NoteWorthy 1.85 Page 1 CONTENTS 1 What is NoteWorthy?...............................2 2 For those who don't read manuals..................3 3 Getting started...................................4 4 Mastering the program: the file selection screen..5 5 Mastering the program: defining your system.......6 6 Mastering the program: the music screen...........7 7 Mastering the program: typing in music............8 8 Mastering the program: viewpoints and moving around 15 9 Mastering the program: getting help...............18 10 Mastering the program: adding text................19 11 Mastering the program: adding lines and curves....21 12 Mastering the program: copying and deleting.......23 13 Mastering the program: layout and formatting......24 14 Mastering the program: altering existing music....27 15 Mastering the program: file saving and loading....29 16 Mastering the program: printing...................30 17 Mastering the program: altering system layouts....32 18 Mastering the program: transposing................33 19 Case study: a single-stave melody with words......34 20 Case study: a hymn tune...........................35 21 Case study: a piano score.........................36 Appendix A: NWSETUP and NW.CFG....................37 Appendix B: For computer novices..................38 Appendix C: Names and paths.......................40 Appendix D: Making the program run faster.........41 Appendix E: Error messages........................42 Appendix F: Note styles...........................45 Appendix G: Software Performance Report...........46 NoteWorthy 1.85 Page 2 1. What is NoteWorthy? NoteWorthy is a music printing and editing program. It is NOT a program which interfaces to any other form of music suite. It will not drive a MIDI interface, nor take data from one. It is (currently) not mouse-driven but keyboard- driven, in the belief that - once mastered - this is the fastest way for a musician to enter music onto a sheet. It is page-oriented, and currently only handles one page of music at a time at a constant 8" wide and up to A4 or Foolscap length as defined by the user. The system works on monochrome Hercules, and colour or monochrome EGA and VGA video systems. A setup program is provided to customise your package to your video, printer and computer systems. It will work from 720K floppy disk or twin 360K disks but operates faster from a hard disk. It drives common 9- and 24-pin printers, and other systems which can emulate them, such as bubble-jets. It can operate a LaserJet-compatible printer in 150dpi or 300dpi modes. These are directly comparable to the 9- and 24-pin modes and are referred to as "low resolution" and "high resolution" in this documentation. NoteWorthy 1.85 Page 3 2. For those who Don't read manuals Getting started quickly: five steps 1 Make sure the files NW.EXE NWSETUP.EXE NW.OVL NW.HLP NW.FNT NW.TUT NW.F24 NW.F13 NW.F08 are available on your current directory. These can simply be COPYd from the distribution disk. 2 Run the program NWSETUP. Choose the required options for your graphics system, printer and keyboard. 3 Type the command NW and press the Enter key. Press the required key to move beyond the credit screen. 4 Select New File (with Enter), and Two-stave system at the next menu, moving to the right-hand menu to start the program. 5 Press Alt-F1 and follow the tutorial. Sample demonstration files corresponding to the case studies in this manual are on the distribution disk with the extension .DEM . The program can be made to perform a demonstration by typing NW /DEMO:CASE1 if (eg) CASE1.DEM is the demonstration file. When the demonstration stops you may continue to add to this music, save or edit it as you wish. NoteWorthy 1.85 Page 4 3. Getting Started Hard disk installation 1 Make a subdirectory of your choice and copy all the files on the distribution disk(s) to it, eg MD C:\NW COPY A:*.* C:\NW 2 Move into that directory C: CD \NW 3 Run the main NW program: NW If you wish to use the program from another directory then you may set your DOS PATH to include this directory (PATH=C:\NW) and you will be able to run NoteWorthy from any subdirectory or disk. The function of all the files is contained in Appendix C (page 40). Users new to DOS may like to read Appendix B on page 38. Running on a 720K/1.2Mb/1.44Mb floppy disk The working files will all fit on one floppy disk so it is only necessary to make a working disk by copying all the files from the installation disk(s) to that disk in a manner similar to Hard disk installation above and make that disk your default drive: COPY A:*.* B: B: NW Music data files may be stored on another volume using the options at the file selection screen (see page 5). Running on 2 x 360K floppy disks. Make copies of the distribution disk(s), use the program disk in (eg) drive A, and place the high-resolution printer disk files (NW.F24, NW.F13, NW.F08) on a disk in drive B. Include drive A in the PATH (PATH=A:) and you will be able to run from drive B and save your data on this disk. NoteWorthy 1.85 Page 5 4. Mastering the Program: The File Selection Screen The program is started with the command NW The file selection screen is then seen. It contains a list of files in the current directory with extension ".NW" which the program expects to be NoteWorthy data files. At the end of this list the other subdirectories and drives are listed, including the DOS pseudo-directory ".." . By moving the cursor with the arrow keys and selecting with Enter you can do one of five things: 1 Select a directory name (shown as terminating with the \ character) to move into that subdirectory. 2 Selecting the directory "..\" to move to the parent directory 3 Selecting another disk (eg [A:]) to move to that device 4 Selecting the first option "New file" to start a new document. The program then requires the stave/system relationships to be defined: see the next section "Defining your system" on page 6. 5 Selecting one of the other .NW files will load that file for editing. 6 Pressing Escape quits the program. If the name of the existing file you wish to edit is known, then you can start NoteWorthy more quickly by giving this name as a parameter: NW MYFILE If MYFILE.NW is the music file to be loaded initially. NoteWorthy 1.85 Page 6 5. Mastering the Program: Defining your System In these notes the word 'system' is used in its musical sense, as a group of staves bound together by a brace or braces and (in this program) sharing a common bar line. When asking for a new file to be made up, the System Definition Screen is shown: This screen gives you the opportunity to define the default number of staves which constitute a system and the binding (braces) between them. For instance pianoforte music is usually defined with two staves bound together, organ music with three (of which the top two are bound), and so on. The maximum number of staves on one page is 12, but these can be made up of systems of differing construction, see Altering system layout, page 32 below. As well as defining the default number of staves per system, this section of the program allows you to define the way in which these staves are bound together. After selecting the number of staves per system from the left-hand menu, you have the opportunity in the centre menu of defining the braces around sets of staves (provided, of course that you have defined more than one stave per system). To assist this definition a small picture on the lower right section of the screen helps you to visualise what you will see in on paper as you choose the bracketing of the staves. Note that you are defining only one system. You can create more when in music entering mode, and even change their bindings and numbers of staves. While the page on the screen is shown full of staves, the one you are working on is shown in yellow (or bright) in the diagram. Should you want to "unbind" staves which you have defined as bound then you must can select the 'bind/unbind' option