Common questions and answers about PMsndX. Q. How do I enter the registration information? A. To enter the registration information, pull down the menu from the control panel and select either the Welcome or About menu item. The display will contain a button to bring up the registration display. The information may be entered from the keyboard or from a file. Q. Where is the registration information stored? A. PMsndX stores all of the registration information in the os2.ini file. This amounts to about 100 bytes of data. Q. PMsndX does not provide a volume control. How do I adjust the volume of the sample playback? A. The MMPM portion of PMsndX has been implemented so that it will share the audio device with other programs. OS/2 comes with a Volume Control application which can be used at the same time that PMsndX is active. This is the preferred method of regulating the volume of the playback. PMsndX has been written to avoid duplicating functions that come with OS/2 unless they aid in the total function of the editing procedure. Q. Why is the executable 450k? A. Duh. The source for this program is about 26000 lines of C++. There is about 100k of icons and graphics that takes up a lot of room because the icons contain versions for each of the different displays (e.g. Independent Color Form (=VGA), Independent Form - (1.2 format), and 8514 - 16 colors). Q. Why is there a delay between when the SHIFT key is lifted and when the Merge button changes back to Paste? A. The merge button display changes back to Paste after a delay of about 1 second because the PASTE button is updated from the clipboard every second. If the mouse is moved, it causes the display to update and check the clipboard and so the display will be updated quicker. Q. What happens when I try to play a 16 bit sample on an 8 bit sound card? A. PMsndX is capable of editing and manipulating sounds of any number of bits, rate, and channels. However, audio adapters are limited in their capabilities. Therefore, PMsndX will still load and manipulate samples that cannot be played on the audio adapter but the MMPM dialog will disable all of its buttons. Q. Why does the PMsndX icon remain hashed after the program has exited? A. Under OS/2 2.11 some programs remain hashed even though they have exited. Future releases of OS/2 may correct this problem. Q. Where do the icons go when PMsndX windows are minimized? A. Check the "Minimized View" for the icons. When PMsndX is started from a command line, OS/2 2.11 places the minimized icons in the "minimized view" even if the system settings are set to place them on the desktop. Q. When selecting a file type in the OPEN or SAVE dialog box, why do I have to reselect the "EA type" to get it to recognize the change? A. PMsndX uses the FILEDLG functions that are standard with OS/2. Although the documentation indicates that the EA Type entry field can operate for a file mask or an EA selector, I could not get it to perform in this way. To circumvent the problem I augmented the display with a separate box for the mask but it does not fully interact with the FILEDLG functions. As a result, a standard field must be selected for it to pick up the new mask. (A future release will have this fixed.) Q. Can compressed VOC files be loaded? A. Unfortunately, I cannot find documentation on the compressed VOC formats and they are not implemented in PMsndX. A future release may have this corrected. Q. I have a file created by sox10. Why can't PMsndX load the file? A. SOX for DOS and OS/2 were ported from the Unix environment. Under DOS and OS/2, as a file is read or written, the data is filtered so that single linefeeds are replaced by carriage return-line feed sequences. Under Unix, this does not occur. As a result, a SOX file cannot be loaded because it has extra characters in the header and body of the data. SOX needs to be recompiled with the file IO system set for binary so that it does not try to filter the data. Q. Why is the RECORD button never enabled on MMPM? A. The RECORD function of PMsndX has not been implemented at this time. A future release may have this feature but PMsndX is currently designed to be an editor and not a recorder. Q. What does the REWIND button do on the MMPM dialog? A. The REWIND button has been added for completeness. When playback ends or when the stop button is pressed, PMsndX automatically rewinds. Q. I want to load a large sample. How do I minimize the memory requirements? A. When a file is loaded it is stored as 16 bit samples regardless of the actual sample size. This takes up roughly twice the memory as would be required for 8 bit samples. When the MMPM dialog is open a second copy of the data is required for the audio adapter. This copy is exactly the size of the data that would be written to disk. If it is an 8 bit sample file, then the samples in the buffer are 8 bits. If it is a 16 bit file, then the buffer contains 16 bit samples. During an editing operation (i.e. cut, paste, or anything in the toolbox) the data is double buffered to allow the operation to be aborted. Finally, when the UNDO capability is enabled from the settings dialog, a copy of the last sample will be maintained for the UNDO. With all that said, to minimize the memory requirements, close the MMPM dialog and disable the UNDO feature. With these settings, PMsndX will require four times the sample file size at most when 8 bit samples are loaded. 16 bit samples will double at most during an operation.