ULTIMATE CRAPS COPYRIGHT (C) 1994 ACCIDENTAL SOFTWARE "If it's good, it's ACCIDENTAL" NOTICE ACCIDENTAL SOFTWARE DOES NOT PROMOTE OR CONDONE USING ULTIMATE CRAPS FOR GAMBLING PURPOSES AND IS NOT LIABLE FOR DIRECT, INDIRECT OR CONSE- QUENTIAL DAMAGES RESULTING FROM THE USE OF ULTIMATE CRAPS. Table of contents 1. Game features 2. System requirements 3. Registration 4. Registration Benefits 5. Printing a Registration Form 6. Installation / Set up 7. Game startup 8. Game Help 9. Pass/Come Bets 10. Odds/Place/Buy or Odds/DPlace/Buy bets 11. Rules for Come / Place bets 12. Options Menu 13. Field Bet - Hard Numbers Bet - Center Table Bet 14. Money Management Tables 15. Miscellaneous 16. Mouse and Keyboard Implementation 17. Big 6 & Big 8 18. Use with Windows 19. Other Accidental Games To PRINT A COPY OF THIS MANUAL, you can load this file "MANUAL.TXT" into your word processor (this file is ASCII text with no embedded characters.) You can can redirect the manual to your printer by typing the following at the DOS command line. "TYPE MANUAL.TXT > PRN" then push ENTER. GAME FEATURES This manual is written for the registered version of this game. To save disk space and provide an incentive for registration to those who consider this game to be a worthwhile investment, some game options are not available in the unregistered (shareware) version of this game. 1. Play CRAPS with 3 computer generated players and a stick man. 2. Use you mouse to play the game and access game functions. 3. All major bets implemented including Place, Buy, Don't Place, and Lay. 4. Bet Units may be used for system development if desired. 5. Bet optimization available as an option, provides maximum casino payoff. 6. Bet against the dice with full "Wrong Way" bet implementation. 7. Change your roll techniques when it's your turn with the dice. 8. Change the table Odds. Choose from 1 x ODDS up to 10 x ODDS. 9. Listen to digitized Craps table sounds with your sound blaster if desired. 10 Access "HELP" for any bet selection with the push of a key. 11. The House Advantage is displayed for each bet. 12. 3 tables of statistics are available to aid in money management techniques. 13. Sound Blaster sound effects (dice rolling) and voice files are available to registered users who order them. Digitized voices are provided for the YELLOW colored words seen in the talk balloons. SYSTEM REQUIREMENTS 1. IBM or 100% compatible computer. 2. EGA or VGA compatible display with 256K RAM on the video card. 3. Hard disk. 4. 520K of free RAM, 510k with expanded memory Desired equipment: 1. Mouse. 2. Sound Blaster. REGISTRATION 1. The game supplied is an unregistered version. This version is provided as a demonstration of the game capabilities and provides a functioning CRAPS simulation. Some game enhancements are reserved for those users who find this game to be a worthwhile investment. Shareware is a try before you buy marketing method. If you make regular use of this software, you are expected to "purchase" it by paying the registration fee. Registered users will receive a disk with the most current version of this game. The registered version has several game enhancements not available in the unregistered copy. These features are listed below. REGISTRATION BENEFITS 1. Your registered version implements Wrong Way bets (don't Pass/come, don't place, and lay bets) with help screens. 2. Your registered version will allow you to change the table odds. Odds can be selected from 1xODDS to 10xODDS in even increments. 3. Your registered version will allow you to save and recall the previous game just as you left it. 4. Sound Blaster support is provided. If you have a Sound Blaster or 100% compatible system, you can order the optional voice pack for this game. These files will allow you to hear digital recordings of the YELLOW words in the talk balloons. This provides for a more realistic and entertain- ing game. 5. Registered users can order additional "ULTIMATE" games at a discount. If you order the Voice Pack for Ultimate Blackjack, you will receive the Voice Pack for all other "ULTIMATE" games you purchase free. If these games are ordered at one time, you need only pay one shipping and handling fee for the entire order. See "OTHER ULTIMATE GAMES" at the end of this file for a description of these games. REGISTRATION / ORDER FORM (CRAPS) ============================================================================ PLEASE MARK YOUR GAME SELECTION(S): PLEASE MARK DISK TYPE: Ultimate Blackjack ______ Ultimate Gin _____ Disk Type: Ultimate Baccarat ______ Ultimate Poker _____ 1.44 (3.5") _____ Ultimate Craps ______ Ultimate Roulette _____ 1.20 (5.25") _____ Digital Downs ______ Operation "Just Because" _____ VALUE GROUPS: Choose from the games listed above, mark selection(s) above. One game ---------------------------- $13.00 ---------- $_____.