StarControl II: Notes of Conquest I put this all together from notes I took while playing and from some additional exploration afterwards. The Quasispace coordinates I had to write down, and I can guarantee these planets are in order by distance from Sol. I spent an hour measuring. You can do what you like with this, but I recommend you make a printout. It's kind of tough to exit to DOS just to look something up. Alien Homeworlds: (In order by distance from Sol) Ariloulaleelay = Left of Columbae on the 17th of every month Chenjesu = Procyon Mmrnmhrm = Procyon Pkunk = Homeworld = Gamma Krueger Clear Spindle = Gamma Krueger Shofixti = Delta Gorno Androsynth = Removed Orz = House = Gamma Vulpeculae Playground = Delta Vulpeculae Taalo Device = Delta Vulpeculae Spathi = Homeworld = Epsilon Gruis HyperWave Caster = Moon after Spathi leave (Only if one on Arcturus not taken) VUX = Admiral ZEX = Alpha Cerenkou Homeworld = Beta Luyten VUX Creature = Delta Lyncis Ilwrath = Alpha Tauri Syreen = Betelgeuse Yehat = Gamma Serpentis Umgah = Homeworld = Beta Orionis Dnyarri = Beta Orionis Zot, Fok, Pik = Alpha Tucanae Mycon = Homeworld = Epsilon Scorpii Egg Fragment = Beta Brahe Egg Fragment = Beta Copernicus Thraddash = Homeworld = Delta Draconis Aqua Helix = Zeta Draconis Druuge = Homeworld = Zeta Persei Rosy Sphere = Buy/Exchange Sylandro = Beta Corvi Burvixese = Dead = Homeworld = Arcturus Burvix Caster = Planet 1 Moon Supox = Beta Librae Utwig = Homeworld = Beta Aquarii Bomb = Zeta Hyades (Planet 6) Urquan/Kohr-Ah = Syreen Penetrators = Epsilon Camelopardalis Shipwrecked Dreadnought = Alpha Paronis (Planet 7) Sa-Matra = Delta Crateris Rainbow Worlds (In order by distance from Sol) Zeta Sextantis Gamma Kepler Beta Pegasi Epsilon Draconis Gamma Reticuli Epsilon Lipi Alpha Andromedae Beta Leporis Gamma Aquarii Groombridge Here I have found the coordinates for each portal in Quasispace and the coordinates in Hyperspace when you come out of each portal. Believe me, it's much easier just to memorize the main portals you use. This is just for the portals you don't use a lot and you don't want to have to search for. Quasispace Hyperspace 506.0 : 474.0 = 190.9 : 092.6 502.0 : 460.0 = 318.3 : 490.6 520.0 : 514.0 = 011.1 : 940.9 492.0 : 492.0 = 005.0 : 164.7 516.0 : 466.0 = 567.3 : 120.7 544.0 : 532.0 = 036.8 : 633.2 530.0 : 528.0 = 775.2 : 890.6 520.0 : 540.0 = 584.9 : 621.3 488.0 : 538.0 = 973.5 : 315.3 476.0 : 458.0 = 409.0 : 774.8 468.0 : 464.0 = 921.0 : 610.4 448.0 : 504.0 = 565.7 : 971.2 458.0 : 492.0 = 860.7 : 015.1 466.0 : 514.0 = 230.1 : 398.8 476.0 : 496.0 = 611.6 : 413.1 Separating "Melee" from Main Game To separate the Melee from the main game, erase everything except all the *.shp files, *.mle files, the *.cfg files, and setup.pkg. Also keep IP.pkg. Alter Ship Hexes Mycon Podship = Debug mycon.shp e 1153 2a 2a 2a 2a e 116b 2a 00 00 00 w q The above makes the Mycon Podship have infinite energy. Since this ship is capable of using energy to create additional crew, it becomes essentially invincible. However, an unwary captain can accidentally fly the ship through their own plasma blasts which will kill the ship before the player can push the "Create Crew" button. Other than that, only the Utwig Jugger can create a tie. I hope this is what you were looking for. Have fun!