again. When you are satisfied with your definitions then you can select "Start" or "Quit" from the right-hand menu. You are then presented with the main edit screen. NoteWorthy 1.85 Page 7 6: Mastering the program: the music screen The main input screen is divided into two sections. The upper section is where the music will appear and should initially consist of one system defined as in section 5 above. The lower section contains of the status and messages area. On the left is (initially) a crotchet with two stems and a crotchet rest. This indicates that a the default note length is a crotchet b the stem will point in either direction according to the position of the note on the stave Central in this area is the message 'Enter Mode' indicating that the editor is waiting for music to be entered. Other modes are Edit, Line-draw, Curve-drawing etc, covered in sections below. If the tutorial file (NW.TUT) is present in the NoteWorthy directory then the message "Tutorial Alt-F1" will appear at the left. Likewise NoteWorthy has the facility for a supplied Hint File (NW.HNT), and if this is present then Shift-F1 may be pressed to view it. This file may contain late information not contained in this manual so it is always worth looking at it - at least once! Help is also always available with the F1 key as indicated at the right of the screen. Aspect ratios If you have a VGA monitor and have selected the VGA option via the NWSETUP program, then the music as it appears on screen will be rather foreshortened, ie squashed vertically. The reason for this lies in the What-You-See-Is-What-You-Get nature of NoteWorthy. If you are using a 9-pin printer, then each pixel (dot) on the screen corresponds exactly to one dot on the printer. This means that your music will always appear on paper exactly as you see it on screen. (High- density - 24 pin/300 dpi laser - users will merely see a smoothed-out version of the 9-pin output on their printouts). Hercules and EGA users will see a screen which is much nearer the actual printout aspect ratio, but VGA users will be able to see more staves on the screen at one time. If this misleading aspect ratio is distracting then VGA users can switch to EGA mode by rerunning NWSETUP and stipulating that they have an EGA system. In any case, whatever system you are using, typing Alt-F2 gives Preview mode which always give a correctly scaled representation of the final printout. NoteWorthy 1.85 Page 8 7: Mastering the Program: Typing in music The principles on which the program is based are simple to understand and intuitive in approach. The program is based on key-presses which are intended to be helpful in a mnemonic or other way. The current 'cursor' position is shown by a dotted (yellow on colour systems) I-shaped cursor when in Enter Mode. The left and right cursor keys will change its position, as will Ctrl-Left and Ctrl-Right at a faster rate. A complete list of cursor movement commands is shown below in section 8 (page 15), and can always be seen on the Help Screens (F1) Particular objects are now created by pressing a particular key or combination of keys, in which case the object will appear on the stave in grey (or yellow on colour systems). But pressing a particular key does not fix that object on the paper: this is performed by adding a completion keystroke (eg Enter - see Completion Keys below, page 14, for a full list - or the F1 Help). The advantage of this is that the object can be manipulated into position, its attributes altered, or even changed to a different symbol before it is 'frozen' into the paper with the completion key. (Of course even once 'frozen' it can be altered - see section on editing below, page 27). It is important to realise that all objects defined on the sheet are linked to a particular stave. This is obvious in the case of notes, clefs, etc., but also applies to text, slurs, lines and dynamic markings. Normally this is no drawback but it should be realised that moving the stave vertically with respect to its neighbours will move all the objects associated with it. If you want an object to be attached to a different stave then move to that stave (see section 8, Viewpoints, p. 15 below) and then define the object. Sometimes during editing it is found that the some of the objects on screen have been partially or totally erased. If this happens the following keys are useful: F2 Redraw the current stave Shift-F2 Redraw the whole screen. An aside: In particular, text (see page 19) is also attached to a stave. If you have entered text above stave 1 when, for instance, the cursor is on stave 2, then redrawing stave 2 will also erase stave 1. Press Shift-F2 to redraw all the staves. It is of course best to add text to staves to which it logically belongs, such as the work title to stave 1, and words of a song to stave containing the melody. NoteWorthy 1.85 Page 9 The complete list of keystrokes and symbols available is as follows, in somewhat logical order:- Alt-S Define a clef. The first press of this key will cause a treble (G) clef to appear at the current position. A second Alt-S changes the symbol to a bass (F) clef and repeated presses will change it to an alto (C) and tenor clef before it cycles back to the treble clef. Normally this would be the first symbol entered on a new stave as it is not possible to enter key signatures or notes until the clef is defined. K This defines a one-sharp key signature appropriate to the clef defined. Repeated pressing will add more sharps up to 6. Continuing to press K defines the key of 6 flats, 5, 4 etc. Sh-K Shift-K moves through the flat keys in the same way as K moves through the sharp keys. Note that giving the command sequence K - Shift K - Enter defines a null key signature of C major. If this is the first key signature on the stave then it is shown as a natural sign on the centre stave, but of course will not print. This is of particular value if the music is likely to be transposed later, as the correct key signature will then be placed at this position. (This is one rare departure from the WYSIWYG status of the package in that on-screen symbols are normally printed) Alt-T Defines a common-time (C) time signature. A second press defines an alla- breve (›) time signature. Alt-U Defines the upper number of a time signature as '2'. Repeated pressings cycle through the numbers 3 to 9 and back to 0 and 1 etc. Alt-L Defines the lower number of a time signature as '4'. Repeated pressings cycle through the values '8', '16', '1' and '2'. NoteWorthy 1.85 Page 10 1 Defines the default note duration (shown at the bottom of the screen) to be a breve. The other durations defined are as follows: 2 Default becomes semibreve 3 Default becomes minim (double-note) 4 Default becomes crotchet (whole note) 5 Default becomes quaver (half-note) 6 Default becomes semiquaver (quarter note) 7 Default becomes demisemiquaver 8 Default becomes hemidemisemiquaver If a note has already been defined by A to G (below) then pressing these keys will change the current (uncompleted) note's duration as well as the default note duration. A-G This places a note on the stave at the appropriate position on the stave in the duration given by the default shown on the information screen. If the same named note on a different octave is required then the up or down arrows can be used to redefine the note. Because of the inconvenience of continually changing the default note duration, the additional commands Shift-A to Shift-G, Ctrl- A to Ctrl-G and Alt-A to Alt-G are available, resulting in notes of twice, four times and half the duration of the default respectively. Thus for instance if the default note is a quaver, then Shift-A produces a crotchet 'A' Ctrl-A produces a minim 'A' Alt-A produces a semiquaver 'A'. NoteWorthy 1.85 Page 11 Notes have many other attributes (dots, beams, etc) and a complete list of attributes and their keystrokes can be found at the end of this section. Z Defines a rest