____ Two games --------------------------- $21.00 ---------- $_____.____ Three games ------------------------- $29.00 ---------- $_____.____ Four games -------------------------- $37.00 ---------- $_____.____ Five games -------------------------- $45.00 ---------- $_____.____ Six games --------------------------- $53.00 ---------- $_____.____ All games --------------------------- $60.00 ---------- $_____.____ Sound Blaster Sound Pack(s) --------- $ 5.00 ---------- $_____.____ (Sound Blaster or 100% compatible card required; buy one sound pack, get the rest free). WINDOWS PROGRAMS AVAILABLE: Image Master PLUS -------------------- $22.95 ---------- $_____.____ SUBTOTAL $_____.____ TAXES: California residents add sales tax of 7.75%. (multiply subtotal by .0775) ---------- $_____.____ SHIPPING: The above prices include shipping charges. Foreign orders (except Canada) or C.O.D add $2.00 ------- $_____.____ TOTAL $_____.____ Check the game(s) of your choice, fill out the order form, enclose your check, or M.O. payable to Accidental Software, or send your charge card information. FOREIGN ORDERS: Specify U.S. funds. (CRAPS) Your Name:____________________________ Mail to...... ACCIDENTAL SOFTWARE Address:____________________________ 13245 SKIOMAH RD. APPLE VALLEY, CA. 92308 Address:____________________________ Phone Orders 1-800-771-6746 City,State,Zip:____________________________ or 1-619-247-2804 FAX 1-619-247-6819 __ VISA or MasterCard number __________________________ |__| VISA Expiration date ____________________________________ __ |__| MasterCard Card holders signature _____________________________ Phone orders 8AM to 5PM Pacific Standard Time, Monday through Friday. FAX 1-619-247-6819 24 hours. ============================================================================ PRINTING A REGISTRATION FORM A registration / order form can be printed out from the game by selecting "R"egister while playing the game, follow the prompts. The form is ASCII text and should print on most printers. If you can't print out of copy of the registration / order form, just send us the information above. The file name for the order form is "ORDERFRM.TXT", you can load this file into your word processor for print out if desired. Please include the type of disk desired. Better yet, call us a call at 1-800-771-6746 and charge it. GAME STARTUP Type "CRAPS" to run the program once it is installed on your hard disk. Sign in with the name you will play under. Game information (including data for the money management tables) is saved in reference to the name you signed in with (registered edition only.) If you have played under this name before, you will be asked if you want to START A NEW GAME (Y/N). Select "Y" to this query if you want to begin a new game with new data in the money management tables and a new starting purse. Select "N" to this query to continue with your last game (use your last purse and rebuild the money management tables.) NOTE: Each player will show a talk balloon to simulate talking. If the words are colored gray, this symbolizes a thought by that player. Yellow colored words have digitized speech that can be heard with a Sound Blaster or 100% compatible sound card if the voice pack is ordered for this game. White colored words do not have digitized speech associated with them. GAME HELP 1. On line HELP is available for major bet selections. The following menu selections have an associated HELP screen. To see the HELP screen, move the hand pointer to the bet (menu) selection desired and push the "H" key. A. PASS/COME BET B. DON'T PASS/COME C. ODDS/PLACE/BUY D. ODDS/DPLACE/LAY E. FIELD BET F. HARD NUMBERS BET G. CENTER TABLE BET 2. Information on game control keys, mouse implementation, and the menu selections can be seen by selecting DETAILS from the main menu. PASS/COME BET 1. Most Craps players