PONG.AD Screen Saver Module for After Dark I wrote Pong using Borland Turbo C++ for Windows 3.0. The library interface is in C (i.e. MODULE.C), the rest is object oriented. The objective for the Pong screen saver is to cause people to double- take as they pass your monitor while you're at lunch. Time warp. It's supposed to look and sound like old technology. With AD2.0, I could have made it an interactive "game" screen saver, but I'd hate to think that anyone would actually want to play it. The hardest part was getting the paddles to move in a way that even resembles human players. After much trial and error, mostly error, the resulting algorithm is actually very simple. Some of the errors along the way were pretty hysterical! There are still a couple things I might want to add - but I've basically accomplished what I wanted. Now if anyone wants my goofy screen saver they can have it. Bill Pollock 70254,3273