[SPRDESG] .ID312 .CMT Load Sprite Button .CMT LoadImg is the Bitmap .BMP0 .BEGIN Load Spr Button: Load a sprite into one of the canvases. To load into the left canvas, which has its viewer marked white, click on this with the _Left_ mouse button. To load into the right canvas, which has its viewer marked blue, click on this with the _Right_ mouse button. ~ .ID313 .CMT Save Spr button .CMT SaveImg is the bitmap .BMP1 .BEGIN Save Spr Button: Save a sprite in one of the canvases. To save the sprite in the left canvas, which has its viewer marked white, click on this with the _Left_ mouse button. To save the sprite in the right canvas, which has its viewer marked blue, click on this with the _Right_ mouse button. ~ .ID342 .CMT ANIMATE BUTTON .CMT AnimateImg is the bitmap .BMP16 .BEGIN Animation button: Start animation of the sprites in the library once you click on this. The mouse will be disabled during animation. You can use the keyboard to control the animation speed. The following message will appear at the bottom of the screen: [+,-] ##ms [1-9] # H=25 E=100 [Q] This informs you that pressing '+' or '-' will increase or decrease the delay in msecs between frames, '1' through '9' will change the increment and decrement value when you press '+' or '-', 'H' will set delay to 25ms, 'E' will set delay to 100ms, and 'Q' will stop the animation. You can also stop the animation by clicking the left mouse button or pressing ESC. ~ .ID317 .CMT Undo Button .CMT UndoImg is the bitmap .BMP2 .BEGIN Undo Button: Undo the last change you made to the sprites in left or right canvas once you click on this. To undo the change made in the left canvas, click on this with the _Left_ mouse button. To undo the change made in the right canvas, click on this with the _Right_ Mouse button. ~ .ID314 .CMT PENCIL Button .CMT PencilImg is the bitmap .BMP4 .BEGIN Pencil Button: Changes the editing tool to freehand drawing(pencil) for BOTH canvases once you click the _Left_ or the _Right_ mouse button. To draw pixels on the canvas, simply click one of the mouse buttons or hold and drag the mouse. ~ .ID315 .CMT Line Button .CMT LineImg is the bitmap .BMP6 .BEGIN Line Button: Changes the editing tool to line drawing for BOTH canvases once you click on this. To draw a line on the canvas, press and hold the mouse button on the first point (beginning of line) and drag the mouse cursor to the second point (end of line), then release the mouse button. ~ .ID319 .CMT Circle Button .CMT CircleImg is the bitmap .BMP5 .BEGIN Circle Button: Changes the editing tool to circle drawing for BOTH canvases once you click on this. To draw a circle, press and hold one of the mouse buttons at the center of the circle and drag to change its size. To toggle between FILLED/UNFILLED circles, press 'F' while the mouse is inside one of the canvases. ~ .ID320 .CMT Rectangle Button .CMT RectImsg is the bitmap .BMP7 .BEGIN Rectangle Button: Changes the editing tool to rectangle drawing for BOTH canvases. To draw a rectangle, press and hold one of the mouse buttons at the upper left corner of the rectangle and drag the mouse to the lower right corner. To toggle between FILLED/UNFILLED rectangles, press 'F' while the mouse is inside one of the canvases. ~ .ID318 .CMT Clear Button .CMT ClearImg is the bitmap .BMP8 .BEGIN Clear Button: Clears one of the canvases. To clear the left canvas, which has its viewer marked white, click the _Left_ mouse button on this. To clear the right canvas, which has its viewer marked blue, click the _Right_ mouse button on this. ~ .ID338 .CMT Fill Button .CMT FilIImg is the bitmap .BMP14 .BEGIN Fill Button: Changes the editing tool to the flood fill tool for BOTH canvases. To fill an area, click on a pixel within this area. The area will be filled with the current color until a boundary of a different color is reached. ~ .ID321 .CMT Rotate Left Button .CMT RotateLtImg is the bitmap .BMP10 .BEGIN Rotate Left Button: Rotates the sprite in one of the