in the current note duration. The conventions for Shift, Ctrl and Alt for changing the duration apply as for notes above. (Z=zzzzz, asleep, geddit?). Rests can be dotted in the same manner as notes. / Defines a bar line. Note that while the bar line can be defined from any stave in the system, it has an existence only on the top stave. (This is important when editing it: see section 9 below). Subsequent presses define double bar lines and three types of repeat bar lines before producing a single bar line again. ~ (tilde) Starts a spread chord sign moving vertically upwards from the bottom of the stave. The position may of course be adjusted with the arrow keys. The length of the wavy line can be increased by pressing ~ again, and decreased with the backspace key as if typing text. Ctrl-N Creates a new system of the default type (up to a maximum of 12 staves per page) below the last created. The cursor moves to the left of that new system and the clefs and key signatures used in the previous system are inserted. They can be deleted if required (see 8. Editing, below page 27). Y There are a small number of special symbols which this key produces, and which repeated pressing will cycle through. These are: Pause (over) Pause (under) Emphasis (>) Sign for Dal Segno (2 styles) Large % sign for repeated bars Large / sign for repeated bars Inverted V accent character NoteWorthy 1.85 Page 12 Ctrl-Y Produces a symbol at the centre of the current stave. The available (lesser used) symbols constitute a long list, so Alt-Y will cycle through the list in the opposite direction. These symbols include notes (among many others) and it is important to realise that these symbols are not notes in the sense of being attached to a pitch, but are simply free symbols which can be moved vertically with the arrow keys and placed anywhere on the screen. One use could be for indicating the tempo of a piece in conjunction with text mode. Alt-0 to 9 These are a set of other smaller symbols such as dots, circles and lines. In later versions of the package these will be modifiable as user-defined symbols. NoteWorthy 1.85 Page 13 Note attributes While a note is being defined (ie after giving it a name with A-G etc, and before it is fixed with a completion key) the following keys are also operative: J Stem up (the note looks like a J - geddit?). The default note at the bottom of the screen also changes when this key is used. P Stem down (geddit again?). Default changes. O (letter O) No stem. Useful for adding single notes to the stem of another note. Default changes. I Stem direction determined by position of note on stave as in single melodies. Default changes. . (full stop) Add a dot to the note. A second press makes this double-dotting. A third press removes the dotting. ' (Apostrophe). Defines the note as staccato. A second press defines it as staccatissimo ('), and a third press makes it normal again. = (equals) Places a horizontal line above/below the note as emphasis. A second press removes the emphasis. 0 (number zero) Change note style. The first press will change the note to a small note, and other types, including cross-headed notes. The styles are shown in Appendix F on page 45. This key also affects accidentals and makes them small so that they fit in with small notes. ^v (Up and down arrow keys). These cause the note to rise or fall by an octave, up to 12 leger lines above or below the stave. <- (Backspace) If the note is a quaver or shorter then this causes it to be beamed to the most recent note on the stave with its stem in the same direction and of the same size (see 0 above). A second press of this key 'unbeams' the note. T/t This causes the note to be tied to the most recent note of the same pitch on the stave. If a capital T is used then the tie is shown 'overhand', the lower case t is for 'underhand' ties. A second press destroys the tie. V This turns the note into a flat symbol. V points downwards, hence flat?? NoteWorthy 1.85 Page 14 W Turns the note into a double flat (W=2 Vs, see?) S As V above, but for a sharp. X As V above, but for a double sharp. N As V above, but for a natural sign. Completion Keys Notes require attributes attaching before they are 'completed', and all symbols can be navigated into place with cursor keys before they are frozen in position. The following is a list of keys which will complete an object. Enter Complete the symbol but do not move the cursor. Useful for entering many notes as a chord or the upper and lower elements of time signatures. Spacebar Complete and move a default distance right. The actual distance is dependent on the symbol just completed so that notes shorter than the pulse (page 24) have less space, dotted notes have more and notes longer than pulse have more. If the completion key for an accidental is spacebar then a default note is placed just after it. If this is not needed then it can be changed or aborted (with Esc). PgUp,PgDn Complete and move the cursor to the stave above or below. These are useful for aligning objects in the same position within a system. Tab Complete and move right to align with the next major object anywhere in the current system. This is useful for aligning objects together, such as chords across a piano part or key signature changes. Not all objects are used as 'stopping points' for the cursor, however, in particular the cursor will not jump to Text, Bar lines, Curves, Lines or accidentals. Shift-Tab As Tab but the movement is to the previous object. NoteWorthy 1.85 Page 15 8. Mastering the program: viewpoints and moving around Horizontal movement As has been mentioned above, NoteWorthy is a WYSIWYG package: the pixels on the screen are exactly the pixels printed on a low-density print image of 120 dots per inch, with paper width of 8" (960 dots). Since a VGA or EGA screen is 640 pixels wide (and Hercules is 720), the full paper is wider than one screen. Therefore we must be able to 'pan' across to the right-hand side of the page. The package will do this automatically whenever it is required, but the following keys also affect horizontal movement: Home Moves to the left side of the paper and positions the cursor appropriately. End Moves to the right similarly. Spacebar Moves to the left by a default distance (see Completion Symbols, page 14 above) Tab Moves right to the position on the stave which has a object defined in the current system. This is useful for aligning music. See Completion Keys, page 14 above) Shift-Tab As Tab but moves left to the previous object's position. See Completion Keys. Ctrl-Home Moves left and positions the cursor slightly in from the left margin. Ctrl-End Move to the right margin and pan right if necessary. F3 Pressing this key toggles in and out of 'Zoom mode' in which it is possible to see the full page compressed. It is perfectly possible to work in Zoom mode, but it may be that text and other fine work becomes harder due to the compression of pixels on the screen. NoteWorthy 1.85 Page 16 Vertical Movement The cursor is always placed on a particular stave, but may be moved between staves as follows: ^v (Up and down arrow keys). When there is no object uncompleted (in yellow or grey) then the arrow keys move the cursor from stave to stave. This is identical in action to PgUp and PgDn below. PgDn Moves to the next stave completely visible on the screen, or if this is the lowest on the screen, moves to the first on the screen. PgUp Moves up likewise Ctrl-PgDn Redraws the screen so that the top stave shown is the next full system below that currently on display. Ctrl-PgUp Ditto, moving upward. Alt-PgUp/F4 Shift the screen down by one stave. Alt- PgUp is only available on extended (102-key) keyboards. Alt-PgDn/Shift-F4 Shift the screen up by one stave. Alt-PgDn is only available on extended (102- key) keyboards. Esc 1 to 9 Each system is shown with a non-printing system number above on the left (or right). Pressing the Escape key brings up another menu (see