACK, RUN. FATALITY (OUTSIDE SWEEP): DOWN, DOWN, BACK, FORWARD, BLOCK. FATALITY (CLOSE): RUN, BLOCK, BLOCK, BLOCK, HIGH KICK. ANIMALITY (CLOSE): HOLD HIGH PUNCH (FORWARD, FORWARD, DOWN, FORWARD). FRIENDSHIP (ANYWHERE EXCEPT CLOSER THAN SWEEP): RUN, LOW KICK, RUN, RUN, UP. BABALITY: RUN, RUN, LOW KICK. STAGE: BLOCK, BLOCK, HIGH KICK. BEST COMBO: LOW KICK, LOW KICK, HIGH PUNCH, HIGH PUNCH, DOWN+HIGH PUNCH, JUMP KICK-EYE SPARK. KUNG LAO FLYING KICK (IN AIR): UP, DOWN, HIGH KICK. HAT THROW: BACK, FORWARD, LOW PUNCH. TELEPORT: DOWN, UP. SPIN: FORWARD, DOWN, FORWARD, RUN (TAP RUN). FATALITY (ANYWHERE): RUN, BLOCK, RUN, BLOCK, DOWN. FATALITY (INSIDE SWEEP, NOT UP CLOSE): FORWARD, FORWARD, BACK, DOWN, HIGH PUNCH. ANIMALITY (CLOSE): RUN, RUN, RUN, RUN, BLOCK. FRIENDSHIP (OVER SWEEP): RUN, LOW PUNCH, RUN, LOW KICK. BABALITY: DOWN, FORWARD, FORWARD, HIGH PUNCH. STAGE: DOWN, DOWN, FORWARD, FORWARD, LOW KICK. BEST COMBO: HIGH PUNCH, LOW PUNCH, HIGH PUNCH, LOW PUNCH, LOW KICK, HIGH KICK, BACK+HIGH KICK. STRYKER HIGH GRENADE: DOWN, BACK, HIGH PUNCH. LOW GRENADE: DOWN, BACK, LOW PUNCH. BATON TRIP: FORWARD, BACK, LOW PUNCH. BATON TOSS: FORWARD, FORWARD, HIGH KICK. FATALITY (CLOSE): DOWN, FORWARD, DOWN, FORWARD, BLOCK. FATALITY (ALMOST FULL SCREEN): FORWARD, FORWARD, FORWARD, LOW KICK. ANIMALITY (SWEEP): RUN, RUN, RUN, BLOCK. FRIENDSHIP: LOW PUNCH, RUN, RUN, LOW PUNCH. BABALITY: DOWN, FORWARD, FORWARD, BACK, HIGH PUNCH. STAGE: FORWARD, UP, UP, HIGH KICK. BEST COMBO: LOW KICK, HIGH PUNCH, HIGH PUNCH, LOW PUNCH, JUMP KICK, BATON THROW (WORKS BEST AGAINST NIGHTWOLF AND ROBOT NINJAS). KANO KNIFE THROW: DOWN, BACK, HIGH PUNCH. CANNONBALL: HOLD LOW KICK. KNIFE UPPERCUT: DOWN, FORWARD, HIGH PUNCH. GRAB AND SHAKE: DOWN, FORWARD, LOW PUNCH. THROW (IN AIR): BLOCK. FATALITY (CLOSE): HOLD LOW PUNCH (FORWARD, DOWN, DOWN, FORWARD). FATALITY (SWEEP): LOW PUNCH, BLOCK, BLOCK, HIGH KICK. ANIMALITY (CLOSE): HOLD HIGH PUNCH (BLOCK, BLOCK, BLOCK). FRIENDSHIP: LOW KICK, RUN, RUN, HIGH KICK. BABALITY: FORWARD, FORWARD, DOWN, DOWN, LOW KICK. STAGE: UP, UP, BACK, LOW KICK. BEST COMBO: HIGH PUNCH, HIGH PUNCH, DOWN+LOW PUNCH, DOWN+HIGH PUNCH, JUMP KICK-KNIFE SLASH. SINDEL SONIC SCREAM: FORWARD, FORWARD, FORWARD, HIGH PUNCH. FLOAT: BACK, BACK, FORWARD, HIGH KICK. FIREBALL: FORWARD, FORWARD, LOW PUNCH. FIREBALL (IN AIR): DOWN, FORWARD, LOW KICK. FATALITY (SWEEP): RUN, RUN, BLOCK, RUN, BLOCK. FATALITY (CLOSE): RUN, BLOCK, BLOCK, RUN+BLOCK. ANIMALITY (ANYWHERE): FORWARD, FORWARD, UP, HIGH PUNCH. FRIENDSHIP: RUN, RUN, RUN, RUN, RUN, UP. BABALITY: RUN, RUN, RUN, UP. STAGE: DOWN, DOWN, DOWN, LOW PUNCH. BEST COMBO: HIGH KICK, HIGH PUNCH, HIGH PUNCH, DOWN+HIGH PUNCH, JUMP KICK-AIR FIREBALL. SMOKE HARPOON: BACK, BACK, LOW PUNCH. TELEPORT+UPPERCUT (CAN DO IN AIR): FORWARD, FORWARD, LOW KICK. INVISIBILITY: UP, UP, RUN (DO WHILE INVISIBLE, AND YOU WILL REAPPEAR). THROW (IN AIR): BLOCK. FATALITY (ACROSS SCREEN): UP, UP, FORWARD, DOWN. FATALITY (SWEEP): HOLD RUN+BLOCK (DOWN, DOWN, FORWARD, UP). ANIMALITY (OUTSIDE SWEEP): DOWN, FORWARD, FORWARD, BLOCK. FRIENDSHIP (ACROSS SCREEN): RUN, RUN, RUN, HIGH KICK. BABALITY: DOWN, DOWN, BACK, BACK, HIGH KICK. STAGE: FORWARD, FORWARD, DOWN, LOW KICK. BEST COMBO: HIGH PUNCH, HIGH PUNCH, LOW KICK, HIGH KICK, LOW PUNCH. SEKTOR MISSILE (DUMB): FORWARD, FORWARD, LOW PUNCH. MISSILE (SMART): FORWARD, DOWN, BACK, HIGH PUNCH. TELEPORT: FORWARD, FORWARD, LOW KICK. FATALITY (SWEEP): LOW PUNCH, RUN, RUN, BLOCK. FATALITY (OVER HALF SCREEN): FORWARD, FORWARD, FORWARD, BACK, BLOCK. ANIMALITY (CLOSE): FORWARD, FORWARD, DOWN, UP. FRIENDSHIP (HALF SCREEN): RUN, RUN, RUN, RUN, DOWN. BABALITY: BACK, DOWN, DOWN, DOWN, HIGH KICK. STAGE: RUN, RUN, RUN, DOWN. BEST COMBO: HIGH PUNCH, HIGH PUNCH, HIGH KICK, HIGH KICK, BACK+HIGH KICK. SHANG TSUNG ONE FIREBALL: BACK, BACK, HIGH PUNCH. TWO FIREBALLS: BACK, BACK, FORWARD, HIGH PUNCH. THREE FIREBALLS: BACK, BACK, FORWARD, FORWARD, HIGH PUNCH. FIRE ERUPTION: DOWN, FORWARD, BACK, BACK, LOW KICK. ROLLING THROW: FORWARD, LOW PUNCH. CYRAX MORPH: BLOCK, BLOCK, BLOCK. JAX MORPH: FORWARD, FORWARD, DOWN, LOW PUNCH. KABAL MORPH: LOW PUNCH, BLOCK, HIGH KICK (HAVE TO DO IT FAST). KANO MORPH: BACK, FORWARD, BLOCK (HAVE TO DO IT FAST). KUNG LAO MORPH: RUN, RUN, BLOCK, RUN. LIU KANG MORPH: FORWARD, DOWN, BACK, UP, FORWARD. NIGHTWOLF MORPH: UP, UP, UP. SEKTOR MORPH: DOWN, FORWARD, BACK, RUN. SHEEVA MORPH: HOLD LOW KICK (FORWARD, DOWN, FORWARD) OR FORWARD, DOWN, FORWARD, LOW KICK, LOW KICK. SINDEL MORPH: BACK, DOWN, BACK, LOW KICK. SONYA MORPH: DOWN+RUN+LOW PUNCH+BLOCK. STRYKER MORPH: FORWARD, FORWARD, FORWARD, HIGH KICK. SUB-ZERO MORPH: FORWARD, DOWN, FORWARD, HIGH PUNCH. FATALITY (CLOSE): HOLD LOW PUNCH (DOWN, FORWARD, FORWARD, DOWN). FATALITY (CLOSE): HOLD LOW PUNCH (RUN, BLOCK, RUN, BLOCK). ANIMALITY (SWEEP): HOLD HIGH PUNCH (RUN, RUN, RUN). FRIENDSHIP: LOW KICK, RUN, RUN, DOWN. BABALITY: RUN, RUN, RUN, LOW KICK. STAGE: UP, UP, BACK, LOW PUNCH. BEST COMBO: LOW KICK, HIGH PUNCH, HIGH PUNCH, LOW PUNCH, BACK+HIGH KICK. SUB-ZERO FREEZE: DOWN, FORWARD, LOW PUNCH. ICE SHOWER: DOWN, FORWARD, HIGH PUNCH. ICE SHOWER (IN FRONT): DOWN, FORWARD, BACK, HIGH PUNCH. ICE SHOWER (BEHIND): DOWN, BACK, FORWARD, HIGH PUNCH. ICE STATUE: DOWN, BACK, LOW PUNCH. SLIDE: BACK, (LOW PUNCH, BLOCK, LOW KICK). FATALITY (CLOSE): BLOCK, BLOCK, RUN, BLOCK, RUN. FATALITY (OUTSIDE OF SWEEP): BACK, BACK, DOWN, BACK, RUN. ANIMALITY (CLOSE): FORWARD, UP, UP. FRIENDSHIP: LOW KICK, RUN, RUN, UP. BABALITY: DOWN, BACK, BACK, HIGH KICK. STAGE: BACK, DOWN, FORWARD, FORWARD, HIGH KICK. BEST COMBO: HIGH PUNCH, HIGH PUNCH, LOW PUNCH, LOW KICK, HIGH KICK, BACK+HIGH KICK. SONYA BICYCLE KICK: BACK, BACK, DOWN, HIGH KICK. LEG GRAB: DOWN+BLOCK+LOW PUNCH. ENERGY RINGS: DOWN, FORWARD, LOW PUNCH. SQUARE WAVE PUNCH: FORWARD, BACK, HIGH PUNCH. FATALITY (MORE THAN HALF SCREEN): HOLD BLOCK+RUN (UP, UP, BACK, DOWN). FATALITY (ANYWHERE): BACK, FORWARD, DOWN, DOWN, RUN. ANIMALITY (CLOSE): HOLD LOW PUNCH (BACK, FORWARD, DOWN, FORWARD). FRIENDSHIP: BACK, FORWARD, BACK, DOWN, RUN. BABALITY: DOWN, DOWN, DOWN, FORWARD, HIGH KICK. STAGE: FORWARD, FORWARD, DOWN, HIGH PUNCH. BEST COMBO: HIGH KICK, HIGH KICK, HIGH PUNCH, HIGH PUNCH, LOW PUNCH, BACK+HIGH PUNCH. NBA JAM -CODES TO PLAY AS WELL-KNOWN PEOPLE- BILL CLINTON ENTER THE INITIALS "A", "R", AND HOLD THE CURSOR OVER THE "K". HOLD DOWN ON L, START, AND PRESS X. AL GORE ENTER THE INITIALS "N", "E", AND HOLD THE CURSOR OVER THE "T". HOLD DOWN ON L, R, AND PRESS A. GEORGE CLINTON ENTER THE INITIALS "D", "I", AND HOLD THE CURSOR OVER THE "S". HOLD DOWN ON L, START, AND PRESS A. WARREN MOON ENTER THE INITIALS "U", "W", AND HOLD THE CURSOR OVER THE "BLANK SPACE". HOLD DOWN ON R, START, AND PRESS A. -CODES TO PLAY AS THE GAME MAKERS- MARK TURMELL ENTER THE INITIALS "M", "J", AND HOLD THE CURSOR OVER THE "T". HOLD DOWN ON R, START, AND PRESS A. SAL DIVITA ENTER THE INITIALS "S", "A", AND HOLD THE CURSOR OVER THE "L". HOLD DOWN ON L, R, AND PRESS X. DAN FEINSTEIN ENTER THE INITIALS "S", "A", AND HOLD THE CURSOR OVER THE "X". HOLD DOWN ON L, R, AND PRESS X. ERIK SAMULSKI ENTER THE INITIALS "A", "I", AND HOLD THE CURSOR OVER THE "R". HOLD DOWN ON L, START, AND PRESS X. JAMIE RIVETT ENTER THE INITIALS "R", "J", AND HOLD THE CURSOR OVER THE "R". HOLD DOWN ON R, START, AND PRESS X. TOM REDEMACHER ENTER THE INITIALS "R", "O", AND HOLD THE CURSOR OVER THE "D". HOLD DOWN ON R, START, AND PRESS X. ERIC KUBY ENTER THE INITIALS "Q", "B", AND HOLD THE CURSOR OVER THE "BLANK SPACE". HOLD DOWN ON L, START, AND PRESS X. ASIF CHAUDRHI ENTER THE INITIALS "C", "A", AND HOLD THE CURSOR OVER THE "R". HOLD DOWN ON L, R, AND PRESS X. -POWER-UP CODES- THE FOLLOWING POWER-UPS ARE TO BE PERFORMED AT THE "TONIGHT'S MATCH-UP" SCREEN. WHEN YOU ARE INSTRUCTED TO HOLD A BUTTON, YOU CAN EITHER RELEASE IT WHEN THE SCREEN IS BLANK OR WHEN THE COURT APPEARS. FIRE PRESS B SEVEN TIMES, THEN HOLD Y, B, AND UP. THIS ALLOWS YOUR PLAYER TO BE ON FIRE FOR THE ENTIRE GAME. DUNKS IF YOU HAVE A BURNING DESIRE TO JAM FROM JUST BEYOND HALF COURT, TRY THIS. WHILE ROTATING THE DIRECTIONAL PAD 360 DEGREES CLOCKWISE, PRESS B THIRTEEN TIMES AND HOLD B ON THE THIRTEENTH BUTTON PRESS. DEFENSE THIS ENABLES YOUR PLAYER TO GOAL TEND WITHOUT PENALTY. PRESS B FIVE TIMES, AND HOLD ON THE FIFTH BUTTON PRESS. INTERCEPT THIS POWER-UP IS BASICALLY USELESS, AT LEAST IN MY EXPERIENCE. WHILE ROTATING THE PAD CLOCKWISE, TAP B. KEEP ROTATING AND TAPPING UNTIL THE COURT APPEARS. TURBO UNLIMITED TURBO FOR THE ENTIRE GAME. PRESS B FIVE TIMES, THEN HOLD Y, B, AND A. SHOT PERCENTAGE DISPLAY WHEN YOU DO THIS TRICK, THE CLOCK WILL SHOW THE PERCENTAGE OF YOUR SHOT. THIS HELPS IN FINDING YOUR PLAYER'S BEST SPOT FOR THREE POINTERS. WHILE HOLDING DOWN, TAP B ONCE AT THE "TONIGHT'S MATCH-UP", THEN PRESS AND HOLD THE A AND B BUTTONS. JUICE MODE THIS DOUBLES THE SPEED OF THE GAME. AFTER YOU GET USED TO IT, YOU MAY NEVER WANT TO PLAY AT REGULAR SPEED AGAIN. PRESS ANY BUTTON THIRTEEN TIMES, THEN HOLD B AND X. PASSWORD WITH JUICE MODE USE THIS PASSWORD TO AUTOMATICALLY START EVERY GAME IN JUICE MODE. TYPE IN THE INITIALS "HRY", THEN THE PASSWORD: QF3B43T/QJY55TF (86-0). NBA JAM TOURNAMENT EDITION -POWER-UP CODES- ALL OF THESE CODES SHOULD BE ENTERED AT THE "TONIGHT'S MATCH-UP" SCREEN. POWER-UP FIRE: DOWN, RIGHT, RIGHT, B, A, LEFT. POWER-UP TURBO: B, B, B, A, DOWN, DOWN, UP, LEFT. POWER-UP DUNKS: LEFT, RIGHT, A, B, B, A. POWER-UP THREE POINTERS: UP, DOWN, LEFT, RIGHT, LEFT, DOWN, UP. SHOT % DISPLAY: UP, UP, DOWN, DOWN, B. NFL QUARTERBACK CLUB -HIDDEN TEAM CODES- IF PLAYING THROUGH THE SEASON AS A NORMAL, RUN-OF-THE-MILL, PROFESSIONAL FOOTBALL TEAM QUICKLY BORES YOU, THEN THESE CODES SHOULD MAKE YOUR DAY. THERE ARE SEVERAL HIDDEN TEAMS IN NFL QUARTERBACK CHALLENGE THAT CAN ONLY BE ACCESSED USING THESE SECRET CODES. TO USE ANY OF THESE CODES, BEGIN A NEW GAME AND WAIT FOR THE MAIN MENU TO APPEAR. THESE CODES MUST BE DONE ON THE MAIN MENU SCREEN OTHERWISE THEY WON'T WORK. ENTER THE CODE OF YOUR CHOICE, THEN GO TO THE NFL PLAY MODE AND SELECT A PRE-SEASON GAME. SCROLL THROUGH THE TEAMS UNTIL YOU LOCATE YOUR SPECIAL TEAM, THEN START PLAYING. HERE THEY ARE: JAGUARS AND PANTHERS AT THE MAIN MENU, PRESS: UP, DOWN, X, Y, LEFT, UP, B, A, DOWN, Y. AFC AND NFC ALL-PRO TEAMS AT THE MAIN MENU, PRESS: B, UP, LEFT, A, X, RIGHT, UP, RIGHT, UP, B. ACCLAIM AND IGUANA TEAMS AT THE MAIN MENU, PRESS: Y, A, X, Y, DOWN, B, LEFT, Y, UP, RIGHT. NHLPA '93 -EASY GOAL- IF YOU SKATE AROUND BEHIND YOUR OPPONENT'S GOAL, SOONER OR LATER THE GOALKEEPER WILL START TO BUMP INTO ONE OF THE GOALPOST. SKATE OUT FROM THE OPPOSITE SIDE AND PUT THE PUCK IN FOR AN EASY GOAL. NIGEL MANSELL'S WORLD CHAMPIONSHIP RACING -PASSWORDS- DIFFICULTY: ARCADE RACE: S.AFRICA PASSWORD: WN4FYLLJPYBVXJYJCL RACE: MEXICO PASSWORD: FBTSW6PJ.3B71G4N9L RACE: BRAZIL PASSWORD: DWGZQ45YNHDNH6TC6X RACE: SPAIN PASSWORD: 9062FXYLL8GQFQNR37 RACE: SAN MARINO PASSWORD: J8TMRPNMLRJJZBXFKX RACE: MONACO PASSWORD: XT1S.6CSV1ZSTRPDXX RACE: CANADA PASSWORD: 22G1D5ZW0ZXXYHF9SX RACE: FRANCE PASSWORD: J2VPQW4FX2Q87PCZQX RACE: GREAT BRITAIN PASSWORD: C.HJ3V6BFN24.X0.L5 RACE: GERMANY PASSWORD: ZS8NJ1.41YTXC3HT1T RACE: HUNGARY PASSWORD: M10WVQGNK8386K62QH RACE: BELGIUM PASSWORD: DYB5KD4XKK1NFX712H RACE: ITALY PASSWORD: ZG4127FD25WSFRW8MH RACE: PORTUGAL PASSWORD: NCL8N57VXWWCX.K5HD RACE: JAPAN PASSWORD: FC74KJBVJ330993KV3 RACE: AUSTRALIA PASSWORD: J1WQ57218P5T2866MY IMPORTANT: ABOVE PASSWORDS ARE FOR FINISHING FIRST IN EVERY RACE. 16 RACES = 16 FIRST PLACE FINISHES. WITH 10PTS FOR FINISHING FIRST, AT END OF RACE 16 YOU HAVE 160PTS AND THE CHAMPIONSHIP. -ALTERNATE PASSWORDS- RACE: MEXICO PASSWORD: DPGM15M9.LVYSTT.49 RACE: BRAZIL PASSWORD: 4ZF01QWZQ74H3.L4JL RACE: SPAIN PASSWORD: 95T78JFSG9K3VV7L5L RACE: SAN MARINO PASSWORD: C89K7.6ZJSGG0XBS4L RACE: MONACO PASSWORD: QPGJFQFJ12N6KNVWW7 RACE: CANADA PASSWORD: N5S9LYBB66KKB4PDXX RACE: FRANCE PASSWORD: WPBQJR46RLLBX.F9S7 RACE: GREAT BRITAIN PASSWORD: 72WNBM5V4NT6H5QZQ7 RACE: GERMANY PASSWORD: DM46FWWGQBCM0F0.LT RACE: HUNGARY PASSWORD: CWTNWRWC4JNZP25T1T RACE: BELGIUM PASSWORD: VJ3PNZXP329MHQDP2T RACE: ITALY PASSWORD: WLRCN0QP8LN8FZL12H RACE: PORTUGAL PASSWORD: 9W1XH9G6H9LKV3.8MH RACE: JAPAN PASSWORD: HH5GY62QPCVD9ZK5HD RACE: AUSTRALIA PASSWORD: X4LWJO1XN6LW0D3KVY RACE: CHAMPIONSHIP PASSWORD: VM.20HQDMSN0QWLT2Q THE NINJAWARRIORS -STAGE AND AREA SELECT- ON THE TITLE SCREEN, AFTER "PRESS START" APPEARS, PRESS AND HOLD THE X AND Y BUTTONS. WITH THESE HELD DOWN, PRESS: A, A, A, A, B, B, B, B, A, B, A, B, A, B, A, B. THE STAGE SELECT MENU WILL AUTOMATICALLY APPEAR. DO THE TRICK AGAIN AND THE AREA SELECT SCREEN WILL APPEAR. -SOUND TEST- AT THE TITLE SCREEN, WAIT UNTIL "PRESS START" BEGINS TO FLASH. THEN PRESS AND HOLD THE L AND R BUTTONS. PRESS START. THE SOUND TEST SCREEN WILL APPEAR. ON THE BALL -CODES- CHANGE GRAVITY - ZLJPJ CHANGE THE BALL - GFXJF SEE TIME RECORDS - ZNGGX FINAL LEVEL - WRJMH SOUND TEST - NRRRP LEVEL SELECT - QWNQP SECOND PLANE - MHWYR THIRD PLANE - HCCWD OUT OF THIS WORLD -PASSWORD- LEVEL: 02 PASSWORD: HTDC LEVEL: 09 PASSWORD: TTCT LEVEL: 03 PASSWORD: CLLD LEVEL: 10 PASSWORD: HRTB LEVEL: 04 PASSWORD: LBKG LEVEL: 11 PASSWORD: BRTD LEVEL: 05 PASSWORD: XDDJ LEVEL: 12 PASSWORD: TFBB LEVEL: 06 PASSWORD: FXLC LEVEL: 13 PASSWORD: TXHF LEVEL: 07 PASSWORD: KRFK LEVEL: 14 PASSWORD: CKJL LEVEL: 08 PASSWORD: KLFB LEVEL: 15 PASSWORD: LFCK OVER HORIZON -SOUND TEST- HOLD UP, START AND SELECT, RESET THE CONTROL DECK, THEN LET GO OF THE BUTTONS. PAC-ATTACK -PUZZLE MODE STAGE SELECT- WHEN ASKED TO RETRY ON THE END OF THE "GAME OVER" SCREEN OF PUZZLE MODE, PRESS THE L BUTTON TO SKIP STAGES. -PASSWORDS- LEVEL 090: BTF LEVEL 096: YLW LEVEL 091: NSM LEVEL 097: PNN LEVEL 092: QYZ LEVEL 098: SPR LEVEL 093: KTT LEVEL 099: CHB LEVEL 094: FGS LEVEL 100: LST LEVEL 095: RRC LEVEL END: JFK PAC-IN-TIME -Q & A- Q: HOW DO I DEFEAT THE ENEMIES WHEN I DON'T HAVE THE FIREBALL? A: USE THE SLEDGEHAMMER. Q: HOW DO I PULL A BLOCK? A: SELECT THE MAGIC ROPE, HOLD DOWN ON THE B BUTTON AND MOVE LEFT OR RIGHT. Q: HOW DO I DEFEAT ENEMIES UNDERWATER? A: USE THE WATER BUBBLEÄÄIT WORKS LIKE AN UNDERWATER FIREBALL. -LEVEL SELECT- ON THE PASSWORD SCREEN, ENTER: LVDYK. HIGHLIGHT "ED" AND RETURN TO THE TITLE SCREEN. WITH THE CURSOR ON THE 1-UP GAME, PRESS AND HOLD LEFT ALONG WITH THE L AND R BUTTONS. THEN PRESS START AND THE LEVEL SELECT SCREEN WILL APPEAR. PRESS THE L, R, X AND A BUTTONS TO CHOOSE YOUR LEVEL. PAC-MAN 2 -PASSWORDS- PASSWORD: #WFTW5W - MISSION 1 (# = PAC-MAN SYMBOL). PASSWORD: #WGW45W - MISSION 2 (# = PAC-MAN SYMBOL). PASSWORD: #WFTWX4 - MISSION 3 (# = CIRCLE SYMBOL). PASSWORD: TRLMDPW - ACCESS THE TIME TRIAL MODE. PASSWORD: PCMMDPW - PLAY THE ORIGINAL PAC-MAN ARCADE GAME. PASSWORD: MSPCMND - PLAY THE ORIGINAL MS. PAC-MAN ARCADE GAME. PASSWORD: BGMRQST - SOUND TEST. PASSWORD: PCMNPTT - PATTERN TEST. THE PAGEMASTER -LEVEL SELECT AT ANY POINT- AT ANY POINT IN THE GAME, PRESS START TO PAUSE THE GAME. THEN PRESS: UP, DOWN, LEFT, RIGHT, B, A, SELECT. NOW YOU CAN GO TO ANY STAGE ON ANY LEVEL OF THE GAME. PAPERBOY 2 -START ON A HARDER LEVEL- TO START THE GAME ON "MIDWAY", GO TO THE "ROUTE OPTION" ON THE "PLAYER SELECT" SCREEN AND ENTER THE CODE: 5738. -START ON AN EVEN HARDER LEVEL- TO START THE GAME ON THE "HARD WAY", GO TO THE "ROUTE OPTION" ON THE "PLAYER SELECT" SCREEN AND ENTER THE CODE: 6479. PEACE KEEPERS -SELECT ANY CHARACTER- AT THE JALECO LOGO SCREEN, PRESS AND HOLD THE L, R, AND A BUTTONS. KEEP HOLDING UNTIL THE TITLE SCREEN APPEARS. SELECT THE NUMBER OF PLAYERS. THEN, ON PLAYER SELECT SCREEN, YOU'LL BE ABLE TO PLAY AS NORTIN OR ORBOT. -SUPER FLYNN- YOU MUST BE FLYNN FOR THIS TRICK TO WORK. YOU MUST ALSO HAVE AN EXTREMELY LOW AMOUNT OF ENERGY. FACE RIGHT. ON CONTROLLER ONE, PRESS AND HOLD THE R BUTTON. DO A FIREBALL MOTION (DOWN, DOWN/RIGHT, RIGHT). PRESS THE X BUTTON. FLYNN WILL HAVE A TEMPORARY SUPER-BODY. PHALANX -ADD SHIPS, CREDITS, START ON ANY STAGE- AT THE TITLE SCREEN PRESS START. GO TO THE "SYSTEM CONFIGURATION" OPTION AND WHILE HOLDING THE R BUTTON ON CONTROLLER NUMBER ONE, PRESS START. ON THE "CONFIGURATION" SCREEN PRESS L AND R TOGETHER ON CONTROLLER NUMBER TWO AND YOU WILL SEE YOUR CURRENT STOCK AND CREDITS. NOW, ON CONTROLLER NUMBER TWO, PRESS AND HOLD THESE BUTTONS IN THIS ORDER: A, B, X, Y. A "STAGE SELECT" OPTION WILL APPEAR. HIGHLIGHT THE "STOCK" OPTION WITH CONTROLLER NUMBER ONE AND THEN PRESS SELECT AND THEN START ON CONTROLLER NUMBER TWO. YOU CAN NOW INCREASE YOUR "STOCK" TO 30, "CREDITS" TO 99, AND YOUR "STAGE SELECT" TO 8, WHICH IS THE LAST LEVEL. PILOTWINGS -PASSWORDS- LEVEL: 01 PASSWORD: 000000 LEVEL: 02 PASSWORD: 985206 LEVEL: 03 PASSWORD: 394391 LEVEL: 04 PASSWORD: 520771 LEVEL: xx PASSWORD: 108048 (FIRST HELICOPTER MISSION) LEVEL: 05 PASSWORD: 400718 LEVEL: 06 PASSWORD: 773224 LEVEL: 07 PASSWORD: 165411 LEVEL: 08 PASSWORD: 760357 LEVEL: xx PASSWORD: 882943 (SECOND HELICOPTER MISSION) -THREE BONUS STAGES- 01) PARACHUTE ONTO A MOVING PLATFORM - CONTROL THE DIVING PENGUIN. 02) FLY THROUGH ALL THE RINGS AND LAND THE ROCKETBELT ON A MOVING PLATFORM - START BOUNCING ON THE TRAMPOLINES. 