initiate their game with a bet on either the pass or come line for right betters, or the don't pass or don't come line for wrong betters. Detailed information concerning these bets can be seen while playing the game by moving the hand pointer to these catagories, then push the "H" key. ODDS/PLACE/BUY or ODDS/D'PLACE/LAY 1. If you are placing "right bets" the RIGHT BETTERS menu will appear when this item is selected. If placing "wrong bets", (betting against the dice), the WRONG BETTERS menu will appear. Right bets are the default for this game. Wrong bets can be selected through the OPTIONS menu or by pushing the "W" key for Wrong Way bets, or "R" key for Right Way bets (registered version only). Mouse selection of these functions are provided at the top of the screen with the buttons marked "RIGHT WAY BET" and "WRONG WAY BET". NOTE: You must be in the main menu to select the "W" or "R" keys. RIGHT BETTERS WRONG BETTERS ---------------------- ---------------------- | | 4 | 2 - 1 | 9 - 5 | | | 4 | 1 - 2 | 5 - 11| |--+---|-------|-------| |--+---|-------|-------| | | 5 | 3 - 2 | 7 - 5 | | | 5 | 2 - 3 | 5 - 8 | |--+---|-------|-------| |--+---|-------|-------| | | 6 | 6 - 5 | 7 - 6 | | | 6 | 5 - 6 | 4 - 5 | |--+---|-------|-------| |--+---|-------|-------| | | 8 | 6 - 5 | 7 - 6 | | | 8 | 5 - 6 | 4 - 5 | |--+---|-------|-------| |--+---|-------|-------| | | 9 | 3 - 2 | 3 - 2 | | | 9 | 2 - 3 | 5 - 8 | |--+---|-------|-------| |--+---|-------|-------| | |10 | 2 - 1 | 9 - 5 | | |10 | 1 - 2 | 5 - 11| |--+---+-------+-------| |--+---+-------+-------| | | Buy Bets | | | Lay Bets | |--+-------------------| |--+-------------------| | | Place Bets Off | | | Remove Bets | |--+-------------------| |--+-------------------| | | Remove Bets | | | << DONE >> | |--+-------------------| ---------------------- | | << DONE >> | ---------------------- a. The ODDS/PLACE/BUY or ODDS/DPLACE/LAY menu is designed to show the user which numbers are available for FREE ODDS (a previously established bet through the PASS/DON'T PASS or COME/DON'T COME bet selection). These numbers will be flagged with GREEN. When a green flagged number is selected the computer will automatically place the FREE ODDS BET for the user in the amount of the original bet on that number times (X) the current TABLE ODDS. For ODDS BETS taken through DON'T PASS/COME bets, the potential pay off is the original amount bet for that DON'T PASS/COME number times the current TABLE ODDS. The cost of the bet is then computed to be the potential pay off times the true odds for that number. The TRUE ODDS used for computing payoffs for COME/PASS BETS or bet costs for DON'T COME/PASS bets are listed below and can be seen by selecting the FIELD BET "HELP". The payoffs for place bets are different and can be seen on the FIELD BET "HELP" screen. (TRUE ODDS) POINT NUMBER ODDS OF A REPEAT BEFORE A 7 SHOWS 4 OR 10 2 TO 1 5 OR 9 3 TO 2 6 OR 8 6 TO 5 b. BET COMPUTATION: Numbers not Flagged GREEN are available for PLACE BETS if you are betting PASS/COME, or LAY BETS if your are betting DON'T PASS/COME. You then select the amount of money you desire to bet for the PLACE BET, or the potential pay off for the LAY BET. The computer then places the bet for you. NOTE: For LAY BETS, the amount of the bet cost is computed as the potential pay off times (X) the true odds for that number. Also, casinos charge a 5% commission on the potential payoff for LAY bets. The game computes this commission, shows it to you and then subtracts it from your stake. c: BUY or LAY BETS: To input a Buy or Lay Bet, move the hand pointer to the Buy or Lay Bets menu choice. Push RETURN or the LEFT MOUSE KEY and the Buy or Lay Bets menu choice will flag from green to yellow. When the Buy or Lay Bet choice is flagged yellow, all numbers not already taken with another BUY or FREE ODDS bet will also flag yellow. Any yellow number is now open for a Buy or Lay bet. Numbers with previous PLACE BETS on them may also have a BUY BET or FREE ODDS BET placed on them. Any Buy or Lay bet is displayed on the craps table with a BUY BUTTON (a chip with the letter B) marked on it. However, if the bet number has an underlying PLACE BET or DON'T PLACE BET, the PLACE BET/DON'T PLACE BET has visual priority and will hide the buy button until the PLACE/DON'T PLACE BET is removed. 