below), and pressing one of the number keys 1 to 9 allows rapid movement to the system of that number. F5 This pans the screen up by a small amount. Shift-F5 Pans the screen down. F6,Shift-F6 These keys will move the current stave up or down relative to the page by a small amount. Staves can be repositioned vertically at any time, but this is faster when the stave is empty. At times the screen may need refreshing if objects or parts of objects have been obscured by editing or moving other objects. When this happens F2 will redraw the current stave and Shift-F2 will redraw the whole screen. Note that the redrawing of a stave is a matter of erasing the stave and redrawing its components. In the interest of speed, erasing is simply a clearing of a rectangle encompassing the highest and lowest objects attached to that stave. It may happen that this causes erasure of some part of an adjacent stave, in which Shift-F2 will be the best form of refresh. NoteWorthy 1.85 Page 17 The bottom of the page (as given in the page length in NWSETUP) is marked by a small white block on screen with two upward arrows (^^) inside whenever the bottom of the paper is on the screen. This does not preclude the music being entered off the paper as the page length could be changed later. It merely acts as a warning. NoteWorthy 1.85 Page 18 9. Mastering the Program: Getting Help Help There are a number of help screens available to remind you of the key strokes which the package uses. Pressing F1 at any time will produce a help screen relevant to the current activity, but any of the other screens can be accessed with the PgUp or PgDn keys. Press any other key to return to the editor screen. Tutorial Pressing Alt-F1 will produce an on-line tutorial provided the file NW.TUT is present on the directory. In fact if this file is not present then the invitation to run the tutorial will not appear at the bottom left of the main screen. The tutorial is intended to be a "get-you-started" session, and when this has been run, disk space could be saved by deleting the file NW.TUT from the disk. Hints If the file NW.HNT is available on the disk then the main screen will invite you to press Shift-F1. This file is intended to be for updates to the manual such as new features in the version you have been supplied with. But once read, you may alter this file yourself and use it for notes, etc. Simply edit it with EDLIN, EDIT or any ASCII file editor. NoteWorthy 1.85 Page 19 10. Mastering the program: Adding text The package works in a number of modes. You will have entered music in Enter mode but also available are Edit, Text, Line-draw and Curve-draw and Block modes. In colour systems the screen border changes colour as an assistance in monitoring the mode changes. Text mode is entered with F9 or the " (quotation mark) key. The cursor changes to a small cross cursor, the mode is flagged in the status area at the bottom of the screen, and the current text font is shown. There are four text fonts, and provided no text has yet been placed on the screen a further press of F9 will cycle between them. They are essentially in two sizes, with upright and italic in each. The smaller is ideal for words added to music, the larger for titles, and in its italic form, for dynamic markings such as ff. When in text mode the alphanumeric keys respond as might be expected, the backspace key deletes text, and the arrows position it more exactly. If Escape is pressed then the text addition is aborted, if Enter is pressed then it is completed, the text fixed in position and the system returns to normal Insert mode again. Should the text be completed with Ctrl-Enter then the current text is completed, the program stays in text mode and the cursor starts again just under the last text start. This will be found very useful when entering verses etc. In text mode special keystrokes available are: F9 Change font (as above). Can only be performed when no text has yet been typed at the cursor. Alt-B This produces a flat symbol. Alt-N A natural symbol. The sharp symbol is served by the standard keyboard # symbol Alt-C This produces a copyright symbol, as in NoteWorthy 1.85 Page 20 Ctrl-A to G Pressing these keys results in the symbol A to G appearing at the cursor in inverse video which will be printed normally on paper. These represent special text symbols which will undergo a transposition when the Transpose function (section 17, page 33) is used. Thus placing an inverse E followed by the flat sign and later transposing the stave up one semitone will lose the flat sign. A further semitone transposition and this E would become an F. Transposing up a further semitone will change the F to F# etc. These symbols are particularly useful for guitar or other harmony chords. ~ (tilde) Although not strictly a special symbol, it should be noted that this character is designed so that it mates with a second tilde for use in a trill sign. The NoteWorthy database is based around the notion of objects on the stave. Each word of text becomes a separate object, so that if a complete sentence of many words is entered, the completion of text mode causes the program to break this sentence into separate words, each of which it regards as an object (words of over 12 letters are broken up too). This does not affect any item of the printing process, but Edit Mode (chapter 13, page 27) behaves differently since each word will each appear as a separate object able to be moved or deleted independently. The best way to enter words under a piece of music will thus be to enter the words as a complete phrase using multiple spacebar presses to give the words their spacing, thus avoiding repositioning the cursor for each word. See Case Study 1. NoteWorthy 1.85 Page 21 11. Mastering the Program: Adding lines and curves Straight lines This mode is useful for drawing crescendo and decrescendo marks, first and second time bar markings and any form of orthogonal or diagonal lines. It is entered with the key Shift-F9 at which time the cursor changes to a large + marker which facilitates alignment on the screen of the ends of segments. During Line-Draw mode The following keys are then operative: Arrows Move the cursor. The Ctrl key may be used to enhance this movement. Enter When first pressed, this key marks the start of a line, and subsequently moving the cursor drags the other end of the line around the screen. A second press completes this line and starts another so that continuous line segments may be produced. Esc This aborts the current line (begun with the last Enter key) and returns to Enter mode. Curves Curve mode is entered with Ctrl-F9, and has a similar behaviour to Line Mode except that more than two 'anchor points' are required to define a curve. On entering curve mode, the cursor changes to a small box and the following keys are operative: Arrows As usual, the box moves, and this movement can be enhanced with the Ctrl key. One restriction is that curves are always defined left-to-right, so any attempt to move the cursor back to the left of the last anchor position will be ignored. NoteWorthy 1.85 Page 22 Enter Defines an anchor point. The first press of this key has little apparent effect, except that the box moves a little to the right. The second press defines a straight line between the last anchor point and the current one, while the third and subsequent presses erase the current curve and add a further anchor point to the curve (technically known as a cubic spline). Esc This quits curve-drawing mode and erases the box markers previously drawn, leaving the curve on the page. Up to 20 anchor points can be used to define the curve, but this is extreme, as in most cases 3 will suffice for a slur, and 4 or 5 for a phrase mark. In the drawing of long curves, it is often found that the position of some of the inner points is not quite right, but the position of these can be modified in Edit mode to make the curve just right. Due to the WYSIWYG