WELCOME TO THE WORLD OF SHOGUN ------------------------------ by Chris R. Tynes VERSION 2.51 <* NEW OPTIONS : Attempt Missions,Xpert Mode *> <* Ask sysop for pariticular bugs that were fixed *> (* NEW OPTIONS (1-8-92) - *) 1. [L]ocate Mission option added to Map menus. This will allow you to locate missions EASY without seeing big map. 2. The Big Map comes out 60% faster!!!!!! Copyright (c) 1991. You are set back in time to ancient times in the Orient. The time of the SHOGUN. This game diverges a bit, well...a lot, from how it really was back then. I made these changes in hopes of making the game more interesting. Enough realism is included to give the illusion of being FACT. This game is not that complicated even though it may seem that way at first.....don't be discouraged! *** GOAL: TO BECOME THE SHOGUN AND RULE ALL THE COUNTRIES! *** BREAK DOWN OF RANKS RELATIVE TO LEADERSHIP: SHOGUN : Rules the ENTIRE land which includes 10 countries DAIMYO : Rules 1 country HATAMOTO : A respected clan leader who maintains a big army and lots of land SAMURAI : Leader of a small clan of serfs and a small army Starting Out ------------ Everyone starts out as a Samurai who leads a small group of warriors. You are the leader of a small Clan with few serfs who are devoted to you. You are given 100 bushels of rice. THE FIRST THING to do is decide were you want to build your Home Fief (similar to castle). You will be starting in an arbitrary country inside of the Daimyo Fief. To build your Home, travel through countries and pick a spot and select command . (?=See help) Watch Out For ------------- BARBARIANS! They roam randomly throughout the land but occur MOST often in Country #5. They can wipe you out Quickly. Be cautious and use the 'Send Recon' command when travelling through Country #5. Almost every aspect of the game will reflect on your 3 main Attributes: 1. Swordsmanship 2. Generalship 3. HONOR <----------Most Important of ALL. If your honor is low, you will notice that it effects everything you do. The attributes are set on a scale of 1 to 10. All start out at 1 except for Honor which is 3 (barely adequate Honor). This atttributes can be moved up in a number of ways. This strategy will be discussed later on. GAME PLAY --------- If the sysop has registered the game, game play is limited only by the amount of time the sysop has issued that particular player on the BBS. UNREGISTERED version will be restriced from the NINJA options and a maximum of 10 players will be forced on the game. From almost any menu, EVEN THOUGH THE OPTION IS NOT DISPLAYED, you can select '*' as your selection and kick the game into X-pert mode and return to novice mode in the same way. MOVING UP --------- You start out as a Samuari and then move forward through the ranks in the following order: 1. Samurai 2. Hatamoto 3. Daimyo 4. SHOGUN To reach the level of Hatamoto a player needs 1000 warriors and 300 acreas of land, AND maintain an Honor value of 4. During Nightly Maintainance, the computer will check stats for qualifying players and you'll be notified the next day when you loggon. After you reach Hatamoto, you need only travel to a Daimyo Fief and Attempt to ASSUME the position in which the computer will put you up against the Daimyo in a Duel to see if you are good enough. After controlling 4 countries you can attempt to DEFEAT the SHOGUN! MISSIONS -------- The SHOGUN will issue challanges out randomly and have the information concerning the mission in the news....such as Location and type of opponent you would be facing. The range of opponents is very wide. You could fight anything from a common thief to a GOLD DRAGON. The computer will take your stats and give you a HITPOINT value and put you into to hand-to-hand combat mode of which the options displayed are straight-forward and to the point. Fighting bigger opponents will of course bring BIGGER rewards...such has increased abilities, money, more warriors, etc...... Before each mission, you will be asked to select a sword. This is important because it effects how you want to fight. If you select the 'A.' sword you'll have lower attack value but a HIGHER reward value. As you go up the the list to 'D.' the attack value goes up whereas the reward value goes down. It's just a give and take thing!! GOOD LUCK! It's one of the more exciting things in the game. If you come across something you just can't defeat.....leave it! If no one conquers it by the end of the day, the computer will replace it the following day. Also, upon completion of each mission, the SHOGUN will immediately issue another. STARTING A FAMILY ----------------- It is important to find a wife ASAP and get married. If your married, the computer will check nightly to see if you have produced any children. You can only have a MAXIMUM number of 2 children at any time in the game. <> If so, it can be either a son or daughter. If you have a daughter, you can set a dowry (THAT PLAYER's WILL PAY) so that other players can be married also. If you have a son he will become your Heir in case of your death. Yes, this means you can ALMOST BE IMMORTAL! Be careful, other player's can kidnap your children and in the event you die while your heir is kidnapped and you'll LOSE everything. If an heir does take over, your new alias will be the name of the child that you choose for it. Also his attributes will all be reset EXCEPT honor (it is passed on). Oh yeah, and of course your old wife and children will all disappear too. ADDING TO YOUR FIEF ***<< OPTION IS UNDERGOING CHANGES >>*** ------------------- Your Fief is your