03) COMPLETE THE OBJECTIVE(S) ON THE HANGLIDER STAGE AND LAND ON THE ROCKETBELT TARGET - STRAP ON BIRD WINGS AND FLY. -LAND ON THE MOVING PLATFORM WITH THE PARACHUTE- LAND ON THE MOVING PLATFORM WITH THE PARACHUTE ON LEVEL ONE. IMMEDIATELY ROTATE 90 DEGREES RIGHT WHEN RELEASED (IGNORE THE RINGS). HOLD POSITION UNTIL 630-40 FEET, AT WHICH TIME PULL THE RIP-CORD AND THEN PULL A QUICK U-TURN (180 DEGREES). AT 225 FEET, ROTATE 90 DEGREES RIGHT AND LINE UP WITH THE MOVING PLATFORM TRACK. WHEN YOU REACH THE TRACK THE PLATFORM SHOULD PASS UNDERNEATH YOU AND THEN RETURN, TRAVELING IN THE SAME DIRECTION AS YOU. AS SOON AS YOU SEE IT, FLARE AND HOLD. YOU CAN ALSO LAND ON ANY PLATFORM IN ANY STAGE USING THE PARACHUTE TO GET TO THE BONUS ROUND, BUT THIS PARTICULAR STRATEGY WON'T NECESSARILY WORK FOR ANY OTHER STAGE BUT THE FIRST ONE. TRY TO FOLLOW THE BASICS OF IT BY ALIGNING YOUR CHARACTER WITH THE PLATFORM. -LAND ON THE MOVING PLATFORM WITH THE ROCKETBELT- PRACTICE USING THE LOW BURNER AND HOLDING AT 10 FEET. THEN PRACTICE STABILIZING YOUR POSITION AFTER MOVING FORWARD. THIS CAN BE TRICKY. COMPLETE THE COURSE AND STABILIZE YOURSELF OVER THE PLATFORM'S PATH IN A PLACE WHERE YOU CAN SEE IT APPROACHING (AT A CORNER OR END OF THE "TRACK"). DROP LIKE A ROCK THE MOMENT THE EDGE OF THE PLATFORM HITS YOUR SHADOW. -LAND ON THE ROCKETBELT TARGET WITH THE HANGLIDER- HIT THE THERMAL CURRENT AND WAIT TILL THE GLIDER LEVELS OUT. PUSH UP (DIVE), AND RIGHT, DROP TO 150 FEET, PULL UP AND LINE UP WITH THE TARGET. OBTAIN LEVEL FLIGHT AND FLARE REPEATEDLY JUST BEFORE THE SHADOW HITS THE BOTTOM EDGE OF THE TARGET (NOT MUCH, YOU SHOULD BE NO HIGHER THAN 25 FEET). PINK GOES TO HOLLYWOOD -LEVEL SKIP- WHILE PLAYING ON ANY LEVEL, PRESS AND HOLD START, THEN PRESS SELECT. YOU WILL WARP TO THE NEXT LEVEL. NOTE: YOU CANNOT WARP TO THE LAST LEVEL. -DEBUG MODE- WHILE PINK IS STANDING STILL, ON CONTROLLER TWO, PRESS THE B BUTTON. MOVE PINK AROUND USING CONTROLLER ONE. TO EXIT DEBUG MODE PRESS THE B BUTTON AGAIN. PRESS AND HOLD Y ON CONTROLLER TWO FOR INVINCIBILITY. HOLDING Y KEEPS INVINCIBILITY ON. MOVE IN SUPER SLOW MOTION BY HOLDING R ON CONTROLLER TWO. PITFALL: THE MAYAN ADVENTURE -LEVEL SELECT- WHEN THE TITLE SCREEN APPEARS, TAKE CONTROLLER ONE AND PRESS: X, SELECT, A, SELECT, Y, A, X, SELECT. YOU'LL SEE THE LEVEL NAME IN THE MIDDLE OF THE SCREEN. PRESS THE L OR R BUTTON TO CHANGE THE LEVEL. POCKY & ROCKY -STAGE SELECT- AT THE PLAYER SELECT SCREEN, PRESS AND HOLD THE X AND Y BUTTONS. THEN PRESS: A, A, A, A, B, B, B, B, A, B, A, B, A, B, A, B. YOU'LL HEAR A CHIME IF THE TRICK WORKED. START THE GAME. POPULOUS -PASSWORDS FOR "YOUR ADVANTAGE"- WORLD: 181 LAND: CAKELAND PASSWORD: K2LL3M4 WORLD: 244 LAND: SILLY LAND PASSWORD: J5S2N5ND WORLD: 307 LAND: JAPANESQUE PASSWORD: M2M5M1R WORLD: 325 LAND: PIGLET WORLD PASSWORD: S1D2LD WORLD: 405 LAND: BIT PLAINS PASSWORD: K2LLTB1R WORLD: 462 LAND: PIGLET WORLD PASSWORD: B1D53TT WORLD: 586 LAND: FRANCAIS PASSWORD: B2L41H5L4 WORLD: 632 LAND: SILLY LAND PASSWORD: SW12ND5R WORLD: 677 LAND: SNOW & ICE PASSWORD: S1D53T5LD WORLD: 712 LAND: ROCK & LAVA PASSWORD: B2NGBP1L WORLD: 890 LAND: DESERT PASSWORD: E51L5PT5RY WORLD: 988 LAND: DESERT PASSWORD: V4RY5ZL2N -PASSWORDS FOR "CHALLENGE SERIES"- WORLD: 072 LAND: SILLY LAND PASSWORD: B2NP4LD WORLD: 120 LAND: CAKELAND PASSWORD: SW15H1M WORLD: 325 LAND: PIGLET WORLD PASSWORD: S1D2LD WORLD: 375 LAND: GRASSY PLAINS PASSWORD: SC51SM4T WORLD: 397 LAND: JAPANESQUE PASSWORD: L1PH2PT WORLD: 482 LAND: ROCK & LAVA PASSWORD: SH1DW2L5LD WORLD: 555 LAND: JAPANESQUE PASSWORD: Q1Z3B5Y WORLD: 842 LAND: DESERT PASSWORD: B2LW2L2CK WORLD: 900 LAND: JAPANESQUE PASSWORD: H5B4P1L WORLD: 921 LAND: SILLY LAND PASSWORD: N2M2K45RD -MORE LEVEL CODES- WORLD: 001 PASSWORD: T2M1SH5L4 WORLD: 341 PASSWORD: K2LLQ342LL WORLD: 002 PASSWORD: SH1DG453T WORLD: 347 PASSWORD: B3R1SP2L WORLD: 003 PASSWORD: H3RTYD5R WORLD: 352 PASSWORD: S3Z5ZL2N WORLD: 004 PASSWORD: H5BS5DP1L WORLD: 359 PASSWORD: C5R5G55LD WORLD: 005 PASSWORD: S1DW2L4R WORLD: 365 PASSWORD: L1PK5PM1R WORLD: 006 PASSWORD: L5W5ZM4T WORLD: 370 PASSWORD: C1LD2P4RT WORLD: 007 PASSWORD: C5R4LD WORLD: 376 PASSWORD: SW1C4M4 WORLD: 008 PASSWORD: B2N3H5L4 WORLD: 381 PASSWORD: D5345ND WORLD: 009 PASSWORD: M2NQ34L1S WORLD: 387 PASSWORD: H3RT5G5P1L WORLD: 010 PASSWORD: B2LD2L5W WORLD: 393 PASSWORD: M2NK5PL5W WORLD: 011 PASSWORD: Q1ZD4P1L WORLD: 401 PASSWORD: B3G5G52CK WORLD: 012 PASSWORD: M5R14R WORLD: 407 PASSWORD: SC5K5PT5RY WORLD: 013 PASSWORD: L1P5G52NG WORLD: 414 PASSWORD: SH25XT5RY WORLD: 014 PASSWORD: B1D2K4T WORLD: 422 PASSWORD: L5WGB5RD WORLD: 015 PASSWORD: R2NG1SB1R WORLD: 427 PASSWORD: Q1Z41L3G WORLD: 016 PASSWORD: W41VC4L1S WORLD: 432 PASSWORD: W41VP4B5Y WORLD: 017 PASSWORD: B3GVL5N WORLD: 437 PASSWORD: K2LLM4M1R WORLD: 018 PASSWORD: C1LS5D2CK WORLD: 441 PASSWORD: N2M41M4 WORLD: 019 PASSWORD: M2MW2LJ5B WORLD: 447 PASSWORD: F3TTM4T WORLD: 020 PASSWORD: J5SGB2NG WORLD: 454 PASSWORD: L5WMP2NG WORLD: 021 PASSWORD: K2LL4T WORLD: 465 PASSWORD: B3GM4L5W WORLD: 022 PASSWORD: E513B1R WORLD: 471 PASSWORD: SC52NG2LL WORLD: 023 PASSWORD: SC5Q342LL WORLD: 479 PASSWORD: F3TM4T5RY WORLD: 024 PASSWORD: SW1D2T5RY WORLD: 484 PASSWORD: H5B2P2L WORLD: 025 PASSWORD: N2MD42CK WORLD: 491 PASSWORD: Q1ZD244ND WORLD: 026 PASSWORD: H1M5XJ5B WORLD: 498 PASSWORD: C1L24ND WORLD: 027 PASSWORD: B3R5G5L2N WORLD: 501 PASSWORD: K2LLD253T WORLD: 028 PASSWORD: V4RY2K43L WORLD: 507 PASSWORD: B3RC4P4RT WORLD: 029 PASSWORD: D531SP2L WORLD: 513 PASSWORD: T2M3LD WORLD: 030 PASSWORD: SH2C42LL WORLD: 518 PASSWORD: L5W53T4R WORLD: 031 PASSWORD: F3TYT5RY WORLD: 522 PASSWORD: B2LYL1S WORLD: 032 PASSWORD: S3ZS5D5RD WORLD: 528 PASSWORD: W41VQ34B1R WORLD: 033 PASSWORD: T2MK5PC5N WORLD: 535 PASSWORD: SC5C4B1R WORLD: 034 PASSWORD: SH1DGBL2N WORLD: 541 PASSWORD: D5333L WORLD: 035 PASSWORD: H3RT43L WORLD: 549 PASSWORD: S1DC4P2L WORLD: 036 PASSWORD: H5B3P2L WORLD: 552 PASSWORD: B2NK5PD5N WORLD: 037 PASSWORD: S1DQ34L36 WORLD: 557 PASSWORD: L1PMPM4 WORLD: 038 PASSWORD: L5WD2H2LL WORLD: 562 PASSWORD: C1L1S5ND WORLD: 039 PASSWORD: C5R415RD WORLD: 569 PASSWORD: N2M35ND WORLD: 040 PASSWORD: B2N5XC5N WORLD: 573 PASSWORD: D535X53T WORLD: 041 PASSWORD: Q1Z1S4ND WORLD: 583 PASSWORD: C5R54R WORLD: 042 PASSWORD: B2L2K4B5Y WORLD: 587 PASSWORD: Q1Z5XL1S WORLD: 043 PASSWORD: Q1Z1S4ND WORLD: 592 PASSWORD: W41VTT WORLD: 044 PASSWORD: M5RC4L3G WORLD: 598 PASSWORD: E51H2PL2N WORLD: 045 PASSWORD: L1PTH2LL WORLD: 603 PASSWORD: B3RL5P5RD WORLD: 046 PASSWORD: B1DQ1ZD5N WORLD: 609 PASSWORD: T2M3ST5RY WORLD: 047 PASSWORD: R2NGK5PM1R WORLD: 613 PASSWORD: S1DMPB5Y WORLD: 048 PASSWORD: W41VGB5LD WORLD: 619 PASSWORD: Q1ZP45LD WORLD: 049 PASSWORD: B3G4B5Y WORLD: 625 PASSWORD: B3G5M1R WORLD: 050 PASSWORD: C1L34ND WORLD: 629 PASSWORD: K2LL2M4 WORLD: 051 PASSWORD: M2MQ34M4 WORLD: 634 PASSWORD: H1M15ND WORLD: 052 PASSWORD: J5SMPP4RT WORLD: 639 PASSWORD: F3T5D5R WORLD: 053 PASSWORD: K2LL41D5N WORLD: 645 PASSWORD: S1DL5PL1S WORLD: 055 PASSWORD: SC55G5H1M WORLD: 650 PASSWORD: B2LD24T WORLD: 056 PASSWORD: SW12K45ND WORLD: 653 PASSWORD: L1PYL5W WORLD: 057 PASSWORD: N2M1SM4T WORLD: 658 PASSWORD: C1L2NGB1R WORLD: 058 PASSWORD: H1MP4M4 WORLD: 663 PASSWORD: SC553TL2N WORLD: 061 PASSWORD: D53K5PD5R WORLD: 670 PASSWORD: SH25ZL2N WORLD: 062 PASSWORD: SH2GBH1M WORLD: 675 PASSWORD: H3RTD45RD WORLD: 066 PASSWORD: SH1DMPH5L4 WORLD: 680 PASSWORD: B2NC4L3G WORLD: 068 PASSWORD: H5B5XD5R WORLD: 686 PASSWORD: B1D34ND WORLD: 073 PASSWORD: M2NTH5L4 WORLD: 693 PASSWORD: K2LL1SM4T WORLD: 079 PASSWORD: R2NGH2PT WORLD: 699 PASSWORD: B3R45ND WORLD: 083 PASSWORD: M2M5G52CK WORLD: 706 PASSWORD: SH1D2K44R WORLD: 086 PASSWORD: E51P4T WORLD: 711 PASSWORD: C5RK5PL5W WORLD: 091 PASSWORD: B3RM4J5B WORLD: 725 PASSWORD: K2LLK5PT5R WORLD: 095 PASSWORD: F3T412LL WORLD: 733 PASSWORD: D535G55RD WORLD: 099 PASSWORD: H3RT2N5LD WORLD: 736 PASSWORD: S3ZC43L WORLD: 103 PASSWORD: C5RD24H2LL WORLD: 740 PASSWORD: H5BGB5RD WORLD: 109 PASSWORD: L1P5ZL3G WORLD: 746 PASSWORD: B2L5XH2LL WORLD: 115 PASSWORD: M2MT4ND WORLD: 758 PASSWORD: E51MPM4T WORLD: 118 PASSWORD: E513SD5N WORLD: 763 PASSWORD: B3R2NP1L WORLD: 121 PASSWORD: N2MH2P5ND WORLD: 771 PASSWORD: H3RTH2P4R WORLD: 123 PASSWORD: B3R5ZM4 WORLD: 774 PASSWORD: L5W5XH5L4 WORLD: 125 PASSWORD: D532NG53T WORLD: 777 PASSWORD: M2N2N2CK WORLD: 130 PASSWORD: SH1D53TLD WORLD: 783 PASSWORD: R2NGM4L5W WORLD: 134 PASSWORD: L5W5P1L WORLD: 789 PASSWORD: K2LL2NG2LL WORLD: 142 PASSWORD: B1DD44R WORLD: 796 PASSWORD: V4RY3S2LL WORLD: 146 PASSWORD: C1L3SL1S WORLD: 803 PASSWORD: H3RT2NGL3G WORLD: 152 PASSWORD: SW12B1R WORLD: 810 PASSWORD: B2L3SL3G WORLD: 159 PASSWORD: F3TD24P2L WORLD: 815 PASSWORD: R2NG5ZB5Y WORLD: 163 PASSWORD: H3RTS5DC5N WORLD: 821 PASSWORD: K2LL1H1M WORLD: 168 PASSWORD: B2NQ34H2LL WORLD: 826 PASSWORD: H1MY53T WORLD: 173 PASSWORD: L1P2K44ND WORLD: 834 PASSWORD: SH1DD4D5R WORLD: 178 PASSWORD: C1LW2LH1M WORLD: 841 PASSWORD: M2NS5DL5W WORLD: 182 PASSWORD: E51Q34P4RT WORLD: 848 PASSWORD: W41VD4L5W WORLD: 187 PASSWORD: B3R2K4M4T WORLD: 854 PASSWORD: E51Y2LL WORLD: 193 PASSWORD: T2MGB5ND WORLD: 859 PASSWORD: B3R33L WORLD: 197 PASSWORD: S1DD2L1S WORLD: 866 PASSWORD: SH1D1SB5Y WORLD: 201 PASSWORD: M2N2K42NG WORLD: 872 PASSWORD: B2N45LD WORLD: 207 PASSWORD: R2NGGB4R WORLD: 877 PASSWORD: L1P5XD5N WORLD: 220 PASSWORD: V4RYK5P5RD WORLD: 882 PASSWORD: C1LYM4 WORLD: 224 PASSWORD: S3ZQ34P2L WORLD: 887 PASSWORD: SC535ND WORLD: 228 PASSWORD: H5B5G5C5N WORLD: 893 PASSWORD: D532K4P1L WORLD: 233 PASSWORD: M2NQ1ZH2LL WORLD: 899 PASSWORD: H3RTGBD5R WORLD: 239 PASSWORD: R2NGMPM4 WORLD: 904 PASSWORD: B2N41H5L4 WORLD: 243 PASSWORD: M2M2K4H1M WORLD: 909 PASSWORD: L1PP42NG WORLD: 248 PASSWORD: SW1K5P53T WORLD: 915 PASSWORD: M2M3J5B WORLD: 254 PASSWORD: SH241P4RT WORLD: 919 PASSWORD: SC55X2LL WORLD: 262 PASSWORD: L5WK5PL1S WORLD: 925 PASSWORD: D53Q1ZP2L WORLD: 266 PASSWORD: B2LH2P2NG WORLD: 931 PASSWORD: H3RTMPB5Y WORLD: 272 PASSWORD: W41V2NJ5B WORLD: 937 PASSWORD: M2NP45LD WORLD: 279 PASSWORD: SC55J5B WORLD: 942 PASSWORD: B1DM4D5N WORLD: 284 PASSWORD: V4RY2NGT5RY WORLD: 949 PASSWORD: K2LLL5P53T WORLD: 291 PASSWORD: H3RT3ST5RY WORLD: 956 PASSWORD: V4RYM453T WORLD: 298 PASSWORD: B2L2NGH2LL WORLD: 962 PASSWORD: SH1D2NGH5L WORLD: 304 PASSWORD: W41VD24M4 WORLD: 968 PASSWORD: B2ND24T WORLD: 310 PASSWORD: E515Z4ND WORLD: 975 PASSWORD: R2NG2T WORLD: 320 PASSWORD: S3ZM453T WORLD: 979 PASSWORD: M2MP42CK -STAGE SELECT- IN THE CONQUEST MODE, PUSH THE PAUSE ICON AND MOVE THE CURSOR OVER THE MAP. NOW PRESS THE L BUTTON AND HOLD IT AS YOU PRESS A. NEXT, PRESS AND HOLD THE R BUTTON, THEN PRESS IN TURN THE Y, B, X, A, AND SELECT BUTTONS. LET GO OF THE R BUTTON AND GO TO THE ARMAGEDDON ICON. PRESS THE A BUTTON AND, IF THE ICON STAYS GRAY, GO TO THE GAME SETUP, MOVE TO CONQUEST AND PRESS THE A BUTTON. SELECT YOUR WORLD USING X AND B. -FULL POWER- AT ANY POINT IN THE GAME, PRESS A THEN B. HOLD LEFT AND PRESS R, A, B, X AND THEN SELECT. GO TO THE SWAMP ICON. IF IT HASN'T TURNED RED, YOU SHOULD NOW HAVE FULL POWER. PRIMAL RAGE -CHEAT MENU- AFTER PRESSING START AT THE TITLE SCREEN, YOU WILL SEE A SCREEN WITH THREE SELECTIONS. THESE SELECTIONS ARE: START, OPTIONS AND CREDITS. ON THIS SCREEN, PRESS: LEFT, LEFT, LEFT, RIGHT, RIGHT, LEFT, LEFT, RIGHT, RIGHT, RIGHT, LEFT, RIGHT. IF YOU ENTER THIS CORRECTLY, A NEW OPTION WILL APPEAR UNDERNEATH THE OTHERS CALLED CHEAT. ACCESSING THIS MENU WILL GIVE YOU A CHOICE OF ONE-HIT WINS FOR EITHER PLAYER, INVULNERABILITY, FREE PLAY AND TURBO MODE. -ALTERNATE COLORED CHARACTER- THIS METHOD WILL LET YOU CHOOSE AN ALTERNATE COLOR FOR YOUR DEADLY DINO IN PRIMAL RAGE. ALL YOU HAVE TO DO IS GO TO THE CHARACTER SELECTION SCREEN AND CHOOSE WHATEVER BEAST YOU WANT BY PRESSING THE Y, X, B AND A BUTTONS AT THE SAME TIME. WHEN YOU BEGIN YOUR GAME YOU WILL HAVE THE ALTERNATE COLORED CHARACTER. PRINCE OF PERSIA -LEVEL PASSWORD- LEVEL: 01 PASSWORD: BRNGBB9 LEVEL: 11 PASSWORD: 7F39R1B LEVEL: 02 PASSWORD: MRG5L2X LEVEL: 12 PASSWORD: H9TZD8N LEVEL: 03 PASSWORD: B6+TWNN LEVEL: 13 PASSWORD: 7TXF+9V LEVEL: 04 PASSWORD: 9Z3NRDX LEVEL: 14 PASSWORD: H+KX3L7 LEVEL: 05 PASSWORD: LQHWTVR LEVEL: 15 PASSWORD: GZ9MRZJ LEVEL: 06 PASSWORD: CGKDBZ2 LEVEL: 16 PASSWORD: 84CPBC6 LEVEL: 07 PASSWORD: TH4Q++B LEVEL: 17 PASSWORD: QQNL2PV LEVEL: 08 PASSWORD: VXPNBY2 LEVEL: 18 PASSWORD: 4Q7TMHJ LEVEL: 09 PASSWORD: QLL!WHR LEVEL: 19 PASSWORD: QHJG!Q7 LEVEL: 10 PASSWORD: HWB93WX LEVEL: 20 PASSWORD: H8J12+Y RADICAL REX -LEVEL SELECT- GO TO THE TITLE SCREEN WHERE IT SHOWS THE ONE- AND TWO-PLAYER OPTIONS. TAKE CONTROLLER TWO AND PRESS: RIGHT, A, DOWN, RIGHT, Y, X. YOU'LL GET THE LEVEL SELECT MENU. RAMPART -CODES- SECTION 01: BCBCBCBC SECTION 02: CDDDXXXC SECTION 03: BBCXBCBB SECTION 04: BBDFGBFG SECTION 05: DFDFDXTF SECTION 06: BCDFXXBT SECTION 07: BBZXTZZZ SECTION 08: YYDYCCDC SECTION 09: BXTBCDDB SECTION 10: WWTTNWWZ SECTION 11: CZCTCZCZ SECTION 12: BBBZTZDD SECTION 13: CXTXCRCR SECTION 14: CDCDXXCD SECTION 15: BZBDBXBZ SECTION 16: H PPYJ Y RANMA 1/2 -MOVES- RANMA-KUN KAITEN KICK: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN DOWN. FUMITSUKE: JUMP TOWARDS YOUR OPPONENT, THEN PRESS DOWN AND B. HIRYUU SHOUTENHA: PRESS Y AND B AT THE SAME TIME. MOUKO TAKABISHA: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN TOWARDS OR AWAY FROM YOUR OPPONENT. KACHUU TENSHIN AMAGURIKEN: PRESS Y OR B RAPIDLY. RANMA-CHAN KAITEN KICK: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN DOWN. FUMITSUKE: JUMP TOWARDS YOUR OPPONENT, THEN PRESS DOWN AND B. HIRYUU SHOUTENHA: PRESS Y AND B AT THE SAME TIME. MOUKO TAKABISHA: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN TOWARDS OR AWAY FROM YOUR OPPONENT. KACHUU TENSHIN AMAGURIKEN: PRESS Y OR B RAPIDLY. RYOUGA KASA TSUKI: TOWARDS AND B. TOBI KASA TSUKI: JUMP TOWARDS, THEN PRESS DOWN AND B. SHISHI HOUKOUDAN: Y AND B AT THE SAME TIME. BAKUSAI TENKETSU: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN DOWN. BANDANA NAGE: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN TOWARDS OR AWAY. SHAMPOO KAKATO OTOSHI: JUMP TOWARDS, THEN PUSH DOWN AND B. RYOUGA RETSUSHOU KYAKU: Y AND B AT THE SAME TIME. MOUGEKI TOTSUJINHA: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN TOWARDS OR AWAY. AKANE NIDAN MAWASHI GERI: TOWARDS OPPONENT AND B. SHOUMAKUUHAKEN: Y AND B AT THE SAME TIME. SHIPPU BAKURETSUKEN: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN TOWARDS OR AWAY. PANDA CHICHI NO IKARI (OSHIOKIHEN): Y AND B AT THE SAME TIME, FROM THROW RANGE. CHICHI NO IKARI (TAIBATSUHEN): CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN TOWARDS OR AWAY. PANDA HYAKURETSUKEN: Y OR B, QUICKLY AND REPEATEDLY. GOSUNKUGI DAIKAITEN WARANINGYOU: Y AND B AT THE SAME TIME. WARANINGYOU NAGE: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN TOWARDS OR AWAY. UKYOU KONJOU GIRI: B AND TOWARDS. TENKASU KANSHAKUDAMA MIKKSU: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN DOWN. KOHERA NAGE: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN TOWARDS OR AWAY. MOUSSE KATANA: B AND TOWARDS. KEIRANKEN: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN TOWARDS OR AWAY. HYAKURETSU ANKI: Y OR B, QUICKLY AND REPEATEDLY. TAKATSUMEKEN: JUMP, THEN DOWN AND B. GAMBLER KING TEN BOW: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN TOWARDS OR AWAY. JOKER SHOWER: JUMP AWAY, THEN DOWN AND B. PANSUTO TAROU (HUMAN) SUKASHIKI KIKKU: JUMP, THEN DOWN AND B. SENPORAKU: B AND TOWARDS. IPPATSU GYAKUTEN OTOKOGERI: Y AND B AT THE SAME TIME. PANSUTO TAROU (AKUMA) MOUGYUU TOTSUSHIN: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN TOWARDS OR AWAY. JET ATTACK: JUMP, THEN DOWN AND B. -CONFIGURATION CODE- ON THE CONTINUE SCREEN, PRESS AND HOLD THE R, X, AND A BUTTON. CONTINUE HOLDING UNTIL THE NEXT MATCH BEGINS. THE CONFIGURATION SCREEN WILL APPEAR. -REDUCE THROW DAMAGE- IF YOU HIT THE ATTACK BUTTONS WITH THE RIGHT TIMING AFTER BEING THROWN, YOU WILL LAND ON YOUR FEET AND TAKE ABOUT HALF THE NORMAL DAMAGE FROM THE THROW. -DOUBLE JUMP- RANMA-KUN, RANMA-CHAN, HAPPOSAI, AND SHAMPOO CAN DOUBLE JUMP. WHEN THEY'RE AT THE PEAK OF THEIR JUMP, HIT X A SECOND TIME FOR MORE HEIGHT. SHAMPOO CAN STEER HERSELF ANYWHERE ON THE SCREEN IF YOU USE THIS. RANMA-CHAN JUST COMES DOWN REALLY FAST. -DEBUG MODE- PICK ANY TWO CHARACTERS. WHEN YOU REACH THE SCREEN THAT ASKS YOU TO PICK A BACKGROUND TO FIGHT ON, PRESS THE R, X, AND A BUTTONS SIMULTANEOUSLY ON CONTROLLER ONE. HOLD THEM. A MENU SCREEN SHOULD APPEAR IN A FEW SECONDS. YOU ARE NOW IN THE DEBUG MODE. -FIGHT THE COMPUTER IN THE DUEL AND TEAM MODES- IF YOU HOLD DOWN THE L AND R BUTTONS ON THE CHARACTER SELECTION SCREEN, YOU CAN MOVE PLAYER TWO'S CHARACTER-SELECTION BOX. PRESSING Y WITH THE L AND R BUTTONS HELD DOWN WILL SELECT THE CHARACTER FOR YOUR OPPONENT, BUT IT WILL BE CONTROLLED BY THE COMPUTER AT WHATEVER DIFFICULTY LEVEL YOU CURRENTLY HAVE THE GAME SET TO. -PLAY AS PANSUTO- IF YOU WANT TO PLAY AS PANSUTO TAROU WITHOUT WINNING A SCENARIO MODE GAME FIRST THEN, AT THE TITLE SCREEN, PRESS: UP, RIGHT, DOWN, LEFT, UP, X, SELECT. YOU'LL HEAR RANMA-KUN YELL IF THE TRICK HAS WORKED. TAROU WILL NOW BE AN OPTION IN SCENARIO MODE. REN & STIMPY: VEEDIOTS -LEVEL SELECT- WHEN THE TITLE SCREEN STARTS TO APPEAR, PRESS: L, R, A, L, R, L, B, R, X, BEFORE "VEEDIOTS" LOGO IS COMPLETELY FORMED. YOU CAN NOW SELECT ANY LEVEL. -HEAR ENTIRE THEME SONG- IN THE OPENING, AS THEME SONG FADES OUT, PRESS L AND R TO HEAR ENTIRE SONG. RIVAL TURF -SECRET WARP- TO DO THIS, YOU MUST HAVE 30 OR MORE ENEMIES DEFEATED. THIS IS REPRESENTED BY SMALL HEADS THAT APPEAR ABOVE YOUR ENERGY METER. THE NUMBER 10 REPRESENTS 10 ENEMIES, 20 REPRESENTS 20 ENEMIES, AND SO ON. ONCE YOU GET TO THE PART OF THE FOURTH LEVEL WHERE THERE IS A DOOR, PRESS UP AT THE FIRST DOOR TO GO IN. YOU WILL BE WARPED TO THE END OF THE STAGE TO FIGHT THE BOSS. -CHANGE CHARACTER NAMES- TO DO THIS TRICK, YOU MUST FIRST PLAY THROUGH THE GAME AND GET THE HIGH SCORE. WHEN THE SCREEN COMES UP TO ENTER YOUR NAME, PUT IN "CHRCONF" AS YOUR NAME, AND YOU WILL BE BROUGHT TO A CHARACTER CONFIGURE SCREEN THAT WILL ALLOW YOU ALTER THE NAME OF ALL THE CHARACTERS IN THE GAME. ONCE YOU DO THIS, START THE GAME WITH YOUR CHARACTERS' NEW NAMES. ROAD RUNNER: DEATH VALLEY RALLY -75 LIVES- AT THE TITLE SCREEN, PRESS AND HOLD, R, Y, LEFT, SELECT, AND THEN PRESS AND HOLD START. PRESS X. -75 LIVES- HERE'S A SOMEWHAT DIFFERENT WAY TO DO THE TRICK. I'M NOT SURE IF IT WORKS, BUT IT CAN'T HURT TO INCLUDE IT. HOLD LEFT, SELECT, Y, R, AND THEN START AT THE TITLE SCREEN. IF YOU HOLD THEM DOWN UNTIL THE NAME OF THE FIRST STAGE APPEARS, YOU'LL START THE GAME WITH 75 LIVES. -TIPS- LEVEL 1 WAIT ON THE CLOSER PLATFORM AND A BOULDER WILL PASS JUST BENEATH YOUR FEET. JUMP AND GET RIGHT IN FRONT OF THE CATAPULT AND START PECKING THE BASE. IF YOU JUMPED AT THE RIGHT BOULDER, THE CATAPULT WILL NOT COME ALL THE WAY DOWN AND HIT YOU, THOUGH THE NEXT TIME AROUND IT WILL. WAIT UNTIL IT IS ABOUT TO HIT AND USE YOUR TURBO TO ESCAPE. THE CONTRAPTION WILL FALL APART AFTER DOING THIS ABOUT FOUR TIMES. LEVEL 2 THE ONLY WAY YOU CAN GET PAST THIS IS A SUICIDE APPROACH. YOU HAVE KNOCK OUT SIX RIVETS WHILE