.1
Help menu - scroll with up and down
arrows. Page through with pg_up and
pg_dwn.

Fetching a character to edit:

G =  Get character from the current
      file
F2  fetch a character with the
       cursor (use arrows or pick
       character with desired letter
       key)
Import character from another file

S =  Save character in the matrix

Moving in the Matrix:

  Use the Arrow Keys or the Keypad,
    also:

   ^7 (^home)   Top Left
   ^1 (^end)    Bottom Left
   ^9 (^pgup)   Top Right
   ^3 (^pgdown) Bottom Right
   ^4 right side
   ^6 left side

Marking the Matrix:

ENTER or SP  Mark or Unmark a dot

ins Mark a dot
del Unmark a dot

Alt C Toggle: When marking, precedent
         given to a new mark/old mark
         (currently )
Alt J Toggle: Disable column precedent
Erase   - automatically
Trace   - automatically
Normal  - erase or mark one character
        at a time
  
Alt M - Mirror mark - simultaneously
        mark opposite lateral cell.
        Repeat Alt M to return to
        normal.
Alt F - Flip mark - simultaneously
        mark opposite vertical cell.
        Repeat Alt F to return to
        normal.
Alt F and M together will make a box.

Alt V Toggle Rt-Angle move screen.
^V    Make a Rt-Angle move. (Turns
         Rt-Angle move toggle to off.)
  
C or -  Clear the matrix

^U  Restore previous matrix
^G  Restore previous Get

The Hold:

H  Places the matrix into the HOLD.
AltH  Moves into the HOLD.

Deleting a character from the file:

^D  Delete
^X  Delete with the cursor

Move entire character:

   Up       |  Left    |  Mirror
   Down     |  Right   |  Flip

Define quadrant section to move:

F3  Upper Left |  F4 Upper Right
F5  Lower Left |  F6 Lower Right
move contents of the quadrant with
    U D L R M F 
    H places the quadrant in the
        hold
C  Clear quadrant & return to full
      matrix
ENTER return to the full matrix

Moving rows and columns

  move a column
   F7    Up from cursor
   F8    Down toward cursor
   F9    Down from cursor
   F10   Up toward cursor
  move a row
   ^F7   Right from cursor
   ^F8   Right toward cursor
   ^F9   Left from cursor
   ^F10  Left toward cursor

Combine Characters:
  And  - add two characters with
         what they share together
         only
  XOR  - add two characters with
         what they do not share.
         Edit out adjacent marking
  Or   - fully add two characters.
         Edit out adjacent marking
  ^Import OR - Add a character from
         another file to the
         character in the matrix

Observation BOX

Alt B  toggle: Put matrix in BOX/
                 Clear BOX
Alt R  exchange matrix for BOX
^R     restores previous BOX

Combine BOX with matrix using:
 Alt And, Alt Or, Alt XOR


Printing out a character:

P or + test Print character in
      the matrix
^P  test Print character over
      another (for accents and
      diacritics)
Z   change Print size
      (currently )
^Y  Print the matrix grid


W   current Width of character

/   Change from ASCII/Char listing

Alt S  proportional Spacing
        (currently %)

Alt G Toggle Grid on/off

^T  Toggle Time on/off

Q or ESC to Quit the editor



[Jimmy Paris - there to help]
.2
   Enter the name of the Font you wish to load or
   create.  You need not enter the extension suffix
   (.LQD, .LQN, or .LQP), though to bring in a
   backup file (.BAD, .BAN, .BAP) the extension is
   necessary.

   To call up the Directory press TAB. 

.3
.- begin main menu help screen
.
 The Main menu takes you to the following routines:

    [E] - The main editor where you create and edit characters. F1
          from the editor will get you to an extensive help screen.
    [P] - Will take you to the print menu. Various types of print
          outs are available. F1 will provide help.
    [M] - Miscellaneous routines: Combine files, Sort a file,
          change the Color values and the ASCII ranges. F1 will
          provide help.
    [N] - Will load a new file into memory.  You will be able to
          save the current file if it has been changed.
    [V] - Will tell the current version of LQMATRIX.
.|    [R] - This will print out a registration form.  Please register.
.|          It keeps programmers like me in business. [JPS]
    [Q] - To quit. If you have changed the current font you will be 
          asked if you want to save the changes. If you do and the 
          Back Up routine is set, a backup file (with a .BA? 
          extension) will be made. 