nature of NoteWorthy, the positioning of curves, lines, text and other symbols on the printed page can be relied upon to be the same on the printed page. NoteWorthy 1.85 Page 23 12. Mastering the Program: Copying and deleting At times it is faster to copy existing phrases of music than to re-type them. This might be true, for instance, in the duplication of a voice melody in an accompanying part. In this context the program produces a facility to copy, move or delete whole sections of music. The key Ctrl-F10 enters Block Mode and the cursor changes to a small cross-hair. Move the cursor to a corner of the symbols to be marked, press Enter and move the cursor to the opposite corner. As you do so a box is drawn on the screen and a second press of the Enter key completes this box. The objects inside it will turn grey (red on colour) so that the extent of the block marking can be seen unambiguously. The following keys are then effective: Esc Abort the block mode. The program returns to Enter Mode. Left,right Move the box (the outline only is shown moving). As usual, the movement can be enhanced with the Ctrl key. PgUp, PgDn The box moves to another stave. Should this stave be 'off screen' then a full-screen version of the page and box is shown. Alt-C Copy the contents of the box to the current position. The box remains marked for a possible further copy, move or delete. Press Esc to return to Enter Mode. Alt-D Delete the old contents of the box. Alt-M Move the contents. This is equivalent to copying the box and then deleting it. One point must be noted. Since bar lines exist only on the top stave of a system, and could interfere badly with existing bar lines if copied or moved, Block Mode Copy, Delete and Move operations do not include bar lines. These should be handled separately via edit mode, one at once. NoteWorthy 1.85 Page 24 13. Mastering the program: Layout and Formatting The parameter screen Pressing Esc when in Enter mode produces a menu of options (see page (?)). F3 on this menu produces the Parameter screen, with four options: 1 Spacing grade, 1 - 5. This gives the default space which will be seen between pulse notes (see next option) when the spacebar is pressed to complete a note. Use spacing grade 1 for compressed music and grade 5 for large default spaces between notes. Of course the actual spacing can be manually changed with the arrow keys before a note is frozen in place but the pressing of space is intended to assist the user with a convenient sized space. 2 Pulse, Demisemiquaver to semibreve. The pulse note receives a default space (1, above) when space is used to move the cursor at completion. Dotted pulse notes take rather more space, and notes which are double (or more) take larger space again. Notes half the pulse or less take less than the default spacing. Judicious use of these two parameters will minimise manual horizontal adjustment of notes before fixing them on the stave. 3 Minimum beaming angle (degrees). Set to a default of 10, this affects the aesthetic appearance of beamed notes. Beams are formed by attempting to fit a straight line to the tails of the constituent notes, but gradients close to zero leave a jagged edge when printed. Thus beams which would have been less than this beaming angle will be forced to be horizontal. For instance a minimum beam of 90 would force all beams to be horizontal, while 0 would allow them all to form angles with the horizontal. 4 Compression % (see formatting, below) Changing the system length Besides compressing and expanding music within a system, systems themselves may be placed at a distance in from either the left or the right margin to allow room for text or special symbols etc. The keys which perform this operation are Ctrl-R (fix the right margin) and Ctrl-L (fix the left margin). Ctrl-L The left side of the current system is fixed at the cursor position. If this would have resulted in symbols being 'orphaned' beyond the stave limits then the operation is disallowed and a warning sounded. Ctrl-R The right side of the current position is fixed at the cursor position. Again it is not possible to orphan objects outside the system length. NoteWorthy 1.85 Page 25 If the margins need to be reset then the cursor can still be moved back to the original position and the commands re- typed. Formatting It is one thing to type in music, it is another to get the layout on the page just right. In addition to the pulse and spacing above, NoteWorthy can help considerably in getting the bars per line just right. There are three options available here: a To push existing work to the left to squeeze in another bar at the end b To push some of the existing work right to insert a bar c To make the current music expand to fill the page neatly. Pressing Esc when in Enter Mode produces a further menu. In this menu, the keys F4, F5 and F6 produce the effects above. Note that all actions take place for the whole system, but specifically these are: a To produce a compression of the existing music to the left, first move the cursor to the position (typically at the end of the current music on the line), and press Esc, F4. This will result in a compression by about 20% to the left. The amount of compression can be altered by changing the compression parameter (see above). b To produce a compression right in order to open a space, move the cursor to the required position and press Esc, F5. c To fill out existing music, move the cursor to a position in which the music to the left is not to be moved, and the music to the right is to be filled out to the stave end (this will typically be a position after the key signature) and press Esc, F6. The compression factor is in the Parameters screen, obtained by pressing Esc, F3. Press the down arrow to move the cursor to the Compression Factor value and the left or right arrows to change it. Press Enter to return to Enter mode. NoteWorthy 1.85 Page 26 How formatting works There is no automatic formatting in NoteWorthy. The spacing is always under your control, and when a compression or expansion is requested, then the program merely expands or contracts the spaces between notes in proportion to the expansion or contraction required. Thus if notes are almost next to each other it may in fact not be possible to compress the stave at all. Once notes, clefs, accidentals, etc are moved then the other items are made to fit in with this. Lines, curves and text are then moved in accordance with this reformatting so care must be taken in a compression that text is not overlapping other text. Since the Justify option shifts all the objects out to the complete size of the stave, it is important that the final object should not be at the end of the stave! It is very easy to inadvertently leave a bar line at the extreme right and wonder why Justify does not move the music. Simply delete the last bar line and try again. NoteWorthy 1.85 Page 27 14. Mastering the Program: Altering Existing Music To enter Edit Mode, press F10. The object nearest the cursor will now change colour (red for colour systems, grey otherwise). It can now be edited in a completely intuitive way depending on the actual symbol shown. The normal input keys are active except that an object cannot be changed to another object, although notes can be changed in their attributes (dots, emphases, names, octaves, durations etc). Another difference is that in edit mode curves are erased and their defining points replaced by small boxes whose position can be altered with the arrow keys. The curves will be redrawn when edit mode is terminated. Note that bar lines exist on the top stave of a system only, so that they can only be moved or changed by moving the cursor to the top system and editing with F10. The list of keys available in Edit Mode is as follows: Arrows Same operation as in Enter Mode. However, Ctrl-Left and Ctrl-Right change the editable object to that to the left or right respectively. A-G Change object