================================================================ Title : 10-Pak Death-Match Wad Filename : 10PAK.WAD Author : Tom Sanner (Mr.DooM) Email Address : tsannertnt@aol.com Misc. Author Info : Member of CUE (Computer Users of Erie) Description : 10 original Death-Match levels. Perfect for a good, long, bloody marathon with alot of variety. All skill levels are included to match everyones various playing abilities. These levels are also optimized for use of monsters as they are kept at a minimum to allow for good respawning monster play in death- match (they won't get too much in the way but still add alot to the fun). Skill levels 1 & 2 -Plentiful in ammo & health bonuses. Slightly less (or weaker) monsters. No BFG's (except the BFG Frag level) Low amount of Super Shotguns. Skill levels 3 THRU 5 -Less ammo and health accordingly. Level 5 has almost no power spheres. More (and/or stronger) monsters. BFG's (and all weapons) are available. Because of the Co-Op exits, the timer parameter is recommended. Example... -timer15 (for 15 minutes) If you use iD's DM shell, try using the following settings... Modem, 2 players, Deathmatch, Wait(or Call), Com#, Skill 3, Wads, Timer 15, and Respawn. Don't forget to hit F3 and enter the name and path of 10pak.wad. Level Info... ------------- 1 -Nuke Walk -Stay on the walk or get nuked! Everything is is out in the open so there's nowhere to hide. Should make for plenty of frags including suicides. All weapons except BFG. Exit switch in NW corner opens exit room door in NE corner. 2 -Sniper DM -My homage to DOOM 2's map 1 but entirely new and created from scratch. This level has better flow than our old favorite. It also includes numerous sniper points with one way wall textures. Switch in North end of long hall opens exit door in South end of hall. 3 -Telyfrag -Here's a level where you can frag your opponent without ever shooting a shot. Tele-frag 'em time after time! Switch at South side opens door to exit room in North side. 4 -Rocket Frag -This one is a blast. Rocket launcher and Berserk are the only weapons (along with your pistol, of course). 4 main rooms, all with obstacles that make you think before you let a rocket fly. Switch on East wall of room with moving platforms opens exit door on West side. 5 -3 Pits DM -The largest of the 10 wads. Some fun areas to fight but generally a good wad for a hunt and you can also find many hiding places. The exit can only be accessed if some secrets are discovered. Certain columns with different textures are switches that you must throw. Once one is found there is a wall that must be shot to reveal a way to access the exit room. Two other switches must also be thrown to get through the final 2 doors right before the exit room. One is visible, while the other is just a another different column texture that's being guarded up high (hint, hint! and yes, there is a way up there, find another switch). 6 -Fragagon -Small Figure 8 shaped level with 2 higher ledges running along the outside walls. To get the good weapons you jump down from the ledges upon the large crates. Switch on North end opens exit door on south end, which remains open unless your opponent hits the low switch in the middle. 7 -BFG Frag -Only BFG's and Berserk packs. A Mega Sphere is located in the center but can make you a sitting duck. A real wild one! Hidden room in South side reveals a switch that opens the exit room on the North side. 8 -Cross Attack -The 2nd largest wad but wide open with many buildings to hide in and on top of. Exit area can be accessed by walking over the exit sign along the North wall. Then walk along the cat- walks to North end of the lava pit. The East & West switches in the main playing area block access to the exit while the red South switch allows an exit once again. 9 -Keep Movin' -My homage to DooM 2's map 07, a death-match classic! This one has a more 3-D look including some lifts that take you to ledges. You can't hide in this one so keep movin'. NE switch opens exit room in SW. 10-Trap-A-frag -This is one of my favorites. 4 trap rooms are located all around a large main circular trap room. Peep holes help you spy on your opponent. The red floor areas are triggers to set off the various traps. The switches in the middle room also set a trap. The teleport room requires a certain left/right movement to reach the goodies. West switch opens exit room located in the East end. Additional Credits to : iD of course and the creator of my new editor... DCK Also to Mike Hubbard and Bill Sechrist for play testing the levels with me. ================================================================ * Play Information * Episode and Level # : Map 01-10 Single Player : No (Some exits require co-op) Cooperative 2-4 Player : Maybe (To check out the levels) Deathmatch 2-4 Player : Yes (That's the purpose!!!) Difficulty Settings : Yes (Read above) New Sounds : Yes (Radio alert sound) (Also look for 10fx2.zip for more) New Graphics : Yes (Titlepics and Level names) New Music : No (Look for 10mus.zip) Demos Replaced : All (DooM-2 version 1.9) * Construction * Base : 10 New levels from scratch Editor(s) used : DCK, BSP, NWT Known Bugs : None known of * Copyright / Permissions * Authors MAY use these levels as a base to build additional levels. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS numbers: The Game Room BBS 1 (814) 835-4205 The Game Room BBS 2 (814) 835-3654 Tim's BBS node 1 (814) 825-1731 Tim's BBS node 2 (814) 825-8660 Tim's BBS node 3 (814) 824-6129 Tim's BBS node 4 (814) 825-5189 America On-Line ftp.cdrom.com