    Type Quality will indicate the type of font being edited:
          Draft, NLQ, Proportional.
.4
  Indicate the type of Font you wish to edit or create:

      [D]: Draft - fast printing, but crude.
      [N]: NLQ   - (Near Letter Quality) - fixed width (each
              character has the same width, like a typewriter)
              and good quality.
      [P]: Prop  - (Proportional) - variable width and the best
              quality available in the Text mode of user made
              characters.
.5
 The Miscellaneous Menu:

 [S] - This will sort the file in Memory. Normally you will only 
       use this when you have combined two separate files, since a 
       character is automatically put in its proper place when it 
       is saved from the editor. 
 [C] - This will allow you to add a file to the file in memory. 
       You might wish to do this when you have a few special 
       characters to add to a full font. You will be given the 
       option of giving the combined file a new name. 
 [U] - The SetUp allows you to: 1. Alter the low and highlighted 
       character colors on the screen. 2. Change the ASCII range 
       downloaded to the printer and the position used for trial 
       printing from the editor. The default range is from ASCII 1 
       to ASCII 159. The default trial position is 127. 3. Turn
       off (or on) the Back Up feature. When finished the altering 
       you can save the changes to disk. 
 [F] - Toggle: Read/Write <-> Read Only. Latter will prevent font 
       from being altered. 
., [R] - If you plan to give a copy of this program away to a 
.,       friend, you are urged to unregister the copy. 
.6
 The Print Menu:

    [P] - This will print out the characters in the memory. Numer-
          als and Upper and Lower case letters will each start a
          new line.
    [F] - Each character in the file, its default equivalent and its
          ASCII location will be printed out. In Proportional, the
          character width will also be printed.
    [D] - Downloads the file to the printer.  In the editor, if you
          want to test print a character and compare it to another
          in the font you must first Download from this menu.
    [T] - This will print out the font in Memory in the pattern of
          the keyboard, with the default characters above each
          letter. Use this with graphic characters or with a font
          composed of non-Roman letters (Greek, Cyrillic, etc.).
    [R] - Resets the printer. Use this if you have turned the
          printer off after downloading to it. You must then
          download again.
.7
 Monochrome screen:
   The default values are 14 for the High value and 7 for the Low.
   If you wish to reverse the background enter the value of 112
   when asked to change the Low value. Press ENTER to maintain the
   current value.

 Color screen:
   On the left are the displays, one for regular and another for
   highlighted text.

   Use the Up and Down arrow keys to move through the various
   choices.  TAB will move you from the text to the background
   menu.  ShiftTAB will return you to the text menu.

   Press enter to make a choice.  To leave without changing press
   ESC.    

.8 
  
  LQMATRIX (and LQ) will accept ASCII assignments from 0 to 
  255. However no printer to my knowledge will accept values in 
  the full Upper range, above 159. The common values run from 
  32 (space) to 126 (~) with 127 assigned to Delete. The 
  default values run from 1 to 159. If you wish to assign in 
  the range <32 (less than 32) be careful. Your word processor 
  might be using them for its own purposes. 

  The older printers (Epson LQ 1500, for example) do not accept 
  code in the 128-159 range. You can disable the code that 
  opens the 128-159 range by setting the maximum ASCII at 127. 
  
  Most printers accept characters at 127 and I have thus used
  that place for print testing. If you try to print a test and
  nothing shows than change its location, to 33 for example.
.9
  If you wish to keep the changes you have made, they will be
  stored in the LQX.DEF file which will be read each time you
  call LQMATRIX. If LQX.DEF is absent then the default values
  will be used.
               The default values are:

                            79        White against RED 
                            15        High video  (White)

                             1        Minimum download value
                           159        Maximum download value
                           127        Test print value from
                                       the editor
                           YES        Extra upper values
                           YES        Create backup files
.10
 {empty}
.11
  For those printers that have both Roman and Sans Serif fonts
  built into their permanent (ROM) memory (LQ850, for example):

     If your font consists of a limited number of characters
     to be interspersed with the built in characters you
     are given the choice of copying either the Roman or
     Sans Serif into User memory. Which ever one is copied
     will appear with your user characters. The default is Roman.

.12
  Assign the character to save to an appropriate location by
  entering the desired letter.  If another character is
  occupying the location, you will be able to assign your
  new character elsewhere or overwrite what is already there.
  You can save at an upper ASCII position by holding the Alt key
  down and entering the appropriate ASCII number from the
  keypad.

  ESC will return you to the matrix without saving.
.13
  Assign the character to save to an appropriate location by
  entering its ASCII position.  If another character is occupying
  the location, you will be able to assign it to another number or
  overwrite what is there. Instead of the ASCII number you can
  enter the desired letter then press ENTER.