to an A-G note 1-8 Change duration of note (NB the default at the screen bottom does not change in Edit Mode) JPOI Change note stick orientation <-,T,t Make or break a beam or tie, as in Edit Mode 0'=. Change note style, staccato, emphasis or dotting / Change bar line type Kk Change key signature Yy,Ctrl-Y,Alt-Y Change symbol Del Delete symbol If the edit is terminated with Esc then the edit will be aborted on confirmation of the prompt, but this will cause the stave to be reinstated just as it was before the F10 key was pressed. When the edit is terminated with Enter then the current stave editing is complete and fixed in place. Many objects can be changed before pressing Enter, using the Ctrl-L and Ctrl-R keys to move between them. In this way many objects may be edited at once and then the resulting complete stave be reinstated into the page. NoteWorthy 1.85 Page 28 Note that beamed notes may need to be unbeamed before changing the attributes which would make this impossible (eg J,P, 0 (zero)). NoteWorthy 1.85 Page 29 15. Mastering the program: File saving and loading Saving your work At any stage in the addition of music the file being worked on may be saved via the Escape key and menu (page (?)). The sequence is Esc S and a new menu appears offering the user the opportunity to define or change the output file name. The file will, however, always have an extension of .NW so that the program will recognise it on the choice menu. If a file is saved when another file of the same name exists then the old file is saved with the extension of .BAK and the new one takes the .NW extension. There is currently no mechanism in NoteWorthy to load a .BAK file, should you need to use a .BAK file then you will need to exit the program (or shell to DOS with Esc F2) and rename the .BAK file with a suitable new name and .NW extension, eg RENAME MYFILE.BAK OLDFILE.NW Loading When working on one file it is possible to load another with the Esc L sequence, when the file selection screen is again presented. However if the current screen has not been saved prior to a load then the program requires a confirmation of this with a further press of L at the prompt. Deleting files There is no direct mechanism in NoteWorthy for deleting music files. You can use the usual DOS delete command after the program has finished (or during a shell to DOS (Esc F2) command). To delete the NoteWorthy file MYFILE issue the command DEL MYFILE.NW Finishing The program is terminated by one of the commands Esc Q Quits the program. Requires confirmation if work is not yet saved. Esc X Save and exit. Allows a new file name to be specified or the one currently in use to be confirmed. Clearing the screen for a new file This is accomplished by selecting the New File option from the Load (Esc L) screen. NoteWorthy 1.85 Page 30 16. Mastering the program: Printing Since the whole point of typing in music is so that it can be saved, changed and reprinted, NoteWorthy provides printing via the Esc P sequence from the Escape mode screen (page (?)). The option is then given to print to 9-pin printer or to file, and provided that high density printing has been specified with NWSETUP and that high density drivers exist on the disk then the option to print in high-density is included. The option is selected with the arrow keys and Enter key. The direct printing options are self-explanatory and will be attempted via the port LPT1 or LPT2 as specified to NWSETUP. Should the offer to print to file be accepted then a second menu appears on the same screen offering a choice of formats: high and low density printer dumps, and high and low density .PCX (PC Paintbrush) files in normal or reverse video. Printer dumps are useful for multiple printing of one file, when the time to compose the page can be saved by printing to a dump file and later, after exiting from NoteWorthy, the dump can be copied to the printer directly: COPY /B MUSIC.DMP LPT1: (Note the "/B" is required as a NoteWorthy dump is a binary file). Beware however that printer dumps can be several hundred kilobytes especially in high density mode! However the well-known PKZIP Shareware suite can compress these printer dumps into a space about 5% of the actual size, and print them directly. Provided that PKZIP and PKUNZIP are in your current path, you can issue the command PKZIP MUSIC MUSIC.DMP -M which will compress the file MUSIC.DMP to the file MUSIC.ZIP, afterwards deleting MUSIC.DMP. The command PKUNZIP MUSIC -PB will send this compressed file to the printer. See the programs from PKware for full details of how this works. Contact your usual Shareware library. The dump to .PCX option is useful for producing files which can be read into Desktop Publishing systems for inclusion with other text. Choose 'normal' or 'reversed' according to your DTP system requirements. If in doubt, experiment. NoteWorthy 1.85 Page 31 The print process Whether printing to a printer or a file, the print process consists of two stages, page composition and the actual print. Depending how much conventional memory is available in your computer, the printing may be done in several 'stripes': compose, print; compose, print; etc. While this is happening there is a screen showing the progress of each of these operations. The actual time to compose the page is very dependent on the speed of your computer and the printing depends on your printer. Occasionally it is necessary to abort a print, and it is important when this occurs that your printer should be left in a sensible state, ie at the end of a print scan. Consequently the Esc key can be pressed to abort, but the actual termination may take some seconds after this. Be patient. 9-pin printouts on 24-pin printers While laserjet users may quite happily use low-density prints as 'draft' prints (although this should be quite unnecessary due to the WYSIWYG nature of NoteWorthy), there is an intrinsic problem with using low density printouts from high-density dot matrix printers. Since 9-pin printers have a vertical dot pitch of 1/72", and high-density is 1/180", it is not possible to do a perfectly proportioned print. Consequently 9-pin prints on 24-pin printers will be found to be vertically stretched by about 20%, meaning that the effective length of an 11" page is about 9". NoteWorthy 1.85 Page 32 17. Mastering the program - system layout Occasionally it is necessary to have systems of mixed construction on one page, and NoteWorthy will allow you to override the default system construction as follows: Del This key deletes just one stave of the current system. Since it is such a destructive command (deleting all the stave contents with it) it requires a confirmation. { (Left curly bracket) This key binds or unbinds the current stave with that below, provided that it is in the same system. [ (Left square bracket) This attaches the stave below to the current stave so that they are part of the same system. < Insert a single unattached stave above the current one. > Insert a single unattached stave below the current one. Using these keys systems can be constructed which are smaller or greater that the default defined at the program entry, or have bindings significantly different from each other. Normally systems would be set up when they are empty, but NoteWorthy allows full staves to be merged. In this context it should be noted that since bar lines occur only on the top stave of each system, they may be duplicated when systems are merged by pressing [ on the lowest stave of a system. When this key is pressed to separate systems then existing bar lines are copied to the top stave of the new system to maintain any barring which has already been defined. NoteWorthy 1.85 Page 33 18. Mastering the program: Transposing NoteWorthy has the ability to transpose a single stave or the complete page by a semitone either up or down, and so repeated application of this will generate any reasonable transposition. The technique is self-explanatory and is accessed by the keys F7, F8, F9 and F10 on the menu which appears when Esc is pressed (page (?)). The procedure may take a little while (depending on the complexity of music and the speed of your computer) but the following points should be noted: 1 The key of 6 flats is used rather than 6 sharps for transpositions up from one flat or down from 1 sharp. 