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             BUCCANEER - Copyright (c) 1990 by Alan Graff
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BASIC GAME PLAY
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  Move around the grid (13X13) attacking the other players and treasure
  ships.  Bury most of your booty to keep it from being stolen by other
  players when they attack you or you loose a battle.  Avoid the Spanish
  Armada at all costs!

ROBOT PLAYERS
-------------
 Spanish Armada--
 This fleet of ships will sink you if you enter their sector and they
 sight your ship. You have only a 1 in 5 chance of avoiding detection.
 You will loose ALL treasure (both buried and in the hold), ALL guns,
 ALL crew and ALL remaining turns for the current day if they sight you!
 The armada stays in the same location each day and will move to a new
 random location on the next day.  The armada can appear anywhere on the
 game grid except the X1 plane.  If the Armada is in the same sector as
 you when you first log in, they will not sight you unless you return to
 that sector later during the game.

 The Flying Dutchman--
 This escapee from the Bermuda Triangle will warp you to a random grid
 location if you happen to enter it's sector.  It moves each time someone
 plays the game.  The dutchman can appear ANYWERE on the grid.

 Treasure Ships--
 There are 10 treasure ships placed at random on the grid.  Each day
 they are moved to a different location.  Once they have been sunk by
 a player, they can not be plundered again until the following day.
 Treasure ships may appear anywhere except the X1 plane.  Your odds of
 beating a treasure ship in battle are approximately 2 to 1.

ABOUT MUTINY
------------
  Pirates are an untrustworthy lot.  Your crew is no exception.  They don't
  trust you very much and may mutiny on you if all of your treasure is
  buried.  If you are sunk in battle, you loose all treasure on board.
  The next day you play, if you have any crew left, they will start talking
  about mutiny immediately since you have no treasure on board.  Dig up about
  10 percent of your buried treasure to keep them happy before you make your
  first move.
  In the event of a mutiny, the crew steals all of your gold onboard.  If
  you have buried ALL of your gold, they will go to treasure island and dig
  up some of it there.  They will also quit and sink your ship.
  If you have 0 crew members, you are immune from mutiny.

CREW AND GUNS
-------------
To assist you in your travels, it is recommended that you retain as many
crew members and guns as you can afford.  You can possess a maximum of
10 crew members and 10 guns at any time.  Crew members increase the odds
in your favor during attacks on or by other players.  For example, if
a player with 5 crew members attacks a player with 3 crew members, the
odds of winning would be 5 to 3 in the attacking player's favor.  It is
assumed that you have at least 1 crew member when calculating the odds, so
if a player with 0 crew members attacks a player with 1, the odds remain
1 to 1.  (This was needed to avoid a divide by 0 error in the program.)
Guns also increase your odds during a battle, but only by the number of
crew members you have.  10 guns are worthless if you have 0 crew members
to use them.  Each crew member's power is doubled if he has a gun to use,
so a player with 5 crew members and 5 guns attacking a player with 5 crew
members and 0 guns would have odds of 10 to 5 of winning the fight.  The
odds would have been the same even if he had the maximum of 10 guns because
he only had 5 crew members available to use guns.
In a battle, the loosing player is likely to loose a few crew members.
The winning player is rewarded for each crew member killed in the battle.
Although less likely, a few guns may be dropped overboard during a battle
also.  The winning player receives a reward for guns lost by the looser
also.
If hard pressed for cash, crew members may be fired and guns may be sold
to raise the needed funds.
You begin the game with 5 crew members and 5 guns.

MENU COMMANDS
-------------
A> Attack another ship
  You may attack other players or treasure ships that are visible in the
  same grid location as you.  Odds in attacks upon treasure ships will
  be 2:1.  Odds during attacks upon other players will be based upon the
  number of crew members and guns that both ships possess.
  You can not attack the Spanish Armada, the Flying Dutchman or sunken
  ships.
  The winner of the battle will gain whatever treasure the opposing ship
  has on board, a reward for each of their crew that dies in the battle
  and a reward for each gun lost.  The looser's ship is sunk, they loose
  the balance of their turns for that day and whatever gold they had
  onboard.