1. When you have completed making your Buy or Lay bets, move the hand pointer to the Buy or Lay selection again and press ENTER or the LEFT MOUSE KEY. All yellow numbers will now flag back to their original color and the Buy or Lay bet selec- tion will flag back to green. 2. Any numbers flagged white or bright red are open for Place Bets (right betters) or Don't Place Bets (wrong bet- ters). Any green flagged number is open for a Free Odds bet. d. PLACE BETS OFF: The menu choice is flagged DARK RED until a Place Bet is made. Once a Place Bet is detected, the Place Bets Off will flag to green to indicate you may now select this choice. When selected, the Place Bets Off choice will flag to yellow to indicate it is now active. This selection may be toggled from available (green) to active (yellow). The Place Bets Off choice will call all place bets off for that one roll only. The wrong betters menu does not have a Don't Place Bets Off choice since all wrong bets are always working and can not be called off. e. REMOVE BETS: This item will remove any active bet made through this menu. The REMOVE BETS choice is flagged DARK RED and cannot be accessed until a bet is made. Once a bet is made the flag will change to green. When selected, the flag will turn yellow to indicate that any previously taken FREE ODDS BET or BUY/LAY BET can now be removed. Only previous FREE ODDS BETS or BUY/LAY BETS will flag on their respective numbers to indicate the bets to be removed. If PLACE or DON'T PLACE bets have been made, you can choose to remove them by toggling the REMOVE BETS selection. If PLACE or DON'T PLACE bets are active, the flag will change to the PLACE/DON'T PLACE color and the numbers with these bets will also show their flags. To remove a bet, point to the number and push the left mouse key. When removing any BUY or LAY bet, the commission charged when the bet was made will also be returned. To exit the REMOVE BETS selection you must toggle the REMOVE BETS flag back to green. NOTE: Since the payoff for both Free Odds bets and Buy or Lay bets are the same, they are both flagged BRIGHT RED when they have been placed. If a number has had both a FREE ODDS or BUY/LAY bet plus a PLACE BET established on it, the flag for that number will turn DARK RED. When an item is flagged DARK RED, access is not allowed. A talk icon will be displayed with appropriate information when applicable. RULES FOR COME / PLACE BETS: 1. Odds placed on COME BETS are off during COME OUT rolls. 2. All ODDS for COME numbers are returned to the player if a 7 is rolled on the COME OUT roll, but the basic COME bet loses. 3. If a number repeats for a COME BET on the COME OUT roll, the COME BET wins, but any ODDS placed on this number are OFF and are returned to the player. 4. PLACE BETS may be declared OFF for any roll. To do this, select the PLACE BETS OFF (1 ROLL) item from the ODDS menu. This item will be flagged RED (not available for input) until a PLACE BET is made. It will then be flagged GREEN (available for selection) and if selected will be flagged YELLOW. OPTIONS MENU 1. Items available for selection from this menu are flagged GREEN. If the item is not available for selection it is flagged RED. Items selected are flagged with YELLOW. 2. MESSAGE DELAY: Provides a means to speed up or slow down game play. This changes the amount of time the results the STICKMAN announces after each roll stays on the screen before he then announces how much money was won or lost on that roll. 3. SOUNDS: a. SOUNDS ON/OFF: Allows selection of low tones to signify a change of menus or events. b. SOUND BLASTER: If the computer system does not have a SOUND BLASTER compatible card recognized by the game, or the voice pack for this game was not ordered, this box will be flagged RED. If a SOUND BLASTER is detected and the Voice Pack is available, this flag will initially be GREEN indicating the SOUND BLASTER can be selected. The SOUND BLASTER must be toggled on (flag turns yellow) to hear the sound effects and voices. The SOUND BLASTER can be toggled ON/OFF with this selection. The sound blaster state (either on or off) is save when the game is quit. This information is reloaded when a new game is started. NOTE: The unregistered version of this program is supplied without any sound effects or voice files in order to save disk space. The un- registered version always has a red flag