canvases 90 degress counterclockwise(left.) To rotate the sprite in the left canvas, click on this with the _Left_ mouse button. To rotate the sprite in the right canvas, click on this with the _Right_ mouse button. Note: Do not handle sprites with different width and height. ~ .ID335 .CMT Rotate Right Button .CMT RotateRtImg is the bitmap .BMP11 .BEGIN Rotate Right Button: Rotates the sprite in one of the canvases 90 degress clockwise(right.) To rotate the sprite in the left canvas, click on this with the _Left_ mouse button. To rotate the sprite in the right canvas, click on this with the _Right_ mouse button. Note: Do not handle sprites with different width and height. ~ .ID336 .CMT Flip Horizontal .CMT FlipHImg is the bitmap .BMP12 .BEGIN Flip Horizontal Button: Flips the sprite in one of the canvases horizontally. To flip the sprite in the left canvas, click on this with the _Left_ mouse button. To flip the sprite in the right canvas, click on this with the _Right_ mouse button. ~ .ID337 .CMT Flip Vertical .CMT FlipVImg is the bitmap .BMP13 .BEGIN Flip Vertical Button: Flips the sprite in one of the canvases vertically. To flip the sprite in the left canvas, click on this with the _Left_ mouse button. To flip the sprite in the right canvas, click on this with the _Right_ mouse button. ~ .ID316 .CMT Dosshell Button .CMT DosPromptImg is the bitmap .BMP3 .BEGIN DosShell Button: Shells out to dos once you click on this. When you are at the dos prompt, type 'exit' to return to the program. ~ .ID339 .CMT Sprite size button .CMT SprSizeImg is the bitmap .BMP15 .BEGIN Sprite Size Button: Change the size of one of the canvases. To change the size of the left canvas, click on this with the _Left_ mouse button. To change the size of the right canvas, click on this with the _Right_ mouse button. The Sprite Size Dialog will pop up for you to specify a new size. ~ .ID322 .CMT Scan color button .CMT ColorScanImg is the bitmap .BMP9 .BEGIN Scan Color Button: Lets you set the editing colors for left and right mouse buttons to the color of any pixel on the screen once you click on this. The mouse cursor will change into a '?'. To assign the color of the pixel to the _Left_ mouse button, click on that pixel with the _Left_ mouse button. To assign the color of the pixel to the _Right_ mouse button, click on that pixel with the _Right_ mouse button. ~ .ID343 .CMT Swap Color Button. .CMT SwapColorImg is the bitmap .BMP17 .BEGIN Change Color Button: Change the editing tool to the color changing tool once you click on this. To change the color of a sprite in one of the canvases to the color assigned to the _Left_ mouse button, click on that pixel with the _Left_ mouse button. To change the color of a sprite in one of the canvases to the color assigned to the _Right_ mouse button, click on that pixel with the _Right_ mouse button. ~ .ID305 .CMT Mouse Button Color .BMP-1 .BEGIN Editing Color Button: Shows the colors currently assigned to the mouse buttons. The color displayed at the left of the button is assigned to the _Left_ mouse button. The color displayed at the right of the button is assigned to the _Right_ mouse button. Clicking the _Left_ mouse button on this will switch the colors, and clicking the _Right_ mouse button on this will bring up the PALETTE EDITING DIALOG. ~ .ID349 .CMT Help Button .BMP-1 .BEGIN Help Button: Get help on any button or box on the screen. The mouse pointer becomes a '?' after you click on this. If you click on another object, the help for it will pop up. If you cannot access the help button while a dialog is active, press F1 to get help. ~ .ID347 .CMT Quit Button .BMP-1 .BEGIN Quit Button: Terminates the program once you click on this. The program will confirm with you before it exits. ~ .ID346 .CMT Info Button .BMP-1 .BEGIN Info Button: Brings up the information dialog once you click on this. ~ .ID345 .CMT Insert Sprite Button .BMP-1 .BEGIN Insert Button: Inserts a blank slot before or after the slot