AVOIDING THE CRANE. JUST DON'T BOTHER TO AVOID IT. TIME YOUR ENTRY SO YOU WILL HAVE SOME TIME TO PECK AT THE RIVITS AND KNOCK THEM OUT AS FAST AS YOU CAN. THEN DO THE SAME TO THE OTHER SIDE. YOU'LL ALMOST ALWAYS BEAT HIM, BUT YOU PROBABLY WON'T HAVE ANY ENERGY LEFT WHEN YOU'RE DONE. LEVEL 3 THIS ONE IS EASY BUT IT TAKES FOREVER. YOU HAVE TO PECK AT THE BOMBS HE THROWS ONTO THE TRAIN, THEN THEY WILL BOUNCE OFF AND HIT HIM IF YOU TIME IT RIGHT. WATCH OUT FOR THE MIDDLE OF THE TWO CARS YOU ARE JUMPING AROUND ON BECAUSE YOU CAN FALL THROUGH THE GAP. EVERY TIME YOU SCORE A HIT, A VOLLEY OF BOMBS WILL COME FLYING DOWN. I CAN'T REMEMBER THE OVERALL PATTERN, BUT IT ONLY TAKES A SECOND TO FIGURE OUT. LEVEL 4 THIS IS JUST A SIMPLE TEST OF REFLEXES. JUMP TO THE TOP OF THE CONTRAPTION THE COYOTE'S RIDING AROUND IN (USE THE DRILLS TO GET UP THERE). NOW YOU HAVE TO PECK AWAY THE "TILES" THAT MAKE UP THE TOP OF THIS THING. YOU CAN ONLY PECK A "TILE" WHEN THE CORRESPONDING PLATFORM RAISES UP TO TRY TO SMASH YOU INTO THE ROOF. JUST RANDOMLY MOVE AROUND, FALLING OFF PLATFORMS WHEN THEY START TO RISE, AND PECKING UNDER ANY RAISED PLATFORMS YOU HAPPENED TO BE NEXT TO AT THAT MOMENT. LEVEL 5 SORRY, NO HELP AVAILABLE. ROBOCOP VS. TERMINATOR -PASSWORDS- LEVEL: 01 PASSWORD: DLTC LEVEL: 02 PASSWORD: MWSX LEVEL: 03 PASSWORD: TPST LOCATION: FUTURE LEVEL: 04 PASSWORD: BSHK LOCATION: ROBOT KILLER LEVEL: 05 PASSWORD: HKFL LOCATION: SPACESHIP LEVEL: 06 PASSWORD: SKTR LOCATION: SKYNET OUTER PERIMETER LEVEL: 07 PASSWORD: SKMD LOCATION: SKYNET INNER PERIMETER LEVEL: 08 PASSWORD: DRFT LOCATION: STORAGE FACILITY LEVEL: 09 PASSWORD: SKNN LOCATION: INNER SANCTUM LEVEL: 10 PASSWORD: MWFX LOCATION: SKYNET CODE CPU LEVEL: 11 PASSWORD: RNTM LOCATION: SELF DESTRUCTION LEVEL: END PASSWORD: FNSH ROCK 'N' ROLL RACING -GET TO PLANET INFERNO- AT THE TITLE SCREEN, SELECT THE VS. MODE. PRESS AND HOLD R, L, AND SELECT. YOU CAN NOW SELECT THE PLANET "INFERNO". -PLAY AS OLAF THE VIKING- AT THE SELECT HERO SCREEN, PRESS AND HOLD L, R, AND SELECT. CONTINUE HOLDING AND SCROLL THROUGH THE CHARACTERS UNTIL OLAF APPEARS. -LARRY SOUND TEST- ON THE OPTIONS SCREEN, MAKE SURE LARRY IS "ON", THEN PRESS L OR R TO MAKE LARRY SAY DIFFERENT QUOTES. -START WITH $999,999- IN THE VETERAN LEVEL, ENTER THIS PASSWORD: 989Y C02V WS6M IN THE WARRIOR LEVEL, ENTER THIS PASSWORD: J89! C02V WS6M -PASSWORDS- PASSWORD: !B!R T5C3 X5PT START AT: DRAKONIS PASSWORD: 7JM8 QQCB 9SPS START AT: BOGMIRE PASSWORD: 1FQ8 R5CL 9KK2 START AT: NEW MOJAVE PASSWORD: V2L8 14BV 92K! START AT: NHO PASSWORD: XWC7 HZB5 5TJ! START AT: INFERNO -WARRIOR DIFFICULTY- CHEM VI DRAKONIS DIV B: XB48 RSFW 0S6M DIV B: RKBR !8F5 SWJ! DIV A: 5CR8 RLCW 0S6S DIV A: HZLR 1MC5 SWJ! BOGMIRE NEW MOJAVE DIV B: RNDQ MQFD SWJ! DIV B: R1LQ 2MFN SWJ! DIV A: GBJQ 7SCD SWJ! DIV A: DHQT S6CN SWJ! NHO INFERNO DIV B: MFBR R8DX SWJ! DIV B: 48F8 20D3 5TJ! DIV A: VQY8 !RBV 5TJ! DIV A: XBF7 MHB3 5TJ! -HINTS- IT'S A GOOD IDEA TO LET THE COMPETITION GET AHEAD OF YOU AT THE START OF THE RACE. A FEW SECONDS IS GENERALLY A SAFE ESTIMATE. THEN, CATCH UP TO THEM AND THEY WILL ALREADY BE DAMAGED, MAKING IT EASIER FOR YOU TO DESTROY THEM AND TAKE THE LEAD. AS YOU PROGRESS TO HIGHER LEVELS, THE AMOUNT OF TIME YOU GIVE THEM TO GET AHEAD AT THE START SHOULD BE LESS, SINCE THEY BECOME HARDER AND HARDER TO CATCH UP TO. -MORE PASSWORDS- THESE PASSWORDS ARE FOR THE WARRIOR LEVEL, WHICH I RECOMMEND SINCE THE OTHER LEVELS DO NOT LET YOU ADVANCE TO THE LAST PLANET. I DON'T REMEMBER THE EXACT PLANET NAMES, OR THE EXACT FEATURES THAT THE PASSWORDS GIVE, BUT THIS SHOULD BE GOOD ENOUGH TO GET YOU GOING. FIRST PLANET NEW MOJAVE (?) ICE (?) JKP8 QM2V VJPQ PJS8 QN2L 9!YT M8W8 C01V 92KT NFY8 QM2V YK6T NGN8 HL2L 9!0T KZX8 RT1V 6S8T TDWR 5823 XYPT JCR8 T60L 92KT GV58 TPZV 6TWT 2R8R MP03 XWPT GXD8 SHZV 5TWT 7X8R J62B XWPT DJP8 QT0B !KYS INFERNO (BONUS PLANET): DIVISION B: LQ58 TM13 5TJ! DIVISION A: BV78 CNZ3 5TJ! (BEST CAR, ALL OPTIONS. WIN THIS AND YOU'RE DONE) THE ROCKETEER -ROUND SELECT- AT THE TITLE SCREEN PRESS L, R, L, R, DOWN. YOU WILL HEAR A SCRATCHING NOISE. AFTER THE NEXT SCREEN APPEARS FOR A FEW SECONDS, PRESS START. THE "PLAYER SELECT" SCREEN WILL APPEAR. SELECT THE NUMBER OF PLAYERS AND PRESS START. THEN THE "ROUND SELECT" SCREEN WILL APPEAR. ROCKO'S MODERN LIFE -PASSWORDS- DIFFICULTY: EASY DIFFICULTY: HARD LEVEL: 2 PASSWORD: COMICS LEVEL: 2 PASSWORD: BLAZEZ LEVEL: 3 PASSWORD: MELBA LEVEL: 3 PASSWORD: O-TOWN LEVEL: 4 PASSWORD: HIPPO LEVEL: 4 PASSWORD: GRIPES ROCKY RODENT -INFINITE CONTINUES- AT THE TITLE SCREEN, PRESS START. WHILE ROCKY RUNS ACROSS SCREEN, QUICKLY PRESS: Y, A, R, A, B, A. THE OPTION SCREEN WILL APPEAR. CHANGE THE CONTINUES TO "?" AND THEY WILL BE UNLIMITED. ROGER CLEMENS' MVP BASEBALL -START AT PENNANT GAME- PASSWORD: LZFMJY RBZVJS FY7WFX 6CBBN5 R-TYPE III -STAGE SELECT- AT THE CONTINUE SCREEN, PRESS THE R BUTTON TEN TIMES. THEN PRESS THE L BUTTON AS MANY TIMES AS THE STAGE YOU WANT TO START ON. IN OTHER WORDS, IF YOU WANT TO START ON LEVEL 2, PRESS L TWICE, LEVEL 3, PRESS L THREE TIMES, ETC., THEN PRESS START. RUN SABER -CHANGE CHARACTER COLOR- AT ANY TIME, PRESS START TO PAUSE THE GAME. THEN PRESS SELECT TO CYCLE THROUGH THE COLORS. -LEVEL SELECT- AT THE ATLAS SCREEN, PRESS AND HOLD: B, Y, R, SELECT. RELEASE ALL THE BUTTON AND LEVEL SELECT APPEARS IN THE MAIN MENU. SAMURAI SHOWDOWN -PLAY AS BOSSES- AT THE LOGO SCREEN, PRESS: A, X, Y, B. THEN, AT THE CHARACTER SELECT SCREEN, PUSH UP WHILE THE CURSOR IS ON ANY CHARACTER AND YOU'LL BE ABLE TO SELECT AMAKUSA SHIRO. PRESS AND HOLD THE L AND R BUTTONS. THEN PRESS START, STILL HOLDING L AND R. CONTINUE HOLDING UNTIL THE SCREEN APPEARS. SATURDAY NIGHT SLAM MASTERS -WEAPONS IN THE RING- CLIMB OUT OF THE RING AND PICK UP AN ITEM. GO TO LEFT OR RIGHT SIDE OF RING AND THEN JUMP. WHILE IN THE AIR, PRESS THE ATTACK BUTTON TO THROW ITEM INTO THE RING. CLIMB BACK INTO RING AND PICK IT UP. SEA QUEST -DEBUG MODE- BEGIN THE GAME AND PRESS SELECT TO GO TO THE BRIDGE. NOW PRESS, L, R, B, A, LEFT, RIGHT, X, Y, UP, DOWN. YOU CAN NOW MAX OUT ALL YOUR SYSTEM SETTINGS. THE SECRET OF MANA -QUICK RESET- FOR A QUICK RESET, HOLD: L, R, SELECT, ON CONTROLLER ONE, THEN PRESS START. THE GAME WILL RESET, AND YOU CAN RESTART THE GAME FROM WHERE YOU LAST SAVED. THE SEVENTH SAGA -Q & A- Q: I FOUND THE WIND RUNE IN THE CAVE OF MELENAME. THE PROBLEM IS, ONE OF THE OTHER APPRENTICES STOLE IT. HOW CAN I GET IT BACK? A: THIS IS A VERY COMMON PROBLEM. IF YOU HAVE HAD THE WIND RUNE STOLEN AND HAVE TRAVELLED PAST THE TOWN OF EYGUS, I USUALLY SUGGEST THAT PEOPLE RESET THE GAME. THE PROBLEM IS THAT THE APPRENTICES IN THE EARLY SECTIONS OF THE GAME ARE VERY DIFFICULT TO BEAT. USUALLY YOU HAVE TO GET EXTREMELY LUCKY IN ORDER TO DEFEAT THEM. IT WOULD TAKE YOU ABOUT 45 MINUTES TO OBTAIN THE WIND RUNE FROM THE START OF THE GAME. IT MAY TAKE YOU IN EXCESS OF FIVE TO SIX HOURS TO BEAT THIS APPRENTICE. IF YOU REMEMBER TO SAVE THE GAME EACH TIME YOU ENTER A TOWN, YOU WILL BE ABLE TO SIMPLY RESET THE GAME IF YOU SHOULD LOSE YOUR RUNE. THIS WILL ALLOW YOU TO START FROM THE LAST PLACE SAVED. SO, YOU SHOULD BE ABLE TO PREVENT ANYONE FROM STEALING YOUR RUNES. Q: IN THE CAVE OF MELENAME, I SEE A DOORWAY, BUT THERE ARE SOME ROCKS BLOCKING THE ENTRANCE. HOW DO I MOVE THESE? A: TRAVEL TO THE TOWN OF ZELLIS. ENTER THE INN AND SPEAK TO THE VILLAGER INSIDE. HIS NAME IS BRANTU. BRANTU WILL JOIN YOUR PARTY AS A THIRD PERSON AND WILL OPEN THE ROCKS BLOCKING THE DOORWAY. IF BRANTU WILL NOT JOIN YOU, RETURN TO BONRO AND GET THE MAP FROM GAIN. Q: HOW DO I GET THE WATER RUNE FROM THE WIZARD OF GUNTZ? A: YOU MUST CONTINUE TALKING TO THE WIZARD OF GUNTZ UNTIL HE AGREES TO TRADE YOU THE WATER RUNE FOR SOME WATER. NEXT, TRAVEL TO THE VILLAGE OF PELL. IN THE TAVERN, YOU WILL FIND A VILLAGER NAMED DIGGER. ONCE HE HAS JOINED YOUR PARTY, TRAVEL BACK TO GUNTZ AND DIGGER WILL BRING WATER. THE WIZARD WILL NOW GIVE YOU THE WATER RUNE. Q: I KEEP HEARING ABOUT A SECRET ENTRANCE IN THE TOWN OF PATROF. WHERE IS THIS ENTRANCE AND WILL IT ALLOW ME TO ENTER THE CASTLE? A: IF YOU SEARCH EACH OF THE TOMBSTONES IN PATROF, YOU WILL FIND ONE THAT READS: "DO NOT DISTURB." STAND BENEATH THIS TOMBSTONE AND PUSH YOUR CONTROL PAD UP. THE TOMBSTONE WILL MOVE, REVEALING A SECRET STAIRWAY. YES, THIS STAIRWAY WILL LEAD YOU INTO THE CASTLE. Q: THERE IS A ROCK IN THE CAVE OF MILTO THAT I CAN'T SEEM TO MOVE. HOW DO I MOVE THIS ROCK? A: YOU MUST HAVE THREE RUNES TO START THIS PROCESS. ENTER THE TOWN OF BONE AND LOOK FOR A LITTLE BOY. IF YOU TALK TO THE BOY, HE WILL ASK YOU A QUESTION ABOUT BONRO. IF YOU ANSWER "NO," HE WILL EITHER GIVE YOU A REMOTE CONTROL OR ASK YOU TO TAKE HIM TO BONRO. THE REMOTE CONTROL WILL OPEN THE ROCK IN THE CAVE OF MILTO. IF YOU TAKE TO BOY TO BONRO, HIS UNCLE WILL ARRANGE FOR YOU TO TAKE A BOAT RIDE. BOTH OF THESE OPTIONS ACCOMPLISH BASICALLY THE SAME THING. IF YOU GET ONE, YOU WILL NOT GET THE OTHER. Q: I DEFEATED THE DRAGON IN THE VILLAGE OF LUZE. THE GAME TELLS ME THAT THE RUNE HAS BEEN STOLEN. HOW CAN I FIND IT? A: SINCE THERE IS NO WAY OF PREVENTING THE THEFT OF THIS RUNE, YOU NEED TO TRY AND LOCATE THE APPRENTICE WHO STOLE IT. TRY RETURNING TO THE TOWNS YOU HAVE VISITED ALREADY VIA THE WIND RUNE. ONCE INSIDE A TOWN, STEP OUTSIDE. LOOK IN YOUR CRYSTAL BALL LOCATED IN THE UPPER LEFT CORNER OF THE SCREEN. IF THE CIRCLE REPRESENTING THE TOWN IS FLASHING, THE THIEF IS IN THAT TOWN. Q: HOW CAN I ENTER THE TOWER OF GRIME? A: IF YOU HAVE OLVAN AS YOUR MAIN CHARACTER, TRAVEL TO THE TOWN OF BONE. ONCE ON BONE, WALK TO THE BOTTOM RIGHT CORNER. HERE YOU WILL FIND AN OLD MAN WHO WILL GIVE YOU THE KEY OF BRILLIANCE. IF YOU DON'T HAVE OLVAN, DON'T WORRY. IN THE UPPER RIGHT CORNER OF THE CONTINENT YOU WILL FIND THE NORTH TOWER. IN THIS TOWER THERE IS A FLASHING SQUARE. IF YOU STEP ON THIS SQUARE, YOU WILL BE TELEPORTED INTO THE TOWER OF GRIME. Q: HOW CAN I FIND THE CAVE OF LAOSU? A: FROM THE VILLAGE OF PADAL, WALK SOUTH UNTIL YOU REACH THE MOUNTAINS. NOW WALK WEST ALONG THE MOUNTAINS AND YOU WILL ENTER THE CAVE OF LAOSU. THE ENTRANCE IS INVISIBLE. Q: I DEFEATED THE SERPENT LADY IN THE CASTLE OF BARAN. PROSA, THE COMMANDER, PROMISED ME THE MOON RUNE IF I DEFEATED HER. NOW WHEN I TALK TO HIM, HE ASKS ME TO FIND PEGIM AND WILL NOT GIVE ME THE RUNE. WHY? A: RETURN TO THE VILLAGE OF ZELLIS. IN THE TAVERN TALK WITH EVERYONE AND YOU WILL LOCATE PEGIM. NOW RETURN TO PROSA AND HE WILL GIVE YOU THE MOON RUNE. Q: I CAN'T SEEM TO FIND A WAY THROUGH THE FLAMES IN BILTHEM CASTLE. A: WHEN YOU ENTER THE CASTLE, IMMEDIATELY GO LEFT AND WALK UP THE STAIRCASE. NOW, WALK SOUTH TO THE WALL AND GO LEFT. LOOK FOR A NARROW HALLWAY LEADING UP. TAKE THIS HALLWAY TO THE TOP AND GO LEFT. TAKE THE STAIRCASE DOWN. NOW YOU WILL ENTER THE FLAMES FROM THE RIGHT HAND SIDE. YOU SHOULD FIND A NARROW PASSAGE THROUGH THEM. Q: OK, SO I MADE IT THROUGH THE FLAMES AND FOUND DOROS, BUT I CAN'T BEAT HIM BECAUSE HE SPLITS INTO THREE. A: FOLLOW THE DIRECTION ABOVE. EXCEPT INSTEAD OF ENTERING THE FLAMES, CONTINUE WALKING DOWN UNTIL YOU FIND A STAIRCASE LEADING DOWN. HERE YOU WILL FIND A WOODEN TABLE. PUSH THE TABLE AND YOU WILL FIND A KEY. TO THE LEFT OF THIS TABLE YOU WILL NOTICE A JAIL CELL. OPEN THE JAIL CELL AND RELEASE THE OLD MAN BEING HELD PRISONER. HE WILL GIVE YOU AN ITEM CALLED "STAR". USE THIS ITEM ON DOROS AND YOU WILL BE ABLE TO DEFEAT HIM. Q: I MADE IT TO BRUSH, AND BRANTU WON'T LET ME IN THE BASEMENT. WHAT AM I SUPPOSED TO DO? A: FIRST, YOU NEED TO HAVE SIX RUNES. IF YOU ARE MISSING ONE OR MORE RUNES, READ THROUGH THE ABOVE SECTIONS AGAIN AND FIND WHICH ONE YOU MISSED. IF YOU HAVE NOT MISSED ANY, IT IS LIKELY THAT AN APPRENTICE CHALLENGED YOU TO A FIGHT, DEFEATED YOU AND TOOK YOUR RUNES. IF THIS HAS HAPPENED TO YOU, YOU NEED TO TRAVEL FROM TOWN TO TOWN, LOOKING FOR THE APPRENTICE. ONCE YOU HAVE SIX RUNES, RETURN TO BRUSH AND SPEAK WITH THE FORTUNE TELLER. NOW SPEAK TO BRANTU AND HE WILL FLY YOU TO THE NEXT CONTINENT. Q: I AM AT THE NEXT CONTINENT AND I LOST MY MAGIC. I HAVE ALSO FOUND GORFUN THE MAIN BOSS BUT HE DISAPPEARS, WHAT AM I DOING WRONG? A: YOU NEED TO LOCATE THE MOONLIGHT. THE MOONLIGHT IS LOCATED IN A CAVE SOUTHWEST OF GUANTA. IN THIS CAVE YOU WILL FACE METAL PISON. AFTER DEFEATING HIM YOU WILL LOCATE THE MOONLIGHT IN A TREASURE CHEST. RETURN TO GUANTA AND SOMEONE WILL REMOVE THE CURSE RESTORING YOUR MAGIC. WHEN YOU FACE GORFUN, USE MOONLIGHT ON HIM WHEN HE DISAPPEARS. Q: I HAVE RECEIVED THE SEVEN RUNES AGAIN. WHERE DO I GO NOW? A: WALK TO THE UPPER RIGHT CORNER OF THE CONTINENT, HERE YOU WILL FIND THE FINAL CASTLE AND GORSIA WAITS WITHIN. Q: HOW DO I FIGHT THE APPRENTICES? A: FIGHTING OTHER APPRENTICES IS DIFFICULT BECAUSE THEY'RE ALWAYS BUILT UP TO ABOUT THE SAME LEVEL AS YOUR CHARACTER, BUT YOU CAN GAIN THE ADVANTAGE BY MEMORIZING THEIR ATTACK PATTERNS. THEY VARY, BUT EACH USES THE SAME PATTERN WHEN FIGHTING THE SAME OPPONENT. WHEN YOU FIRST FIGHT, SURVIVE AS LONG AS YOU CAN AND WRITE DOWN THEIR PATTERN OF ATTACK SO YOU'LL KNOW HOW TO PLAN FOR YOUR NEXT BOUTS. ENEMY APPRENTICES MIGHT USE HEALING SPELLS AS EXTRA STEPS, BUT THEY'LL RETURN TO THEIR REGULAR PATTERNS IN THE NEXT ROUNDS. Q: WHERE DO I FIND THE APPRENTICE WHO STOLE THE SKY RUNE? A: USE THE WIND RUNE TO WARP FROM TOWN TO TOWN, LOOKING FOR THE APPRENTICE THIEF WHO TOOK THE SKY RUNE. AT EACH TOWN, STEP OUTSIDE AND LOOK AT THE TOWN IN YOUR CRYSTAL BALL. IF IT LOOKS NORMAL, WARP TO A NEW TOWN, BUT IF IT FLASHES, THERE IS A RUNE TO BE FOUND IN THE TOWN. ENTER AND SAVE YOUR GAME AT THE INN, THEN SEARCH THE TOW FOR THE APPRENTICE WHO TOOK THE SKY RUNE. YOU'LL HAVE TO DEFEAT HIM OR HER TO GET THE RUNE. Q: HOW DO I USE THE RUNES AGAINST GORSIA? A: WHEN YOU REACH GORSIA IN THE CASTLE OF GORFUN, YOU MUST USE THE SEVEN RUNES IN A PARTICULAR ORDER BEFORE YOU ATTACK. USE THEM IN THE FOLLOWING ORDER: WIZARD, LIGHT, WATER, STAR, MOON, WIND AND FINALLY SKY. USING THEM IN ANY OTHER ORDER WILL BE INEFFECTIVE. ATTACK AFTER USING THE RUNES. -LIST OF TOWNS, CASTLES AND CAVES- 01) LEMELE'S CASTLE 15) PATROF 29) TOWN OF POLASU 02) TOWN OF LEMELE 16) PATROF CASTLE 30) TOWN OF PANDAM 03) TOWN OF RABLESK 17) TOWN OF BONE 31) TOWN OF TIFFANA 04) ARAN CASTLE 18) CAVE OF MILTO 32) CASTLE OF TIFFANA 05) GATE OF EARTH 19) GRIME TOWER 33) BARAN CASTLE 06) TOWN OF BONRO 20) DOWAINE 34) BILTHEM 07) TOWN OF ZELLIS 21) NORTH TOWER 35) BILTHEM CASTLE 08) CAVE TO MELENAME 22) BELAINE 36) TOWN OF BRUSH 09) TOWN OF MELENAME 23) TELAINE 37) VALLENCIA VILLAGE 10) CAVE TO EYGUS 24) TELAINE CASTLE 38) CAVE OF KAPEL 11) EYGUS 25) CAVE OF BEORE 39) VILLAGE OF BUGASK 12) CAVE TO PELL 26) TOWN OF LUZE 40) VILLAGE OF GUANTA 13) PELL 27) TOWN OF PANG 41) CAVE OF BULNSEL 14) GUNTZ 28) TOWN OF PADAL 42) CASTLE OF GORFUN SHAQ FU -BLOOD CODE- AT THE OPTION SCREEN, PRESS: Y, X, B, A, L, R. THE SCREEN WILL FLASH RED. YOU'LL NOW SEE BLOOD DURING FIGHTS. SHIEN'S REVENGE -30 CONTINUES- AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS SELECT SEVEN TIMES. -NINE SPECIAL WEAPONS- AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS START SEVEN TIMES. -DYNAMIC (EASIEST) SETTING- AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS THE L BUTTON SEVEN TIMES. -ALMANIC (HARDEST) SETTING- AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS THE R BUTTON SEVEN TIMES. SIMANT -SCENARIO SELECT- THIS TRICK WILL ONLY WORK WITH A MOUSE CONTROLLER. PLUG MOUSE INTO THE SECOND CONTROLLER PORT. USE CONTROLLER ONE TO ENTER THE SCENARIO MODE. USE THE MOUSE TO LIGHT UP THE SCENARIOS. USE CONTROLLER ONE TO SELECT A SCENARIO. -CHANGE INTO THE QUEEN- GO TO THE AREA IN THE HOUSE BETWEEN THE TV AND THE CHAIR. SHOCK YOURSELF IN THE ELECTRIC SOCKET CLOSEST TO THE COLONY. THE WORD "CHANGE" WILL APPEAR ON THE SCREEN. YOU WILL REAPPEAR IN THE COLONY AS THE QUEEN. -INCREASE CHANCES OF WINNING BATTLES- WHILE IN BATTLE WITH A RED ANT, QUICKLY PRESS THE A BUTTON. THIS WILL STRONGLY INCREASE YOUR CHANCES OF WINNING THE BATTLE. IF YOU HAVE A TURBO CONTROLLER YOU SHOULD WIN EVERY BATTLE. -WACKY CAT- WHEN YOU ARE PLAYING IN THE FULL GAME, SELECT THE GRAPH ICON AND PRESS THE A BUTTON. SELECT THE HOUSE OPTION AND PRESS A AGAIN. IF THE CAT APPEARS ON THE FENCE WHILE YOU ARE ON THE HOUSE SCREEN, POINT THE CURSOR AT IT, THEN PRESS THE A BUTTON. EVERY TIME YOU PRESS THE A BUTTON, THE CAT WILL BUG-OUT AND FALL OFF THE FENCE. SIMCITY -FREE COVERAGE- AT THE BEGINNING OF A NEW YEAR, AFTER THE TAX SCREEN HAS APPEARED, SAVE THE GAME AND THEN LOAD IT BACK UP. THE RELOAD WILL CAUSE THE FIRE, POLICE AND TRANSPORTATION DEPARTMENTS TO GIVE YOU A BREAK. THE COMPUTER WILL NOT REQUEST ANY MONEY FROM YOU TO FUND THE THREE DEPARTMENTS. YOU CAN DO THIS EACH YEAR. -LEAST WATER- THE LAND WITH THE LEAST AMOUNT OF WATER IS MAP NUMBER 61. -GIFT CONDITIONS- MAYOR'S HOUSE YOU WILL GET THIS WHEN YOU REACH 2,000 CITIZENS. BANK YOU WILL GET THIS WHEN YOU REACH 10,000 CITIZENS AND HAVE LESS THAN $2,000 IN YOUR CITY'S TREASURY. ZOO YOU WILL GET THIS WHEN YOU REACH 10,000 CITIZENS AND BUILD ONE STADIUM. BUILD TWO MORE STADIUMS AND YOU WILL GET THE SECOND ZOO. IT WILL TAKE SEVERAL GAME MONTHS AFTER THE CONDITIONS ARE MET TO GET A ZOO. POLICE AND FIRE H.Q. YOU WILL GET ONE EACH TIME YOU BUILD SIX REGULAR STATIONS. YOU CAN GET A MAXIMUM OF THREE FOR EACH. WINDMILL YOU WILL GET ONE WHEN 150 ZONES ARE DEVELOPED. YOU WILL GET ANOTHER WHEN 500 ZONES ARE DEVELOPED. LIBRARY EACH LIBRARY IS GIVING TO YOU WITH THE ADDITION OF THREE SCHOOLS. YOU CAN GET A MAXIMUM OF THREE LIBRARIES. SCHOOLS WILL AUTOMATICALLY OPEN BY THEMSELVES. PROMOTE BUILDING OF SCHOOLS BY CREATING NICE, WELL MAINTAINED RESIDENTIAL AREAS. LARGE PARK EACH PARK IS AWARDED TO YOU WITH THE ADDITION OF 300 ACRES OF PARK SPACE. YOU CAN GO UP TO 900 ACRES TO GET ALL THREE PARKS. RAILROAD STATION YOU WILL GET THIS WITH 50 KM OF TRACK. YOU WILL GET THE SECOND ONE WITH 200 KM OF TRACK. FOUNTAIN YOU WILL GET THIS ON THE 50TH ANNIVERSARY OF YOUR CITY. EXPO IF YOU HAVE 50,000 CITIZENS, AN AIRPORT AND A HARBOR, YOU WILL GET THE EXPO. LAND FILL YOU WILL GET THESE WHEN YOU HAVE 150, 100, 50 AND 30 