The project, very tenatively titled NETWARS, will be head-to-head and NetBIOS network play (16 players max) action/arcade/strategy game. The point of view is first-person, with texture mapped walls/floor/ceiling, and bitmapped enemies. Your main job would be to draw the wall/floor/ceiling tiles and the enemies in all their various positions. A demo of a limited form of the graphics "engine" being used to display the graphics you draw is available. NOTE: Individuals who would do this for money ONLY are not wanted. This is a fun project with lots of freedom for expression. Part of your payment, just like mine, will be in satisfaction that your work will be seen and known publicly, and that the final product will be cool as hell. If the game bombs, nobody gets anything. If it soars, well, then, we all get a lot of money. I realize there are alot of Wolf-3D clones coming to market soon, but ours will be better - especially if we can find a good artist. :) Here is a listing of some requirements: 1. Must have skills neccessary to create and edit bitmapped graphics in an IBM PC VGA environment, preferably to be saved in PCX format. Editor available. 2. Must be reasonably good at #1. 3. Must be able to perform #1 with a limited palette of colors. Although the game itself will operate in a 256 color graphics mode, the exact palette to be used is still unknown - you would have alot of influence in determining the final decision. 4. Must work on a percentage of profit basis only, as we are very poor. Here is a brief list of some example jobs: 1. Draw a 64x64 bitmap of a stone wall. 2. Draw a 64x64 bitmap of a cavern wall. 3. Draw a 64x64 bitmap of a ... wall. (there will be many of these) 4. Draw a 128x128 bitmap of a crumbling, ruined stone wall. 5. Draw a series of bitmaps, all at the same resolution, that depict a man viewed from eight directions and walking. (8 directions X # of frames per cycle = # of bitmaps) 6. Draw several bitmaps at 128x128 resolution, which when tiled on a floor will produce the illusion of dirt/stone/metal/etc. 7. Draw introduction and presentation screens (full palette available). These will be the screens that show up as the game starts up, and as the player picks his character, etc. Periodic updates on the project will be provided, including demonstrations of how the art is being integrated into the game. (You get to see that enemy you spent 4 hours drawing walk around and shoot at you.) Creativity is highly encouraged - if you have ideas for the game, let us know. For questions, contact the addresses below. If you wish to "audition" your art, send the following as well (in PCX or GIF format): NOTE: "Wall" bitmaps should take up the entire given size and represent a wall as seen when facing head on - the wall should connect at the left and right edges with itself if placed end to end. In practice, the bitmap will be tiled along a surface to produce the illusion of 3D walls. 1. 64x64 bitmap of a stone wall 2. 128x128 bitmap of a marble wall 3. 64x128 bitmap of a tree (any type) 4. THIS ONE IS IMPORTANT - 64x128 bitmap of a well-built man in a blue jumpsuit (what the hell!) standing facing and pointing a gun at the viewer. Maybe an evil grin on his face, too. 5. Maybe something to demonstate your creativity and skill - primarily geared towards the opening screen and support screens. George Hoffman, Genius Software, Limited Submissions, ideas and requests may be submitted to the following: Michael Mitchell The Dark One's Domain 609-488-4398 - Node 1 (HST/V32 ONLY) 609-661-0512 - Node 2 (1200-2400) FIDO: 1:255/15 Or, on the Internet, send mail to: George Hoffman wmhoffma@camden.rutgers.edu