castle-like place of residence. The higher the value, the bigger the castle. The bigger the castle the better Defense value is. THIS IS EXTREMELY IMPORTANT when People start attacking your it!! TAX RATE -------- Although with smaller clans the tax rate doesn't mean much, it does when you start building up people. Your TAX rate CAN effect everything you do. It's a FAST way to make money, but if you keep it up too long, your serfs and warriors will start to notice and you could possible start a rebellion that you yourself could be killed in. DUELING PLAYERS --------------- You are allowed a certain number (3-10) duels a day. A stage with both players will be displayed and a power will be calculated from attributes of each player. The computer will handle the Duel based on your attributes. The winner will recieve any number of things from the loser. Can be a good option, but is you have low Attributes, it is unwise to duel everyone you run into. You can even lose members of your family if you have nothing to give the winner. ATTACKING FIEFS --------------- ight to Death = ONLY ONE PERSON WILL WALK AWAY ALIVE! Excellent way to build up Generalship!! aid for Treasure = The more men you send the higher your chance for success and amount of <$> retrieved ttack Serfs = Wipe out a players serfs estroy Fief = Lowers Enemy Fief values ill Family = Kills Wife or Children attle Warriors = Pit your army against another. Wear down an army! xecute = Attempt to assassinate a player TREACHERY --------- ncite Rebellion = Start a rebellion in player's fief escue Hostage = Rescue a family member from an enemy player py on Family = Learn VITAL information about a player oot Treasury = Steal money from player's money vault ake a Hostage = Take another player's family member hostage

lant Evidence = Attempt to plant incriminating evidence on a player ause Rice Spoilage = Spoil player's rice and cause serf starvation Options in SHOGUN Fief ---------------------- Recruit Samurai - Once a day you can choose this option and it will randomly recruit samurai to your fief which aid in defensive and offensive actions with other players. The more warriors you control, the more Samurai you will attract. Look for Wife - During nightly maintaince a woman MAY OR MAY NOT become available for marriage. Selecting this option will reveal the answer. Also, it will be advertised in the News when one is available. Of course, you'll have to pay the dowry arbitrarily by the computer. NINJA MENU - (* NOT AVAILABLE IN UNREGISTERED VERSIONS *) For more information, see below. Hire Warriors - Allows you to add more warriors to your army for a Fixed price. Options in DAIMYO Fief ---------------------- Donate Land - Donating land to the temples is the easiest way to gain honor. Every 1000 acreas of land donated will increase your honor by 1. Buy/Sell Menu - Allows you to buy Rice and Land at arbitrary prices set by the computer during nightly maintainance. Increase Weapons Level - The higher you increase this value the better your warriors and samurai can fight and defend your fief. This helps you in Duels, Attempting Missions and in all battles that include you or your warriors. Options while VISITING player fiefs ----------------------------------- Goto Trade Menu - Allows you to Buy and Sell Rice & Warriors at prices and amounts set by the owner of the Fief. Duel Visiting Players - Allows you to Duel ALL players (INCLUDING OWNER) in a duel that is run by the computer. The stakes can be anything from Money to your Children. Marry Owner's Daughter - If owner has a daughter he may or may not make her available for Marriage. If so you will be shown the dowry he is asking and if it meets with your approval she's all yours....however, she will have to bear the name, the owner assigned her at birth. Attempt Treachery - SEE ABOVE Options in HOME Fief -------------------- Prevent Entry - This will allow you to shut the gates and keep other players out of your fief. Can be a good idea sometimes, but not ALWAYS recommended. * Edit Trade Market - IMPORTANT! There are 3 values to be set for both Rice & Warriors on this menu. 1. Amount to Sell - how many you want to take out of stock or from your army and sell. Used for surplus or if in need of money. 2. Price to Sell At - price your willing to sell the above amount at. 3. Price to Buy At - If you want to buy something, set a price and players can come along and sell as much as they want. REMEMBER, a player could theoretically sell you INFINITE numbers of either value so watch it closely. Build on To Fief - DISCUSSED ABOVE Ostracize Player - If someone is in your fief that you don't want there, this option will throw them out. ! ATTACK FIEFS ! - options are discussed ABOVE Something to remember--when a fief is under attack, and the owner is home, the defense value is GREATLY increased. This is not to say, sit at home and defend your Fief, but it doesn't hurt to be at home if your not going to be playing a couple days. Send Reconassiance - Given any coordinates, it will tell you what is there. Marry Off Daughter - This will allow you, if you have a daughter, to set a dowry and allow your daughter to marry other players. Free & Kill Hostage - If you have a hostage you can choose either option THAT'S IT! I HOPE YOU ALL ENJOY THE GAME. I'M STILL WORKING ON A FEW ADDITIONS TO THIS VERSION WITH THE "BUILD FIEF" BUT OTHER THAN THAT, THE GAME WILL GO AS IS. LET ME KNOW WHAT YOU THINK AND GOOD LUCK! IF SOMETHING YOU FEEL SHOULD BE IN INSTRUCTIONS BUT WAS ACCIDENTALLY LEFT OUT, LET ME KNOW. Chris R. Tynes