ZONES THAT ARE UNDEVELOPED AND NO MORE SPACE TO BUILD. SCALE MODEL YOU WILL GET THIS WHEN YOU GET 50,000 CITIZENS. -HOW MANY PRESENTS AND WHERE TO PUT THEM- PUT THESE IN THE COMMERCIAL AREAS: TRAIN STATION - (2) FOUNTAIN - (1) LARGE PARK - (3) WINDMILL - (2) BANK - (1) PUT THESE IN THE INDUSTRIAL AREAS: POLICE H.Q. - (3) EXPO - (2) PUT THESE IN THE RESIDENTIAL AREAS: AMUSEMENT PARK - (5) LIBRARY - (3) YOUR HOUSE - (1) ZOO - (2) MARIO STATUE - (1) OTHER ITEMS, PUT THESE ANYWHERE FIRE H.Q. - (3) LAND FILL - (7) NOTE: YOU CAN SELECT THE CASINO INSTEAD OF THE AMUSEMENT PARK. IF YOU DO, THEN PLACE THEM IN THE COMMERCIAL AREAS. WARNING! CASINOS CAUSE THE CRIME RATE TO RISE AND IT IS MUCH MORE ADVISABLE TO TAKE THE AMUSEMENT PARK INSTEAD. -UNLIMITED MONEY- BUILD AT LEAST ONE FIRE STATION, ONE POLICE STATION AND PUT DOWN AT LEAST ONE PIECE OF TRACK. NOW GET RID OF THE REST OF YOUR MONEY. YOU MUST HAVE NOTHING. WAIT UNTIL DECEMBER, AND AS SOON AS THE TAX SCREEN APPEARS HOLD DOWN THE L BUTTON AND EXIT THE SCREEN. ONCE YOU HAVE RETURNED TO THE MAP, RE-ENTER THE TAX SCREEN. RAISE ALL YOUR PERCENTAGES TO 100% AND EXIT THE TAX SCREEN. NOW, LET GO OF THE L BUTTON. YOU SHOULD HAVE $999,999. REPEAT IT NEXT YEAR IT YOU'RE OUT OF CASH. -MORE MAPS- SELECT "START NEW CITY" AND PICK ANY MAP BETWEEN 1 AND 999. GO INTO THE MAP AND CHOOSE THE "GO TO MENU" ICON AT THE TOP OF THE SCREEN. DO NOT SAVE THIS CITY. CHOOSE "START NEW CITY" AGAIN ON THE MENU SCREEN. WAIT, AND WHEN THE MAP APPEARS IT WILL BE THE SAME NUMBERED MAP BUT IT WILL LOOK ENTIRELY DIFFERENT. THIS WORKS ON ALL THE MAPS FROM 1 TO 999, GIVING YOU A TOTAL FOR 1998 MAPS INSTEAD OF THE REGULAR 999. -SCREEN SIZE- THE SCREEN IS 120 INDIVIDUAL SQUARES ACROSS AND 100 SQUARES DOWN. -NOTE- THE MAP USED IN NINTENDO'S "SUPER NES" BOOK IS NUMBER 714. SIMEARTH -SCENARIO SELECT- AT THE TITLE SCREEN, PRESS START TO GO TO THE MAIN MENU. CHOOSE A SCENARIO BUT DON'T PRESS START. PRESS AND HOLD L, R, Y, THEN PRESS A. THE STAGE SELECT SCREEN WILL APPEAR. SKULJAGGER -PASSWORDS- LEVEL: 2 PASSWORD: CRUEL MAN CRUEL BIRD LEVEL: 3 PASSWORD: CLAW IS MEAN DOCK LEVEL: 4 PASSWORD: BIG WILD ANGRY FLY LEVEL: 5 PASSWORD: FLY HOME LAZY SWORD SMARTBALL -STAGE SELECT- AS THE "PUSH START BUTTON" MESSAGE FLASHES ON THE TITLE SCREEN, PRESS: UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, SELECT, START. SOLDIERS OF FORTUNE -PASSWORDS- BRIGAND & THUG WORLD: 2 PASSWORD: W1V19S2SH21Q WORLD: 3 PASSWORD: RI8VDQWF0IVP WORLD: 4 PASSWORD: 4I4ILIV4QVX6 NAVVIE & SCIENTIST WORLD: 2 PASSWORD: CJWI9D2QQ2XF WORLD: 3 PASSWORD: RJXVD8WFPIVP WORLD: 4 PASSWORD: 4J3WLPV9XWSC SONIC BLASTMAN -LEVEL SELECT- HIGHLIGHT MUSIC ON THE OPTIONS SCREEN. CHANGE THE MUSIC TO LEVEL #. HOLD SELECT, THEN PRESS: L, R, R, L, THEN START. NOTE THE BOSS' MUSIC NUMBER SELECTS THE BOSS LEVEL. SOULBLAZER -Q & A- Q: HOW DO I DEFEAT THE METALLIC BOSS IN THE PAINTING IN AREA 1? YOU MUST DEFEAT HIM WITHOUT HAVING THE ZANTETSU (ANTI-METAL) SWORD. IT CAN BE DONE, BUT IT'S VERY TIME-CONSUMING. LURE HIM TO THE LEFT, THEN WALK UP THE CENTRAL RAMP AND HIT HIM ONCE AS HE APPROACHES YOU (STAY AT THE TOP OF THE RAMP, DON'T TOUCH THE PLATFORM HE'S CONFINED TO). THEN RUSH BACK DOWN THE RAMP AND LURE HIM OVER TO THE LEFT AGAIN. IT'S BORING, BUT IT WORKS. -LOCATION OF THE MASTER'S 8 EMBLEMS- EMBLEM A USE THE ZANTETSU SWORD TO KILL ALL THE METAL CREATURES IN THE PAINTING IN AREA 1. YOU'LL RELEASE SOME IVY THAT LEADS TO AN AREA CONTAINING THE EMBLEM. WALK AROUND TO FIND IT. EMBLEM B ONCE THE SOUL OF THE MAN WHO "KNOWS EVERYTHING ABOUT CASTLE MAGRIDD" JOINS YOU, GO BACK INTO THE TORTURE CHAMBER SECTION OF AREA 6 AND LOOK AROUND FOR INVISIBLE CHESTS. ONE OF THEM CONTAINS THE EMBLEM. EMBLEM C IN AREA 2, THE RIGHT-HAND SIDE SQUIRREL IN THE RIGHT-HAND SIDE TREE (THE TREE WITH THE "HUNGRY" SQUIRREL), WILL GIVE YOU THE EMBLEM. EMBLEM D IN AREA 3, YOU WILL FREE A SLEEPING DOLPHIN WHO APPEARS IN THE PRISON AREA (WHERE LUE IS BEING HELD CAPTIVE). USE THE DREAM ROD ON HIM, THEN EQUIP THE GREAT PEARL AND TALK TO HIM WHILE YOU'RE IN HIS DREAM. STEP ON THE MONSTER LAIR HE WAS STANDING ON IN THE DREAM. BACK IN THE REAL WORLD, YOU SHOULD FIND A PATH ON THE WEST SIDE OF THE AREA JUST BEFORE THE FINAL BOSS. THE PATH LEADS TO AN AREA WITH 4 CHESTS, ONE OF WHICH CONTAINS THE EMBLEM. EMBLEM E IN AREA 4, YOU WILL FREE A SNAIL INTO A ROOM THAT DOESN'T SEEM TO HAVE ANY ENTRANCES, BUT IT DOES. THERE IS A HIDDEN PASSAGE (IT LOOKS LIKE ROCK, BUT YOU CAN WALK THROUGH IT) LEADING TO THE ROOM. FROM YOUR BLUE TRANSPORT SQUARE IN THE "TOWN", TRY TO WALK INTO THE WALL TO THE SOUTHWEST OF YOU. YOU'LL FIND THE PATH IF YOU HAVE FREED THE SNAIL. HE'LL GIVE YOU THE EMBLEM. EMBLEM F YOU'LL FIND A SLEEPING MUSHROOM IN AREA 4 (INSIDE THE PUNISHMENT ROOM). MAKE NOTE OF WHERE HE'S STANDING IN HIS DREAM (USE THE DREAM ROD). THEN GO BACK TO THAT SPOT IN THE REAL WORLD, AND YOU'LL FIND THE EMBLEM. (IT'S IN THE ACTION AREA JUST BEFORE THE BOSS). EMBLEM G IN AREA 5, ON THE FIRST FLOOR OF LEO'S HOUSE, THERE IS A ROOM IN THE SOUTHWEST CORNER CONTAINING A DRESSER, A PLANT, AND A CAT. PUSH THE DRESSER TO THE WEST, THE EMBLEM IS UNDERNEATH. EMBLEM H IN AREA 6, WHEN YOU FREE THE GUARD THAT CAUSES THE CASTLE TO BE REBUILT (ALONG THE NORTHERN EDGE OF THE TOWN), THE EMBLEM WILL APPEAR ALONG THE OUTER WALL OF THE CASTLE. FROM YOUR BLUE TRANSPORT SQUARE, JUST WALK OUTSIDE AND GO WEST. -THE 3 RED-HOT ITEMS FOR SUMMONING THE PHOENIX- RED-HOT BALL IN AREA 7 (THE EVIL WORLD), IT'S INSIDE A TREASURE CHEST. YOU CAN ONLY REACH THE TREASURE CHEST VIA THE TRANSPORT SQUARES. WHEN YOU'VE GONE FAR ENOUGH TO SEE THE CHEST IN QUESTION, THE TRANSPORT SQUARE WILL APPEAR, AND YOU'LL BE ABLE TO GET TO IT FROM THE TEMPLE SCREEN. RED-HOT MIRROR WHEN YOU GO BACK TO AREA 2 WITH THE SPIRIT SWORD AND KILL ALL THE FLOATING YELLOW BALLS IN THE LIGHT TEMPLE, YOU'LL FREE A BIRD, WHO WILL APPEAR TO THE WEST OF THE RESTAURANT (YOU'LL FREE MORE THAN ONE BIRD.) WHEN YOU TALK TO HIM, HE'LL GIVE YOU THE MIRROR. RED-HOT STICK WHEN YOU GO BACK TO AREA 3 WITH THE ZANTETSU SWORD AND KILL THE METAL GORILLAS ON DOREAN (THE VOLCANIC ISLAND), YOU'LL FREE A MERMAID. GO BACK AND TALK TO HER, AND SHE'LL GIVE YOU THE STICK. -GAME ENDING- THE ENDING FOR THE GAME CONTINUES AFTER THE END OF THE CREDITS. WAIT FOR ABOUT 20 SECONDS, AND IT SHOULD CONTINUE. -LOTS OF XPS- YOU CAN GET A LOT OF XPS IN THE WORLD OF EVIL BY GOING TO THE TRANSPORTER FIELD THAT CONNECTS THE NEXT-TO-LAST AND LAST PARTS OF IT. EQUIP THE SOUL ARMOR, SOUL BLADE, AND PHOENIX MAGIC, AND GOING BACK AND FORTH BETWEEN THE TWO SECTIONS. KILL THE THREE ROTATING METAL WALLS ON THE LAST PART, THEN ENTER THE RED TRANSPORTER SQUARE TO RETURN TO THE PREVIOUS SECTION, RE-ENTER IT TO RETURN TO THE FINAL SECTION, AND KILL THE METAL WALLS OVER AGAIN. REPEAT AS DESIRED. THEY'RE WORTH 4000 XPS EACH. SPACE FOOTBALL -SUPER DIFFICULTY LEVEL- PRESS SELECT AT THE TITLE SCREEN, THE OPTION MENU WILL APPEAR. PRESS AND HOLD DOWN ON LEFT/DOWN WHILE ALSO HOLDING THE L AND R BUTTONS. NOW PRESS SELECT. IF THE TRICK WORKED, YOUR CAR WILL TURN GREY. -CODES- PRESS SELECT AT THE TITLE SCREEN AND THEN PRESS SELECT AT THE OPTIONS SCREEN TO ACCESS THE PASSWORD SCREEN AND ENTER ONE OF THE FOLLOWING PASSWORDS: LEVEL 02: 246860 LEVEL 18: 872669 LEVEL 03: 402713 LEVEL 19: 349583 LEVEL 04: 312171 LEVEL 20: 668227 LEVEL 05: 346312 LEVEL 21: 175845 LEVEL 06: 373243 LEVEL 22: 121915 LEVEL 07: 650665 LEVEL 23: 644028 LEVEL 08: 449357 LEVEL 24: 845684 LEVEL 09: 736725 LEVEL 25: 377493 LEVEL 10: 876963 LEVEL 26: 993201 LEVEL 11: 884887 LEVEL 27: 037362 LEVEL 12: 497998 LEVEL 28: 725375 LEVEL 13: 832115 LEVEL 29: 578456 LEVEL 14: 955306 LEVEL 30: 599544 LEVEL 15: 274443 LEVEL 31: 802775 LEVEL 16: 487735 LEVEL 32: 511588 LEVEL 17: 626631 SPACE MEGAFORCE -DIFFICULTY INDICATOR- ON THE TITLE SCREEN PRESS SELECT TWICE AND THEN HOLD IT. THE CURSOR SHOULD BE ON THE OPTIONS ENTRY. PRESS START TO ENTER THE OPTIONS SCREEN. NOW, WHEN YOU PLAY THE GAME, THE LAST DIGIT IN YOUR SCORE WILL INDICATE THE DIFFICULTY OF THAT PARTICULAR AREA. ZERO BEING THE EASIEST AND SEVEN THE HARDEST. -QUICK RESET- PRESS L, R, START, AND SELECT SIMULTANEOUSLY. SPANKY'S QUEST -PASSWORDS- LEVEL: 1 PASSWORD: 000 LEVEL: 2 PASSWORD: 732 LEVEL: 3 PASSWORD: 354 LEVEL: 4 PASSWORD: 116 LEVEL: 5 PASSWORD: 988 LEVEL: 6 PASSWORD: 470 SPIKE MCFANG -PLAY AS RUDY- AT THE TITLE SCREEN, WHEN THE SCREEN DISPLAYS "PUSH START", PRESS: DOWN, B, LEFT, B, UP, Y, RIGHT, Y. YOU'LL HEAR A CHIME IF THE TRICK HAS BEEN DONE PROPERLY. NEXT, DEFEAT THE BOSS FELINA. WHEN RUDY COMES TO YOUR RESCUE AND YOU GO BACK TO TOWN, TAKE CONTROLLER TWO AND PLAY AS RUDY. STAR FOX -TWIN BLASTER- FLY THROUGH ALL THE ARCHES AT THE BEGINNING OF THE FIRST STAGE (ANY LEVEL OF DIFFICULTY), AND A TWIN BLASTER WILL APPEAR A SHORT DISTANCE AHEAD OF YOU, UNDER THE LAST ARCH. -POWER- WHENEVER YOU SEE A ROUGHLY CIRCULAR FORMATION OF ROCKS OR OTHER OBJECTS, YOU CAN GENERALLY CAUSE A POWER-UP TO APPEAR BY FLYING THROUGH THE SPACE IN THE CENTER OF THEM. IT DOESN'T SEEM TO MATTER IF YOU ACCIDENTALLY DESTROY SOME OF THE OBJECTS, SO LONG AS YOU FLY THROUGH THE AREA THAT WAS ORIGINALLY SURROUNDED BY THEM. -THE WHALE- THE WHALE APPEARS IF YOU DO NOT SHOOT ANY BLUE STING RAYS. IT WILL APPEAR ON THE AMOEBA LEVEL OF PATH 2, THE ONE THAT ENDS IN THE SPINNING BOSS WITH THE LONG ARMS (THE STAGE RIGHT BEFORE VENOM). IT APPEARS JUST BEFORE YOU REACH THE BOSS, AND DROPS ENOUGH POWER-UPS SO THAT YOU REACH THE BOSS WITH FULL ENERGY, A SHIELD, DOUBLE TWIN BLASTERS, AND 5 NOVA BOMBS. -HOW TO REACH THE BLACK HOLE- ABOUT HALFWAY THROUGH THE ASTEROID BELT (LEVEL 1, AREA 2), YOU'LL START RUNNING INTO "STRINGS" OF 5 ASTEROIDS, WHERE THE CENTER ONE IS ORANGE (DESTROYABLE). FLY TOWARDS THE CENTER ROCK OF EACH OF THESE "STRINGS", AND THEN DESTROY IT JUST BEFORE YOU COLLIDE WITH IT. AFTER THREE OF THESE, WATCH VERY CAREFULLY FOR A GRAY ASTEROID THAT HAS A STRANGE "FACE" ON IT. IT'LL SHOW UP ALMOST IMMEDIATELY, SO KEEP A CAREFUL EYE ON ANY NORMAL-SEEMING ASTEROIDS THAT TURN UP. FLY DIRECTLY INTO THIS ASTEROID. (YOU CAN SHOOT IT FIRST, IF YOUR SHIELDS CAN'T TAKE THE COLLISION.) YOU'LL GET A BRIEF VISUAL EFFECT, THEN BE DROPPED BACK TO THE MAP SCREEN. YOUR SHIP WILL BE REPOSITIONED AT "THE AWESOME BLACK HOLE". -HOW TO REACH OUT OF THIS DIMENSION- PLAY ON PATH 3, THE HARDEST ONE. FINISH THE FIRST AREA BY DEFEATING THE GROUND CARRIER. IN THE SECOND AREA (ASTEROID BELT), FLY ALONG, DOING THE USUAL THINGS (DESTROYING SHIPS AND ROCKS), UNTIL YOU SEE A LARGE ASTEROID APPROACHING ON THE LEFT OR MIDDLE- LEFT SIDE OF THE SCREEN. THIS IS YOUR CUE TO START WATCHING FOR ANOTHER LARGE ASTEROID THAT APPROACHES ON THE RIGHT SIDE OF THE SCREEN. WHEN THE ONE ON THE RIGHT SHOWS UP, START SHOOTING IT AS FAST AS YOU CAN. IF YOU PUMP ENOUGH FIREPOWER INTO IT, IT'LL BREAK OPEN JUST BEFORE IT PASSES YOU, AND IT WILL SPIT OUT AN EGG. THE EGG WILL FLOAT OFF INTO THE DISTANCE (I USUALLY TRY TO SHOOT IT, THIS MAY OR MAY NOT BE VITAL), AND THEN IT WILL HATCH INTO A BIRD. THE BIRD WILL SLOWLY MAKE ITS WAY TOWARDS YOU. WHEN IT GETS PRETTY CLOSE, BEGIN TRYING TO KEEP IT IN YOUR CROSS- HAIRS, (I DO THIS FROM THE COCKPIT VIEW, BUT I DON'T KNOW IF IT MATTERS). FLY INTO IT WHEN IT GETS CLOSE, TRY TO HIT IT AROUND ITS CHEST LEVEL. IF IT GOES PAST YOU, CRASH INTO ROCKS TO DIE, AND TRY IT AGAIN WITH YOUR NEXT SHIP. IT TAKES LESS THAN A MINUTE TO REACH THE BIRD'S LOCATION FROM THE START OF THE ASTEROID BELT, SO THIS ISN'T TOO ANNOYING. IF YOU HIT IT CORRECTLY, THE SCREEN WILL GO WEIRD ON YOU, AND YOU'LL BE DROPPED BACK TO THE MAP SCREEN. YOUR SHIP WILL BE MOVED TO A SMALL GALAXY-SHAPED THING THAT WASN'T VISIBLE BEFORE. CONGRATULATIONS. YOU'RE NOW IN "OUT OF THIS DIMENSION". IT'S A FAIRLY EASY AREA, BUT THERE DON'T SEEM TO BE ANY POWER-UPS OF ANY KIND. JUST PIECES OF "PAPER" FLOATING AROUND THAT FOLD THEMSELVES INTO PAPER AIRPLANES AND MISSILES AND THEN COME AFTER YOU. DESTROY THEM FOR A WHILE, AND YOU'LL GET THE "INCOMING ENEMY" MESSAGE AND SOUND EFFECT. A GIANT JACKPOT MACHINE WILL FLY IN. IT HAS NO ENERGY BAR. THE ONLY WAY PAST IT SEEMS TO BE BY GETTING "7 7 7" ON ITS WHEELS. SOMETIMES THE BUTTONS UNDER THE WINDOWS WILL LIGHT UP AFTER A SPIN. SHOOTING THE BUTTON WILL KEEP THE WHEEL ABOVE IT FROM SPINNING ON YOUR NEXT PULL OF THE LEVER. YOU PULL THE LEVER BY SHOOTING IT. UNFORTUNATELY, I CAN'T FIGURE OUT WHAT LIGHTS THE BUTTONS, AND YOU CAN'T SHOOT THEM UNLESS THEY'RE LIT, SO YOU CAN'T SAVE YOUR SEVENS UNLESS THEY'RE LIT. THERE'S ALSO A DEMON-FACED THING THAT SOMETIMES COMES UP WHEN YOU SPIN. IF ANY COME UP, THE JACKPOT MACHINE FLIPS OVER AND SPITS OUT A COUPLE OF LASERS AND MISSILES. A FRIEND THREW A NOVA BOMB AT THE MACHINE WHILE IT WAS SPINNING, AND IT CAME UP DEMON-DEMON-DEMON. COINCIDENCE? I DON'T KNOW. BUT IT SHOT AT HIM A LOT MORE THAN IT NORMALLY DOES. ANY SPIN THAT CONTAINS A CHERRY IS A "WIN", AND THE MACHINE FLIPS OVER AND SPITS OUT ORANGE AND GRAY COINS. IF YOU FLY THROUGH THEM, THEY REPLENISH YOUR SHIELDS. I'M NOT SURE IF THERE'S A DIFFERENCE BETWEEN THEM. THESE "WINS" PREVENT YOU FROM SAVING ANY OF THE CURRENT WHEELS. IF YOU GET "7 7 7" (I GOT LUCKY AND GOT IT ON A RANDOM SPIN), THE MACHINE SPITS OUT A BUNCH OF COINS AND THEN BLOWS UP. YOU GET THE USUAL SOUND EFFECTS FROM DESTROYING A BOSS, AND THEN SOME CREDITS ROLL (THIS IS THE NORMAL CREDITS SEQUENCE FROM WINNING THE GAME). YOU CAN FLY AROUND TRYING TO DODGE THE CREDITS, BUT IT DOESN'T REALLY SEEM TO DO ANYTHING. LATER, THE LETTERS "THE END" WILL SHOW UP, IN VARIOUS COLORS AND POSITIONS. SHOOTING THEM MAKES THEM FLY AWAY AND COME BACK IN A DIFFERENT ORIENTATION AND/OR COLOR. IF YOU GET THEM ALL ORANGE AND RIGHT-SIDE-UP, THEY ALL FLY AWAY AND COME BACK AGAIN. THERE SEEMS TO BE NO REAL POINT TO IT. IT KEPT ON DOING THIS UNTIL I GOT KILLED BY THE SHIPS THAT FLY AROUND AT THE SAME TIME, THEN GAVE ME THE NORMAL DEATH SEQUENCE AND "GAME OVER". RUMOR HAS IT THERE MAY BE SOMETHING SECRET HERE IF YOU SHOOT THE LETTERS OF "GAME OVER" IN THE PROPER SEQUENCE. STAR TREK: THE NEXT GENERATION -LEVEL SELECT- AT THE TITLE SCREEN, PRESS: Y, Y, X, X, A, A, B, B. YOU'LL HEAR A CHIME IF THE TRICK HAS BEEN DONE PROPERLY. NOW, BEGIN THE GAME AND PAUSE IT. THEN, PRESS THE Y BUTTON TO ACCESS THE LEVEL SELECT SCREEN. -PASSWORDS- BGTTBTBU - ORIENTIS ALPHA IV EPIDEMIC CGTTBTBB - EUNACIAN'S DERELICT SPACECRAFT DJTTCTBV - TRAPPED MINERS ON ORIENTIS GAMMA IIB GCTTCTBV - TRIP TO CODIS MU IV CONCERNING TAVAD JFTTCTBV - RESCUE CAPTURED NAKAMOTI FREIGHTER KFTTCTBB - TRIP TO CODIS MU VI COLLECT MINERAL SAMPLES ON ORIENTIS GAMMA. LQTTCTBB - APPEARANCE OF THE IFD LHTTMTBV - CRYSTAL SHARD 1 MGTTMTBV - CRYSTAL SHARD 2 NNTTHTBB - CRYSTAL SHARD 3 PHTTNTBV - THE FINAL TEST -ALTERNATE SET OF PASSWORDS- BGTTBTBV - DELIVER THE MEDICAL SUPPLIES CGTTBTBB - DERELICT SHIP DKTTBTBB - RESCUE THE MINERS DJTTBTBV - MOVE INFO ON THE IFD JFTTBTTB - SEEK RANDY AT THE BAR JDTTBTBV - RESCUE CREWMEN ON DISABLED SHIP KDTTBTBB - MORE INFO ON THE IFD KFTTBTBV - VISIT MINERS LRTTBTBB - GO TO IFD MGTTLTBB - AFTER GETTING FIRST SHARD IN BATTLE NKTTLTBB - TEST AT VERENITOR BETA V PSTTBTBB - TEST AT VERENITOR ALPHA I PKTTLTBV - RETURN TO IFD TFTTLTBV - SEE THE ENDING STREET COMBAT -50 LIVES TRICK- SELECT OPTIONS AND PRESS START. HIGHLIGHT CREDIT ON THE OPTION SCREEN. PRESS SELECT TEN TIMES. YOU'LL START WITH 50 LIVES. STREET FIGHTER II -MOVES- RYU FIREBALL: DOWN, DOWN/FORWARD, FORWARD, PUNCH. SPINNING KICK: DOWN, DOWN/BACK, BACK, KICK. DRAGON PUNCH: FORWARD, DOWN, DOWN/FORWARD, FORWARD, PUNCH. LEG THROW: FORWARD (CLOSE), MEDIUM OR HARD KICK. SHOULDER FLIP: FORWARD (CLOSE), MEDIUM OR HARD PUNCH. E. HONDA BODY THROW: FORWARD (CLOSE), MEDIUM PUNCH. KNEE SMASH: FORWARD (CLOSE), HARD KICK. DOUBLE KNEE: FORWARD (CLOSE), MEDIUM KICK. SUMO CRUSH: FORWARD (CLOSE), HARD PUNCH. LIGHTNING FIST: PUNCH (RAPIDLY). SUMO TORPEDO: HOLD BACK FOR TWO SECONDS, FORWARD, PUNCH. BLANKA HEAD BUTT: MEDIUM PUNCH. CANNON BALL: HOLD BACK FOR TWO SECONDS, FORWARD, PUNCH. HEAD BITE: HARD PUNCH (CLOSE). ELECTRICITY: PUNCH RAPIDLY. GUILE BACK DROP: HARD PUNCH (CLOSE). BODY SLAM: MEDIUM PUNCH (CLOSE). SWITCHBLADE: HOLD DOWN FOR TWO SECONDS, UP, KICK. SONIC BOOM: HOLD BACK FOR TWO SECONDS, FORWARD, PUNCH. SIDE SWIPE: BACK, HARD KICK (CLOSE). KNEE THRUST: FORWARD, MEDIUM KICK. AIR BREAKER: MEDIUM OR HARD KICK (IN THE AIR). AIR SLAM: MEDIUM OR HARD PUNCH (IN THE AIR). KEN FIREBALL: DOWN, DOWN/FORWARD, FORWARD, PUNCH. SPINNING KICK: DOWN, DOWN/BACK, BACK, KICK. DRAGON PUNCH: FORWARD, DOWN, DOWN/FORWARD, FORWARD, PUNCH. LEG THROW: FORWARD (CLOSE), MEDIUM OR HARD KICK. SHOULDER FLIP: FORWARD (CLOSE), MEDIUM OR HARD PUNCH. CHUN LI BODY THROW: FORWARD (CLOSE), MEDIUM OR HARD PUNCH. HEEL KICK: JUMP, DOWN, MEDIUM KICK. JUMP THROW: FORWARD, MEDIUM OR HARD PUNCH (IN THE AIR). LIGHTNING KICK: KICK (RAPIDLY). SPINNING KICK: HOLD DOWN FOR TWO SECONDS, UP, KICK. ZANGIEF SPIN PUNCH: ALL THREE PUNCH BUTTONS SIMULTANEOUSLY. SPINNING PILEDRIVER: DO A 360 DEGREE ROTATION (CLOSE), WHILE PRESSING PUNCH. PILEDRIVER: FORWARD, MEDIUM PUNCH. FLIP THRUST: DOWN (CLOSE), HARD PUNCH. BODY THROW: DOWN (CLOSE), MEDIUM PUNCH. WHIP SMASH: FORWARD, HARD KICK. BACK DROP: FORWARD, MEDIUM KICK. BRAIN BUSTER: FORWARD, HARD PUNCH. SWAN DIVE: UP, DOWN, HARD PUNCH. WAIST CHOKE: DOWN, MEDIUM OR HARD PUNCH (CLOSE). CHIN SMASH: FORWARD, HARD PUNCH (CLOSE). FACE CRUSH: FORWARD, MEDIUM PUNCH (CLOSE). DHALSIM YOGA NUGGIE: MEDIUM PUNCH (CLOSE). YOGA FLAME: DOWN, FORWARD, HARD PUNCH. YOGA FIRE: DOWN, FORWARD, LIGHT OR MEDIUM PUNCH. YOGA SPEAR: UP, (AT THE TOP OF JUMP) DOWN, HARD KICK. YOGA MUMMY: UP, (AT THE TOP OF JUMP) DOWN, HARD PUNCH. BODY THROW: FORWARD (CLOSE), HARD PUNCH. -GO STRAIGHT TO THE BOSSES- START THE GAME AS YOU NORMALLY WOULD. WHEN THE COMPUTER SELECTS A CHARACTER FOR YOU TO FIGHT WITH, SIMPLY SELECT THAT CHARACTER ON CONTROLLER NUMBER TWO AND BEAT THEM ON BOTH ROUNDS WITH EASE. YOU CAN MAKE YOUR WAY TO BALROG WITHOUT FIGHTING ANY OF THE PREVIOUS CHARACTERS. -SEE ALL THE CHARACTER'S PROFILES- AFTER TURNING ON THE NINTENDO AND THE FIRST CHARACTER PROFILE