  ESC will return you to the matrix without saving.
.14
  Enter the letter you wish to bring into the editor's matrix.

  You can retrieve an upper ASCII character by holding the Alt
  key down and entering the appropriate ASCII number from the
  keypad.

  You can also retrieve a character with the 'Cursor Fetch'
  by hitting F2.

  ESC will return you to the matrix without getting anything new.
.15
  Enter the ASCII number of the character you wish to bring
  into the editor's matrix. Instead of the ASCII number you
  can enter the desired letter then press ENTER.

  ESC will return you to the matrix without saving.
.16
  Enter the character you wish to AND with the character
  in the matrix.  When you AND two items you end up with
  what each one shares with the other. What they do not
  share will be lost.

  ESC will exit the routine.
.17
  Enter the ASCII number of the character you wish
  to AND with character in the matrix. When you AND two
  items you end up with what each one shares with the
  other. What they do not share will be lost.

  ESC will exit the routine.
.18
  Enter the character you wish to OR with the character
  in the matrix.  When you OR two items you end up with
  the sum of the two. Since ORing will violate the adjacent
  column rule, you will have to edit out adjacent marking.

  ESC will exit the routine.
.19
  Enter the ASCII number of the character you wish to OR
  with the character in the matrix.  When you OR two items
  you end up with the sum of the two. Since ORing will
  violate the adjacent column rule, you will have to edit
  out adjacent marking.

  ESC will exit the routine.
.20
  Enter the character you wish to XOR with the character
  in the matrix.  When you XOR two items you end up with
  what each does not share with the other. Since XORing
  will violate the adjacent column rule, you will have to
  edit out adjacent marking.

  ESC will exit the routine.
.21
  Enter the ASCII number of the character you wish to XOR
  with the character in the matrix.  When you XOR two items
  you end up with what each does not share with the other.
  Since XORing will violate the adjacent column rule, you
  will have to edit out adjacent marking.

  ESC will exit the routine.
.22
  The highlighted quadrant of the matrix is now separated from
  the rest.  You can move the quadrant with the (U)p, (D)own,
  (L)eft, (R)ight, (F)lip over, and (M)irror. To clear the
  quadrant hit (C). To keep the quadrant and clear the rest
  of the matrix press ^C (control C);

  To put the highlighted quadrant in the Hold press H.

  To return to the full matrix press ENTER.  If you made a mistake
  you can return to the former matrix with the undo command,
  ^U (Control U), immediately on exiting the quadrant.
.23

  Although the original file, what you brought into the matrix, 
  will - if the BackUP is on - be automatically renamed as a backup 
  (.BA? extension), you might still wish to change the full name of 
  the edited file, especially if you have made, or expect to make, 
  extensive changes. In changing the name do not add on an 
  extension.The appropriate extension (LQP, LQN, LQD) will be 
  automatically put in place. 

  If you hit ESC nothing will be saved.
.24
  All the current changes will be saved to disk and, if the BackUP
  routine is on the original file will be renamed as a backup file
  with a .BAD, .BAN, or .BAP extension.
.25
  Saving the file in memory and using its current name will
  erase the file on disk that has the same name. If you want
  to preserve the latter file then enter <N> and you will be
  able to change the name of the file in memory. That will
  keep both files.
.26
  By changing the name of the combined file you can maintain
  the integrity of the original two.  That might be a wise
  move to make.
.27
     The current disk and path is displayed. To change it simply
  enter the new path.
     It is essential that you begin with the first directory within
  the path. You need not indicate the drive if you are already
  logged to that drive. But enter the drive if you want to log
  on a different drive. An example:
     If the directory setup is: C:\LQMATRIX\
                                         \HENSEL
                                         \MYOWN
  (where HENSEL and MYOWN are subdirectories of LQMATRIX). And
  if you are in LQMATRIX directory and want to move to HENSEL
  then write in \LQMATRIX\HENSEL\. Do the same if you are in
  the MYOWN directory and want to move to HENSEL.
     If you are on the B: drive and want to move to HENSEL which
  is on the C: drive enter C:\LQMATRIX\HENSEL\. Be SURE to end
  with a back slash \.
     The appropriate mask: *.LQP (or *.LQN, *.LQD) (proportional,
  LQN and draft respectively) will be added automatically.
.28

  Use the arrow keys, PgUp, PgDn, Home and End or the initial
  letter to move around the directory.

  If this is the wrong directory hit ESC and try a new path.
  