marked with the white outline. To insert a slot BEFORE the marked slot, click on this button with the _Left_ mouse button. To insert a slot AFTER the marked slot, click on this button with the _Right_ mouse button. ~ .ID344 .CMT DEL Button .BMP-1 .BEGIN Delete Button: Delete a slot or all of the slots in the sprite library. To delete the slot marked with the white outline, click the _Left_ mouse button on this. To delete all of the slots, click the _Right_ mouse button on this. ~ .ID348 .CMT L/S Button .BMP-1 .BEGIN Load/Save Button: Load or Save a sprite library. To load a lib, click the _Left_ mouse button on this; to save a lib, click the _Right_ mouse button on this. Be careful when you are loading because the loaded library will replace the library in memory. ~ .ID323 .ID324 .ID325 .ID326 .ID327 .ID328 .ID329 .ID330 .ID331 .CMT Sprite slots .BMP-1 .BEGIN Sprite slots: Display up to nine sprites in the sprite library. To change the marked slot, click on the new slot you wish to select. The selected slot will be marked with a white outline. ~ .ID303 .ID304 .ID307 .ID306 .CMT SPRITE VIEWERS .BMP-1 .BEGIN Sprite Viewers: Display up to four sprites that can be edited in either canvas. To select a viewer for the left canvas, click the _Left_ mouse button in the CENTER of the viewer; the long rectangle under the viewer will become white. To select a viewer for the right canvas, click the _Right_ mouse button in the CENTER of the viewer; the long rectangle under the viewer will become blue. If you move the mouse cursor close to a viewer's edge, the cursor will change into an arrow immediately. That means you can move the sprite in the direction indicated by the arrow. Try to use both mouse buttons to move the sprite. ~ .ID308 .ID309 .ID310 .ID311 .CMT SPRITE VIEWER INDICATORS .BMP-1 .BEGIN Sprite Viewer Indicators: Indicate which sprite is being edited in the canvases. To select the sprite directly above the indicator for left/right canvas, simply click left/right mouse button on the indicator. The indicator will become white/blue if its corresponding sprite is selected for the left/right canvas. ~ .ID300 .CMT Left Canvas .BMP-1 .BEGIN Left Canvas: This is for editing sprites. Pressing any key unassigned while the mouse is in this will toggle the mouse movement speed. The sprite currently being edited in this canvas will have the long rectangle under the sprite's viewer marked white. To select a different editing tool, click on one of the tool buttons(pencil, line, etc). To select a different sprite for this canvas, click the _left_ mouse button in the center of the sprite's viewer or the indicator below it. ~ .ID302 .CMT Right Canvas .BMP-1 .BEGIN Right Canvas: This is for editing sprites. Press any key unassigned while the mouse is in this will toggle the mouse movement speed. The sprite currently being edited in this canvas will have the long rectangle under the sprite's viewer marked blue. To select a different editing tool, click on one of the tool buttons(pencil, line, etc.). To select a different sprite for this canvas, click the _Right_ mouse button in the center of the sprite's viewer or the indicator below it. ~ .ID332 .CMT Sprite Lib Scroller .BMP-1 .BEGIN This is just here for decoration. Maybe I will put the index of the marked slot here later. ~ .ID341 .CMT GET SPRITE .CMT GetArwImg is the bitmap .BMP21 .BEGIN Get Sprite Button: Retrieves the sprite in the marked slot into one of the canvases. To retrieve into the left canvas, click on this with the _Left_ mouse button. To retrieve into the right canvas, click on this with the _Right_ mouse button. ~ .ID333 .CMT PUT SPRITE .CMT PutArwImg is the bitmap .BMP20 .BEGIN Put Sprite button: Puts the sprite in one of the canvases into the marked slot. To put the sprite in the left canvas into the slot, click on this with the _Left_ mouse button. To put the sprite in the right canvas into the slot, click on this with the _Right_ mouse button. Be careful, you cannot