Bug Log version '1.58' Mac, '1.58' Windows fixed bug in Mac version concerning deleting the options file when start up fails fixed bugs in certain missile and torpedo targeting fixed a bug in the anti-air area defense, added a fix for attackingnvlow missiles by close defenses fixed a bug with some stand off ASW weapons added right mouse button moving unit window to Windows version fixed display report weapons group/ungroup updating in Windows version fix in Windows Scenario editor to allow patrols from course waypoints fixed several display class picture problems in the IOPG BattleSet for Windows still have the wrong pictures for the Fulcrum and Alize planes added ltgray/dkgray land to Windows version made changes to Sub and Ship group AI to make them more aggressive! version '1.57k' Mac, '1.55f' Windows fix to Staff notes that caused crash bugs when no group selected fix to torpedoes having the wrong search range (losing target when firing unit is destroyed) fix to autofired AAW (yet another improvement) fix to not always destroy missiles when firing unit lands or is destroyed fix to mount reloads for bases fix to sub speed and depth dialog default button settings fix to mixed sensor settings fix to damaged enemy unit reports (Windows only) fix to not showing some surface missiles which should have been capable of shooting fixed a problem with unit reports of enemy ships (Windows only) fix to let the Ignore New Contacts switch also affect lost contacts fix to some ballistic missiles being fired at uncertain targets version '1.57j' Mac, 1.55e Windows bad sub overhead picture index fixed in original IOPG battleset (caused crash) fix to ship AAW firing rates made "turn on radar" only happen once per group fixed bug that added missiles to flying aircraft fixed swapped orders in HDS1-MEDC scenario #8 version '1.57i' bad ship overhead picture index fixed in all HDS-MEDC battlesets (caused crash) tomahawk shooting fix for some battlesets Range Only aircraft radar fix added "turn on radar for radar guided missiles" option Major bug: group id assignments were not being checked for previous usage this was a cause of many randomly occuring bugs in very large scenarios (caused crash)