1. INFO - YOU OLD SALTS CAN SKIP THIS SECTION. WHEN I FIRST HEARD OF THESE DOOM ADD-ONS I WAS INTRIGUED BY THE IDEA,SO I DOWNLOADED A COUPLE OF ZIPS, THEN SPENT THE NEXT TWO DAYS BROWSING THROUGH TEXT FILES TRYING TO FIGURE OUT HOW TO USE THEM. SO, STEP-BY-STEP, HERE IS HOW IT'S DONE. A. THIS FILE IS FOR REGISTERED DOOM, VERSION 1.666 UPGRADE IS AVAILABLE FROM APOGEE BBS. B. TO USE THIS FILE YOU NEED DEHACKED 2.2, ALSO AVAILABLE FROM APOGEE BBS. IF YOU DON'T HAVE IT, STOP HERE, DOWNLOAD IT AND INSTALL IT. C. WARNING - THIS PROGRAM WILL ALTER YOUR DOOM.EXE FILE! IT IS VERY IMPORTANT TO MAKE A BACKUP COPY , A PKZIP, OR A COPY IN ANOTHER DIRECTORY OF THE DOOM.EXE FILE, PREFERABLY WITH THE READ-ONLY ATTRIBUTE SET. THIS WILL SAVE YOU FROM HAVING TO RE-INSTALL THE ENTIRE GAME IF SOMETHING CRASHES. YOU DON'T HAVE TO BACKUP ANYTHING ELSE, THIS IS THE ONLY FILE THAT GETS HACKED. D. IN YOUR DOOM DIRECTORY, CREATE A SUBDIRECTORY CALLED PATCHES. E. COPY OR MOVE THE BOOM16.DEH FILE INTO \DOOM2\PATCHES. F. OPEN UP DEHACKED, AND PRESS THE "S" KEY. IN THE DIALOG BOX TYPE "NORMAL16.DEH". THIS IS AN EXTRA PRECAUTION, AND ALSO GIVES THE EDITOR A NORMAL FILE TO COMPARE WITH, AND TO RESTORE THE HACKED FILE TO IT'S ORIGINAL FORM. THIS COMPLETES THE PREPARATION WORK. G. PRESS THE "L" KEY. IN THE DIALOG BOX TYPE "BOOM16.DEH". THIS WILL LOAD THE FILE INTO THE EDITOR. H. PRESS THE "W" KEY. THIS WILL WRITE THE CHANGES INTO THE DOOM.EXE FILE. I. EXIT DEHACKED (ESCAPE KEY) AND RUN DOOM. 2. CHANGES. I HACKED SOME OF THE WEAPONS FOR A SLIGHTLY FASTER RATE OF FIRE AND INCREASED AMMO AMOUNTS, WITHOUT GOING TO THE EXTREMES THAT "SUPRWEP6" DID. I TRIED THAT FILE, AND OTHERS LIKE IT, BUT FOR ME THEY TURNED DOOM INTO A NINTENDO GAME AND REMOVED ALL THE CHALLENGE. THE PRIMARY WEAPON IN THIS ONE IS THE SHOTGUN, WITH THE OTHERS ONLY USED IN SPECIAL SITUATIONS OR WHEN LOW ON SHELLS. I ESPECIALLY INCREASED THE BULLETS IN THE AMMO BOXES, BECAUSE THE CLIPS ARE EXPLOSIVE AND YOU CAN NO LONGER PICK THEM UP. IN ADDITION TO THE AMMO CLIPS, THE COLUMNS, CANDLES, TORCHES, BLUE BOTTLES AND GREEN HELMETS ARE ALSO EXPLOSIVE, AS ARE THE IMPS AND CACODEMONS. I ALSO CHANGED THE MASS OF VARIOUS OBJECTS, INCLUDING THE PLAYER. THIS MAKES FOR SOME RATHER ENTER- TANING CHAIN REACTIONS, WITH BODIES AND EXPLOSIVE DEVICES FLYING IN ALL DIRECTIONS. THIS CHANGES THE TACTICAL FLOW OF THE GAME, BECAUSE YOU HAVE TO BE CAREFUL NOT TO GET CAUGHT IN EXPLOSIONS OR BLOWN INTO A SLIME PIT. IF YOU STOP SHOOTING AT A TROOPER WHEN HE DIES AND DROPS HIS AMMO CLIP, YOU CAN CATCH THE NEXT GROUP BY BACKING UP AND SHOOTING THE AMMO CLIP. IF AN IMP IS NEAR THE EXPLOSION, HE WILL SLIDE A LITTLE DISTANCE AWAY BEFORE HE BLOWS UP. THIS IS ALSO TRUE FOR BOTTLES AND HELMETS, WHICH WILL MOVE QUITE A DISTANCE. IF THERE ARE TWO OF THEM LINED UP OUTSIDE AN OPEN DOORWAY, SHOOTING THE ONE FURTHEST FROM THE DOOR WILL BLOW THE NEAR ONE THROUGH THE DOORWAY INTO THE ROOM BEFORE IT EXPLODES. IN MANY PLACES YOU CAN SET OFF DIFFERENT CHAIN REACTIONS DEPENDING ON WHAT YOU SHOOT FIRST. A SMALL ROOM CROWDED WITH IMPS, TROOPERS, BOTTLES, HELMETS, AND/OR BARRELS CAN MAKE HIROSHIMA LOOK LIKE A MINOR TRAFFIC ACCIDENT, SO IT'S BEST TO SHOOT FROM OUTSIDE THE ROOM, IF POSSIBLE. TO HELP YOU NAVIGATE THIS MINEFIELD, SOME OF THE GETTABLE ITEMS HAVE ALSO BEEN CHANGED. THE STIMPACKS ARE NOW HEALTH SPHERES, THE "BERSERK" BOXES ARE NOW BACKPACKS. FEEL FREE TO ALTER ANY OF THIS IF YOU WISH, OR TO USE THIS FILE AS THE BASIS FOR NEW ONES. I ESPECIALLY AM NOT SURE WHETHER I LIKE THE MASS OF THE PLAYER (ORIGINALLY 100) OR NOT, AND AM STILL PLAYING WITH DIFFERENT SETTINGS. I STARTED MY HACK BY REDUCING THE PLAYERS MASS TO 1, BUT HAVE BEEN GRADUALLY INCREASING IT BECAUSE A SINGLE HIT FROM A PISTOL WOULD SEND YOU FLYING OFF IN THE OPPOSITE DIRECTION. EVEN AT THE CURRENT SETTING IT CAN BE DISORIENTING TO GET HIT FROM THE SIDE, AND THEN TRY TO FIGURE OUT WHERE YOU GOT MOVED TO. IT DOES HAVE ONE ADVANTAGE, THOUGH - THE FIRST HIT KNOCKS YOU AWAY FROM THE ATTACK. HAPPY FRAGGING. JIM "RATMAN" WARD B