APPEARS, HOLD THE L AND R BUTTONS ON CONTROLLER NUMBER TWO. YOU WILL BE ABLE TO SEE ALL THE PROFILES, ONE AFTER ANOTHER. -CHUN LI'S TWO NEW SAYINGS- DO THE "CHARACTER VERSUS CHARACTER" TRICK MENTIONED BELOW. NOW, GO INTO THE VERSUS MODE, AND SELECT CHUN LI VERSUS CHUN LI. TAKE ONE OF THE CHUN LI'S AND BEAT THE OTHER ONE UP. WHEN THE MATCH IS OVER, CHUN LI MIGHT SAY ONE OF HER NEW MESSAGES THAT SHE DOESN'T GIVE TO ANY OF THE OTHER STREET FIGHTERS. THIS IS RANDOM AND CHUN LI MIGHT STILL GIVE HER NORMAL SAYINGS, TOO. -SAME CHARACTER VERSUS SAME CHARACTER- AT THE CAPCOM LOGO SCREEN PRESS: DOWN, R, UP, L, Y, B. YOU WILL HEAR A CHIME IF IT IS DONE PROPERLY AND THE SCREEN WILL TURN BLUE. -SAME COLOR CHARACTER VERSUS SAME COLOR CHARACTER- START A ONE PLAYER GAME AND CHOOSE ANY CHARACTER. ONCE YOU FLY TO YOUR OPPONENT'S STAGE, LET YOUR FIGHTER LOSE BOTH ROUNDS. WHEN YOU ARE ASKED TO CONTINUE, PRESS START ON CONTROLLER ONE. YOU WILL GO BACK TO THE PLAYER SELECTION SCREEN. NOTE THAT THE CHARACTER YOU PREVIOUSLY USED IS NOW IN BLACK AND WHITE. NOW, THIS IS VERY IMPORTANT. DESIGNATE THE CHARACTER THAT YOU WANT TO FEATURE AND PLAY AGAINST. ONCE YOU HAVE CHOSEN YOUR FIGHTER YOU WILL BE TAKEN BACK TO THE STAGE YOU FOUGHT IN BEFORE. LET YOUR FIGHTER LOSE BOTH ROUNDS AGAIN. WHEN YOU ARE ASKED TO CONTINUE, PRESS START ON CONTROLLER ONE. AGAIN, YOU WILL GO BACK TO THE PLAYER SELECTION SCREEN. CHOOSE ANOTHER DIFFERENT CHARACTER. NOTE THAT THE CHARACTER YOU JUST USED IS STILL IN COLOR. NOW, WITH A NEW CHARACTER SELECTED ON CONTROLLER NUMBER ONE, FLY TO A STAGE AND PRESS START ON CONTROLLER TWO. DO NOT PICK THE FIGHTER THAT YOU HAVE DESIGNATED TO FIGHT AS THE SAME COLOR CHARACTER. PICK PLAYER TWO'S CHARACTER IN CORRESPONDENCE TO THE LEVEL THAT YOU ARE FIGHTING ON. DEFEAT PLAYER TWO WITH PLAYER ONE. PLAYER TWO WILL BE ASKED TO CONTINUE. WAIT UNTIL THE COMPUTER CHOOSES A STAGE AND THEN PRESS START ON CONTROLLER TWO TO JOIN IN. ONCE AGAIN, PICK THE CHARACTER IN CORRESPONDENCE TO THE STAGE THAT YOU ARE FLYING TO. THIS WAY YOU KEEP ADVANCING STAGES. ONCE YOU REACH THE STAGE OF YOUR DESIGNATED CHARACTER, PRESS START ON CONTROLLER NUMBER TWO AND PICK ANOTHER CHARACTER. LET BOTH PLAYERS SIT THROUGH FOUR ROUNDS, DO NOT FIGHT. AFTER THIS PLAYER ONE WILL BE ASKED TO CONTINUE. PRESS START ON CONTROLLER ONE AND PICK THE FIGHTER YOU DESIGNATED TO FIGHT HIS/HER CLONE. PRESS START AND YOU WILL BE FIGHTING THE SAME COLOR CLONE. -CONFIGURATION SCREEN- TO GET TO THIS SCREEN WITHOUT RESETTING, JUST HOLD THE SELECT BUTTON WHILE THE PLANE IS FLYING TO THE NEXT STAGE FOR YOU TO FIGHT ON. -SPECIAL ENDING SCREEN- DIFFICULTY LEVEL 0-2: TRY A HARDER ENDING. DIFFICULTY LEVEL 3-5: GRAPHIC ENDING. DIFFICULTY LEVEL 6-7: GRAPHIC ENDING WITH CREDITS. DIFFICULTY LEVEL 7 (USING CONTINUES WITHOUT CHANGING YOUR CHARACTER): GRAPHIC ENDING WITH CREDITS, PLUS A SPECIAL CONGRATULATIONS SCREEN WHICH SHOWS EIGHT CHARACTERS. DIFFICULTY LEVEL 7 (WITHOUT USING CONTINUES): GRAPHIC ENDING WITH CREDITS, PLUS A SPECIAL TWELVE CHARACTER ENDING INCLUDING THE FOUR BOSSES. DIFFICULTY LEVEL 7 (WITHOUT LOSING A ROUND): GRAPHIC ENDING WITH CREDITS, ALL TWELVE CHARACTERS, AND IF YOU PRESS THE START BUTTON, CHUN LI WILL SAY "YA TAI". STREET FIGHTER II TURBO -MOVES- BALROG TURN-AROUND PUNCH: HOLD DOWN ALL THREE PUNCH OR KICK BUTTON AND LET GO. IF YOU USE THE PUNCH BUTTON YOU WILL SLIDE FURTHER BY 20%. CHARGING UPPERCUT: HOLD BACK FOR TWO SECONDS, THEN PUSH FORWARD AND KICK. HEAD BUTT: MEDIUM OR HARD PUNCH (CLOSE). VEGA BACK-FLIP: TAP BACK A FEW TIMES. TRIPLE ROLL ATTACK: HOLD BACK FOR TWO SECONDS, FORWARD, PUNCH. WALL DROP: HOLD DOWN FOR TWO SECONDS, UP, KICK, PUNCH (WHEN CLOSE). SAGAT LOW TIGER BALL: DOWN, DOWN/FORWARD, FORWARD, KICK. HIGH TIGER BALL: DOWN, DOWN/FORWARD, FORWARD, PUNCH. TIGER KNEE: DOWN, DOWN/FORWARD, UP/FORWARD, KICK. TIGER UPPERCUT: FORWARD, DOWN, DOWN/FORWARD, FORWARD, PUNCH. M. BISON SHOULDER THROW: FORWARD, MEDIUM OR HARD PUNCH (CLOSE). SLIDING KICK: DOWN, HARD KICK. FLIP KICK: HOLD BACK FOR TWO SECONDS, FORWARD, KICK. HEAD STOMP: HOLD DOWN FOR TWO SECONDS, UP, KICK. REBOUND WITH A PUNCH. FLAMING TORPEDO: HOLD BACK FOR TWO SECONDS, FORWARD, PUNCH. -RAISE TURBO AS HIGH AS TEN STARS- WHEN THE STREET FIGHTER II LOGO APPEARS PRESS: DOWN, R, UP, L, Y, B, ON CONTROLLER TWO. YOU MUST COMPLETE THIS BEFORE THE SECOND SCREEN APPEARS, THE SCROLLING "TURBO". YOU WILL HEAR CHIME IF THE TRICK HAS WORKED. -DISABLE SPECIFIC TECHNIQUES IN THE VERSUS MODE- ENTER THE VERSUS MODE AND CHOOSE YOUR FIGHTERS. THEN, ON THE STAGE SELECT SCREEN, PRESS: DOWN, R, UP, L, Y, B, ON CONTROLLER TWO. AFTER YOU'VE ENTERED THE CODE CORRECTLY, SIMPLY PRESS START ON CONTROLLER TWO TO BRING UP THE TECHNIQUE SCREEN AGAIN IN FUTURE FIGHTS. -TURN OFF SPECIAL TECHNIQUES IN THE ONE PLAYER GAME- AT THE LOGO SCREEN, QUICKLY PRESS: DOWN, R, UP, L, Y, B, ON CONTROLLER ONE. YOU'LL HEAR A CHIME IF THE TRICK HAS WORKED. -EASY PATH TO GREAT ENDING- WHEN THE CAPCOM LOGO APPEARS, PRESS: DOWN, RIGHT, UP, LEFT, Y, B. SET THE DIFFICULTY TO ONE STAR. PLAY THE GAME TO END. YOU'LL RECEIVE A GREAT ENDING. IF THIS DOESN'T WORK, THEN TRY: DOWN, R, UP, L, Y, B. THOUGH I CAN'T SAY FOR SURE, THE TRICK IS MORE THAN LIKELY DONE ON CONTROLLER ONE. -SEE ALL THE CHARACTER'S PROFILES- AFTER TURNING ON THE NINTENDO AND THE FIRST CHARACTER PROFILE APPEARS, HOLD THE L AND R BUTTONS ON CONTROLLER NUMBER TWO. YOU WILL BE ABLE TO SEE ALL THE PROFILES, ONE AFTER ANOTHER. -GO STRAIGHT TO M. BISON- START THE GAME AS YOU NORMALLY WOULD. WHEN THE COMPUTER SELECTS A CHARACTER FOR YOU TO FIGHT WITH, SIMPLY SELECT THAT CHARACTER ON CONTROLLER NUMBER TWO AND BEAT THEM ON BOTH ROUNDS WITH EASE. YOU CAN MAKE YOUR WAY TO M. BISON WITHOUT FIGHTING ANY OF THE PREVIOUS CHARACTERS. -CONFIGURATION SCREEN- TO GET TO THIS SCREEN WITHOUT RESETTING, JUST HOLD THE SELECT BUTTON BEFORE YOU START YOUR NEXT FIGHT. STREET RACER -MORE TRACKS- ON THE OPTIONS SCREEN, CHOOSE CUSTOM CUP SETUP. WHEN YOU GET THERE, PRESS THESE BUTTONS IN THIS ORDER: L, R, L, R, X, Y. YOU WILL NOW HAVE 24 TRACKS TO PICK FROM INSTEAD OF 20. -CHANGE ATTRIBUTES- THIS TRICK MUST BE DONE ON THE CHARACTER SELECTION SCREEN. PICK ANY CHARACTER TO PLAY AND PRESS THESE BUTTONS: X, Y, X, Y, X, Y. NOW PRESS AND HOLD THE X BUTTON. WHILE DOING IT, MOVE THE CONTROL PAD RIGHT TO INCREASE YOUR ATTRIBUTES AND LEFT TO DECREASE THEM. PRESS UP OR DOWN TO SWITCH TO A DIFFERENT ATTRIBUTE AND DO IT AGAIN. STUNT RACE FX -COMPUTER CONTROLLED CARS- CHOOSE THE BATTLE TRAX OPTION. CHOOSE CARS FOR PLAYER ONE AND TWO. THREE SECONDS AFTER YOU START, THE CARS WILL DRIVE BY THEMSELVES. IF YOU WISH TO RACE THE COMPUTER THEN JUST PLAY AS PLAYER ONE AND THREE SECONDS AFTER THE START, PLAYER TWO'S CAR WILL JOIN IN AS A COMPUTER CONTROLLED CAR. -DIAGONAL VIEW- AT ANYTIME DURING THE RACE, PRESS L, R, AND SELECT SIMULTANEOUSLY. YOUR VIEW WILL CHANGE TO A DIAGONAL ONE FROM THE REAR, SIMILAR TO ONE OF THE TRUCK VIEWS. -STUNT TRAX RADIO CONTROL COURSE- COMPLETE ALL FOUR OF THE STUNT TRAX COURSES. THEN, ON THE COURSE SELECTION SCREEN, PUSH UP. THE RADIO CONTROL COURSE WILL APPEAR. -EXTRA POWER UP- ON THE NIGHT CRUISE COURSE, HIT THE WALL UNDER THE STARFOX BILLBOARD. THEN, ON THE FOURTH TURN, GO TO THE LEFT OR RIGHT SIDE OF THE MEDIAN WITHOUT HITTING IT AND STARFOX WILL FLY OVERHEAD AND DROP A POWER-UP. SUNSET RIDERS -EXTRA SET OF CONTINUES- PLAY AS PLAYER ONE UNTIL MOST OF YOUR MEN ARE USED UP. THEN PRESS START ON CONTROLLER TWO AND PLAY WITH A NEW SET OF CONTINUES. -PLAY AS SAME CHARACTER - PLAY AS PLAYER ONE UNTIL YOU LOOSE. WHEN THE CONTINUE OPTION APPEARS, PRESS START ON CONTROLLER TWO. PICK THE SAME CHARACTER AS PLAYER ONE THEN PRESS START ON CONTROLLER ONE. THE SAME CHARACTER WILL APPEAR ON THE SCREEN. SUPER ADVENTURE ISLAND -STAGE SELECT- ON THE SECOND TITLE SCREEN HOLD DOWN ON THE L AND X BUTTONS WHILE PRESSING RIGHT. PRESS START AND A LIST OF THE GAME'S ROUNDS WILL APPEAR. SUPER BASEBALL 2020 -COMPUTER VS COMPUTER- SELECT A ONE PLAYER GAME. PRESS AND HOLD SELECT THEN PRESS START. ENTER A PASSWORD IF DESIRED OR CONTINUE TO TEAM SELECT SCREEN. SELECT LEAGUE AND COMPUTER SELECTS TWO TEAMS AND BEGINS PLAYING. -LAST GAME CODE OF- THE TROPICAL GIRLS - 6A87BBC439E7 SUPER BATTLE TANK -SUPER BULLETS- TO DESTROY YOUR ENEMIES WITH ONLY ONE OF YOUR MACHINE GUN SHOTS, START A GAME AND GO TO A PLACE THAT YOU CAN CONFRONT AN ENEMY. ONCE YOU HAVE AN ENEMY IN YOUR SIGHTS, SWITCH YOUR WEAPON TO MACHINE GUNS AND START SHOOTING. ONCE YOUR TARGET IS HIT, PAUSE THE GAME. THE TARGET SHOULD STILL BE TAKING HITS AND WILL BLOW UP. TIMING IS CRITICAL. SUPER BLACK BASS -CODES- AMATEUR: LJZQ20XJD11 1FB7H331B7R19 PRO: FBQP7MCR97T 15T3D7D1JV177 SUPER PRO: 15QF22222D5B 9DVFJ751BV9BF CLEAR LAKE: HJR222P5Z5H1F 9PBRL33171319 LAKE MURPHY: HNR222P5Z5P1F 9PJDL531V3L3R BLUESTONE: H5P5Z5R222B3L 9JN7H731FT11J SUPER BOMBERMAN -PASSWORDS- LEVEL: 1-1: 4554 2-1: 1504 3-1: 4545 4-1: 0513 1-2: 6052 2-2: 2004 3-2: 1045 4-2: 4013 1-3: 3452 2-3: 6404 3-3: 5442 4-3: 0412 1-4: 1155 2-4: 2105 3-4: 1143 4-4: 3115 1-5: 4253 2-5: 7204 3-5: 2243 4-5: 6213 1-6: 1653 2-6: 2603 3-6: 1642 4-6: 3613 5-1: 2525 6-1: 1563 7-1: 2533 5-2: 7024 6-2: 4062 7-2: 7035 5-3: 5424 6-3: 6463 7-3: 2432 5-4: 1122 6-4: 5165 7-4: 1134 5-5: 5225 6-5: 6262 7-5: 2234 5-6: 7623 6-6: 5663 7-6: 7632 -CLEAR HUGE PATH- AT THE BEGINNING OF ANY STAGE, YOU WILL BE BLINKING WITH INVINCIBILITY. PUT DOWN A BOMB. AS SOON AS IT EXPLODES, PRESS THE A BUTTON RAPIDLY AND MOVE AROUND THE PLAYING FIELD. YOU'LL DESTROY EVERYTHING IN YOUR PATH. DO THIS UNTIL THE INVINCIBILITY WEARS OFF. MAKE SURE YOU QUIT BEFORE IT DOES, OR YOU'LL GET HIT BY THE BLAST. SUPER BOMBERMAN 2 -SPECIAL PASSWORD- ENTER THIS PASSWORD FOR A ONE PLAYER GAME AND YOU'LL START WITH SIX FLAMES, SIX BOMBS, A GLOVE AND A DETONATOR: 1111 SUPER BUSTER BROTHERS -STAGE SELECT- (I'M NOT SURE WHERE THIS IS DONE, BUT IT'S EITHER ON THE OPTIONS SCREEN, TITLE SCREEN OR DURING THE GAME). PRESS: L, R, R, L, UP, DOWN. THE STAGE NUMBER WILL APPEAR ON THE SCREEN. PRESS UP OR DOWN TO SELECT A STAGE. SUPER CASTLEVANIA IV -PASSWORDS- DO NOT ENTER ANY NAME ON THE PASSWORD SCREEN. LEVEL 02 LEVEL 03 LEVEL 04 ÚÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄ¿ ÚÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄ¿ ÚÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ A ³ ³ ³ ³ ³ W ³ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ³ W ³ ³ ³ ³ ³ W ³ ³ ³ ³ ³ W ³ W ³ ³ ³ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ W ³ ³ A ³ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ³ W ³ ³ ³ ³ ³ H ³ ³ ³ ³ ³ ³ ³ ³ ³ ÀÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÙ ÀÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÙ ÀÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÙ W = HOLY WATER A = AXE H = HEART LEVEL 05 LEVEL 06 LEVEL 07 ÚÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄ¿ ÚÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄ¿ ÚÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ W ³ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ³ W ³ ³ ³ ³ ³ W ³ W ³ ³ ³ ³ W ³ H ³ ³ ³ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ³ ³ ³ ³ A ³ ³ ³ W ³ ³ A ³ ³ ³ H ³ ³ W ³ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ³ W ³ A ³ ³ ³ ³ W ³ A ³ ³ ³ ³ ³ A ³ ³ ³ ÀÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÙ ÀÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÙ ÀÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÙ W = HOLY WATER A = AXE H = HEART LEVEL 08 LEVEL 09 LEVEL A ÚÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄ¿ ÚÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄ¿ ÚÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ A ³ ³ ³ ³ ³ H ³ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ³ W ³ W ³ ³ ³ ³ W ³ W ³ ³ ³ ³ W ³ H ³ ³ ³ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ³ ³ W ³ ³ W ³ ³ ³ W ³ ³ W ³ ³ ³ H ³ ³ H ³ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ³ W ³ W ³ ³ ³ ³ H ³ W ³ ³ ³ ³ A ³ W ³ ³ ³ ÀÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÙ ÀÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÙ ÀÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÙ W = HOLY WATER A = AXE H = HEART LEVEL B LAST LEVEL LEVEL 01 (2nd) ÚÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄ¿ ÚÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄ¿ ÚÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄ¿ ³ ³ ³ ³ A ³ ³ ³ ³ ³ W ³ ³ H ³ A ³ ³ W ³ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ³ W ³ ³ ³ ³ ³ W ³ W ³ ³ ³ ³ A ³ ³ ³ H ³ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ³ ³ ³ ³ H ³ ³ ³ W ³ ³ ³ ³ ³ A ³ ³ ³ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ ³ H ³ H ³ ³ ³ ³ ³ H ³ A ³ ³ ³ ³ H ³ ³ ³ ÀÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÙ ÀÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÙ ÀÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÙ W = HOLY WATER A = AXE H = HEART -EXTRA ENERGY- ON STAGE NINE, JUMP ON ANY TREASURE CHEST 255 TIMES. -BONUS ROOMS- THERE ARE BONUS ROOMS ON LEVELS 3-1, 6-2, AND 9-2 WHICH CONTAIN A LARGE NUMBERS OF POWER-UPS. -SUPER POWER-UP- ON THE LEVEL RIGHT BEFORE DRACULA, THERE IS A STAIRCASE LEADING RIGHT TO HIS DOMAIN. THERE IS ALSO A MASSIVE DROP FROM THE PLATFORM INTO THE DEPTHS OF THE UNKNOWN. IF YOU TAKE A LARGE JUMP OFF THE EDGE OF THE PLATFORM, YOU WILL FIND YOURSELF ON AN INVISIBLE LEDGE WITH AN INVISIBLE STAIRCASE GOING BACK UP TO THE RIGHT. GO AS FAR AS YOU CAN TO THE LEFT SIDE OF THE LEDGE AND FULLY STOCK UP ON SUPPLIES. BE CAREFUL WHEN YOU RETURN UP THE INVISIBLE STAIRCASE TO THE PLATFORM WHICH YOU ORIGINALLY STARTED AT. SUPER CONFLICT -STAGE SELECT- ON THE MAP, HOLD B, L, X, Y. CONTINUE HOLDING B, L, Y BUT RELEASE X AND THEN PRESS X AGAIN. RELEASE ALL THE BUTTONS. EVERY TIME B AND L ARE PRESSED TOGETHER THE NEXT AREA OF THE MAP WILL OPEN UP. -COMPUTER VS COMPUTER- PLACE A JEEP ON AN UNFINISHED AREA. PRESS AND HOLD SELECT THEN PRESS X. THE COMPUTER BATTLE BEGINS. SUPER DOUBLE DRAGON -UNLIMITED CONTINUES- SELECT "TWO-PLAYER A MODE". WAIT UNTIL EACH PLAYER TO HAS ONE CREDIT REMAINING. PRESS START SIMULTANEOUSLY ON BOTH CONTROLLERS. WHEN YOU LOSE YOUR LIVES, YOU WILL HAVE SEVEN CONTINUES EACH. SUPER E.D.F. -INVINCIBILITY- PRESS PAUSE AT ANY POINT IN THE GAME AND THEN ENTER: A, B, X, Y, L, R, UP, DOWN, LEFT, RIGHT, UN-PAUSE. YOU WILL HAVE TO PUT THIS CODE IN EACH TIME YOU START A NEW LEVEL. -CHANGE THE WEATHER- AS THE HUGE LETTERS "E.D.F." SCROLL ACROSS THE SCREEN, PRESS AND HOLD START AND UP ON CONTROLLER TWO. NOW, RESET THE CONTROL DECK AND THE CLOUDS THAT APPEAR INSIDE THE "E.D.F." WILL LOOK A LOT DIFFERENT. SUPER EMPIRE STRIKES BACK -SOUND TEST- ON ANY LEVEL, PRESS AND HOLD: A, B, X, Y, AND DOWN, THEN PRESS START. THE SOUND TEST SCREEN WILL APPEAR. REPEAT FOR DIFFERENT MESSAGES. -TITLE ROTATION- THIS MUST BE ENTERED ON THE "START GAME" SCREEN. IF IT DOES NOT WORK, TURN OFF THE POWER THEN TRY IT AGAIN. PRESS: Y, Y, Y, Y, AND THEN THE L AND R BUTTONS TO ROTATE THE TITLE. -7 CREDITS- THIS MUST BE ENTERED ON THE "START GAME" SCREEN. IF IT DOES NOT WORK, TURN OFF THE POWER THEN TRY IT AGAIN. PRESS: X, Y, A, B, X, X. -99 LIVES- ON THE "START GAME" SCREEN, PRESS: X, Y, B, B, B, X, A, Y, Y, B, A, X, Y. START THE GAME BEFORE THE DEMO BEGINS. YOU'LL HEAR DARTH VADAR SAY "IMPRESSIVE" IF THE TRICK HAS WORKED. -BEGIN WITH THE FORCE- ON THE "START GAME" SCREEN, PRESS: X, B, B, Y, X, A, A. YOU'LL HEAR A CHIME IF THE TRICK HAS WORKED. START THE GAME AND PRESS SELECT TO ACCESS THE FORCE POWERS. -UNLIMITED THERMAL BOMBS- ON THE "START GAME" SCREEN, PRESS: A, X, B, X, X, A, Y. START THE GAME BEFORE THE DEMO BEGINS. PLAY WITH UNLIMITED THERMAL BOMBS. -THE FORCE AND UNLIMITED THERMAL BOMBS- ON THE "START GAME" SCREEN, PRESS: A, B, Y, X, A, B, Y, X, A, B, A, B, Y, X, X, Y, A, B, Y, X. START THE GAME BEFORE THE DEMO BEGINS. YOU'LL HEAR DARTH VADAR SAY "IMPRESSIVE" IF THE TRICK HAS WORKED. PLAY WITH UNLIMITED THERMAL BOMBS AND THE FORCE POWERS. -FINAL STAGE- ON THE "START GAME" SCREEN, PRESS: A, X, B, A, Y, X, B, A, A, X, B, B, Y, X. START THE GAME BEFORE THE DEMO BEGINS. YOU'LL START AT THE FINAL BATTLE AGAINST DARTH VADAR. -ENDING CREDITS- ON THE "START GAME" SCREEN, PRESS: A, B, A, B, A, B, A, B. YOU'LL SEE THE END CREDITS. -PASSWORDS- LEVEL NAME: EASY: BRAVE: JEDI: FIRST CAVE WDWDWB TCCPSJ FHPSMN OUTSIDE CAVE CSPTNP SSFJND CCTLFR SECOND CAVE NSRSCL NLBJJF MDWNDF PROBE DROID WFBJTB JRWNPL THNTLR HOTH HANGAR BAY BHRDHL DGBDPL LQYSCH 3-D SNOWSPEEDER HMGPWJ RCWJMF GQTVDD SIDE SCROLLING SNOWSPEEDER LDGLTJ JRGRTD PNFDHJ INSIDE AT-AT LLJFBG MDBNMR SCWWFZ HAN IN HOTH BASE 1 WLJWDN HDPPLL LFHWWB HAN IN HOTH BASE 2 WBWHRW GTLCNP RBHNFC MILLENNIUM FALCON NCCGSP WWBGHF KCDFZK DAGOBAH GLTTDJ PGBNBH KCCVGJ HABOGAD GJBHNF TNPSPL RBQRWS HAN AT BESPIN MCDGRJ DLPMMD QBTTXX UGNAUGHT FACTORY PGPNMG SHRBLW ZGLKDV CARBONITE CHAMBER NGMSJB LNGPNN VVDQXC CHEWBACCA VS. BOBA FETT RLMSWJ FSFMSR FGTTVV 3-D FIGHT AT CLOUD CITY MBRCGB FCPDPC YDHBQT LUKE VS. VADER SWPMSS HPLSHJ TNHJSK -1ups, GUN-UPS- THERE'S A SECRET ROOM WHERE THERE ARE NUMEROUS "TREASURES" IN SUPER EMPIRE STRIKES BACK. IN THE CARBONITE CHAMBER (HAN SOLO), AT THE FIRST DEEP DROP-OFF, IF YOU CLIMB DOWN THE LEFT SIDE JUMPING ON THE PROTRUDING JETS AS YOU GO DOWN YOU WILL COME TO A HIDDEN ROOM WHERE THERE ARE GRENADES, 1ups AND GUN-UPS. AFTER YOU LEAVE THE ROOM YOU DO NOT HAVE TO DIE TO GET BACK TO THE TOP. JUST CLIMB UP, THE SAME WAY YOU WENT DOWN, JUMPING FROM JET TO JET. SUPER GHOULS 'N GHOSTS -STAGE SELECT AND SOUND TEST- GO TO THE OPTION SCREEN AND MOVE THE CURSOR TO "EXIT". HOLD DOWN ON L AND START ON CONTROLLER TWO, THEN PRESS START ON CONTROLLER ONE. YOU WILL FIND YOURSELF AT THE STAGE SELECT/SOUND TEST SCREEN. -FINAL BOSS- YOU WILL NEED THE GODDESS BRACELET TO DEFEAT SARDIUS. NO OTHER WEAPON WILL DO ANY DAMAGE TO HIM. IT WILL TAKE UP TO 25 HITS TO DEFEAT HIM. SUPER MARIO KART -DRIVERS- MARIO MARIO IS FAIRLY QUICK AND CORNERS WELL. HE DOESN'T HAVE THE HIGHEST TOP SPEED, BUT HE'S A GOOD, OVERALL CHOICE. MARIO TENDS TO OVER-CORRECT WHEN COMING OUT OF A TURN. PRINCESS THE HIGH-SPEED