2 All notes, accidentals and key signatures are changed. This is not normally a problem, but many key-signatures become wider when transposing from, for example, one sharp to six flats. Some adjustment in format (by a setting the compression ratio to about 5% - Esc F3 - and compressing right - Esc F5) may be necessary. 3 Sometimes the program cannot decide how to designate various notes and accidentals. For instance some double flats occurring in a sharp key have an unclear destination accidental when being transposed down. In this case the program will leave this particular accidental alone and warn the user to modify it manually. This could occur a number of times in one transposition, but will only occur in these exceptional conditions. 4 If there is no key signature then the program will not insert one. Therefore it is a good idea when working in C major to insert an "dummy" key signature with the keystrokes: K Shift-K Enter This results in an on-screen "key signature" of one natural on the centre stave. It will not be printed out when a print is requested. NoteWorthy 1.85 Page 34 19. Case Study: a Single Stave Melody These case studies were all produced by capturing the keystrokes presented to NoteWorthy in a demonstration file and presenting this back to the package. The effect of re-typing this score can be produced with the command NW /DEMO:CASE1 provided that the file CASE1.DEM is in the current directory. The following comments refer to its production. 1 Almost all the symbols were completed with spacebar which gives default spacing. The line ends were then either squeezed in manually or justified right with Esc F6. 2 The melody is placed before the words, taking care not to make too small a space between the notes. 3 The words are then typed underneath, using multiple spaces to obtain approximate spacing between the words. Where these do not fit, Edit Mode F10 is used to adjust positions. 4 Guitar chords for accompaniment are added using the Ctrl key so that they will transpose correctly if the music is transposed later. NoteWorthy 1.85 Page 35 20. Case Study: A Hymn Tune This case study can be produced with the command NW /DEMO:CASE2 provided that the file CASE2.DEM is in the current directory. Like Case Study 1 it was produced from keystroke capture during production. The following comments are relevant: 1 The melody was first placed as in Case Study 1 using the default spacebar spacing. 2 The s are then aligned across both staves with use of Tab or sh-Tab. 3 Use of zoom mode F3 to centralise the title. 4 Use of the copyright symbol in the text at the right. 5 The speed of entry of this hymn tune makes it ideal for transposition to suit the ranges of the singers. NoteWorthy 1.85 Page 36 21: Case Study: A Piano Score This demonstration may be run with the command NW /DEMO:CASE3 when CASE3.DEM is in the current directory. The following comments can be made: 1 The most convenient pulse for this piece is the quaver, and this is set up at the beginning, adjusting the spacing grade to be 2 rather than the normal 3. 2 Throughout the entry of the music, the most complex part is entered first, even if this means hopping between treble and bass staves. 3 Quaver s are produced by entering crotchet lower notes to a beamed-quaver part. 4 Notes without stems are used in bar 7 to produce adjacent notes apparently on the same stem. 5 The placing of the phrasing curves are left to the end of the production as these take a large amount of computer time to draw and redraw. 6 The centralising of the title was accomplished by switching to zoom mode while typing it. 7 The complicated slur and emphasis annotation in bar 1 was copied to subsequent quavers using Block Mode. NoteWorthy 1.85 Page 37 APPENDIX A: NWSETUP and NW.CFG The program NWSETUP, when run (simply type the command NWSETUP), places a file called NW.CFG on the current directory of the disk. This file is read by NoteWorthy when it starts up, and contains a list of the parameters which are needed to customise your system for this package. When the program is run, a menu appears on the left where items can be selected with the up and down arrow keys and Enter. On selection, submenus will appear and responses selected in a similar manner. The box at the bottom of the screen contains the current settings. When the selection is complete the 'Finish' option can be selected, with the 'Save and Exit' option. This will cause the file NW.CFG to be saved to the current directory. If you have a monochrome screen and the text is hard to read then the program can be forced to run in Monochrome mode with the command NWSETUP MONO NoteWorthy 1.85 Page 38 Appendix B: For Computer Novices In DOS, file names consist of two parts, the name (up to 8 characters) and the extension (up to 3 characters following a full stop). The idea is that the file extension gives some clue as to the nature or use of the file, and the name its contents or function. Thus all the NoteWorthy program files have names of "NW" and varying extensions. All the music files which it produces have names which you can define yourself, but extensions of ".NW". Thus the file selection screen only searches for files with extension ".NW". Your hard disk (probably drive C) is structured into directories, which have a name of up to 8 characters. This allows groups of related files to be stored together, and can include directories-within-directories. The best way to organise your NoteWorthy system is to place all the program files into a directory called C:\NW (that is, its name is "NW", and it's on drive C at the very top of the directory tree), and the files grouped in subdirectories off this directory, eg C:\NW\SONGS, C:\NW\PIANO, C:\NW\VIOLIN, etc. The relevant computer commands you could use here are COPY, MD (make directory) and CD (change directory). To install your system, copy your NoteWorthy files to C:\NW as in the installation instructions. Then you can move into that directory by typing CD \NW and create subdirectories with (eg) MD SONGS MD PIANO MD VIOLIN Now you are "sitting in" the C:\NW directory and you can run the NoteWorthy setup program by typing NWSETUP and answering the questions. This leaves a file NW.CFG in the directory for the program to use. Run NoteWorthy by typing NW and at the file selection screen (see page 5) you can move into the required directory by selecting the directory SONGS\, PIANO\ or VIOLIN\ before selecting New File or loading an old file. NoteWorthy 1.85 Page 39 These notes are not intended to be a substitute for your DOS manual, but they may get you started quickly. Don't forget to keep a second backup copy of all your NoteWorthy files, either by copying them to floppy disk or some other way. One thing is certain: one day your hard disk will fail and you will probably lose all your hard work unless you have backed up your data. You can keep a floppy disk containing all the files in a given directory by moving to that directory and copying to drive A: For example CD \NW CD VIOLIN COPY *.