* How To Fight : A Short Dissertation On Conduct In The Arena * ============================================================================= MEMORANDUM FROM: Warriors' Guild World HQ, The Hornet's Nest, USA TO: All New Warriors. SUBJECT: Fighting In The Arena. 1. GENERAL. This short text is intended to give the new Warrior enough information to prevent bumbling about, perhaps fatally, in the Arena. It is not intended to instill instant expertise. For advanced hints and on-going discussions of tactics and strategy, the Warrior is referred to the international MELEE discussion forum (echo conference) carried by an increasing number of public and private bulletin boards who use FidoNet (tm) compatible message areas. 2. SPECIFIC. a) Combat Screen Information. Below is a representation of the MELEE combat screen. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍËËÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ºStatus: (1) ǶEnemy Status: (2) º ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄǶÄ---ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ ºEquipment: Armor Helm Shield ǶApparent Fatigue: º ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄǶDegree of Wounds: º º Shape ----- -- -- ǶHelm Shape : ÅCover: º º Bonuses --- -- -- ǶArmor Shape : ÅCover: º º º º Covering -- ** -- -- ǶShield Shape: ÅCover: º º Torso -- ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÑÍÊÊÍÍÍÍÍÍÑÍÍÍÍÍÍÍÍÍÏÍÍÍÍÑÍÍÍÍÍÍÍÍÍ͹ º Arms -- ºBlock Parry Counter ³ BerserK ³ Combo Attack ³ Surrenderº º Legs -- ºÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßÛ º ÇÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄĶÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Û º ºStatus: Orig³CurrentºÛÛ(4)ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Û º ºWounds: (3) Å ºÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Û º ºFatig.: Å ºÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Û º ÌÍÍÍÍÍÍÍÍÍÍÍÍÏÍÍÍÍÍÍ͹ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Û º º ºÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Û º ÇÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄĶÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Û º º ³ ºÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Û º º ³ ºÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Û º ÌÍÍÍÍÍÍÍÍÍÍÏÍÍÍÍÍÍÍÍͼÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛ º ºMessages: (5) º 1) In the upper left, the Warrior can find a computer monitored display of his status. Key items to track are the Equipment coverings. When the covering of a piece of equipment shows "0" then no covering is being offered by that piece of equipment for that specific body part. For enhanced equipment, bonuses will still provide coverage. The new Warrior should note that the higher the quality of the equipment, the less likely it is to get hacked to pieces by an opponent. 2) In the upper right of the screen, one can find information on your opponent. Your opponent's name is shown so you know who you're fighting, in case you forget--you can only fight a person one time per day. Enemy status is a reflection of how much "fight" the other Warrior has in him. While it is weighted by how fatigued the other Warrior is, this is primarily a reflection of how much pain he can still endure before being bested. Apparent fatigue and apparent wounds show exactly what you would expect them to show. Your opponent's equipment shape shows how much coverage your opponent has remaining over the various parts of his body. For the armor, the three divisions are Torso, Arms and Legs. Note that these values do not reflect coverage by your opponent's shield, nor any armor bonuses the other Warrior may have as a result of equipment enhancement! 3) In the lower left side of the screen, the player can see exactly what his Warrior's status is. Only the current fatigue and current wounds will change during combat. 4) Dominating the right side of the screen is a graphic represen- tation of the Arena. Warriors are limited to this space for maneuvering. Warriors move via the use of the numeric keypad (with NUMLOCK on). The Warrior will move in the direction of the arrow on the keypad. Pressing "5" will cause your Warrior to take a break in place (rest). If his constitution is good, he may regain some of his fatigue, thus gaining a second wind. Keep in mind that this is a very simplistic view of the combat itself. Almost ALL of the action takes place in your head, with the descriptions provided to feed your imagination. Along the top of Arena window are several special tactics available to the Warrior. These are summarized below: A) Block: Choosing this option ensures that no matter what strategy you set in your Warrior's tactics script, he will attempt to block the next "sure hit" against him. This puts you in defensive mode, so you have a slightly improved chance of actually blocking a hit. Solid blocks have been known to shatter weapons; this is a function of the weapon quality. B) Parry: This choice causes your Warrior to attempt to parry the next "sure hit." The major difference between a block and a parry is that the parry is much easier on weapons--both yours and your opponent's! NOTE: Attempting to block or parry an enemy's "sure hit" will throw your Warrior's timing off, forcing him to sacrifice his next move. C) Counter: Instead of blocking or parrying, your Warrior will attempt to counter a "sure hit." A successful counter both avoids the blow and actually hits your opponent, taking advantage of the inevitable lapse of defense one incurs when throwing an attack. NOTE: If are not forced to use your defensive action (because your opponent misses you), then your defensive status is reset to the default value which is determined by your tactics script file. D) Berserk: This choice causes your Warrior to go berserk. This can be a very dangerous strategy. Berserking Warriors will then fight on their own (no keyboard input) until they either win, are slain, drop from exhaustion, or recover their wits (checks are made in accordance with the strategy set in the tactics script file). Berserking Warriors tend to hit a little harder, although their accuracy is degraded. They usually are too insane to bother with any kind of defense. E) Combo Attack: This causes your Warrior to try to slip in two attacks in the current round but drains fatigue very rapidly. F) Surrender: This choice means just what it says, but the new Warrior should be aware that surrender is not necessarily an easy out. Other Warriors can refuse your surrender and finish you off anyway. On occasion the wounds from a Coup de Grace are severe enough to cause permanent damage. 5) Messages: Combat actions and results are displayed here. ADDENDUM: If you wish to swap your primary and secondary weapons while in the arena, you can invoke hidden command "F" for (F)lip your weapons. If you do not have a secondary weapon on you, then the program will automatically swap your primary weapon back into play. The most likely use for this feature is to protect your primary weapon if it's quality is low to start with, and you take or give a couple of good blocks, and are anxious about your weapon shattering by just one or two more blocks or parries.