At the top of the menu, you will find a button labeled NAME. Selecting this
button will allow you to name the ship you are creating.  Each ship must have a
name in order to be built.  The name of the ship is used when you move from
ship to ship during game-play, so it is highly recommended that each ship have
a different name.

Below the name button, you will see a list that contains a button for each
component that your race is capable of using.  Ship engines are at the top of
the list, followed by shield components, and the list ends with weapon
components.  Pressing a button will add a system to the new ship.  The button
will now appear pressed in.  To remove a system from a ship, press the button
once more, and it will return to its out-facing position.  Certain shield and
weapon systems support multiple components to be installed within the ship.
These components can be identified by a number directly right of the component
name.

To the right of the SHIP SYSTEMS area, you will find another box that changes
as you add and remove systems from the ship.  This box holds the amount of hull
strength your ship has and it also will display how much cargo space your ship
will have upon completion.  During the beginning of the game, all new ships
will automatically have 300 units of cargo space added to them upon
engineering.  In addition, those cargo spaces will be filled immediately with
workers, ready to be transported to other planets for mining operations.

Once the game is in progress, and you return to your home world, you will find
a SIZE button located immediately right of the NAME button.  This button allows
you to adjust the amount of cargo space up or down, by simply entering a new
number.  For each number you enter, 100 units of cargo space are added.

Select the BUILD THIS SHIP button to begin construction of this ship.  You will
be notified if there are any problems with this ship, such as lack of engines
or name.  If your ship can be completed, then your engineers will begin working
on the ship.  It will be ready following the next run of the turn processor.  