KART WHICH THE PRINCESS DRIVES IS A VERY GOOD CHOICE FOR A COMPETITOR WHO WANTS A STURDY VEHICLE. THE PRINCESS CORNERS A BIT BETTER THAN MARIO. BOWSER HE'S SLOW TO ACCELERATE, BUT BECAUSE OF HIS WEIGHT, HE CARRIES A LOT OF MOMENTUM AND HAS A VERY FAST TOP SPEED. KOOPA HE'S NOT EXTREMELY FAST, BUT HE CORNERS WELL. HE'S LIKE A CROSS BETWEEN MARIO AND TOAD. HE CAN STAY ON THE GAS LONGER WHILE TAKING CORNERS THAN ANY OTHER RACER. LUIGI LUIGI RACES MUCH IN THE SAME MANNER AS MARIO. IT APPEARS THAT LUIGI IS NOT QUITE AS SQUIRRELLY WHEN COMING OUT OF TIGHT CORNERS. YOSHI YOSHI AND THE PRINCESS SEEM TO HAVE THE SAME ABILITIES. HE HAS GREAT ACCELERATION. YOSHI WOULD BE A GOOD CHOICE FOR AN INTERMEDIATE DRIVER. DONKEY KONG, JR. THE APE PROBABLY HAS THE FASTEST CAR, BUT HE DOESN'T CORNER WELL. IF YOU'RE A PRO KART RACER, THE DONKEY KONG, JR. WOULD BE A GOOD CHOICE TO GET YOU TO THE FINISH LINE FIRST. TOAD TOAD IS SIMILAR TO KOOPA AND COULD PROBABLY BEAT HIM IN A CLOSE RACE BECAUSE HIS ACCELERATION IS A BIT BETTER. SEE IF TOAD CAN BEAT 1'11"50 ON MARIO CIRCUIT 1. -GHOST RACER- START A ONE PLAYER GAME, PICK THE TIME TRIAL, AND GO TO THE DRIVER SELECTION SCREEN. YOU WILL SEE THE FIRST PLAYER HIGHLIGHTED. NEXT, PRESS START ON CONTROLLER TWO AND THE PRINCESS SHOULD HAVE THE LETTERS "COM" ABOVE HER. CHOOSE YOUR DRIVER WITH CONTROLLER ONE AND THE "COM" DRIVER WITH CONTROLLER TWO. START THE GAME AND YOU WILL SEE THAT THE "COM" DRIVER IS REALLY A COMPUTER CONTROLLED GHOST. IF THE GHOST WINS THE RACE IT WILL NOT AFFECT YOUR TIME IN ANY WAY. -SCREEN ROTATION- IF YOU GET A GOOD TIME ON THE TIME TRIAL STAGE, AND AFTER YOUR RACE YOU GET THE OPTION OF "REPLAY", SELECT IT AND USE THE L AND R BUTTONS TO ROTATE THE SCREEN. NOTE: IT WON'T ALWAYS WORK. -SPEED BOOST START- WHEN LAKITU FLOATS DOWN WITH THE STARTING LIGHTS, WAIT UNTIL THE FIRST ONE FLASHES AND MAKES A BEEP. NOW, TIMING IS CRITICAL. AFTER THE FIRST BEEP, PRESS AND HOLD THE B BUTTON. IF YOU DO IT RIGHT, YOU WILL FLY OUT IN FRONT AS IF YOU USED A MUSHROOM. KEEP TRYING IT IF IT DOESN'T WORK THE FIRST TIME. -START THE GAME SMALL- ON THE PLAYER SELECT SCREEN PRESS AND HOLD THE Y BUTTON THEN PRESS A. YOUR PLAYER WILL SHRINK. AFTER THIS HAS HAPPENED, SIMPLY START THE GAME AND YOU WILL BEGIN THE RACE SMALL. -TIP- ON THE MARIO CIRCUIT 2 COURSE, THE LAST COURSE IN THE MUSHROOM CUP, GET A MUSHROOM. AS YOU APPROACH THE JUMP, USE THE MUSHROOM. THIS WILL GIVE YOU SOME ADDED SPEED AS YOU HIT THE JUMP. PULL HARD TO THE LEFT AS YOU GO OVER THE JUMP. IF YOU TIMED IT RIGHT, YOUR RACER WILL GO FLYING OFF THE SCREEN AND LAND RIGHT IN FRONT OF THE FINISH LINE. SUPER MARIO WORLD -GET BACK INTO CASTLES- IF YOU WANT TO GET BACK IN A CASTLE AFTER YOU HAVE DEFEATED IT, SIMPLY POSITION MARIO OVER THE CASTLE RUBBLE AND PRESS L AND R SIMULTANEOUSLY. -CHANGE THE MUSIC- AFTER FINISHING THE STAR ROAD SECTION OF THE GAME, YOU WILL BE ABLE TO GO TO THE SPECIAL SCREEN WITH EIGHT MORE LEVELS TO BEAT. INSTEAD OF GOING INTO ONE OF THE LEVELS, JUST LET MARIO SIT IN PLACE AND EVENTUALLY THE MUSIC FOR THAT SCREEN WILL END. AFTER WAITING A FEW SECONDS THE MUSIC WILL CHANGE. SOUND FAMILIAR? -HELPFUL LITTLE REMINDER- REMEMBER, PRESSING START FOLLOWED BY SELECT WILL DROP YOU BACK TO THE MAP SCREEN IF YOU'VE ALREADY COMPLETED THE LEVEL BEFORE. THIS IS HANDY FOR COLLECTING A NEEDED ITEM THAT IS NEAR THE START OF A LEVEL. -BERRIES FOR YOSHI- HERE'S HOW THE BERRIES WORK: TEN RED BERRIES WILL CAUSE AN EGG TO HATCH INTO A SUPER MUSHROOM. TWO PINK BERRIES WILL CAUSE AN EGG TO HATCH INTO COINS. THREE GREEN BERRIES WILL ADD TWENTY SECONDS TO THE TIMER. -REUSABLE P-SWITCHES- AFTER STOMPING ON A P-SWITCH, USE YOSHI TO PICK IT UP. WHEN YOSHI SPITS IT OUT, IT WILL BE BACK TO ITS ORIGINAL FORM AND YOU'LL BE ABLE TO REUSE IT. -MAGIC NUMBER 1up- IF THE TENS DIGIT OF THE STAR BONUS ACHIEVED BY BREAKING THE GOAL POST TAPE MATCHES BOTH THE ONES AND THE TENS DIGIT OF THE TIME REMAINING ON THE TIMER, YOU WILL EARN A 1-UP. -TOP SECRET AREA- GET A CAPE. ENTER THE FIRST GHOST HOUSE AND WALK TO THE RIGHT UNTIL YOU REACH THE FIRST HOLE IN THE FLOOR. HOLD THE Y BUTTON TO SPIN. RUN TO THE LEFT UNTIL YOU'RE ABLE TO FLY. JUMP AND FLY UP THE LEFT WALL UNTIL YOU CAN LAND ON A LEDGE TO YOUR RIGHT. RUN ALL THE WAY ACROSS THE LEDGE, JUMP OFF AT THE END, FALL TO THE BOTTOM, AND GO OUT THE DOOR. THIS WILL OPEN A PATH TO A SECRET AREA FULL OF POWER-UPS. -BONUS ITEMS- AT THE END OF EVERY WORLD, CARRY A TURTLE SHELL, P-BLOCK, OR AN ENEMY THROUGH THE EXIT GATE. IT WILL TURN INTO A POWER-UP ITEM THAT YOU CAN USE IN THE NEXT WORLD. WHAT POWER-UP ITEM YOU GET WILL DEPEND ON CERTAIN CONDITIONS. THE CONDITIONS AND WHAT YOU GET ARE AS FOLLOWS: ÕÍÍÍÍÍÍÍÑÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÑÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸ ³ MARIO ³ ITEM IN RESERVE BOX ³ TRANSFORMS TO ³ ÆÍÍÍÍÍÍÍØÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍØÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͵ ³ ³ ³ ³ ³ SMALL ³ EMPTY ³ MUSHROOM ³ ³ ³ MUSHROOM ³ 1up ³ ³ ³ FIRE FLOWER ³ MUSHROOM ³ ³ ³ FEATHER ³ MUSHROOM ³ ÃÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ ³ ³ ³ ³ SUPER ³ EMPTY ³ MUSHROOM ³ ³ ³ MUSHROOM ³ 1up ³ ³ ³ FIRE FLOWER ³ MUSHROOM ³ ³ ³ FEATHER ³ MUSHROOM ³ ÃÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ ³ ³ ³ ³ FIERY ³ EMPTY ³ FIRE FLOWER ³ ³ ³ MUSHROOM ³ FIRE FLOWER ³ ³ ³ FIRE FLOWER ³ 1up ³ ³ ³ FEATHER ³ FIRE FLOWER ³ ÃÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ ³ ³ ³ ³ CAPED ³ EMPTY ³ FEATHER ³ ³ ³ MUSHROOM ³ FEATHER ³ ³ ³ FIRE FLOWER ³ FEATHER ³ ³ ³ FEATHER ³ 1up ³ ÔÍÍÍÍÍÍÍÏÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÏÍÍÍÍÍÍÍÍÍÍÍÍÍÍ; -1ups EVERYWHERE- 1up TRICK 1 FOR SOMEONE WHO HASN'T ADVANCED FAR IN SUPER MARIO WORLD, THE EASIEST SOURCE OF 1ups IS YOSHI'S ISLAND 2. ENTER WITH YOSHI THEN HIT THE BLOCK THAT NORMALLY GIVES YOU A YOSHI. SINCE YOSHI IS ALREADY WITH YOU, YOU'LL GET A 1up. USE START AND SELECT TO INSTANTLY EXIT THE LEVEL, THEN REPEAT THE TRICK AS MANY TIMES AS YOU WANT. IT'S A LITTLE TIME-CONSUMING, BUT IT'LL BRING YOU UP TO 99 MEN IF YOU HAVE THE PATIENCE. 1up TRICK 2 GO TO CHOCOLATE ISLAND 4 IN WORLD 6. YOU MUST HAVE A CAPE. GET THE FIRST P-BLOCK AND GO DOWN THE GREY TUBE. ONCE IN THE TUBE, GRAB THE SECOND P-BLOCK AND JUMP OFF THE EDGE. HUG THE RIGHT WALL UNTIL YOU SEE THE SEVENTH OPENING IN THE WALL THAT IS FILLED WITH 1up MUSHROOMS. FLOAT INTO THE PASSAGE AND GRAB THE 1ups. WHEN YOU COME OUT OF THE TUBE, GO BACK TO THE LEFT AND REPEAT THIS AS MANY TIMES AS YOU WANT. 1up TRICK 3 JUST BEFORE ENTERING THE LAST AREA OF THE VANILLA SECRET FORTRESS WHERE YOU FACE REZNOR, YOU CAN EARN MANY 1ups BY REPEATEDLY STOMPING THE BONY BEETLES AT THE RED DOOR. TREAD WATER TO MAKE SURE YOU DON'T TOUCH THE GROUND. AT FIRST THIS WILL JUST EARN POINTS, BUT THE POINTS WILL INCREASE AND EVENTUALLY BECOME 1ups. THIS BASIC TECHNIQUE CAN BE APPLIED TO ALMOST ANYWHERE THERE'S AN ENEMY THAT CAN BE REPEATEDLY STOMPED ON WITHOUT YOU TOUCHING THE GROUND. 1up TRICK 4 IN BUTTER BRIDGE 2, THERE IS ONE GREEN PIPE WITH A SMALL LOG PLATFORM ON BOTH SIDES; IT'S LOCATED ABOUT 2/3 OF THE WAY THROUGH THE LEVEL. IF YOU HAVE A CAPE, GET ON THE RIGHT LOG PLATFORM, TRAPPING THE KOOPA BETWEEN YOU AND THE GREEN PIPE. NOW, YOU CAN USE THE CAPE SPIN TRICK TO CONTINUOUSLY KNOCK THE KOOPA SHELL AGAINST THE PIPE TO COLLECT UNLIMITED 1ups UNTIL THE CLOCK RUNS OUT. 1up TRICK 5 THERE'S A PLACE WHERE YOU CAN GET UNLIMITED LIVES IN THE SUNKEN GHOST SHIP. JUST BEFORE YOU ENTER THE PIPE TO GO THE SECOND PORTION OF THE SHIP, GO TO THE LEFT AND UP. THERE WILL BE TWO BULLET LAUNCHERS THAT WILL SHOOT CONTINUOUSLY AND HIT THE EDGE OF YOUR FEET. AT FIRST THIS WILL JUST EARN POINTS, BUT THE POINTS WILL INCREASE AND EVENTUALLY BECOME 1ups. SO, JUST SIT THERE AND RACK IN THE FREE MEN. 1up TRICK 6 IN FOREST OF ILLUSION 4, LAKITU IS "FISHING" WITH A GREEN MUSHROOM. IGNORE HIM. GET A SHELL AND RUN TO WHERE YOU FIND THE FIRST PIPE. THERE IS A MONSTER THAT COMES OUT OF THE PIPE AND THROWS CREATURES AT YOU. THERE IS A DEPRESSION IN FRONT OF THE PIPE. TAKE THE SHELL AND THROW IT AT THE PIPE; IT WILL START TO BOUNCE BACK AND FORTH. EVERY TIME THE GUY IN THE PIPE THROWS A CREATURE, THE BOUNCING SHELL WILL KILL IT. FURTHER, YOU CAN NOW TAKE THE "BAIT" FROM LAKITU. HE'LL ALSO THROW CREATURES, GIVING YOU ADDITIONAL MEN. IT'S POSSIBLE TO GET 40-70 MEN IN ONE PLAY OF THE STAGE, DEPENDING ON HOW GOOD YOU ARE AT GETTING LAKITU TO CONSTANTLY THROW IN THE DEPRESSION. SUPER METROID -FIVE BOMB TRICK- FULLY CHARGE ANY WEAPON, HOLD THE FIRE BUTTON, PRESS DOWN TWO TIMES TO ROLL UP INTO A BALL, THEN RELEASE THE FIRE BUTTON TO SET A BOMB. YOU WILL RELEASE FIVE BOMBS INSTEAD OF ONE. -SUPER WEAPONS- YOU MUST HAVE SUPER BOMBS AND YOUR WEAPONS POWERED-UP. PRESS START TO GO TO THE MAP SCREEN. PRESS THE R BUTTON TO ACCESS THE STATUS SCREEN. ON THE BEAM MENU HIGHLIGHT "CHARGE" AND ONE OTHER WEAPON, THEN PRESS START TO EXIT THE SCREEN. WHEN YOU COME BACK TO THE LEVEL, HIGHLIGHT THE SUPER BOMB ICON. PRESS AND HOLD THE FIRE BUTTON. DEPENDING ON WHICH WEAPON YOU USE, A BLAST OF ENERGY WILL APPEAR. -KILL DORIGON EASILY- DORIGON IS THE BOSS AT THE END OF THE MARIDIA STAGE. IT CAN BE EASILY DEFEATED BY USING THE GRAPPLING BEAM TO LATCH ONTO ONE THE ELECTRIC SIDE PANELS AFTER DORIGON GRABS YOU. THE MONSTER WILL BE ELECTROCUTED IN A FEW SECONDS IF YOU USE THIS TRICK. -HINTS AND TIPS- HOW TO DO A POWERED, VERTICAL JUMP. I BELIEVE YOU NEED THE SPEED BOOSTER ITEM BEFORE YOU CAN DO THESE MOVES: HOLD DOWN YOUR DASH BUTTON, AND RUN IN ANY DIRECTION UNTIL SAMUS STARTS TO GLOW AND LEAVE A TRAIL. WHEN YOU GET CLOSE TO THE PLACE YOU WANT TO JUMP FROM, PUSH DOWN ON THE CONTROL PAD, THEN RELEASE THE DASH BUTTON AND CONTROL PAD. SAMUS IS NOW GLOWING. YOU HAVE A COUPLE OF SECONDS (MAYBE 4-5), TO MOVE AROUND BEFORE THE GLOW WEARS OFF. BEFORE THE GLOW WEARS OFF, HIT JUMP. YOU'LL DO A POWERED, VERTICAL JUMP WHICH WILL SEND YOU THROUGH ANY BLOCKS MARKED WITH THE "SPEED BOOSTER" SYMBOL. YOU'LL KEEP GOING STRAIGHT UP TILL YOU RUN OUT OF ENERGY OR HIT SOMETHING. DON'T FORGET THAT YOU BURN OFF ENERGY AT A RATHER HIGH RATE WHILE PERFORMING THIS TYPE OF JUMP. HOW TO DO THE POWERED, HORIZONTAL JUMP WITH SAMUS. HOLD DOWN YOUR DASH BUTTON, AND RUN IN ANY DIRECTION UNTIL SAMUS STARTS TO GLOW AND LEAVE A TRAIL. WHEN YOU GET CLOSE TO THE PLACE YOU WANT TO JUMP FROM, PUSH DOWN ON THE CONTROL PAD, THEN RELEASE THE DASH BUTTON AND CONTROL PAD. SAMUS IS NOW GLOWING. GO TO THE PLACE WHERE YOU WANT TO MAKE A HORIZONTAL JUMP. KEEP IN MIND YOU'VE ONLY GOT A COUPLE OF SECONDS, BUT THIS IS ENOUGH TIME TO SHOOT A DOOR OPEN AND GO THROUGH, OR SOMETHING SIMILARLY QUICK. FACE THE DIRECTION YOU WANT TO JUMP. HIT THE JUMP BUTTON, AND THEN IMMEDIATELY PUSH THE CONTROL PAD IN THE DIRECTION YOU ARE FACING (THE WAY YOU WANT TO JUMP). BINGO! A POWERED HORIZONTAL JUMP. HOW TO DO A POWERED, DIAGONAL JUMP. THIS JUMP GOES BOTH UP AND IN THE DIRECTION YOU'RE FACING AT ROUGHLY A 45-DEGREE ANGLE. HOLD DOWN YOUR DASH BUTTON, AND RUN IN ANY DIRECTION UNTIL SAMUS STARTS TO GLOW AND LEAVE A TRAIL. WHEN YOU GET CLOSE TO THE PLACE YOU WANT TO JUMP FROM, PUSH DOWN ON THE CONTROL PAD, THEN RELEASE THE DASH BUTTON AND CONTROL PAD. SAMUS IS NOW GLOWING. GO TO THE PLACE YOU WANT TO JUMP FROM BEFORE THE GLOW WEARS OFF. FACE THE HORIZONTAL DIRECTION YOU WANT TO MOVE IN. IN OTHER WORDS, IF YOU WANT TO JUMP UP+LEFT, FACE LEFT, IF YOU WANT TO JUMP UP+RIGHT, FACE RIGHT. HIT THE JUMP BUTTON, AND THEN IMMEDIATELY PUSH THE BUTTON YOU USE TO POINT YOUR WEAPON DIAGONALLY UPWARDS. BY DEFAULT, THIS IS THE R BUTTON ON TOP OF THE CONTROLLER. OFF YOU GO ON A POWERED DIAGONAL JUMP. IF THE DIAGONAL ONE DOESN'T WORK FOR YOU, I MAY HAVE THE ORDERING WRONG. TRY HOLDING THE R BUTTON DOWN BEFORE YOU HIT JUMP, IN THAT CASE. SUPER NINJA BOY -SUPER PASSWORD- SELECT CONTINUE AND ENTER "RZ" AS YOUR PASSWORD. BEGIN ON LEVEL 7 WITH $999,999, 100 MEDALS AND YELLOW AURA. SUPER NOVA -BOSS ENDURANCE MODE- ON THE LOGO SCREEN, ON CONTROLLER TWO, PRESS: DOWN, X, UP, B, L, R, LEFT, A. YOU'LL HEAR A CHIME TO CONFIRM THAT THE TRICK WORKED. BEGIN THE GAME. THE SCREEN WILL DISPLAY "BOSS ENDURANCE MODE". YOU CAN NOW FIGHT EVERY BOSS IN ORDER. SUPER OFF-ROAD -UNLIMITED CONTINUES- PLUG IN BOTH CONTROLLERS AND SELECT A TWO PLAYER GAME. PLAY AS THE RED TRUCK, BUT LET THE BLUE TRUCK STAND STILL. SINCE YOU ONLY NEED A THIRD PLACE POSITION TO ADVANCE, YOU'LL BE GUARANTEED A WIN. THE UNUSED BLUE TRUCK WILL ALWAYS BE ABLE TO CONTINUE. SUPER PUTTY -UNLIMITED LIVES- WHILE PLAYING ON ANY STAGE, PRESS START TO PAUSE THE GAME. PRESS: R, A, L, L, Y. THE SCREEN WILL SHIFT TO CONFIRM THAT THE TRICK HAS WORKED. YOU NOW HAVE UNLIMITED LIVES SUPER RETURN OF THE JEDI -PASSWORDS- TATOOINE BGFSMH JABBA'S DANCE HALL JVPLHP RANCOR PIT MKYXVN ATTACK ON SAIL BARGE LBRHFR INSIDE SAIL BARGE GPTDZC SPEEDER BIKES DDDQYZ EWOK VILLAGE A TLVHFT POWER GENERATOR WCBMKS INSIDE DEATH STAR KXVZZD FALCON OUTSIDE DEATH STAR BWHPHZ EMPEROR'S CHAMBER WDSMNN FALCON LEAVING DEATH STAR BGSWLD -SOUND TEST- ON THE SIDE SCROLLING SCREEN LEVELS, PRESS: DOWN, X, Y, A, B, AND START AT THE SAME TIME. -ROTATE LOGO- AT THE TITLE SCREEN, PRESS: Y, Y, Y, Y. YOU CAN NOW ROTATE THE LOGO AT THE INTRO USING THE L AND R BUTTONS. -7 CONTINUES- AT THE TITLE SCREEN, PRESS: A, B, A, Y, A, X. -ROLL CREDITS- AT THE TITLE SCREEN, PRESS: A, B, A, B, A, B, A, B. -THE GATEKEEPER- THE ENTRANCE TO JABBA'S PALACE IS GUARDED BY A LARGE MACHINE THAT POPS OUT OF TWO HOLES AND GREETS GUEST WITH BOLTS OF LIGHTNING AND A SMASHING ATTACK. IF YOU'RE USING LEIA, YOU CAN HIT THE GATEKEEPER AS IT EMERGES FROM EITHER HOLE, OR USE YOUR SPINNING ATTACK WHEN IT'S NOT SHOOTING LIGHTNING. LUKE'S LIGHTSABER MAKES ATTACKING THIS GUARDIAN MUCH EASIER. -TOAD TROUBLE- CHEWIE'S ROMP THROUGH JABBA'S PALACE COMES TO AN END WHEN HE MEETS UP WITH THE GUARDIANÄÄA GIANT TOAD THAT SPITS OUT SMALLER TOADS. THE SMALLER TOADS COUGH UP TONS OF SMALL HEARTS WHEN YOU ATTACK THEM, WHICH ALLOW YOU TO HEAL UP DURING THE BATTLE. USE CHEWIE'S SPIN ATTACK AGAINST THEM. IF YOU HAVE LUKE, USE THE SPINNING LIGHTSABER ATTACK TO CLEAN UP EASILY. IF YOU WIN, LUKE WILL COME FACE-TO-FACE WITH JABBA. -ENTER THE RANCOR- DEFEATING THE RANCOR IS MORE EASILY ACCOMPLISHED WITH HAN OR CHEWIE. AFTER REACHING THE LAST R2D2, YOU CAN LET LUKE EXPIRE (IF YOU USED HIM TO THAT POINT), THEN SWITCH TO HAN OR CHEWIE. NOW JUST BLAST THE RANCOR FROM A DISTANCE. YOU'LL BEAT THE BRUTE WITHOUT RAISING A SWEAT. -THE BARGE BULLY- JUMP OVER THE BALL AND CHAIN AND, WHILE IT'S EXTENDED, HIT THE MONSTER. ALSO HIT HIM WHEN HE JUMPS. -JABBA'S LAST LAUGH- THE FAT MOUND OF BLUBBER IS NO MATCH FOR LEIA. STAY LEFT AND DODGE JABBA'S WHIPPING TAIL. USE THE SPIN JUMP TO TAKE OUT HIS LITTLE HELPERS. WITH HAN OR CHEWIE, STAY LEFT AND BLAST JABBA. YOU WON'T TAKE A HIT. -BIKE BLOOPER- A NUMBER OF REGULAR IMPERIAL TROOPERS SHOW UP AT THE END OF THIS STAGE, BUT THE ROBOT BIKER IS THE GUARDIAN. LUCKILY FOR WICKET, THE METAL MARAUDER HAS THE INTELLIGENCE OF A COAT RACK. THIS WILL ONE OF THE EASIEST VICTORIES IN THE GAME. DESTROY THE REGULAR TROOPS FIRST, THEN FILL THE AIR WITH ARROWS WHILE THE ROBOT FLIES BACK AND FORTH. HE WON'T LAST LONG. SUPER R-TYPE -FADE THE MUSIC- AFTER YOU ACTIVATE THE MUSIC IN THE SOUND TEST MODE, HIT THE R BUTTON. THIS WILL MAKE THE MUSIC FADE OUT. EACH TIME YOU HIT THE BUTTON, THE FASTER THE MUSIC WILL FADE. -LEVEL SELECT- GO TO THE SECOND TITLE SCREEN, HOLD ON THE R BUTTON AND PRESS UP NINE TIMES. YOU WILL HEAR A CHIME. PRESS START AND THEN PAUSE THE GAME. PRESS AND HOLD R, A, AND SELECT. IN THE LOWER LEFT HAND CORNER OF THE SCREEN YOU WILL SEE A SET OF NUMBERS. PRESS UP OR DOWN TO SELECT A LEVEL. -WEAPONS AND POWER-UPS- AT THE TITLE SCREEN PRESS: DOWN, R, RIGHT, DOWN, RIGHT, RIGHT, DOWN, RIGHT, DOWN, DOWN. YOU SHOULD HEAR A CHIME, BEGIN THE GAME. AFTER THE GAME HAS STARTED, PAUSE IT AND PRESS: R, RIGHT, DOWN, Y, DOWN, RIGHT, DOWN, LEFT, RIGHT, DOWN, RIGHT, RIGHT, AND THEN... ...A BUTTON IF YOU WANT RING LASER. ...B BUTTON IF YOU WANT GROUND LASER. ...X BUTTON IF YOU WANT REFLECT LASER. ...Y BUTTON IF YOU WANT SPREAD LASER. ...R BUTTON IF YOU WANT MEGA BOMBS. THEN PRESS... ...A BUTTON IF YOU WANT HOMING MISSILES. ...X BUTTON IF YOU WANT AIR TO SURFACE MISSILES. NOTE: YOU MUST SELECT A LASER FIRST, THEN A MISSILE. SUPER SLAPSHOT -CUSTOMIZE TEAMS- AT THE PASSWORD SCREEN, ENTER ".BR. C.D. BR. " LEAVING THE LAST SPACE EMPTY. PRESS START AND THE MAIN MENU WILL APPEAR. SELECT EXHIBITION OR TOURNAMENT AND CHOOSE TEAMS. ON "TODAY'S MATCH" SCREEN, PRESS UP OR DOWN ON CONTROLLER ONE TO HIGHLIGHT ANY OF THE TEAMS ATTRIBUTES. CHANGE THE ATTRIBUTE BY PRESSING LEFT OR RIGHT. THIS CAN BE DONE IN EITHER A ONE OR TWO-PLAYER GAME. -UPSIDE DOWN PLAYERS- BEGIN A NEW GAME. ENTER THE CODE ".SCH.R" USE PERIODS AND NOT SPACES. PLAY THE GAME WITH THE PLAYERS STANDING ON THEIR HEADS. SUPER SMASH TV -SOUND TEST- GO TO THE PLAYER/SKILL SELECT SCREEN AND PRESS: L, R, L, L, R. YOU WILL HEAR A VOICE SAY "BINGO". -SPEED-UP MODE- GO TO THE PLAYER/SKILL SELECT SCREEN AND PRESS: LEFT, RIGHT, LEFT, UP, R, R. YOU WILL HEAR A VOICE SAY "BINGO". -EXTRA LIVES AND CONTINUES- GO TO THE PLAYER/SKILL SELECT SCREEN AND PUT THE CURSOR OVER THE "SKILL" OPTION. NOW, HOLD L, R, AND THEN PRESS UP. YOU WILL HEAR A VOICE SAY "BINGO". NOW YOU CAN CHANGE YOUR LIVES AND CONTINUES. -STAGE SELECT- TO START AT ANY LEVEL, GO TO THE PLAYER/SKILL SELECT SCREEN AND PRESS: RIGHT, RIGHT, UP, DOWN, R, L, START. YOU WILL HEAR A VOICE SAY "BINGO". SELECT YOUR NUMBER OF PLAYERS AND DIFFICULTY THEN PRESS START. THE CIRCUIT WARP MENU WILL APPEAR ON THE SCREEN. -SECRET CREDITS- WHILE "BEAM SOFTWARE" IS BEING WRITTEN, HOLD DOWN THE L AND R BUTTONS, THEN PRESS B. -NO ENEMIES- USE THE STAGE SELECT CODE. SELECT A STAGE. NOW, IF YOU HOLD DOWN SELECT WHILE ENTERING A ROOM, NO ENEMIES WILL APPEAR IN IT. YOU CAN DO THIS FOR SOME ROOMS AND NOT OTHERS, WHICH ALLOWS YOU TO SKIP BOSS ROOMS, OR DIFFICULT ONES. ONCE YOU HAVE 10 KEYS, YOU CAN USE THIS TO GET TO THE PLEASUREDOME PRETTY