recover the sprite replaced. ~ .ID340 .CMT Small view left button .CMT SmallLtArwImg is the bitmap .BMP19 .BEGIN Scroll Left Button: Moves the nine sprite slots' view frame one column(three slots) to the left if there are more than 9 sprites in the sprite library. Try both mouse buttons. ~ .ID334 .CMT Small view right button .CMT SmallRtArwImg is the bitmap .BMP18 .BEGIN Scroll Right Button: Moves the nine sprite slots' view frame one column(three slots) to the right if there are more than 9 sprites in the sprite library. Try both mouse buttons. ~ .ID301 .CMT COLOR CHOOSER .BMP-1 .BEGIN Color Chooser: This is for choosing the editing color assigned to the left and right mouse buttons, simply hold the button and move the mouse cursor around until you find the desired color. ~ [FILEDLG] .ID1f016 .CMT FILEDLG TITLE .BMP-1 .BEGIN Leave me alone! ~ .ID818 .ID819 .ID820 .CMT RGB Locking .BMP-1 .BEGIN RGB Link boxes: Links the corresponding value to changes made to another value. If this box is checked, then changing any of the other two values with the '-' or '+' will affect the value this box corresponds to also. ~ .ID802 .ID811 .ID801 .CMT DECREASE RGB value .BMP-1 .BEGIN Decrease Button: Decreases the corresponding RGB value. Try both mouse buttons on this. ~ .ID803 .ID813 .ID812 .CMT INCREASE RGB value .BMP-1 .BEGIN Increase Button: Increases the corresponding RGB value. Try both mouse buttons on this. ~ .ID804 .ID805 .ID806 .CMT RGB Sliders .BMP .BEGIN RGB Value Sliders: Displays the R/G/B values in a visual manner. If you hold either mouse button and move the mouse, then the value will change accordingly. ~ .ID814 .ID815 .ID816 .CMT RGB Value Display .BMP-1 .BEGIN RGB Value Display: Displays the value of the corresponding RGB component numerically. ~ .ID817 .CMT COLOR INDEX Display .BMP-1 .BEGIN Color Index Display: Displays the index of the editing color. ~ .ID807 .CMT COLOR DISPLAY .BMP-1 .BEGIN Color Display: Shows you how the editing color looks like. ~ ~ .ID810 .CMT Put Color Button .BMP-1 .BEGIN Put Color Button: Changes one of the 256 colors to the editing color. The button's face will change to the editing color and index once you click on it. Now browse and pick a color from the Color Chooser, and the picked color will become the editing color. If you want to cancel the operation before you pick a color to replace, click on the button again. ~ .ID821 .CMT SWAP COLORS .BMP-1 .BEGIN Swap Color Button: Swaps one of the 256 colors with the editing color. The button's face will change to the editing color and index once you click on it. Now browse and pick a color from the Color Chooser, and the picked color will be swapped with the editing color. If you want to cancel the operation before you pick a color to swap, click on the button again. ~ .ID808 .CMT SAVE PALETTE .BMP-1 .BEGIN Save Button: Save all 256 colors to a file as raw palette format once you click on this. You will be asked for the file name. ~ .ID809 .CMT LOAD PALETTE .BMP-1 .BEGIN Load Button: Load a raw palette file, which must have all 256 colors. You will be asked for the file name. If you load a palette file that messes up all the colors and you can't read anything, press 'F2' to get blue on grey text. Press 'F2' again to restore the palettes. ~ .ID800 .CMT OK BUTTON PALETTE DIALOG .BMP-1 .BEGIN OK Button: Dismisses the palette editor. ~ .ID1012 .CMT FILEDLG FileName Box .BMP-1 .BEGIN Current File Name/Mask: Display the filename picked or the file mask used to list files. If you move the mouse over this, then you can type the filename you want. To Change to a different drive, type the drive's letter followed by a colon and press Enter. (i.e. To change to drive C, type 'C:') If it's not a drive name, then the string is used as wildcard to list files. (i.e. To list all the files in current directory, type '*.