B> Buy Turns
  If you run out of turns you can buy extra turns as long as you are
  afloat.  Although expensive, they might help you to avoid an agressive
  player.  Sunken players can not buy extra turns.

C> Hire/Fire Crew members
  A pirate ship needs a crew to be effective.  Sailing around without a
  crew makes you an easy mark.  You may hire a maximum of 10 crew members
  to help you sail the 7 seas in search of treasure and adventure.
  Caution!  If you hire crew members, you will need to keep 10% per of your
  loot in the ship's hold at all times as insurance against their mutiny.
  If you are in desperate need of cash, you can fire members of your crew
  for a portion of what you originally paid them.

D> Dig up/bury treasure
  In order to hire crew members or buy guns, you will need funds.  Save
  your treasure (obtained by attacking other ships) by burying it.  This
  keeps it from being lost during an attack by another pirate.  When you
  need the funds, dig them up.  If you have crew on board, you must keep
  10 percent of your loot onboard or you will have a mutiny.

E> Move East
N) Move North
S> Move South
W> Move West
  Move about on the playing grid using these commands.  The grid is 13x13
  as shown here:
                            NORTH

         1   2   3   4   5   6   7   8   9   10  11  12  13

     13  .   .   .   .   .   .   .   .   .   .   .   .   .
     12  .   .   .   .   .   .   .   .   .   .   .   .   .
     11  .   .   .   .   .   .   .   .   .   .   .   .   .
     10  .   .   .   .   .   .   .   .   .   .   .   .   .
      9  .   .   .   .   .   .   .   .   .   .   .   .   .
WEST  8  .   .   .   .   .   .   .   .   .   .   .   .   .   EAST
      7  .   .   .   .   .   .   .   .   .   .   .   .   .
      6  .   .   .   .   .   .   .   .   .   .   .   .   .
      5  .   .   .   .   .   .   .   .   .   .   .   .   .
      4  .   .   .   .   .   .   .   .   .   .   .   .   .
      3  .   .   .   .   .   .   .   .   .   .   .   .   .
      2  .   .   .   .   .   .   .   .   .   .   .   .   .
      1  .   .   .   .   .   .   .   .   .   .   .   .   .

                            SOUTH

  The grid wraps from west to east and vice versa, so moving west when you
  are at X1,Y1 would place you at X13,Y1.  The grid has hard borders on the
  North-South plane, you will be advised movement is not possible if you try
  to cross the border.

G> Buy/Sell Guns
  Guns multiply the effectiveness of your crew during an attack.  You may
  have a maximum of 10 guns.  During an attack you may loose a few guns.
  Your opponent will gain a reward for each gun you loose should they win
  the battle.  If in need of fast cash, guns may be sold for a portion of
  what you paid for them.  Guns without crew members to use them are
  useless and do not affect the odds of a battle.

H> HELP!
  Displays this help file.

L> List other pirates
  Displays a listing of the other pirates in the current game, the name
  of their ship and their current status (afloat, anchored or sunk).

Q> QUIT!!
  Saves your data and quits the game.  On returning, you will be permitted
  to resume where you left off.

R> Read Ship''s Log
  Displays recent game activity by all users.  Limited to 100 lines.

T> Use telescope
  Scans neighboring grid sectors and displays the number of ships in each.
  The telescope will not reveal sunken ships. Since the FLYING DUTCHMAN is
  a ghost ship, the telescope will not reveal it. The telescope option
  costs you one turn each time you use it.  Handy for spotting the spanish
  armada or vulnerable players and treasure ships.

V> View map
  Displays the game grid and your location as an X. Helpful in getting
  your relative position on the game grid clear in your mind.  If you have
  ANSI capability, the X flashes.

Y> Your statistics
  Displays your vital statistics.

X> Xpert mode
  Toggles off extraneous information.  Only attackable ships will be shown.
  Sunken players and treasure ships will not be displayed.  Complete menu
  will not be displayed, only a command line with menu letters.
  Your ship will not be displayed...hopefully you know who you are.


?> What''s a Buccaneer?
  A terribly high price to pay for corn!