in the Sound Blaster box. 4. BET OPTIONS: a. BET UNITS: When bet units is greater than 0, the bet amount can be selected from the BET UNIT up to 5 times the bet unit. The bet unit range is $1 to $100. b. BET OPTIMIZATION: When on; the ODDS, PLACE, BUY, DON'T PLACE and LAY bets are adjusted (if necessary) to provide maximum casino pay off for the ODDS on that bet. 5. WRONG WAY BETS: This allows the user to change from PASS/COME BETS to DON'T PASS/COME BETS. When selected, the main SELECT BET menu will change to DON'T PASS/COME and the ODDS/PLACE BET menu will change to ODDS/LAY BET. This menu option is available when playing the game with the keyboard keys "W" for Wrong Way Bets, or "R" for Right Way Bets. 4. ROLL TECHNIQUES: When it is your turn to roll the dice, This Item will flag GREEN. When green you can access the TECHNIQUES menu that will allow you to choose which hand to roll the dice with and how many times to shake them before rolling. 5. CHANGE ODDS: This item is used to change the TABLE ODDS in use. The default is 2 X ODDS. Any number between 1 an 10 can be entered, but if an odd number is entered the computer will round it up to the next higher even number. FIELD BET - HARD NUMBERS BET - CENTER TABLE BET 1. These bet catagories have extensive on line help associated with each. To see the Help page for these items, move the hand pointer to the bet catagory desired then push the "H" key. MONEY MANAGEMENT TABLES F1: - RESULTS LAST ROLL: This table provides a convenient way for the user to see a summary of the bets and their payoffs or losses from the previous roll. If many bets were pending during the roll, it provides a convenient way to review each bet and see how it turned out during that roll. The menu selection "RESULTS" at the top of the screen allows for mouse activation of this function. NOTE: Numbers posted with this function are the result of the LAST ROLL only. Bets placed before rolling the dice are not displayed with this function. F2. - SESSION HISTORY (NUMBER BETS): This table shows a history of the number of bets that have been placed in each bet catagory and the payoff percentage of that bet catagory. The payoff percentage is the ratio of how many times that particular bet catagory has won divided by the number of times that bet catagory received a bet. The menu selection "# HISTORY" at the top of the screen allows for mouse selection of this function. The information displayed is.... 1. NUMBER BET: The number of times the user bet a particular bet. 2. NUMBER of WINNERS: The number of times that bet won or lost. 3. NUMBER of LOSERS: The ratio of times the bet paid off versus the number of times it was bet. (expressed as a percentage) The table is designed to show all possible bets individually. The information in this table is more normalized after a large number of rolls has been completed. See below for a sample table lay out. SAMPLE TABLE with F2 Key -------- NUMBER BETS (EACH CATEGORY) | ------- BETS WON | | ------BETS LOST | | | ----- RATIO OF #WON | | | | TO # BET | | | | (#WON/#BET) -------------------------------------- |NUMBER BET |NUMBER |NUMBER |PAYOFF | |Pass/Come |WINNERS|LOSERS |PERCENT | |-------------+-------+-------+--------| | | | | | |-------------+-------+-------+--------| FREE ODDS or BUY BETS |-------------+-------+-------+--------| | 4: | | | | |-------------+-------+-------+--------| | 5: | | | | |-------------+-------+-------+--------| | 6: | | | | |-------------+-------+-------+--------| | 8: | | | | |-------------+-------+-------+--------| | 9: | | | | |-------------+-------+-------+--------| |10: | | | | -------------------------------------- (1) (2) (3) (4) NOTE: Any time a bet is placed it will be reflected in the first column. A running total is kept of the bets placed in each category. Any Odds that may be returned as a result of game play are not subtracted from the total bets in that category so it may be possible to have a total number of bets (column 1) that is greater than the sum of the NUMBER of WINNERS or the NUMBER of LOSERS. The PAYOFF PERCENTAGE is always a ratio or the total NUMBER BET versus the NUMBER of WINNERS. Pass/Come bets are added to each time a bet is placed on the PASS or COME line. Odds taken on the number established through the PASS/COME bets or any BUY bets a FREE ODDS bet will increment the