  [If coming to the directory from the Command line - after
   using a wild card (* or ?) - ESC will take you to the 
   ordinary opening that asks for the Font mode (Draft, NLQ 
   or Proportional), whence, after making a size choice, you 
   can change the directory path.] 
.29

  This will take you back to DOS.
.30

  If you wish to update the character enter 'Y' and it will re-
  place what is in memory with what you have in the matrix,
  otherwise to move it to a new position enter 'N'. You will
  then be asked where you want to store it.

  ESC will return you to the matrix without storing anything.
.31

  To import a character from another file first enter the
  character you want, then press ENTER. At that point you will
  be asked for the name of the exporting file. You may call
  up the directory if you are not sure of its name. You need
  enter the exporting file's name only once (unless you want
  to import from a new file on a second try).

  The 'I' command will replace the matrix with what is
  imported (if it exists). The '^I' command will add (Or) the
  imported character (if it exists) to what is in the
  matrix.

  ESC will return you to the matrix without importing anything.
.32

  Enter the character (or its number if you are in the ASCII
  mode) that you want to delete. You will been given the chance to
  change you mind.

  You can also delete by using the 'Cursor Fetch' with the
  '^X' command.

  ESC will return you to the matrix without deleting.
.33

  Hit N if you decide that, on second thought, you
  do not wish to delete the character in memory (the
  one that is here indicated). 
.34 

  You can change you mind if you wish. Though once again,
  help your programmer keep in business by distributing
  non-registered copies.
.35
  
  Enter:

      C  - to change the color settings.

      A  - to change the ASCII range accepted for down-
           loading and to change the ASCII position that
           test print a character from the editor.

      B  - toggle the file Back Up routine.

         If you do not want to clutter your disk with Back Up 
         files then set the Back Up routine to NO. However if 
         you want to play safe and be very sure to avoid 
         problems and mistakes it might be better to set the 
         routine to YES. 

         The default value is YES
.36
  who know's about this?
.37

  The file requested has not been found. Make sure you have
  indicated the correct drive (C:, A: etc) and directory
  path.
.38

  The directory path, for example: C:\LQMATRIX\HENSEL\, has
  been incorrectly entered or does not exist.  Remember to
  end the path with a back slash \.
.39

  Two many files are open at once. If you should by chance
  receive (and I don't why you should) increase the Files
  instruction in the CONGIG.SYS file to FILES=20.
.40

  The font you have called has been marked as a 'Read only
  File' and cannot be changed nor deleted.  You can, however,
  look over the file in the editor, though no changes will
  be accepted. The Read only attribute can be changed from
  the Miscelaneous Menu (M,F). You can also alter the font to
  a Read/Write by saving it under a different name. The
  orginal read only file will be preserved without change.
.41

  You have entered a nonexistant, invalid, Drive letter.
  Something like X:.
.42

  There are no files in the current directory of the size
  you want.
.43

  LQMATRIX cannot read the requested file.  Perhaps you have
  given a Draft file a Proportional (.LQP) extension?
  In that case LQMATRIX is trying to read beyond the end of
  the file.
.44

  LQMATRIX cannot seem to write the file to disk. Has the
  drive lock slipped open?
.45

  Apparently the file has not been opened, a fault of
  LQMATRIX and not you! Let me know if this comes up and
  when.
.46

  You have covered the Disk write protect notch (on a 5 inch
  disk), or moved the Disk write slide (on a 3 inch disk).
  That prevents you from changing the contents of the disk.
  This does not prevent you from reading or downloading the
  file.

  If you wish to write the file to disk remove the protect-
  ive covering.
.47

  The Disk drive lock has not been set, or there is no disk
  in the drive.
.48

  You can change the nature of this file from a Read/Write
  file, one that you can alter as you wish, to a Read only
  file that cannot be changed nor deleted. Or, if already 
  marked as Read only, you can return it to the normal 
  Read/Write status. 
.49

  Move the cursor with the arrow keys or press the desired
  character. To select a character (or ASCII number) press 
  Enter.  

  ESC will return you to the matrix. 
.50 

  Press ENTER to load the file into LQMATRIX. Pressing TAB
  will return you to the directory.
.51

  Run through the holding area with the LEFT and RIGHT
  arrow keys.

  Press ENTER to return the character to the editor;
        DEL to remove a character from the Hold;
        Ctr K (^K) will empty the entire Hold and return
            you to the editor;
        ESC to return to the editor without taking
            from the Hold.


  Alt A, Alt O, Alt X will combine the showing Hold 
  character with the matrix and return you to the
  matrix.

  The holding area will be maintained throughout an
  editing session, even if you change files. It can
  therefore be used to carry characters from one file
  to the next.
.52


