           Each player starts out with 12 pieces.  The object of the game 
     is to capture all 12 of your opponents pieces while trying to avoid 
     a stalemate (draw).

           Pieces move diagonally on the black squares, one square at a 
     time.  A players turn ends after he has moved one piece.

           To capture a piece, you jump over it, diagonally, into an 
     empty black square just beyond it.
                                           ________
                                          /        \
                           |   ###   ###   |        \
                           |   ###   ###   |         \
          X moves from     |###   ###   ###|          To here and 
               here        |###   ### o ###|        captures the 'o' 
                   \       |   ###   ###   |
                    \      |   ### x ###   |
                     \____________/
*
           Pieces cannot move backwards unless they are a KING. A piece 
     becomes a KING when it reaches one of the 4 topmost black squares on 
     the board.  KINGS can move or capture backwards or forwards. 

           If after jumping one piece, the piece that made the jump has 
     ANOTHER jump, then the piece gets to jump again, basically getting 
     TWO moves in a row!

           If one or more of your pieces has a jump, you cannot make any 
     other moves.  You must take one of the jumps.

           Moves are entered as:
     
          Start Column Letter _____    _____ Start Row Number
                                   \  /
                                    A1B2
              End Column Letter _____/  \___ End Row Number
*