* A: This moves you first to the NoteWorthy main directory, then to the subdirectory VIOLIN and then copies all files to floppy disk in drive A. NoteWorthy 1.85 Page 40 Appendix C: Computer Configuration - names and paths Files and Functions The following files are created on your directory by the installation process: Vital files - the system will not run without these: NW.EXE The main program NW.OVL and its overlay (must be kept together) (some versions of the software only) NW.FNT Font file, needed by program on loading NW.HLP Help file Optional files NW.TUT On-line tutorial NW.HNT User-maintained hint file Ancillary programs NWSETUP.EXE NWSETUP program, creates file NW.CFG in current directory. If the file NW.CFG is not in the directory from which you run the program then the directory containing the program NW.EXE is searched. If this does not contain the file then certain defaults are assumed: Monitor: EGA/VGA/Hercules as found in the system, colour assumed unless Hercules. Printer: Epson Density: Low Keyboard: Non-enhanced (XT) No pagethrow after printing No keyboard speed-up Printer port: LPT1 Page length: 11" All data files (NW.FNT, NW.HLP, NW.TUT) are treated in the same way, ie the program first searches the current directory and failing that, the source directory. Thus high- density printer drivers (NW.F08, NW.F13, NW.F24) may reside in the NoteWorthy source directory or in the current directory, making the system usable for twin 360K floppy disk users. NoteWorthy 1.85 Page 41 Appendix D - Making the program run faster A. Keyboard speed. Most computers today are supplied with an extended (101- or 102-key) keyboards, and these can all be made to run faster, so that you don't wait as long for the autorepeat to start when you hold a key down, and it also repeats faster. This is particularly useful for moving the cursor quickly in the package. It may be that some 88-key keyboards can be accelerated in this way too, and you are invited to experiment by running the program NWSETUP and using the options there. Another advantage of the extended keyboard is that it can be made to issue other key combinations such as Ctrl-Down or Ctrl-Up and Alt-PgUp and Alt-PgDn which are unavailable on the 88-key keyboards. The latter two keystrokes are available on these keyboards as F4 and Shift-F4 have been provided. B. Disk speed Since the program makes extensive use of overlays and also reads printer driver files when printing in high resolution (24 pin/300 dpi) mode, then the use of a disk cache running in either extended or expanded is an advantage. C. Printing speed When an image is being constructed, the program makes use of what conventional is available in which to build each pass of the image. The more available memory you have in your system the fewer passes will be necessary and so the faster the printing will be, in general. For the same reason, when printing directly to a printer, a medium sized printer buffer (32K or over) will allow the construction of each pass to continue while the last pass is still printing. The printer buffer could exist within the printer, an interface box, or in system software. NoteWorthy 1.85 Page 42 Appendix E: Error Messages This is a list of error messages, their causes and remedies. Most of these are shown by a message at the bottom of the edit screen and a simultaneous beep from the system. Bad filename You have given a file name for saving which is not acceptable to the operating system (such as all spaces). Define another name and try again. Cannot delete the only stave You have asked to delete the only stave on the page. NoteWorthy cannot work without a stave on which to place the cursor. Cannot justify - expansion too large You have requested a justify operation which would result in an expansion larger than 25, which might involve positional errors. Adjust the stave manually first. Clef? You have attempted to define a note or key signature without defining a clef on the stave. Define a clef and continue. No more staves You have requested a new system to be drawn which would exceed the limit of 12 staves per page. Finish the page, save it and place the new system on the next page. Not enough memory to print You have requested a print when there is not enough conventional memory left to print. You must free up more memory by removing TSRs before running NoteWorthy. Not enough room on this drive There is not enough room to save the page on the current drive. Choose another drive or shell to DOS (Esc F2) and delete some .BAK files or other files. Nothing to do You have requested NoteWorthy to justify to the right of the cursor when there are no objects to the right of the cursor! NoteWorthy 1.85 Page 43 Objects beyond cursor You have requested NoteWorthy to cut off the left or right of a stave (with Ctrl-L/Ctrl-R) and there are objects which would be orphaned beyond the cut-off point. Delete them first, or move them in. Overlay error (Some versions) The file NW.OVL was not found and the program could not start. Make sure that NW.OVL is in the same directory as NW.EXE Printer not ready You have requested a printout directly to the printer, but it is not connected, out of paper or some other problem. Make sure you are printing to the correct printer port (LPT1 or LPT2) or otherwise check the printer before requesting a print. You can always get a printout to disk file. Too many objects on this stave NoteWorthy allows a maximum of 250 objects on each stave. You have requested an operation which would exceed this number. You must arrange that there are less by (eg) deleting text and placing it on another stave; moving a bar and placing it on another stave or generally reducing the complexity of the score. Transposition Error See the section on transposing on page 33. Undo turned off due to lack of disk space When NoteWorthy performs a justification, compression or edit (F10) it first saves the current line in a disk file in order that the user can undo his operation with F7 later. If there is insufficient disk space to save this stave then this message appears and the undo operation is not available. You could free up some disk space by shelling to Dos (Esc F2) and deleting .BAK files: DEL *.BAK NoteWorthy 1.85 Page 44 Program Failure NoteWorthy is a program under continual development, and, like all software (though many authors or software houses do not admit it) will probably contain residual errors or 'bugs'. Hopefully these are minimal, but should a fatal program error occur then the screen will clear and a cryptic message appear highlighting the area within the program at which the error occurred. But more usefully, from the user's point of view, it offers to attempt to save your work. If you answer Y to this question then the current file is saved with the name ERROR$$$.NW, which you could rename (RENAME ERROR$$$.NW MYFILE.NW) and so attempt to salvage. You may like to fill in the Software Performance Report in Appendix G and return it to Braeburn Software. If, from the information you supply, we are able to track down and fix this bug then you will be sent the latest version of the software free of charge. Please include the ERROR$$$.NW file if it would help us. NoteWorthy 1.85 Page 45 Appendix F - note styles The key 0 (number zero) may be pressed a number of times in the creation or editing of a note. This alters the style in ways dependent on the actual duration of the note. The symbols available are 1 Small notes. Quavers etc can be beamed together just as for normal notes 2 Open-headed tailed notes. These can be used for shakes by beaming them 3 Crossed crotchets (and longer). Up to 2 strikethroughs are available, if more are required then they are available with Alt-1 and Alt-2 4 Cross-headed notes, again beaming is possible. Note that beaming is not possible between notes of differing styles, and beams must be removed before editing. NoteWorthy 1.85 Page 46 APPENDIX G - software performance report NoteWorthy version number (from the introductory screen) __________ Registration Name (first line of sign-off message): __________________________________________________________ Processor type: 8088/8086/286/386/486 _____ Video type: Hercules/EGA/VGA ______ Keyboard type: Extended (88) /non-extended (101/102 keys) _______ Printer type: Epson/Proprinter/Laserjet _______________ (if relevant) Error number given on failure screen: _________________ Error message: Write here a description of your operations before the error if you think it may help us pin-point the error: