
                                GANG WARFARE

                                Instructions

        Gang Warfare is supposed  to be realistic.  It is not supposed
to be like the million+ space war games where you rack up trillions of
dollars  and  buy fighter planes.   In Gang Warfare, the ultimate gang
can be doing GREAT by having $50,000 or so, depending on how the sysop
has configured your game.

        You are the leader of a gang by the name of your choosing.  In
your gang, you can have up to 25 members - you start with 5.  When you
first start your game, you name your gang and equip your five starting
gang members with what money your sysop has allowed you.Use your money
wisely.  You will also choose skills for each of your gang members.


Weapons:

        Your sysop has complete control over the 20 available weapons.
He can change their names,  prices,  effectiveness, etc.  Just because
something is  more  expensive  DOES NOT  mean  it  is a more effective
weapon,nor does the order (1-20) they are in mean anything about their
effectiveness.  You will have to experiment to see what kind of damage
the different weapons inflict on opposing gang members.

Skills:

        There are three skills available for each of your gang members.

    1.  Brain.  A brain is almost useless in combat.  They are good for
        helping avoid people, retreat, and maybe some other things.It's
        always good to have a couple around.

    2.  Dealers.  The more dealers  you have the better.  They will get
        you better prices when buying drugs, and allow you to sell your
        drugs for higher prices.

    3.  Fighters.  Don't get all brains and dealers.  Your fighters are
        overall more important than the other two.   Make sure you give
        the good weapons to the fighters,because they will use them far
        more effectively than brains or dealers!


Suppliers:

    Leroy Brown is the city's supplier.  From Leroy, you can buy drugs,
guns, and information on all  sorts of things.  Leroy can and will auto
matically be  bargained  with  by your  dealers and  brains if you have
them, and you'll get better prices on the drugs.

    Where is Leroy??   Leroy deals  out  of  the back of his '78 Caddy.
You'll see him  driving around  town sometimes.  He'll appear randomly,
and there's  no  way  of knowing when.  Just keep an eye out.  The game
will notify you when he's in your sector.

    Leroy has some class. He will never appear in airports (those darn
customs people), near the river (though he frequents the docks),  city
parks, residential areas, and he never ventures out into the suburbs.

New Gang members:

    You want some new gang members?  Of  course you do!  The  more you
have the better, providing  they're properly equipped.   Buy  new gang
members at the local space port?  Hey, This  isn' t Space-O-Rama-Wars.
Every great once in a while (GREAT once in a while),  you'll  run into
a free lance homeboy that's willing to join your gang.  Of course, you
do have to pay him a nice lump sum. He's got to pay off his debts, and
buy his  weapon of choice.   Sometimes you  may  go for a week without
running into a new member, sometimes you might find 5 in one day.

Losing Gang Members:

    Your gang members  can,  and will  get killed  fighting with other
gangs.   Your members can  also  get busted by the cops if they're not
careful. If they are busted, you can spring them by paying their bail,
or let them rot in jail until their term is up. If they do get busted,
visit the jail.  You can  bail  them out  if you have the money.  When
their sentence is up, you'll have to go to jail and pick them up.  You
can go to jail at any time by hitting "J".


Setting up your turf:

    You can use the "T" command to  take control of certain blocks  in
the city.   There are advantages.  You can try and  keep people out of
a city block  that's greedily  hording all  the drugs you can feed it.
Keeping others out of the block will insure that they want  some drugs
the next time you're there!

    You have three defensive options when taking control of a block.

    You can:

     1. Never attack.  This will let anyone do  anything in the block,
        and your gang will never attack. This can be used to stake out
        your territory.  Also, it's  likely  that  when  someone comes
        through and sees it's on "No attack" mode, they'll claim it as
        their own - a good way to see if anyone's  coming through that
        block.

     2. Attack  anyone  that deals with x hitpoints.  This option will
        cause your gang to come to this block and start kicking ass if
        anyone tries  to sell drugs there.  Your gang will fight until
        they kill off the other gang, the other gang retreats,or until
        your gang suffers X  hitpoints of wounds.

     3. Attack anyone that enters. Same as #2,except it won't wait for
        them to deal.Anyone entering the sector is immediately pounced
        upon by your gang.

    It is recommended that  you set the  number of hitpoints to attack
until to something LOW. If you set it to some rediculously high number
like 1000, you could lose quite a few gang members! 

Hitpoints:

    Each of your gang member has up to 100 hitpoints.  Every time he's
shot, stabbed, poked, bitten, punched, gets a hangnail, etc - he loses
a few (or a lot) of  those hitpoints.  If  he loses  all of them, he's
DEAD. Your gang members will regain 10 hitpoints per night.

    When you're  fighting in combat, it's a good idea to keep track of
how many hitpoints your  gang members have left, so  you don't get any
members killed.   Be careful!  If  you run  into a gang full of Rambos
armed with M-60 machine guns, you're going to take quite a beating!

Misc:

    Be careful.  Don't  fight  too  much  in  one  sector.  If you do,
innocent bystanders will be killed.  If you kill off the population of
a block, you can't sell drugs there anymore.