*' and press Enter.) To confirm the filename displayed, click on the 'OK' button. ~ .ID1000 .ID1001 .ID1002 .ID1003 .ID1004 .ID1005 .ID1006 .ID1007 .ID1008 .ID1009 .CMT FILEDLG ENTRIES .BMP-1 .BEGIN Filename Entries: List the files in the current directory according the the wildcard. Directories end with '\' and everything else are files. To Change to a directory, simply click on that entry. To pick a file, click on it and it will appear on the filename display. Click on the 'OK' button to confirm a filename. ~ .ID1010 .CMT FILEDLG OK BUTTON .BMP-1 .BEGIN OK Button: Confirms the filename displayed. ~ .ID1011 .CMT FILEDLG CANCEL BUTTON .BMP-1 .BEGIN Cancel Button: Dismisses the file dialog and cancels the (load or save) action. ~ .ID1015 .CMT FILEDLG SCROLLUP .BMP-1 .BEGIN Scroll Up Button: Scrolls the filenames up. Try both mouse buttons on this. ~ .ID1014 .CMT FILEDLG SCROLLDOWN .BMP .BEGIN Scroll Down Button: Scrolls the filenames down. Try both mouse buttons on this. ~ .ID1013 .CMT FILEDLG SCROLL BAR .BMP-1 .BEGIN Scroll Bar: The red rectangle inside this indicates the filenames displayed. The longer it is, the less files; the shorter it is, the more files. Press and hold the left mouse button over this to move the red rectangle to scroll filenames up and down. ~ .ID913 .CMT SAVESIZE TITLE .BMP-1 .BEGIN Title. Doesn't do much. ~ .ID911 .CMT SAVE SIZE WIDTH .BMP-1 .BEGIN Width Value: Displays the sprite's width, which must be in multiples of 4. You can change this by using the '-' and '+' buttons. ~ .ID912 .CMT SAVESize Height .BMP-1 .BEGIN Height Value: Displays the sprite's height. You can change this by using the '-' and '+' button. ~ .ID907 .CMT SAVESIZE DECW .BMP-1 .BEGIN Decrease Width Button: Decreases the width by 4. Try both mouse buttons on this. ~ .ID909 .CMT SaveSize DECH .BMP-1 .BEGIN Decrease Height Button: Decreases the Height by 1. Try both mouse buttons on this. ~ .ID908 .CMT SAVESIZE INCW .BMP-1 .BEGIN Increase Width Button: Increasing the Width by 4. Try both mouse buttons on this. ~ .ID910 .CMT SAVESIZE INCH .BMP .BEGIN Increase Height Button: Increase the Height by 1. Try both mouse buttons on this. ~ .ID901 .CMT SAVESIZE MOVEUP .BMP-1 .BEGIN Move Up Button: In the left canvas, you should see a white box over the sprite being saved; that box marks the area you are actually saving. This button will move that box up one pixel. Try both mouse buttons on this. NOTE: You can also simply click and hold the _Left_ mouse button within the left canvas and move the box around with the mouse. ~ .ID903 .CMT SAVESIZE MOVEDN .BMP-1 .BEGIN Move Down Button: In the left canvas, you should see a white box over the sprite being saved; that box marks the area you are actually saving. This button will move that box down one pixel. Try both mouse buttons on this. NOTE: You can also simply click and hold _Left_ mouse button within the left canvas and move the box around with the mouse. ~ .ID900 .CMT SAVESIZE MOVELT .BMP-1 .BEGIN Move Left Button: In the left canvas, you should see a white box over the sprite being saved; that box marks the area you are actually saving. This button will move that box to the left by four pixel. Try both mouse buttons on this. NOTE: You can also simply click and hold _Left_ mouse button within the left canvas and move the box around with the mouse. ~ .ID902 .CMT SAVESIZE MOVERT .BMP-1 .BEGIN Move Up Button: In the left canvas, you should see a white box over the sprite being saved; that box marks the area you are actually saving. This button will move that box to the right by four pixels. Try both mouse buttons on this. NOTE: You can also simply click and hold _Left_ mouse button within the left canvas and move the box around with the mouse. ~ .ID904 .CMT SAVESIZE POS .BMP-1 .BEGIN XY OFFSET Pos: In the left canvas, you should see a white box over the sprite being saved; that box marks the area you are actually saving. This displays the x and y pos where the box's upper left corner is inside the sprite. The values change as you move the sprites box with the four directions keys or by moving it around with the mouse. ~