December 16, 1994 ----------------- MAJOR RELEASE Iron Ox v. 2.00 for DOS and OS/2 New Features * Computer-controlled players; support for "mixed games" between humans and AI's as well as one-player games against the computer! * Player-selectable game difficulty level. * Variable-sized map (up to eleven times larger than in 1.x). * Multinode messaging and chat under DOS version of the game. * Spy database. * Option to join game midway by replacing AI players. * Option for AI players to take over the characters of AWOL players. * Lower memory requirements (by about 75k). * New terrain types (desert and swamp). * Option to hide products on unowned plots of the map. * Depletion of heavily-mined squares. * Spoilage when player holds a large surplus of any product. * Option to explore map to collect information and look for products. * Many new configuration options, including "Total turns per day." * Support for Wildcat 4.00's SYSINFO.DAT file. * "Paper-saving" electronic notepad for players and communes. * Option to "catch a ride home" (concede) with sysop-configurable penalty. * Much more! June 17, 1994 ------------- Iron Ox v. 1.11 for DOS Bug Fixes * Fixed defect in prize processing function that was causing incorrect on some systems and sporadic lockups on at least one. * Fixed problem that sometimes caused "abnormal termination" of conversion utility. * Editor corrupted screen when sysop set plot owner to "No One." * "Change game length" feature in the editor wouldn't accept all valid numbers. May 27, 1994 ------------ Iron Ox v. 1.10 for DOS External Support / Documentation * Added option to specify node ID on command-line. * Added option to specify dropfile name on command-line. * Added internal async support. * Added command-line parameters to control baud-rate handling and port configuration without FOSSIL driver. * Added complete sysop editor with support for remote operation (read- only in unregistered version). * Added support for sysop-defined score reset period (not just monthly). Competitive Features * Players may now play their first turn *AS SOON AS THEY START OR JOIN A GAME*; they do not need to wait for other players. * Added complete team support, with pooled scoring and mutual access to inventory. * Added Sheriff's Office as countermeasure to stealing. * Added option to order pizzas for other players. * Caper's vacations are now keyed to boredom. Player must "keep Caper entertained." * Players may summon the luxite pirates to cause a luxite shortage. * Added option to bribe newspaper reporter. * Added "Trojan Ox" as countermeasure to sabotage (registered-only). * Player may choose game length within sysop-selected limits (registered-only). Playability Changes * Added option for player to specify min and max players in game. * Added small individual "presents." * Added trade deal menu with option to skip, edit, and delete deals. * Added option to review already-received messages. * Players may now claim an extra plot of land when they miss a turn. * Game now makes note of records in the planetary newspaper. * Added limit on the number of oxen the factory can make each month. * Added option for player to (V)iew a Game when not his/her turn. * Gave player option to "go home early" when everyone else is dead. * A player may now resume turns interrupted by lost carrier so long as he/she is the next person into the game. * Players who don't play for several turns are now declared AWOL. Bug Fixes * Reorganized and "rationalized" odds system for stealing. * Outcome of trade deals was not always being saved. * Announcements about contest outcome were sometimes wrong. * Game wasn't handling new SFDOORS.DAT format correctly. * Game was mishandling ANSI status and time prizes in SFDOORS.DAT. * Disabled (incorrect) PCBOARD.SYS support; hope to reenable it (with correct structures) in next release. February 11, 1994 ----------------- Initial release: Iron Ox 1.00!