EASILY. SUPER SOCCER -PASSWORDS- OPPONENT: ARROWS POINTED: URUGUAY - RIGHT, DOWN/LEFT, RIGHT, DOWN, UP/RIGHT, UP, UP, UP. YUGOSLAVIA - UP, DOWN/LEFT, UP, RIGHT, DOWN/RIGHT, DOWN, DOWN, DOWN. COLUMBIA - RIGHT, DOWN/LEFT, DOWN, LEFT, DOWN/RIGHT, DOWN, DOWN, DOWN. JAPAN - RIGHT, RIGHT, UP, UP, DOWN/RIGHT, LEFT, UP, DOWN. U.S.A. - UP, LEFT, DOWN, DOWN, UP/RIGHT, LEFT, UP, DOWN. FRANCE - UP, DOWN/LEFT, RIGHT, RIGHT, DOWN/RIGHT, LEFT, DOWN, UP. IRELAND - RIGHT, DOWN/LEFT, DOWN, LEFT, DOWN/RIGHT, RIGHT, UP, UP. ROMANIA - UP, UP/RIGHT, UP, UP, DOWN/RIGHT, UP/RIGHT, DOWN, UP/RIGHT. CAMEROON - UP, RIGHT, UP, DOWN, DOWN/RIGHT, UP/RIGHT, DOWN, UP/RIGHT. ENGLAND - UP, UP/RIGHT, DOWN, RIGHT, UP/RIGHT, UP/RIGHT, DOWN, UP/RIGHT. HOLLAND - RIGHT, DOWN/LEFT, DOWN, LEFT, RIGHT, DOWN/LEFT, DOWN, DOWN. BRAZIL - RIGHT, RIGHT, RIGHT, UP, RIGHT, DOWN/RIGHT, DOWN, UP. ITALY - RIGHT, UP/RIGHT, LEFT, DOWN, RIGHT, DOWN/RIGHT, DOWN, UP. ARGENTINA - UP, DOWN/LEFT, UP, RIGHT, DOWN/RIGHT, DOWN/RIGHT, UP, DOWN/LEFT. NINTENDO - RIGHT, UP/RIGHT, UP, LEFT, UP/RIGHT, DOWN/RIGHT, UP, DOWN/LEFT. -EXPERT MODE PASSWORD- ARROWS POINTED: UP/RIGHT, DOWN/LEFT, RIGHT, DOWN, DOWN/RIGHT, LEFT, DOWN/LEFT, UP/LEFT. -FINAL GAME- ARROWS POINTED: RIGHT, UP/RIGHT, UP, LEFT, UP/RIGHT, DOWN/RIGHT, UP, DOWN/LEFT. -ENDING CREDITS- ARROWS POINTED: UP, UP, UP/RIGHT, DOWN, RIGHT, DOWN/RIGHT, UP/LEFT, DOWN/LEFT. -NINTENDO TEAM CHALLENGE- WHEN THE TEAM SELECT SCREEN APPEARS, ON CONTROLLER NUMBER TWO, PRESS AND HOLD START, THEN PRESS THE B BUTTON. PLAYER TWO'S SELECTION SCREEN WILL CHANGE TO THE NINTENDO TEAM. -SAME COUNTRY VERSUS SAME COUNTRY- MOVE PLAYER TWO'S CURSOR TO THE DESIRED TEAM NAME AND USE THE TRICK FROM ABOVE. MOVE PLAYER ONE'S CURSOR TO THE SAME PLACE THAT PLAYER TWO OCCUPIES. PRESS Y ON CONTROLLER TWO AND YOU'LL SEE THAT BOTH PLAYERS HAVE PICKED THE SAME TEAM. PRESS THE B BUTTON ON BOTH CONTROLLERS TO START PLAYING. WHEN YOU START THE GAME, THE JERSEYS WILL BE DIFFERENT SHADES SO YOU WON'T GET CONFUSED. -SPECTATOR SPORT- YOU CAN WATCH THE COMPUTER PLAY ITSELF BY ENTERING THE FOLLOWING PASSWORD AND CHOOSE THE TEAMS WITH CONTROLLER ONE. POINT THE ARROWS: UP/RIGHT, UP/LEFT, RIGHT, DOWN/LEFT, RIGHT, RIGHT, UP, RIGHT. SUPER STAR WARS -CODES- SELECT WHICH CODE YOU WANT TO USE THEN ENTER IT ON THE TITLE SCREEN, BUT YOU MUST ENTER IT THE FIRST TIME THE TITLE SCREEN APPEARS AFTER THE CONTROL DECK HAS BEEN TURNED ON AND THE "START GAME/OPTION MENU" FULLY APPEARS. YOU WILL HEAR A JAWA SCREAM IF THE CODE IS ENTERED PROPERLY. FIVE CONTINUES: X, B, B, A, Y. SEVEN CONTINUES: A, B, Y, X, B, B, X, X, Y. START WITH LIGHT SABER: Y, Y, X, X, A, B, X, A. START WITH LUKE, HAN AND CHEWIE: Y, X, X, X, A, A, A, B, B, B, Y, Y. (NO IDEA WHAT THIS ONE DOES): A, B, A, B, A, B. GOD CODE (PART 1): A, A, A, A, X, B, B, B, B, Y, X, X, X, X, A, Y, Y, Y, Y, B. GOD CODE (PART 2): AFTER USING THE GOD CODE, PRESS START ON CONTROLLER TWO TO IMMEDIATELY PASS THE LEVEL. PRESS THE L AND R BUTTONS ON CONTROLLER TWO TO ENTER THE DEBUG MODE. PRESS SELECT AND A, B, X, Y, ALL TOGETHER ON CONTROLLER TWO TO BECOME INVINCIBLE. SOUND TEST: START THE GAME AND THEN PRESS A, B, X, Y, TOGETHER AND THEN PRESS START. -1up LOOP- ON THE "LAND OF THE SANDPEOPLE" STAGE, GO TO THE SECOND PIT. JUMP DOWN AND PULL LEFT, YOU WILL FIND YOURSELF IN A SMALL CAVE. SHOOT UP AND ALL AROUND TO REVEAL 1ups. AFTER YOU HAVE COLLECTED THEM, JUMP OFF THE LEDGE AND YOU WILL START AT THE TOP OF THE PIT. DO IT AGAIN AND AGAIN UNTIL YOU HAVE AS MANY MEN AS YOU NEED. SUPER STREET FIGHTER II -CONFIGURATION SCREEN- TO GET TO THIS SCREEN WITHOUT RESETTING, JUST HOLD THE SELECT BUTTON WHILE THE PLANE IS FLYING TO THE NEXT STAGE FOR YOU TO FIGHT ON. -SEE ALL THE CHARACTER'S PROFILES- AFTER TURNING ON THE NINTENDO AND THE FIRST CHARACTER PROFILE APPEARS, HOLD THE L AND R BUTTONS ON CONTROLLER NUMBER TWO. YOU WILL BE ABLE TO SEE ALL THE PROFILES, ONE AFTER ANOTHER. -SAME CHARACTER IN GROUP BATTLE- SELECT THE BATTLE MODE OPTION. THEN, ON CONTROLLER TWO, PRESS: L, R, L, R, L, R, R, L. YOU WILL HEAR VEGA LAUGH IF THE TRICK HAS WORKED. NEXT, CHOOSE EITHER MATCH OR ELIMINATION. YOU CAN NOW CHOOSE THE SAME CHARACTER. -SPEED UP COMPUTER BATTLES- PRESS ANY BUTTON EXCEPT START TO SPEED UP THE COMPUTER BATTLES IN THE TOURNAMENT MODE. SELECT END TO HAVE ALL THE COMPUTER BATTLES. -RESET IN VERSUS MODE- AFTER A BATTLE, PRESS SELECT TO ACCESS THE CONTINUE, QUIT OR RESET RECORDS SCREEN IN THE VERSUS, GROUP BATTLE, TOURNAMENT BATTLE AND TIME CHALLENGE MODES. -SECRET COLOR- YOU CAN CHANGE THE COLOR OF YOUR FIGHTER BY PRESSING EITHER A, B, Y, X, L, R, OR START TO "START". PRESS AND HOLD THE BUTTON UNTIL THE PLANE FLIES TO ITS DESTINATION TO GAIN THE "EIGHTH COLOR". -GO STRAIGHT TO M. BISON- START THE GAME AS YOU NORMALLY WOULD. WHEN THE COMPUTER SELECTS A CHARACTER FOR YOU TO FIGHT WITH, SIMPLY SELECT THAT CHARACTER ON CONTROLLER NUMBER TWO AND BEAT THEM ON BOTH ROUNDS WITH EASE. YOU CAN MAKE YOUR WAY TO M. BISON WITHOUT FIGHTING ANY OF THE PREVIOUS CHARACTERS. SUPER STRIKE EAGLE -PASSWORDS- MISSION 02, LIBYA DAY: 4HBF8392 MISSION 03, LIBYA NIGHT: 4GBF8757 MISSION 04, GULF WAR DAY: 7F6G4262 MISSION 05, GULF WAR NIGHT: 09BD42F4 MISSION 06, CUBA DAY: F06D8609 MISSION 07, CUBA NIGHT: D0BG83FG MISSION 08, KOREA DAY: 67654475 MISSION 09, KOREA NIGHT: 4HB705FG SECRET MISSION: G6CH4228 SUPER TENNIS -POWER PLAYER- ON THE PLAYER SELECT SCREEN, HIGHLIGHT THE NAME OF THE PLAYER YOU INTEND TO USE. THEN, ON CONTROLLER TWO, PRESS: L, L, L, L, L, X, R, R, R, R, R, R, R, X. -ADVANCED OPPONENT- START THE GAME LIKE NORMAL, BUT WHEN YOU BEGIN, PRESS SELECT ON CONTROLLER ONE BEFORE YOU SERVE. NOW, ON CONTROLLER TWO, PRESS THESE BUTTONS IN THIS ORDER: R, R, LEFT, DOWN, B, A, L, L. YOU SHOULD HEAR THE CROWD CHEER. BACK ON CONTROLLER ONE, PRESS A OR B AND YOU SHOULD SEE SOME NUMBERS AND LETTERS ON THE SCREEN. CHANGE ALL OF THEM TO THE LETTER "F" USING THE X AND B BUTTONS ON CONTROLLER ONE AND YOU WILL HAVE A PRO WHO IS FAST AND VERY ACCURATE. I IMAGINE IT'S PROBABLY A HEX CODE, SO IF YOU WANT A REAL LOSER OPPONENT, YOU COULD PROBABLY MAKE THEM ALL "1'S" OR "0'S". -PASSWORDS- PHIL VS. DON J.: BQ14065 C6PDJST K8XD3HR FTLWJPC 2GNYBQ1 4065C6P DJS4WQ3 MJB JOHN VS. DON J.: DJSTK8X D3HRFTL WJPC2GN YBQ1406 5C6PDJS TK8XD3H RFT1BMX YCM MEYER VS. DON J.: BQ14065 C6PDJST K8XD3HR FTLWJPC 2GNYBQ1 4065C6P DJS8OR3 MCD -START IN THE FINAL GAME- TO SEE THE ENDING SCREEN AND BE A WINNER IN EVERY TOURNAMENT, ENTER YOUR NAME AS "AMY", THEN ENTER THE CODE ON THE LEFT. YOU WILL HAVE TO WIN THE NEW YORK OPEN, WHICH IS THE FINAL GAME. THE SECOND CODE ON THE RIGHT WILL GET YOU TO THE CHAMPIONSHIP WITH THE MAXIMUM NUMBER OF POINTS. 08QCMVF RHRMSYY K8XD3HR FTLWJPC RHYH9QX J0VYQYH ZGNYBQ1 4065C6P 4HR0CQ1 4065C6P DJSTK8X D3HRFTL DJSSSRL MM8 WJPUKMW IGG SUPER TURICAN -LEVEL SKIP- PAUSE THE GAME, THEN PRESS: RIGHT, LEFT, DOWN, RIGHT, A, START. YOU'LL HEAR A CHIME IF THE TRICK HAS WORKED. YOU CAN DO THIS IN EVERY STAGE UNTIL YOU REACH THE END OF THE GAME. -SOUND TEST- ON THE OPTIONS SCREEN, PRESS AND HOLD: L, R, X, A. THEN PRESS START. THE SOUND TEST WILL APPEAR. -SEE THE ENDING OF THE GAME- PAUSE THE GAME, THEN PRESS: RIGHT, LEFT, DOWN, RIGHT, B, START. YOU'LL HEAR A CHIME IF THE TRICK HAS WORKED. SUPER WIDGET -PASSWORDS- STAGE: 02 PASSWORD: JHKKWR STAGE: 03 PASSWORD: WKKJWW STAGE: 04 PASSWORD: JKRLWR STAGE: 05 PASSWORD: RBKKWW STAGE: 06 PASSWORD: JBKHRR STAGE: 07 PASSWORD: WJRMWH STAGE: 08 PASSWORD: JJRSWH STAGE: 09 PASSWORD: RSRMWH STAGE: 10 PASSWORD: JSKHHH STAGE: 11 PASSWORD: RLKBHH STAGE: 12 PASSWORD: JLLSFH T2: THE ARCADE GAME -STAGE SKIP- WHEN THE TITLE SCREEN APPEARS, AND BEFORE THE HIGH SCORE SCREEN APPEARS, PRESS: LEFT, UP, RIGHT, UP, LEFT, LEFT, LEFT, RIGHT, DOWN, DOWN. YOU'LL HEAR A BOOM SOUND IF THE TRICK HAS WORKED. NEXT, AT THE HIGH SCORE SCREEN, PRESS: RIGHT, UP, UP, LEFT, RIGHT, RIGHT, RIGHT, LEFT, DOWN, DOWN, RIGHT, UP. YOU'LL HEAR ANOTHER BOOM SOUND IF IT HAS WORKED. WHILE YOU'RE PLAYING, PRESS THE L AND R BUTTONS TOGETHER TO SKIP TO THE END OF ANY STAGE. TAZ-MANIA -STAGE SELECT- ON THE OPTIONS SCREEN, PRESS: A, Y, A, Y, X, Y, B, A, R, L. THE LEVEL OPTIONS SCREEN WILL APPEAR. CHOOSE A LEVEL AND PRESS START. -10 CONTINUES- ON THE OPTIONS SCREEN, PRESS: B, A, Y, A, X, A. THE SCREEN WILL SHAKE IF THE TRICK HAS WORKED. YOU NOW HAVE TEN CONTINUES IN RESERVE. -20 CONTINUES- ON THE OPTIONS SCREEN, PRESS: Y, X, B, X, A, X, L, R, B, A, Y, A, X, A. IF THIS DOESN'T WORK THEN TRY IT THIS WAY: Y, X, B, X, A, X, L, R, A, X, A. THE SCREEN WILL SHAKE IF THE TRICK HAS WORKED. YOU NOW HAVE TWENTY CONTINUES IN RESERVE. TEENAGE MUTANT NINJA TURTLES IV -EXTRA CONTINUES- WHEN YOU ARE ON YOUR LAST LIFE AND CLOSE TO DYING, PRESS START ON CONTROLLER TWO. NOW YOU HAVE THE LIVES AND CONTINUES OF PLAYER TWO. -TEN TURTLES- AT THE TITLE SCREEN, ON CONTROLLER TWO PRESS: UP, UP, DOWN, DOWN, LEFT, RIGHT, B, A. NOW, WHEN YOU GO TO THE OPTIONS SCREEN, YOU SHOULD BE ABLE TO INCREASE YOUR NUMBER OF LIVES TO TEN INSTEAD OF THREE, FIVE OR SEVEN. IF THAT DOESN'T WORK, THEN, ON CONTROLLER TWO, PRESS: UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A. TEENAGE MUTANT NINJA TURTLES TOURNAMENT FIGHTERS -SET SPEED TO 3- AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS: UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A. YOU'LL HEAR ASKA SAY SOMETHING IF THE TRICK HAS WORKED. THE SPEED ON THE OPTION SCREEN CAN NOW BE SET TO 3. -10 CREDITS- AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS: B, B, B, A, A, A, X, X, X, X, X, X, X. YOU'LL HEAR ASKA SAY SOMETHING IF THE TRICK HAS WORKED. THE CONTINUES ON THE OPTION SCREEN CAN NOW BE SET TO TEN. -EXTRA POWER GAUGE IN STORY BATTLE- AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS: UP, LEFT, DOWN, RIGHT, X, Y, B, A, X, Y, B, A, X. THE LOWER GREEN BAR FOR SPECIAL MOVE, AS IN THE TOURNAMENT MODE, IS USED. -PLAY AS BOSSES IN VS. MODE- AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS: UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A. YOU'LL HEAR ASKA SAY SOMETHING IF THE TRICK HAS WORKED. THEN AGAIN ON CONTROLLER TWO, PRESS: X, UP, Y, LEFT, B, DOWN, A, RIGHT, X, UP. AGAIN, YOU'LL HEAR ASKA SAY SOMETHING IF THE TRICK HAS WORKED. NEXT, GO TO THE VS. BATTLE AND TO THE LEFT OF SHREDDER ARE RAT KING AND KARAI WHICH CAN NOW BE SELECTED. -FIGHT AT NEW STAGES- AT THE TITLE SCREEN, PRESS: L, R, R, L, R, L, R, A. NEXT, GO TO VS. BATTLE AND YOU CAN NOW SELECT EITHER METRO TRAIN OR STUDIO 6 STAGE. TETRIS 2 -PASSWORDS- LEVEL: 31 PASSWORD: FT? LEVEL: 66 PASSWORD: 9V9 LEVEL: 32 PASSWORD: N7? LEVEL: 67 PASSWORD: T1M LEVEL: 33 PASSWORD: 48N LEVEL: 68 PASSWORD: 9VM LEVEL: 34 PASSWORD: 8QN LEVEL: 69 PASSWORD: WZ5 LEVEL: 35 PASSWORD: 48R LEVEL: 70 PASSWORD: BL5 LEVEL: 36 PASSWORD: 8QR LEVEL: 71 PASSWORD: WZ1 LEVEL: 37 PASSWORD: 2F2 LEVEL: 72 PASSWORD: BL1 LEVEL: 38 PASSWORD: XS2 LEVEL: 73 PASSWORD: V19 LEVEL: 39 PASSWORD: 2FK LEVEL: 74 PASSWORD: CV9 LEVEL: 40 PASSWORD: XSK LEVEL: 75 PASSWORD: V1M LEVEL: 41 PASSWORD: S8N LEVEL: 76 PASSWORD: CVM LEVEL: 42 PASSWORD: 0QN LEVEL: 77 PASSWORD: 5Z5 LEVEL: 43 PASSWORD: S8R LEVEL: 78 PASSWORD: ?L5 LEVEL: 44 PASSWORD: 0QR LEVEL: 79 PASSWORD: 5Z1 LEVEL: 45 PASSWORD: QF2 LEVEL: 80 PASSWORD: ?L1 LEVEL: 46 PASSWORD: HS2 LEVEL: 81 PASSWORD: TW6 LEVEL: 47 PASSWORD: QFK LEVEL: 82 PASSWORD: 926 LEVEL: 48 PASSWORD: HSK LEVEL: 83 PASSWORD: TWZ LEVEL: 49 PASSWORD: 4NQ LEVEL: 84 PASSWORD: 92Z LEVEL: 50 PASSWORD: 80Q LEVEL: 85 PASSWORD: WK4 LEVEL: 51 PASSWORD: 4N0 LEVEL: 86 PASSWORD: B64 LEVEL: 52 PASSWORD: 800 LEVEL: 87 PASSWORD: WKP LEVEL: 53 PASSWORD: 2RV LEVEL: 88 PASSWORD: B6P LEVEL: 54 PASSWORD: X9V LEVEL: 89 PASSWORD: VW6 LEVEL: 55 PASSWORD: 2R! LEVEL: 90 PASSWORD: C26 LEVEL: 56 PASSWORD: X9! LEVEL: 91 PASSWORD: VWZ LEVEL: 57 PASSWORD: SNQ LEVEL: 92 PASSWORD: C2Z LEVEL: 58 PASSWORD: 00Q LEVEL: 93 PASSWORD: 5K4 LEVEL: 59 PASSWORD: SN0 LEVEL: 94 PASSWORD: ?64 LEVEL: 60 PASSWORD: 000 LEVEL: 95 PASSWORD: 5KP LEVEL: 61 PASSWORD: QRV LEVEL: 96 PASSWORD: ?6P LEVEL: 62 PASSWORD: H9V LEVEL: 97 PASSWORD: JP7 LEVEL: 63 PASSWORD: QR! LEVEL: 98 PASSWORD: JPH LEVEL: 64 PASSWORD: H9! LEVEL: 99 PASSWORD: JPH LEVEL: 65 PASSWORD: T19 LEVEL: 100 PASSWORD: Z3H THUNDER SPIRITS -EXTRA CREDITS- PRESS THE B BUTTON AS QUICKLY AS POSSIBLE. EACH TIME YOU HEAR A TONE, YOU WILL HAVE EARNED AN ADDITIONAL CREDIT. WHEN THE DEMO BEGINS, PRESS START TO RETURN TO THE TITLE SCREEN AND CONTINUE TO PRESS B FOR EVEN MORE CREDITS. -OPTION SCREEN- HOLD THE L BUTTON AND SELECT, THEN PRESS START. THE OPTIONS SCREEN WILL APPEAR. -NEW CONFIGURATION- AFTER YOU COMPLETE THE GAME AND THE TITLE SCREEN APPEARS, ENTER THE CONFIGURATION SCREEN AS YOU NORMALLY WOULD BY HOLDING SELECT AND PRESSING START. A NEW CONFIGURATION SCREEN WILL APPEAR WITH A LOT MORE OPTIONS AND CHANGES. THE TICK -LEVEL SELECT- FROM THE TITLE SCREEN, ENTER THE OPTIONS MENU. PUT YOUR LIVES AT SEVEN, CONTINUES ON FOUR, AND CHOOSE TWO ARTHURS. GO TO TEST SOUNDS, PUT IT ON "TELEPORT" AND PRESS START. BEGIN YOUR GAME AND PRESS START, THE PRESS SELECT FOR THE LEVEL SELECT SCREEN. TINY TOONS -PASSWORDS- LEVEL: 01 PLUCKY DUCK BABS BUNNY BOOK WORM LEVEL: 02 LITTLE BEEPER MONTANA MAX ELMYRA LEVEL: 03 GOGO DODO SHIRLEY LOON SWEETIE BIRD LEVEL: 04 BOOK WORM PLUCKY DUCK BABS BUNNY LEVEL: 05 MONTANA MAX BABS BUNNY SWEETIE BIRD LEVEL: GAMES ELMYRA SHIRLEY LOON CALAMITY COYOTE TOM AND JERRY -STAGE SKIP- BEGIN THE GAME THEN PRESS START TO PAUSE. NEXT, PRESS: L, X, A, Y, Y, B, R. THEN PRESS START TO CONTINUE THE GAME. YOU WILL AUTOMATICALLY SKIP TO THE NEXT STAGE. THIS CAN BE DONE ON ANY STAGE. TOP GEAR -PLAY THE COUNTRIES YOU WANT- SELECT "UK" AS THE COUNTRY YOU WANT TO PLAY AND ENTER "VALHALLA". YOU CAN NOW PLAY ALL THE COUNTRIES YOU WANT. -PASSWORDS- SELECT THE "COUNTRY" OPTION ON THE OPTION SCREEN AND YOU WILL SEE A PASSWORD SCREEN. THE FOLLOWING LIST WILL ENABLE YOU TO CHOOSE YOUR STARTING COUNTRY FOR YOUR NEXT RACE. AMATEUR PROFESSIONAL SOUTH AMERICA: MOONBATH SOUTH AMERICA: FOUR MEG JAPAN : GEAR BOX JAPAN : LEGEND GERMANY : CAR PARK GERMANY : THEWORLD SCANDINAVIA : ROAD HOG SCANDINAVIA : LETSRACE FRANCE : EMULATOR FRANCE : ALCHEMY ITALY : ANALYSER ITALY : A LOOPER U.K. : HORIZONS U.K. : SEASONAL CHAMPIONSHIP SOUTH AMERICA: EDUCATED JAPAN : OILCLOTH GERMANY : WRECKAGE SCANDINAVIA : CARACOLE FRANCE : EPYLLION ITALY : GLUCAGUN U.K. : KEELSON TOP GEAR 2 -PASSWORDS FOR AMATEUR LEVEL- LEVEL: AUSTRALIA PASSWORD: FREE! LEVEL: BRITAIN PASSWORD: (P63 )P85 TPN?? LEVEL: CANADA PASSWORD: P7GC R)PB GRYL GL3MM ?87NN LEVEL: FRANCE PASSWORD: JCFB Q5Y# #(W? )>#WR ( VQP(( LEVEL: GREECE PASSWORD: 4HHD T549 7DCY M1RGB 743HH LEVEL: INDIA PASSWORD: 7CD> PJ#V CRT# N?L#9 YTR<< LEVEL: IRELAND PASSWORD: ?NWR 7345 29(( C3N?# 1VT>> LEVEL: ITALY PASSWORD: 68>( LTP3 VGDP 8>P?# 1VT>> LEVEL: JAPAN PASSWORD: 7(B) M(VN YYC5 GQ6LJ )#9QQ LEVEL: SCANDINAVIA PASSWORD: 7W3Y ?HQ( 5)87 JT8NM >(?TT LEVEL: SOUTH AMERICA PASSWORD: WV3Y ?QF> R)#5 GQ6LJ )#9QQ LEVEL: SPAIN PASSWORD: 5RJ6 WFB2 C8R2 CM3GF #76MM LEVEL: SWITZERLAND PASSWORD: L1RP 539Y GRFJ 5(L87 VQP(( LEVEL: UNITED STATES PASSWORD: #MB< NW29 G(CT (FV>< 521FF TRODDLERS -PASSWORDS- LEVEL: 01 PASSWORD: BLDT LEVEL: 51 PASSWORD: PSDT LEVEL: 02 PASSWORD: NSWT LEVEL: 52 PASSWORD: DRPMN LEVEL: 03 PASSWORD: PYRMD LEVEL: 53 PASSWORD: PSSBL LEVEL: 04 PASSWORD: CLRT LEVEL: 54 PASSWORD: CLSP LEVEL: 05 PASSWORD: SPHNX LEVEL: 55 PASSWORD: FLSRN LEVEL: 06 PASSWORD: QRTT LEVEL: 56 PASSWORD: JWLPSH LEVEL: 07 PASSWORD: CNTRN LEVEL: 57 PASSWORD: GDTRY LEVEL: 08 PASSWORD: RDGMS LEVEL: 58 PASSWORD: NBYN LEVEL: 09 PASSWORD: CRSSD LEVEL: 59 PASSWORD: LSM LEVEL: 10 PASSWORD: SKPRND LEVEL: 60 PASSWORD: MNHNTR LEVEL: 11 PASSWORD: PCKDP LEVEL: 61 PASSWORD: XCLLNT LEVEL: 12 PASSWORD: PLLRS LEVEL: 62 PASSWORD: BMPRD LEVEL: 13 PASSWORD: BZZZZZ LEVEL: 63 PASSWORD: WTFRT LEVEL: 14 PASSWORD: FVRWS LEVEL: 64 PASSWORD: RCKBLST LEVEL: 15 PASSWORD: TGHTTM LEVEL: 65 PASSWORD: NWSTLL LEVEL: 16 PASSWORD: SYN LEVEL: 66 PASSWORD: FRMBV LEVEL: 17 PASSWORD: TWTRBS LEVEL: 67 PASSWORD: SMSHHTS LEVEL: 18 PASSWORD: DNTMX LEVEL: 68 PASSWORD: CRSHRSH LEVEL: 19 PASSWORD: HLPMT LEVEL: 69 PASSWORD: FRSTFR LEVEL: 20 PASSWORD: MNNS LEVEL: 70 PASSWORD: BRNT LEVEL: 21 PASSWORD: NPRBLMS LEVEL: 71 PASSWORD: RMBLHT LEVEL: 22 PASSWORD: TRSRS LEVEL: 72 PASSWORD: MXTR LEVEL: 23 PASSWORD: STRRM LEVEL: 73 PASSWORD: RTHRHRD LEVEL: 24 PASSWORD: PNDDWN LEVEL: 74 PASSWORD: MRFN LEVEL: 25 PASSWORD: TCHN LEVEL: 75 PASSWORD: SPNRND LEVEL: 26 PASSWORD: NNN LEVEL: 76 PASSWORD: LTTT LEVEL: 27 PASSWORD: SXRMS LEVEL: 77 PASSWORD: LLBT LEVEL: 28 PASSWORD: THTWR LEVEL: 78 PASSWORD: BNCT LEVEL: 29 PASSWORD: GFRHRT LEVEL: 79 PASSWORD: RNDRPS LEVEL: 30 PASSWORD: NWTHNG LEVEL: 80 PASSWORD: FRNDC LEVEL: 31 PASSWORD: BLR LEVEL: 81 PASSWORD: SLWBRN LEVEL: 32 PASSWORD: CRLWRLD LEVEL: 82 PASSWORD: STLLM LEVEL: 33 PASSWORD: CRLCBS LEVEL: 83 PASSWORD: BDBMBS LEVEL: 34 PASSWORD: SLPNSLD LEVEL: 84 PASSWORD: SLMN LEVEL: 35 PASSWORD: KYX LEVEL: 85 PASSWORD: MNDTCH LEVEL: 36 PASSWORD: CLDCRS LEVEL: 86 PASSWORD: FRSTFRST LEVEL: 37 PASSWORD: STNM LEVEL: 87 PASSWORD: GDLCK LEVEL: 38 PASSWORD: HRDRND LEVEL: 88 PASSWORD: TMHNTR LEVEL: 39 PASSWORD: FRSTGNS LEVEL: 89 PASSWORD: NDLY LEVEL: 40 PASSWORD: CRSSFR LEVEL: 90 PASSWORD: NPLLPLG LEVEL: 41 PASSWORD: RNFRT LEVEL: 91 PASSWORD: GNZN LEVEL: 42 PASSWORD: NRLS LEVEL: 92 PASSWORD: DRCTNS LEVEL: 43 PASSWORD: NFRFLL LEVEL: 93 PASSWORD: BRDGMN LEVEL: 44 PASSWORD: RNRND LEVEL: 94 PASSWORD: FLLT LEVEL: 45 PASSWORD: BDBRD LEVEL: 95 PASSWORD: CLRRN LEVEL: 46 PASSWORD: CVRTHM LEVEL: 96 PASSWORD: TFR LEVEL: 47 PASSWORD: SVBLCKS LEVEL: 97 PASSWORD: SWTHT LEVEL: 48 PASSWORD: GLMR LEVEL: 98 PASSWORD: HVYDTY LEVEL: 49 PASSWORD: HCKBCK LEVEL: 99 PASSWORD: TWKY LEVEL: 50 PASSWORD: LTTD TRUE LIES -LEVEL PASSWORDS- LEVEL 02: BRMKNRD LEVEL 03: CXGJMQC LEVEL 04: FVJBKXF LEVEL 05: HCHDXVH LEVEL 06: FBJNDBN LEVEL 07: HJBGBJC LEVEL 08: JFFFZHB -ALTERNATE LEVEL PASSWORDS- IF THE ABOVE PASSWORDS DON'T WORK FOR ANY REASON, THEN TRY THESE ONES: LEVEL 02: BRHFJRP LEVEL 03: TSNJMLC LEVEL 04: CQLGFNZ LEVEL 05: DBZJJMY LEVEL 06: JBZNKGN LEVEL 07: FKPKLHK LEVEL 08: NMTJSKC LEVEL 09: