
                  Instructions For Playing Space-Quest

 Object  : The object of Space-Quest is to dominate the universe by
          having the best ship and having control of the most planets,
          starbases and ports.  Having control of these things entitles
          you to profits and to freely beam up and down any items.
            There are 3 KEY Planets that Strong players will want to
          have control of.  They are "CYGNUS X1",  "CYGNUS X2", and
          CYGNUS X3.  If a player at anytime has control of all 3 of
          these planets, and that player has an Imperial Class StarShip,
          and manages to survive the night without being killed then that
          player will have WON control of the Universe and will  be added
          to the Hall Of Fame.
            There are Millions of locations in this universe and many
          little tricks that might work to your advantage.

                    Good LUCK !!!!

[31m
 Strategies : There are 4 basic types of players that evolve in this game.

      1. Those who cruise through the universe and blow up everything
         in sight.. (These players usually don't last long... their
                     phasors wear out and they are left defenseless).

      2. Those who try to make profits from buying and selling.
         (This is time consuming and it is hard to consistantly
          make profits).

      3. Those who try to gain control of everything they run accross.
         (This might pay off if there aren't any other players who
          will try to steal control from you).

      4. Those who gain control of a few, well located entities and
         fortify them to prevent others from stealing them.
         (This is the best way to get on top and stay there).
         A planet that has a large population and is sufficiently
         staffed with guards and storm-troopers, will eventually
         start producing many valuable items as well as revenue.



[36m
  Tips :
         It takes a long time to cruise from one end of the galaxy to
         the other.  So, setting up a HOME sector is a smart way to
         insure that you can easily pick up items that your planets
         produce. Try to take and maintain control of starbases, ports
         and planets that are near your HOME sector.

[31m
(While You Are Onboard your ship......)

  Note:  After you get familiar with what options are available on
         the different option menus, you can press '?' to toggle the
         menus off and on.




[33m
  Moving Your Ship :
  <Main-Navigation Menu>
         Use the number keys 1-9 to move your ship from location to
         location.  Moving right (6), will move you to the next numeric
         location.  Moving left (4), will move you to the previous
         location.  Moving up (8), will move you to your location-12.
         Moving down (2), will move you to your location+12.
         Moving out of the sector to the right will move you to
         the next numeric sector, to the left will move you to the
         previous numeric sector, Up = sector-10, down sector +10.
           You can use the auto-pilot to automatically move you
         through the sectors without having to contiuously press keys.
         Pressing 'S' will jump you to the next sector quickly.
         Pressing 'D' will jump you to the previous sector quickly.
         Pressing 'H' (HyperJump) will jump you to a random galaxy
         and sector.




[35m

  Using Your Onboard Computer
  <Computer Menu>

         Your Onboard Computer can give you some valuable information.
         It can scan the current galaxy ... <Galaxy Scan>
         It can scan the current Sector ... <Sector Scan>
         It can scan the current Vessel on screen ... <Vessel Scan>
         It can scan the current Planet on screen ... <Planet Scan>
         Also it can give you a list of which planets, ships, ports,
         and starbases that you own as well as a list of your current
         on board inventory  <Inventory>.




[36m
  Using Your Transporter
  <Transporter Menu>

    *      Your Transporter is one of your most valuable tools.
         Use it carefully.  if you mindlessly use it up, trying to
         beam up Guards and Storm-troopers from entities that you
         do not have contol of,  you eventually will lose use of it
         for the times when you really need it.
    *      Your transporters power is measured by class and percent.
         A class 4 transporter has the power to move objects from
         one sector to another, which can be beneficial to those wanting
         to keep their possessions close to a home sector. The higher
         Class transporters have better chances of successfully beaming
         up (stealing) from planets, ports, and starbases that you don't
         own.
    *      All classes of transporters can beam you from your ship to
         another ship that is currently on screen.  Be careful, you
         could beam your self onto a ship that has a weak or destroyed
         transporter and you will not be able to get back to your
         previous ship.
[33m
  Using Weapons
  <Weapons Menu>

         Locking on target will aid your phasors and photons in doing
         more damage to the things you fire at.
         Firing Phasors and Firing Photons is self explanatory.
         If you want to lower or raise your shields, it is done from
         this menu.  Also to lauch a mine or ship seeker or a probe,
         the weapons menu is the place to do from.
    *      Mines are used to protect sector locations from intruders.
         they are very good at discouraging other players from approaching.
         Mines recognize their owners and will NOT BLOW UP in the presence
         of their owner or if they are alliance mines, a member of the
         alliance they belong to.
    *     Ship Seekers work just like mines, but they have the capabilies
         to seek and destroy invading ships.
    *     Probes can do no damage, but they do serve as markers and can
         serve as a place to leave messages, and receive reports of
         Questors who have encountered it.


[34m
  Using Communications
  <Communications Menu>


         Messages can be left as General anouncements or can be sent
         to a particular player or can be left (leave message) at
         starbases, planets, ships, ports or even at probes.
         A player can read the messages left at thes places by simply
         opening the hailing frequencies when the object appears on
         screen.








[32m
  <Inventory Items>

          Crew Members  : You need to have a few of these on board
            your ship, but their main purpose is to populate the
            planets that you run production on.. the more crew members,
            the more production.

          Storm Troopers : Use these to take over planets by going
            up against the guards.  Storm troopers are also used to
            defend against Assassins.

          Guards   : Used to hold control of planets, ships, ports,
            and starbases. They defend against storm trooper attacks.

          Assassins : Used to take over planets, ships, ports, and
            starbases, by killing the leader ( maybe another player if
            he's there). The Assassins have to Avoid all of the
            Storm Troopers that are there.



[33m
  <Inventory Items>
          Fuel : If you run out of fuel, your ship won't move.
            Don't worry, you will be given more fuel the next day.

          Life Support : If You run out of this, YOU BLOW UP. Also
            Life Support makes your starbases, ports and planets more
            resistant to phasor attacks.

          Nuclear Devastors : When Used these little devils kill about
            half of personel in the sector. ( Ouch !!)

          ShockWave  : These are used to defend Planets, Ports, and
            Starbases.  They are the best defense against thieves.

          Ukilmeudie Devices : These have no real function (not) and are
            good commodities to buy and sell for profit.

          Cloaking Devices : Use these to hide your ship so others can't
            find you and destroy you.

          Shields  : You will want to keep some of these on your ship.
            when taking hits, the shields go first and the life support
            goes next.. so the more shields you have the better.

          Space Coke  : Use this to keep your planet's residents happy.
            The planets tend to produce more if they have a lot of
            space cokes.

          Construction Kit : use these to create new Starbases, Ports
            and Planets.

          Credits : You can keep up to 64000 credits on your ship, but
            it is just as accessable in your account, unless you want to
            beam down some somewhere.



[31m
  <Planet Production>
          Once you get control of a Planet, You may choose to set up
     production.  By setting up production,  You will be entitled to
     reap the profits.  Production Rates can be increased by increasing
     the planet's population, life support and space cokes.  Also
     the more days that your planet has been producing, the more profits
     it will produce. 
  
     Certain Valuable Items are produced under the different types of
     production.

     Military production yields : 
        Guards, Storm-Troopers, Photons, Nuclear devastators, shields
        and Mines.

     Commercial production yields :
        Fuel, Crew Members, Life support, UkilmeUdie devices, cloaking
        devices, and Spy Probes.

     Industrial production yields :
        Assassins, Fuel, Shields, Shockwaves, Space Cokes, and Ship Seekers.


[36m
  <More>

     There are much more details to discover and most of the fun is
     finding the secret little tricks that work..


      Good Luck.... don't get too greedy....