associated NUMBER BET bet in column #1. A seperate block is reserved for PLACE BETS and OTHER BETS. WRONG WAY or DON'T bets are implemented in the same manner. The user can reference this table to show which bets are providing a higher % of payoffs during his or her combined sessions. Total number of bets made, total number of dice rolls, and overall payoff % are displayed at the end of this table. F3. - SESSION HISTORY (DOLLAR AMOUNTS): This table is very similar to the one seen with the F2 key except that it tracks total dollar amounts bet, won, and lost rather than the number of times bet. The menu selection "$ HISTORY" at the top of the screen allows for mouse selection of this function. NOTE: The information for both F2 and F3 will be valid for any number of games played provided that you do NOT quit playing ULTIMATE CRAPS with unresolved bets pending on the table. In other words, you must delay quitting the game until a Seven Out has provided payoffs or has removed all the bets from the table in order to insure that this data reflects all bets to completion. MISCELLANEOUS 1. The table character now rolling or the person next to roll can now be identified by the dice being place directly in front of that character's position at the table. 2. When selecting a bet choice, the "Casino Advantage" is displayed on the screen before the bet is placed. MOUSE AND KEYBOARD IMPLEMENTATION 1. Mouse. Drag the hand pointer to the menu item desired and push the left mouse button to implement it. Push the right mouse button to produce the same effect as positioning the hand pointer to the last menu item and pressing the left mouse key. After each roll, the game will stop when the stickman announces the results. Push the left mouse key to ready the game for the next dice roll. 2. Keyboard. Move the hand pointer with the arrow keys and select an item by pressing Enter. The space key produces the same result as moving the hand pointer to the last menu item and pressing enter. After each roll, the game will stop when the stickman announces the results. Push any keyboard key to ready the game for the next dice roll. BIG 6 & BIG 8 1. BIG 6 & BIG 8 -- These bets are commonly availabe in Vegas, but are not usually found in Atlantic City. These are terrible bets in that the house has a tremendous edge. If you want to bet the 6 or 8, you have much better odds by PLACING a bet on these numbers. BIG 6 & BIG 8 bets are not implemented in this game. USE WITH WINDOWS 1. This product was not written specifically for windows compatibility, but in most cases it can be used from WINDOWS 3.1. Compatibility with WINDOWS is not guaranteed. To use this product from windows perform the following. a. Install the program normally from DOS. Make note of the drive and directory on which you installed the program. b. Start Windows. Bring up the Program Manager. NOTE: If you want to place this file into an existing Program Group, select the program group you want this program to fit into and skip to step f. c. Click on File then click New. d. Select Program Group then click the OK button. e. In Description enter "GAMBLERS", then click the OK button. f. Click File from the Program Manager, then click New. g. Select Program Item then click the OK button. h. In the Program Item Properties box enter the following. Description : "ULTIMATE CRAPS". Command Line : "CRAPS.EXE" Working Directory: (enter the drive and directory as noted in A above. EXAMPLE: "d:\craps" i. Click Change Icon button then click the next OK button. j. In the File Name block enter "(drive and directory as noted in A above plus "\CRAPS.ICO"), then push the OK button. EXAMPLE: "d:\craps\craps.ico". k. You should see the CRAPS icon appear as the Program Item Properties dialogue box reappears. Push the OK button and you are now done. OTHER ACCIDENTAL GAMES These exciting and addictive games from Accidental Software will provide hours of entertainment and excitement. Each game has been carefully designed to provide a realistic simulation of the game it emulates. These games use keyboard or mouse and require 545K or less or Free RAM, EGA or VGA, DOS 3.1 or above, and a hard disk. Each game except Ultimate Poker has Sound Blaster support. NOTE: A sound blaster or 100% compatible system is required for sound support. ULTIMATE BACCARAT Have you always wondered how to