KYNCRYM -INFINITE LIVES- ENTER THIS CODE FOR INFINITE LIVES: BGLVS -FULL WEAPONS- ENTER THIS CODE FOR FULL WEAPONS: BGWPNS -INFINITE CONTINUES- ENTER THIS CODE FOR INFINITE CONTINUES: BGGRLY TUFF E NUFF -PLAY AS THE BOSSES- START THE GAME. AT THE SELECT SCREEN, PRESS: LEFT, LEFT, LEFT, RIGHT, RIGHT, RIGHT, LEFT, LEFT, LEFT, LEFT, LEFT, LEFT, LEFT, START. YOU'LL HEAR AN EXPLOSION IF THE TRICK HAS WORKED. -PLAY AS THE BOSSES IN THE TWO PLAYER MODE- DO THE SAME TRICK AS ABOVE. HIT RESET, BUT DON'T TURN THE POWER OFF. NEXT, START THE GAME. AT THE SELECT SCREEN, PRESS: RIGHT, RIGHT, RIGHT, LEFT, LEFT, LEFT, RIGHT, RIGHT, RIGHT, RIGHT, RIGHT, RIGHT, RIGHT, START. YOU'LL HEAR AN EXPLOSION IF THE TRICK HAS WORKED. TURN AND BURN: NO-FLY ZONE -PASSWORDS- MISSION: 02 PASSWORD: NQBJKLFF MISSION: 03 PASSWORD: GSZWBFPT MISSION: 04 PASSWORD: RRHCZJVM MISSION: 05 PASSWORD: BPYXDLNF MISSION: 06 PASSWORD: LFMGWTKQ MISSION: 07 PASSWORD: PDTBCZNJ MISSION: 08 PASSWORD: DKVWGSQK MISSION: 09 PASSWORD: GKQZBLCT MISSION: 10 PASSWORD: DCMHRPGJ MISSION: 11 PASSWORD: WZGNJYZX MISSION: 12 PASSWORD: JDZFMLFV MISSION: 13 PASSWORD: SPBCTRRG MISSION: 14 PASSWORD: SPWVJKDH MISSION: 15 PASSWORD: LPKQBPFZ MISSION: 16 PASSWORD: TDLJGSHX ULTIMATE FIGHTER -PASSWORDS- CHAPTER: 2 PASSWORD: JFBB;3BJ CHAPTER: 3 PASSWORD: T;MXKVKJ CHAPTER: 4 PASSWORD: DDHNBC"J CHAPTER: 5 PASSWORD: NLHN;34J ULTRAMAN: TOWARDS THE FUTURE -OPTION MENU- AT THE TITLE SCREEN HOLD SELECT AND PRESS START. YOU CAN NOW ADJUST THE DIFFICULTY AND ENTER THE SOUND TEST MODE. U.N. SQUADRON -GENERAL TIPS- FIRST BOARD - TANK NO WEAPONS. SHOOT AT THE TANK TREADS AND DODGE THE ROCKETS. FIRST AIR BOARD - BIG STEALTH HIT THE BIG STEALTH WITH THREE CLUSTERS AS SOON YOU CAN SEE IT. BE SURE THE GRAB THE POWER-UP AFTER THE FIRST CLUSTER. YOU HAVE TO BE AT LEAST HALF WAY UP THE SCREEN TO GET IT. NEXT, HIT THE STEALTH WITH BOMBS UNTIL IT RISES TOO HIGH TO HIT, THEN LAUNCH YOUR MEGACRUSH. GET BEHIND THE STEALTH AND FIRE AWAY, STAYING BETWEEN THE AIR CHARGES AND AWAY FROM THE CENTER OF THE STEALTH. SUBMARINE STAY IN THE UPPER LEFT PART OF THE SCREEN WHEN YOU ARE NOT SHOOTING THE SUBMARINE. DROP BOMBS ON THE SUB BOSS WHILE HE IS UNDERWATER. THE BOMBS WILL STILL BE ABLE TO CAUSE DAMAGE. LAND CARRIER YOU DON'T NEED WEAPONS. TAKE BOMBS THOUGH, JUST IN CASE. GET LOW ON THE DECK. YOU CAN SHOOT OUT THE AIRCRAFT LAUNCHERS AND THE ROCKET PORTS, BUT YOU'LL HAVE TO CHANGE YOUR ELEVATION EVERY ONE IN A WHILE AND DODGE AROUND A BIT. YOU DON'T HAVE TO RAISE UP UNTIL THE END. YOU WILL BE BELOW THE BIG ROCKET FIRE. ONCE YOU HAVE DISABLED EVERYTHING EXCEPT THE BIG ROCKET LAUNCHER, RAISE UP TO JUST ABOVE THE MOUNTAIN LINE AND PULL TO THE LEFT SIDE OF THE SCREEN, THEN FIRE AT THE TOP EDGE OF THE ROCKET LAUNCHER. IF YOU PLACE YOURSELF JUST RIGHT, HE WON'T BE ABLE TO HIT YOU. SECOND AIR BOARD - SMALL STEALTHS BOMBS AND MEGACRUSH. USE BOMBS FOR AS LONG AS YOU CAN WHEN YOU'RE ON TOP OF THE STEALTHS AND THEN, WHEN THINGS START GETTING A LITTLE TOO HECTIC, PUMP OFF A MEGACRUSH AND TRY TO PULL BEHIND THEM AND START SHOOTING WITH YOUR REGULAR GUN. REPEAT THE BOMB PROCEDURE IF ANY STEALTHS ARE LEFT AFTER THE MEGACRUSH SHOWER. MINKS BATTLESHIP TAKE ALL THE WEAPONS. FIRE AT THE SMALL GUN ON THE FRONT. RAISE UP TO THE TOP OF THE SCREEN BEFORE YOU GET TOO CLOSE OR THE UNICORN WILL PASS YOU. BE SURE TO GET THE UNICORN. TRY TO HIT THE STACKS UNTIL YOU GET TO THE MIDDLE OF THE SHIP AND THEN LAUNCH YOU MEGACRUSH. IT WILL KNOCK OUT ALL THE SMALL ARMS IN THE CENTRAL PART OF THE SHIP. DROP BOMBS ON THE REAR BIG GUNS. GET GET BELOW THE DECK FOR THE TURN AROUND. RAISE AND KNOCK OUT THE SMALL GUNS IN THE BACK. IF YOU HAVE ENOUGH FIRE-POWER YOU CAN TARGET THE TWO BIG GUNS AND STILL STAY AWAY FROM THEIR FIRE. YOU HAVE TO GET JUST HIGH ENOUGH. ONCE THE BIG GUNS ARE GONE, FIRE INTO THE STACKS. HE'LL FLASH WHEN YOU HIT THE RIGHT SPOT. YOU CAN KILL HIM BY EITHER KNOCKING OUT THE FOUR MAIN GUNS OF THE BOAT, OR THE STACKS IN THE CENTER OF THE SHIP. BY THE WAY, THERE'S A WEAPON'S POWER-UP ON THE FAR RIGHT END OF THE SHIP. FOREST FORTRESS TAKE ALL THE WEAPONS, JUST IN CASE. THERE IS A UNICORN JUST BEFORE THE FORTRESS, IMMEDIATELY AFTER THE GROUND-BASED MISSILE LAUNCHING GRIDS, IN THE LOWER SECTION OF THE SCREEN AROUND THE TREES. LEVEL YOUR PLANE SO THAT YOU CAN HIT THE FRONT CANNON AND THE AIRCRAFT LAUNCHER AT THE SAME TIME. YOU CAN STAY HERE AND CLEAR OUT THE WHOLE FRONT OF THE FORTRESS. NEXT, RAISE UP TO SHOOT THE HUGE CANNON IN THE CENTER OF THE FORTRESS. AS YOU PASS OVER IT, FIRE OFF A MEGACRUSH THEN DROP SOME BOMBS. CONTINUE TO DROP BOMBS OF THE GUN TURRETS THAT FOLLOW AFTER THE MAIN CANNON THEN TURN AROUND AND GO LOW TO FINISH OFF THE JOB ON THE SMALLER TURRETS. PULL UP AGAIN AND THE BLAST THE HUGE CANNON. WHEN YOU TURN AROUND FOR THE SECOND PASS, THERE'S AN ENERGY POWER-UP LOCATED AT ALMOST THE SAME HEIGHT AS THE SMALL TURRETS AND AT THE END OF THE BASE. SR71 BLACKBIRD TAKE ALL THE WEAPONS. USE NAPALM TO KILL THE ROCKET LAUNCHERS ON THE GROUND. USE THE GUNPOD ONCE THE AIR BATTLE STARTS. GET BELOW THE BLACKBIRD WITH THE GUNPOD AND GO TO WORK. WHEN HE FIRES OFF A COUPLE OF MISSILES AT YOU, GO IN CLOSE TO THEM BEFORE THEY CAN ALL SPREAD OUT AND USE A CLUSTER BOMB YOU DESTROY THEM ALL IN ONE SHOT. CAVE FORTRESS GET DIRECTLY UNDER THE ONE-EYED MACHINE, SLIGHTLY TO YOUR LEFT. USE THE GUNPOD TO ATTACK THE BOSS AND EVERY SO OFTEN DROP SOME NAPALM TO TAKE CARE OF THE GUYS ON THE GROUND. KEEP YOUR MEGACRUSH UNTIL YOU ABSOLUTELY HAVE TO USE IT. WHEN YOU DO USE IT, MAKE THE MOST OUT OF THE MOMENT BY BLASTING THE HELL OUT OF THE BOSS WITH THE GUNPOD. IT MIGHT HELP TO KNOW THAT THERE IS A UNICORN AT THE UPPER RIGHT OF THE SCREEN WHEN YOU FIRST GET TO THE ONE-EYED-MACHINE BOSS. THE FINAL LEVEL USE THE PHOENIX MISSILES IN THE EARLY PART UNTIL YOU SHOOT THE RED CANNON IN THE NARROW TUNNEL, MAKE SURE YOU ARE ON CLUSTER AT THAT POINT IN TIME TO USE IT TO TAKE OUT THE BLUE PLANES THAT COME FROM BEHIND. SWITCH BACK TO PHOENIX. ROCKS WILL COME UP FROM THE GROUND. YOU CAN BLAST THEM WITH YOUR NORMAL GUN. USE THE PHOENIX TO TAKE OUT ANY PLANES THAT COME AROUND AND THE MISSILES THAT DROP FROM THE CEILING. NEXT, TWO TANKS AND MORE PLANES AND HELICOPTERS COME, YOU CAN TAKE THEM OUT WITH THE PHOENIX, CLUSTERS OR NORMAL GUNS. AFTER THIS YOU FLY THROUGH A NARROW CORRIDOR AND THERE IS A WEAPONS RECHARGE. GET IT. USE YOUR PHOENIX TO TAKE OUT MORE OF THE DROPPING MISSILES. KEEP YOUR PHOENIX AND USE THEM TO TAKE OUT THE GUNS THAT MOVE ON THE GRID. THERE WILL BE A WEAPONS/DAMAGE RECHARGE ITEM IN THE LOWER RIGHT SECTION OF THIS AREA. NEXT, YOU GO INTO ANOTHER NARROW CORRIDOR AND THERE IS A UNICORN IN THE CUT AWAY SECTION ON THE TOP. AFTER THIS YOU COME TO A "MINI SHIP". BLOW HIM UP USING THE NORMAL GUN AND EITHER DODGING HIS MISSILES OR USE YOUR FALCON MISSILES TO DESTROY THEM. AFTER HIM COMES THE MOTHER SHIP. FIRST BLOW UP THE NOSE-CONE AND THEN TAKE OUT THE TOP CANNONS WITH YOUR GUNS AND ALL 3 MEGACRUSHES (ASSUMING YOU GOT THE WEAPON RECHARGE TOKEN). THIS SHOULD HAVE BLOWN OPEN THE MIDDLE OF THE SHIP SHOWING YOU THE INNER MECHANICS AND ALSO HAVE BLOWN UP THE TOP TAIL FIN. YOU'LL NOW BE PAST THE SHIP AND WILL WANT TO SWITCH TO THE GUNPOD. YOU'LL PASS UNDER THE SHIP. TAKE OUT THE BOTTOM TAIL FIN WITH YOUR NORMAL GUN, DESTROY THE FIRST UNDERSIDE CANNON WITH YOUR GUNPOD, THEN BLOW OPEN THE UNDERSIDE OF THE SHIP ALSO USING THE GUNPOD. YOU'LL NOW TURN AROUND AND PASS OVER THE SHIP AGAIN. TRY TO SHOOT THE FRONT OF THE SHIP TO TAKE OUT AS MANY PISTONS AS POSSIBLE. AS YOU PASS OVERHEAD USE THE CLUSTER TO BLOW UP THE REMAINING TOP PISTONS AND THE MAIN PISTON. FINALLY YOU'LL PASS UNDERNEATH AGAIN AND USE THE GUNPOD TO FINISH HER OFF. IF YOU DO IT RIGHT, YOU WON'T EVEN LOSE THE SHIELD THAT YOU GOT FROM THE UNICORN. -BEST PILOT- USE GREG GATES. HE WILL RECOVER FROM A HIT FASTER THAN ANY OTHER PILOT. -BUYING PLANES- USE THE F8E CRUSADER UNTIL YOU CAN AFFORD THE F200 EFREET. IT MAY BE HARD BUT IT'S WORTH IT IN THE LONG RUN. -GAMER MODE- GO INTO THE OPTIONS SCREEN AND HIGHLIGHT THE "GAME LEVEL" OPTION. HOLD DOWN A AND X ON CONTROLLER TWO AND PRESS RIGHT ON CONTROLLER ONE UNTIL YOU SEE THE WORD "GAMER" APPEAR. EXIT THE OPTION MODE AND START THE GAME. GOOD LUCK, 'CAUSE YOU'RE IN FOR THE BATTLE OF YOUR LIFE. VORTEX -SPECIAL PASSWORDS- INFINITE LIVES PASSWORD: JTTSJ LEVEL SELECT PASSWORD: CTGXF INDESTRUCTIBLE PASSWORD: HVZSM INFINITE AMMO PASSWORD: WSVTQ IF YOU ENTERED THE PASSWORD CORRECTLY, THE SCREEN WILL FLASH A MESSAGE SAYING THAT THE CODE IS ACTIVATED. WHEN YOU RETURN TO THE MAIN MENU, YOU CAN EITHER BEGIN PLAYING OR RETURN TO THE PASSWORD SCREEN AND ENTER ADDITIONAL PASSWORDS. WAYNE'S WORLD -SELECT ANY LEVEL- WAIT UNTIL WAYNE & GARTH APPEAR AND BEGIN TO SING. PRESS AND HOLD: X, LEFT, RIGHT, THEN RELEASE. THEN PRESS: UP, Y, B. -TURN OFF MUSIC- PRESS START TO PAUSE THE GAME, THEN PRESS START ON CONTROLLER TWO. THIS WILL RESTART THE GAME WITHOUT MUSIC. REPEAT THE TRICK TO GET THE MUSIC BACK. WILD GUNS -STAGE SELECT- AT THE PLAYER SELECT SCREEN, PRESS AND HOLD SELECT THEN PRESS: A, A, A, A, B, B, B, B, A, B, A, B, A, B, A, B. YOU'LL HEAR A CHIME IF THE TRICK HAS WORKED. CHOOSE A CHARACTER AND PRESS START. THE STAGE SELECT SCREEN SHOULD APPEAR. WING COMMANDER: THE SECRET MISSIONS -OPTIONS MENU- AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS AND HOLD: L, R, SELECT, AND START. STILL HOLDING THESE, PRESS START ON CONTROLLER ONE. THE OPTIONS MENU WILL APPEAR. YOU CAN CHANGE THE SERIES, MISSION, INVINCIBILITY, SONGS, SOUND EFFECTS AND SOUND GROUP. -PASSWORDS- USE THE NAME "ASSASSIN" FOR ALL OF THE FOLLOWING CODES: LEVEL: 2 PASSWORD: XGBBKGXMZW SYSTEM: BORDER ZONE LEVEL: 3 PASSWORD: DBBZHHBBZ2 SYSTEM: MIDGARD LEVEL: 4 PASSWORD: XGZZKBV3BX SYSTEM: JOTUNHEIM LEVEL: 5 PASSWORD: 5B3CKGWVW2 SYSTEM: BIFROST LEVEL: 6 PASSWORD: 3G3HHBFV8B SYSTEM: VALGARD LEVEL: 7 PASSWORD: 3VVWHBFMRG SYSTEM: VIGRID WINGS 2: ACES HIGH -PASSWORDS- STAGE: 04 PASSWORD: c!!6bmHCJhtHM STAGE: 05 PASSWORD: BV!wv!HLPQCMP STAGE: 06 PASSWORD: T!LRLR!wC7lBK! STAGE: 07 PASSWORD: Bt!jGX!dGLZST STAGE: 08 PASSWORD: sBV70wWYGBB STAGE: 09 PASSWORD: CG!YPDM4lV!Gl! STAGE: 10 PASSWORD: hV00JGj4BH!3 STAGE: 11 PASSWORD: !7zGW7R6xmB!2 STAGE: 12 PASSWORD: !!4Tb!JGPMdvs!h STAGE: 13 PASSWORD: G!!dPNG1BQFD6 STAGE: 14 PASSWORD: ChD8ZCDcsW!G STAGE: 15 PASSWORD: NHQCKwblHXQ STAGE: 16 PASSWORD: !zBdP!7BDBBlK! STAGE: 17 PASSWORD: d8!zhF!GNLM2g STAGE: 18 PASSWORD: !!FjKcSGJBdvG! STAGE: 19 PASSWORD: W7!JBWCMGr!Ml STAGE: 20 PASSWORD: BBHnwLL1CB!r -RADAR- AT THE TITLE SCREEN, HOLD: L, R, UP, THEN PRESS START. -FULL POWER- SELECT "CONTINUE GAME". AT THE PASSWORD SCREEN, SELECT END. YOU'LL HAVE A FULLY POWERED MARCEL LEBLANC. WIZARD OF OZ -PASSWORD TO ENTER EMERALD CITY- MNPQRZ TXCZCJ CJTCFD KLMNPG WIZARDRY V -Q & A- Q: HOW DO I CHANGE A CHARACTER'S ALIGNMENT? A: A CHARACTER'S ALIGNMENT CHANGES DEPENDING ON HOW YOUR PARTY REACTS DURING ENCOUNTERS WITH WANDERING CREATURES. THESE MONSTERS RANDOMLY APPROACH THE PARTY, BUT WILL FIGHT ONLY IF YOU DECIDE TO ATTACK. IF YOU WANT YOUR CHARACTER'S ALIGNMENT TO BE EVIL, ATTACK WANDERING CREATURES IN EVERY ENCOUNTER. IF YOU WANT YOUR EVIL-DOERS TO BE GOOD, LEAVE THE FRIENDLY MONSTERS ALONE. Q: HOW DO I INCREASE MY SWIM SKILL RATING? A: A CHARACTER'S SWIM SKILL RATING IS INCREASED BY DEFEATING MONSTERS WHILE IN ANY OF THE POOLS FOUND BETWEEN LEVEL TWO AND LEVEL SEVEN. THE SWIM SKILL RATING IS THE NUMBER OF UNDERWATER LEVELS A CHARACTER MAY SAFELY DIVE WITHOUT DROWNING. ACQUIRING THE RUBBER DUCK CAN ALSO PREVENT A CHARACTER FROM DROWNING. YOU CAN PURCHASE THIS ITEM FROM THE MAD STOMPER ON LEVEL THREE FOR 6000 GOLD PIECES. Q: WHERE ARE SOME GOOD PLACES TO GAIN EXPERIENCE? A: AS THEY DO IN MOST ROLE-PLAYING GAMES, WIZARDRY V CHARACTERS BUILD LEVELS BY DEFEATING VARIOUS MONSTERS IN THE GAME. WHILE YOU CAN BUILD UP LEVELS ANYWHERE IN THE DUNGEON, SOME AREAS ALLOW PLAYERS TO RAPIDLY BUILD UP LEVELS AND GOLD. ONE SUCH LOCATION IS ON LEVEL SEVEN WHERE THE PARTY ENCOUNTERS A PHOENIX WITH A RIDDLE. IF YOU ANSWER THE RIDDLE INCORRECTLY, YOU MUST DEFEAT THE PHOENIX. ANOTHER METHOD IS TO CIRCLE AROUND A HEALING POOL WHILE LOOKING FOR MONSTERS. THIS TECHNIQUE SAVES VALUABLE SPELL POINTS FOR COMBAT. WOLFCHILD -INVINCIBILITY- DEFEAT THE FIRST BOSS, THEN PRESS: A, B, START. ON THE NEXT LEVEL YOU'LL BE INVINCIBLE. DO NOT TOUCH FULL ENERGY/MUTATION ICON OR THE INVINCIBILITY WILL WEAR OFF. WOLFENSTEIN 3-D -CHEATS MODE- AS SOON AS YOU TURN ON THE GAME, PRESS AND HOLD THE R BUTTON ON CONTROLLER TWO (IF THE TRICK DOESN'T WORK, TRY USING CONTROLLER ONE), UNTIL THE TITLE SCREEN APPEARS. RELEASE THE BUTTON AND START THE GAME ON THE NORMAL SKILL LEVEL. DURING THE GAME PRESS START TO BRING UP THE MAP SCREEN. ON CONTROLLER ONE, ENTER ONE OR ALL OF THE FOLLOWING CODES: UNLIMITED AMMO: R, UP, B, A. INVINCIBLE: B, UP, B, A. ENTIRE MAP: A, A, UP, B. EXIT LEVEL: UP, B, R, B. -PASSWORDS- 1-1: 2-1: VVTLLJ 3-1: SNKLQN 1-2: TRKKHB 2-2: RLKLHH 3-2: PCKLRM 1-3: VHTKJF 2-3: RTTLSV 3-3: PNKLRM 2-4: SKKLRT 3-4: QCKLSQ 4-1: MCKLTP 5-1: KNKLMR 6-1: JNKLQN 4-2: MNKLTP 5-2: LCKLNV 6-2: DCKLRM 4-3: NCKLVS 5-3: LNKLNV 6-3: DNKLRM 4-4: NNKLVS 5-4: HCKLPT 6-4: FCKLSQ 4-5: KCKLMR 5-5: HNKLPT 6-5: FNKLSQ 5-6: JCKLQN 6-6: BCKLTP WORLD HEROES -CHANGE FIGHTER COLORS- ON THE PLAYER SELECT SCREEN, PRESS START AND SELECT SIMULTANEOUSLY. PLEASE NOTE THAT SOME OF THE COLOR CHANGES ARE MINOR. -EXTRA FIGHTERS- TURN OFF THE POWER. PRESS AND HOLD ALL THE BUTTONS (A, B, X, Y, L, R, SELECT, AND START). TURN ON THE POWER. CONTINUE HOLDING UNTIL THE "PRESS START" APPEARS. RELEASE ALL THE BUTTONS AND BEGIN THE GAME. AT THE CHARACTER SELECT SCREEN YOU CAN NOW CHOOSE ONE OF THE EXTRA FIGHTERS. WORLD HEROES 2 -PLAY AS BOSSES- AT THE TITLE SCREEN, PRESS: SELECT, A, UP, R, UP, SELECT. YOU'LL HEAR A BELL RING IF THE TRICK HAS WORKED. CHOSE A ONE PLAYER GAME. ON THE PLAYER SELECT SCREEN, HOLD SELECT AND THEN PRESS... ...THE L BUTTON TO PLAY AS DIO. ...THE R BUTTON TO PLAY AS NEO GEEGUS. WWF ROYAL RUMBLE -TWIN WRESTLERS- ON THE SELECT SCREEN, PRESS THE L BUTTON TO STOP WWF LOGO FROM MOVING. CAREFULLY HOLD THE L AND R BUTTONS WITHOUT MAKING THE LOGO MOVE. WHILE HOLDING L AND R, PRESS SELECT. YOU CAN NOW SELECT ANY WRESTLER TWICE. -SUPER PUNCH- WHEN YOU TURN ON THE NINTENDO MACHINE, A SCREEN WITH LEGAL INFORMATION IS DISPLAYED. AS SOON AS IT STARTS TO FADE, QUICKLY PRESS B AND Y ON CONTROLLER ONE. YOU WILL HEAR A VOICE SAY "UGH!" IF THE TRICK HAS WORKED. YOU NOW HAVE THE SUPER PUNCH. YOU WILL BE ABLE TO DEFEAT ANYONE WITH JUST TWO PUNCHES! WWF SUPER WRESTLEMANIA -PIN EARLIER IN A MATCH- GET YOUR OPPONENT'S ENERGY DOWN TO A LITTLE BELOW HALF. ONCE YOU DO THIS AND GET HIM ON THE MAT, PRESS X TO PIN HIM AND THEN IMMEDIATELY HOLD UP AND Y. YOUR OPPONENT WILL NOT BE ABLE TO GET UP. THIS TRICK WILL WORK ON THE ONE PLAYER AGAINST THE COMPUTER MODE, OR ON THE TWO PLAYER GAME AGAINST THE COMPUTER, BUT IT WILL NOT WORK ON THE TAG TEAM OR SURVIVOR SERIES MODE. X-KALIBER 2097 -ROUND SELECT- AT THE TITLE SCREEN, PRESS: RIGHT, RIGHT, LEFT, LEFT, UP, DOWN, LEFT, DOWN, DOWN, DOWN. YOU'LL HEAR THE MUSIC FROM THE BEGINNING OF THE GAME IF THE TRICK HAS WORKED. NEXT, PRESS Y. MOVE TO "NEW GAME". PRESS Y AGAIN. THE ROUND SELECT OPTION SHOULD APPEAR. YOU CAN NOW SELECT ANY ROUND OR BOSS. PRESS Y TO BEGIN THE GAME. -INVINCIBILITY- AT THE TITLE SCREEN, PRESS: LEFT, LEFT, RIGHT, RIGHT, DOWN, UP, RIGHT, UP, UP, UP. GO TO THE OPTIONS SCREEN. YOU CAN NOW SET THE "NO DAMAGE" OPTION. YOGI BEAR -STAGE SELECT- AT THE TITLE SCREEN, PRESS: UP, RIGHT, DOWN, LEFT, Y, B, UP, RIGHT, DOWN, LEFT, B, Y, UP, RIGHT, DOWN, LEFT, START. YOU CAN NOW GO TO ANY STAGE WITHIN THE FIVE LARGE LEVELS. YOSHI'S COOKIE -ROUND SELECT- SET YOUR ROUND TO 10, SPEED TO HIGH AND MUSIC OFF. THEN, ON CONTROLLER TWO, PRESS: LEFT, RIGHT, SELECT, START. YOU'LL HEAR THE WORD "YOSHI" IF THE TRICK HAS WORKED. -HARD CHALLENGE- SET MODE TO COM. PRESS AND HOLD: LEFT, RIGHT, X, Y, THEN PRESS START. YOU'LL HEAR THE WORD "YOSHI" IF THE TRICK HAS WORKED. YOSHI'S SAFARI -NEW QUEST- AT THE TITLE SCREEN, PRESS AND HOLD: L, R, X, Y, THEN PRESS START. THE SCREEN COLOR WILL CHANGE TO PURPLE IF THE TRICK HAS WORKED. -CHANGE SCREEN COLOR- PRESS: X, Y, R, L, THEN START. THE SCREEN WILL GO BLACK, THEN IT WILL RETURN WITH A PINK SKY. Y'S III -INVINCIBILITY CODE- BEGIN A GAME AND PRESS RESET ON YOUR MACHINE. WHEN THE AMERICAN SAMMY LOGO APPEARS, USE CONTROLLER TWO AND PRESS: UP, DOWN, UP, DOWN, SELECT, START, BEFORE THE LOGO FADES OUT. WHEN THE CONTINUE SCREEN COMES UP, SELECT "CONTINUE" ON CONTROLLER ONE AND GO TO ANY PREVIOUSLY-SAVED AREA. PRESS SELECT TO DISPLAY MENU, AND THEN GO TO THE STATUS SCREEN. WHEN IT SHOWS UP, PRESS SELECT ON CONTROLLER TWO. THE WORD "DEBUG" SHOULD APPEAR NEXT TO THE STATUS. WHEN YOU CONTINUE YOUR GAME, YOU WILL BE INVINCIBLE. YOU CAN USE SELECT ON CONTROLLER TWO TO TOGGLE THE "DEBUG" MODE. -PASSWORD TO TAKE ON DEMONICUS- HSZZ4 FHZSOAO Z1PZPAG 8G8OA OYWSWRW AADDPZP DDDDD DDDDDDD DDDDDDD DDDD4 FF ZOMBIES ATE MY NEIGHBORS -PASSWORDS- LEVEL 05: FHRX VHRV VHRV LEVEL 09: NBGW PBGG PBGG LEVEL 13: RFCR XFCK LEVEL 17: RKYL BKYZ BKYZ LEVEL 21: PXBG DXBR VXBB LEVEL 25: XYLZ XYLZ XYLZ LEVEL 29: XLZG YLZD YLZD LEVEL 33: WJQK WJQK WJQK LEVEL 37: BZVG FZVM BZVG LEVEL 41: BRPK FRPJ BRPK LEVEL 45: VLHX PLHZ VLHZ END CREDITS LEVEL: XQJR DAY OF THE TENTACLE BONUS ROUND: BCDF WELL, THAT'S IT. THE NEXT UPDATE WILL HOPEFULLY BE OUT WITHIN THE NEXT THREE TO FOUR MONTHS, IF NOT...THEN WAIT LONGER!! ANYWAY, LIKE I SAID EARLIER, IF YOU HAVE ANY TRICKS, CORRECTIONS, OR YA JUST WANNA SAY "HI" THEN E-MAIL ME (MIKE ALLEN) AT ONE OF THE FOLLOWING BBSs. COMPLIMENTS OR CRITICISMS WELCOME. UNTIL NEXT TIME THEN... IGLOO STATION BBS LINE 1: (514)632-5556 IGLOO STATION BBS LINE 2: (514)632-5775 MEDIA SPECTRUM NODE 1: (514)366-0670 MEDIA SPECTRUM NODE 2: (514)366-0834 MEDIA SPECTRUM NODE 3: (514)366-0945 MEDIA SPECTRUM NODE 4: (514)366-1586 MENDAX BBS NODE 1: (514)336-3670 MENDAX BBS NODE 2: (514)336-3951 MENDAX BBS NODE 3: (514)336-3805 MENDAX BBS NODE 4: (514)333-9058