DeHackEd v2.3 By Greg Lewis (Tree) gregl@umich.edu DeHackEd is capable of heavily restructuring the way Doom works. Peruse various data tables in the Doom exe file, and modify them at will. Make fireballs invisible, make missiles do 2000 points of damage, make demons float! Edit the Ammo tables to help your struggling Marine with more ammo. Edit the Frame tables, and create new looking items, or extra-fast shooting weapons. And save your changes in patch files to distribute to your friends. Create new types of deathmatches, with plasma "mines" and super-fast wimpy rockets. Wad developers can modify monster types to distribute with their levels... great new possibilities! [ sales mode off :-] This will probably be the last version of DeHackEd I write. I intended to stop after version 2.2, but because Id released a new Doom version (and I had a few tricks to program yet) I decided to release 2.3. Hope- fully now I am done, for I have other things to do than sit down and pick apart exe files. =-} If you want to work on DHE yourself, I can send you the source code (see my note on source code further down). So, until next time (Quake?), happy Dooming. Several patch files have been included, including the latest version of the ever popular super-rapid-fire weapons patch. A complete list of patch files is included below. If you think you're tough, I recommend trying the TURBO.DEH patch, and seeing how your reflexes REALLY are! Or, if you are a deathmatch maniac (or just a sucker for single-player pain), load up the DMARMY2.DEH patch. It's specifically designed so that you have a hard time guessing who is a human and who is undead! Files in this release: DEHACKED.EXE - The executable file, version 2.3 DEHACKED.INI - The preferences file, should be in the same directory as dehacked.exe DEHACKED.HLP - A reference guide on using DeHackEd, with detailed descriptions of the editing screens DEHACKED.TXT - This file, mostly product information DHEFUN11.TXT - "Fun with DeHackEd" v1.1, a small tutorial type document with fun and easy hacks DMARMY2.DEH - Intended for deathmatch, this patch turns monsters into Marine look-alikes FUN_2.DEH - A patch file showing Fun with DeHackEd tricks README.TXT - Important start-up information SAMPLE.DEH - Demonstration/description of the new text format patch files SUPRWEP7.DEH - The latest super-weapons patch TURBO.DEH - Turbo Doom... not for the faint of heart! Disclaimer: the author is NOT responsible for any damage, corrupting, or trashing of the Doom exe file that this program causes, and assumes no responsibility in the case of any legal action. I've released this program to the public domain without requiring a registration fee for a "registered" version. However I have put quite a chunk of time into this program, and I would appreciate any donations that you are willing to send. I estimate a suitable sum to be about $10 for my efforts. My snail-mail address is: Greg Lewis 1205 Sylvan Lane Midland, MI 48640 There was a stir about DeHackEd a few months ago in several Doom forums, newsgroups, and the like. If you plan on creating any large masterpieces that use DeHackEd patches and which you wish to distribute, keep in mind that iD's legal department considers such patches illegal, and a breach of their software license and copyright. Further conversations show that Id is unlikely to mind much, but just remember that you should think twice before major distribution of patches, since the law's on iD's side. If you are interested in the code for this program, I would be more than happy to email you a copy of it. Just drop me an email message at the address listed at the top of this file and I'll send it your way. DeHackEd is written in Borland C++ v3.1, although it is 95% straight C code. Where to find this file: FTP: The current Doom FTP site (ftp.cdrom.com at the moment) in pub/idgames/utils/exe_edit BBS: Game Palace BBS, (305) 587-4258 Wolverine BBS, (517) 695-9952 Special thanks also go out to the following people, without whose help DeHackEd would not exist. Thanks a lot for your help, and if I've missed you on this list, just let me know and I'll fix it immediately. iD (idsoftware.com) For writing Doom, so I could blow the last year on it. Matt Fell, (msfell@aol.com) Many thanks for the great Doom exe specs, from which DeHackEd was born! Elias "Caveman" Papavassilopoulos (ep104@cus.cam.ac.uk) For some down-n-dirty messing with the Doom exe file, to find a few of the more technical details. Bill Neisius (bill@solaria.hac.com) Gave invaluable help with the sound code, which just plain wouldn't work without his help (still iffy for that matter). Dan Lottero (dlottero@acs.bu.edu) For writing the "Fun with DeHackEd" text file, and helping in finding additional unknowns. Jason Gorski (al700@freenet.carleton.ca) For some great help in finding new information when there were many "unknowns". Keenan Wilkie (darkstar@iglou.com) For finding more info I didn't know. Tomasz Kozera (jakfrost@pipeline.com) For finding bit #5 for me. Version 2.3: Revised text patch format Better exe structure (doomhack.exe file) Support for Doom 1.9 Sound that works... maybe? Better "Go-to" for any screen Many sundry code tweaks Version 2.2: Mouse support! Command line merging Compatibility with Doom 2 v1.7a Greater patch file compatibility One more bit found (#5) Various minor code tweaks Version 2.1: Semi-working sound playback. Fixed the 'm'erge function, so now it actually WORKS (er, well, for Doom 1.666 at least) Added compatibility with (some versions of?) Doom 2. Version 2.0: A Frame viewer. Text data editing Multiple patch loading More robust input functions. ESC will get out of entering basically any input. Cool windows, arrow keys to move around the fields, a *much* improved interface overall. A dehacked.ini file for paths and filenames. New 'j'ump command, to jump to the current information in another table. New patch file format, incompatible with old format. Allows sound/sprite editing. Version 1.3: Added new Thing information, to replace '?'s and unknowns Command line options for patching (batch files!) Frame editing (not all fields, only the "important" ones...) Copy command, with "Clipboard" Sprite table viewer (whoopie.) Slight redesign of keys, display, etc. Less buggy in general than 1.2 Version 1.2: Patch files now available New Ammo editor Fixed the 'e' thing on the help screen (Thanks to the 2,000,000 people who pointed it out!) Added new bit information, bits 12, 15, 26, and 27 Fixed "bit" bugs *again* New Frame and Sound table viewers New Thing (list-type) table viewer Version 1.1: New Bit Editor. Width/height bugs fixed. Version 1.0: The first thing!