play BACCARAT but were afraid to ask? Relax and pull up a chair at this friendly baccarat table. You can play with 3 computer generated characters, or if you prefer real human companionship, you can play with up to 5 other "human" players. A Tutor is provided to take you through the game step by step. Once you have learned the game you can turn the tutor off and go it on your own. You can check the game stats of any player at the table, change game speed, set your own bet amounts, repeat your last bet, push your last win, or lay a new bet. All bets are implemented. The dealer talks you through the game. Many more features. Be prepared for the best baccarat game in town and you don't even have to learn with real money. ULTIMATE GIN Pull up a seat and get ready for a great game of GIN RUMMY with one of 8 computer players. Choose the game variation you like to play (Standard Gin or one of 2 forms of Oklahoma Gin). Hollywood scoring is an option you can choose to spice up the game. How about the game score? You can set the game score and all bonus points to the way you want them. Play up to 40 games in a match with any of the 8 players. Continue the match at a later time, or start a new match if desired. Check out the player's biographies and see which one (playing skill for each is different) you want to challenge. Set the game speed, check the score book at any time and much more. ULTIMATE BLACKJACK Enter a fully animated casino card game and gambling school where you play solo against the dealer or with any of 12 computer characters, each with a different style of play (biographies included!). Set the number of decks, change the rules to match any casino, and monitor stats as the game progresses. See how the other player's strategies and bets fare in the long run. Want more, how about this -- a simulation feature lets you test custom strategies! You can even use 2 different card counting systems. Novices will also appreciate the slick online tutor that suggests the best moves. Even more features are included, but be prepared! If you take a seat at this table you may never get up! ** ---> ULTIMATE ROULETTE Play roulette with up to 4 computer generated players. Learn all possible bets and their odds. Place your bets and spin the wheel. Choose the standard American wheel with green 00 and 0 bets or the European Wheel with only 0 green bets. Select the simulations feature, place your bets, then run a simulation of up to 30000 spins of the wheel to see how your strategy fairs. The simulations feature will also graph the results of the actual bets you have made as well as see a graph of the numbers that have dropped for the session so far. ** ---> ULTIMATE POKER Play poker with any 3 of 8 computer opponents. Games include 5 card stud, 7 card stud, High Chicago, and Holdem. Use your mouse to point and click your way through the entire game. Access stats to help determine the best move. Change the table stakes, and game speed. This is a great game of poker, and that is no bluff. DIGITAL DOWNS Capture the excitement of spending a day at the races. This animated horse racing simulation will keep you coming back for more. This game incor- porates an easy to use mouse interface that allows you to point and click your way through the entire game. A data base of 3000 horses in 30 stables keeps the action fresh from race to race. Win, Place, Show, Exacta, Quenelle, and Daily Double bets are available. Many more features make this an excellent horse racing entertainment program. ** ---> OPERATION "JUST BECAUSE" This is a fully animated classic battle ship type game. You play against one of 3 of the enemy's top commanders in a classic battle ship setting. A couple of twists adds fun and excitement to the action. Use your Infrared heat scope to help in locating the enemy's ships. Each side can have one jet fighter helping in the attack. Each side can have up to 2 mines randomly placed in the opponent's waters. Play at night or day time. Each side has 2 jammmers (electronic and heat) that will compound the others problems in trying to use electronic or infrared means to locate the other's ships. If either side's jammers take damage, the other side becomes much more effective when using its' Infrared scope and jet fighter. ** -- These games not available as of 10/10/94. Expected release date is 11/30/94.